Fixing build against wxWidgets 3.0

The wxString saga continues. wxWidgets 3.0 don't have the wxString::FromUTF8(const std::string&) overload, we must use the GUI::from_u8 helper
Also wxWidgets 3.0 don't allow to disable wxString->const char* conversion, so calling show_info(wxWindow*, wxString, const char*) was ambiguous
Several includes moved around
This commit is contained in:
Lukas Matena 2020-03-04 09:24:13 +01:00
parent a87ba5d6a6
commit eb3b65d8af
15 changed files with 28 additions and 22 deletions

View file

@ -1,5 +1,6 @@
#include "BackgroundSlicingProcess.hpp"
#include "GUI_App.hpp"
#include "GUI.hpp"
#include <wx/app.h>
#include <wx/panel.h>
@ -219,7 +220,7 @@ void BackgroundSlicingProcess::thread_proc()
// Canceled, this is all right.
assert(m_print->canceled());
} catch (const std::bad_alloc& ex) {
wxString errmsg = wxString::FromUTF8((boost::format(_utf8(L("%s has encountered an error. It was likely caused by running out of memory. "
wxString errmsg = GUI::from_u8((boost::format(_utf8(L("%s has encountered an error. It was likely caused by running out of memory. "
"If you are sure you have enough RAM on your system, this may also be a bug and we would "
"be glad if you reported it."))) % SLIC3R_APP_NAME).str());
error = std::string(errmsg.ToUTF8()) + "\n\n" + std::string(ex.what());