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Fixing build against wxWidgets 3.0
The wxString saga continues. wxWidgets 3.0 don't have the wxString::FromUTF8(const std::string&) overload, we must use the GUI::from_u8 helper Also wxWidgets 3.0 don't allow to disable wxString->const char* conversion, so calling show_info(wxWindow*, wxString, const char*) was ambiguous Several includes moved around
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15 changed files with 28 additions and 22 deletions
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@ -1,5 +1,6 @@
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#include "BackgroundSlicingProcess.hpp"
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#include "GUI_App.hpp"
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#include "GUI.hpp"
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#include <wx/app.h>
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#include <wx/panel.h>
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@ -219,7 +220,7 @@ void BackgroundSlicingProcess::thread_proc()
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// Canceled, this is all right.
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assert(m_print->canceled());
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} catch (const std::bad_alloc& ex) {
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wxString errmsg = wxString::FromUTF8((boost::format(_utf8(L("%s has encountered an error. It was likely caused by running out of memory. "
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wxString errmsg = GUI::from_u8((boost::format(_utf8(L("%s has encountered an error. It was likely caused by running out of memory. "
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"If you are sure you have enough RAM on your system, this may also be a bug and we would "
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"be glad if you reported it."))) % SLIC3R_APP_NAME).str());
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error = std::string(errmsg.ToUTF8()) + "\n\n" + std::string(ex.what());
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