mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-31 20:51:12 -06:00
Merge branch 'master' into boost-medialaxis
Conflicts: lib/Slic3r/Layer/Region.pm xs/src/ExPolygon.cpp xs/src/Point.cpp xs/src/Point.hpp xs/src/TriangleMesh.cpp xs/t/01_trianglemesh.t
This commit is contained in:
commit
eadffe4a9e
72 changed files with 1928 additions and 949 deletions
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@ -3,11 +3,12 @@ use strict;
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use warnings;
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use utf8;
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use List::Util qw(first);
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use List::Util qw(first max);
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# cemetery of old config settings
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our @Ignore = qw(duplicate_x duplicate_y multiply_x multiply_y support_material_tool acceleration
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adjust_overhang_flow standby_temperature scale rotate duplicate duplicate_grid);
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adjust_overhang_flow standby_temperature scale rotate duplicate duplicate_grid
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rotate scale duplicate_grid);
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our $Options = print_config_def();
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@ -106,7 +107,7 @@ sub _handle_legacy {
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my ($opt_key, $value) = @_;
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# handle legacy options
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return ($opt_key, $value) if first { $_ eq $opt_key } @Ignore;
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return () if first { $_ eq $opt_key } @Ignore;
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if ($opt_key =~ /^(extrusion_width|bottom_layer_speed|first_layer_height)_ratio$/) {
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$opt_key = $1;
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$opt_key =~ s/^bottom_layer_speed$/first_layer_speed/;
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@ -170,7 +171,7 @@ sub save {
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sub setenv {
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my $self = shift;
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foreach my $opt_key (sort keys %$Options) {
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foreach my $opt_key (@{$self->get_keys}) {
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$ENV{"SLIC3R_" . uc $opt_key} = $self->serialize($opt_key);
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}
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}
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@ -319,6 +320,15 @@ sub validate {
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if defined first { $_ } @{ $self->retract_layer_change };
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}
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# extrusion widths
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{
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my $max_nozzle_diameter = max(@{ $self->nozzle_diameter });
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die "Invalid extrusion width (too large)\n"
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if defined first { $_ > 10 * $max_nozzle_diameter }
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map $self->get_abs_value_over("${_}_extrusion_width", $self->layer_height),
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qw(perimeter infill solid_infill top_infill support_material first_layer);
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}
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# general validation, quick and dirty
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foreach my $opt_key (@{$self->get_keys}) {
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my $opt = $Options->{$opt_key};
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@ -345,6 +355,8 @@ sub validate {
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}
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}
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}
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return 1;
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}
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sub replace_options {
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@ -369,13 +381,13 @@ sub replace_options {
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$string =~ s/\[version\]/$Slic3r::VERSION/eg;
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# build a regexp to match the available options
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my @options = grep !$Slic3r::Config::Options->{$_}{multiline},
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grep $self->has($_),
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keys %{$Slic3r::Config::Options};
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my @options = grep !$Slic3r::Config::Options->{$_}{multiline}, @{$self->get_keys};
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my $options_regex = join '|', @options;
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# use that regexp to search and replace option names with option values
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$string =~ s/\[($options_regex)\]/$self->serialize($1)/eg;
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# it looks like passing $1 as argument to serialize() directly causes a segfault
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# (maybe some perl optimization? maybe regex captures are not regular SVs?)
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$string =~ s/\[($options_regex)\]/my $opt_key = $1; $self->serialize($opt_key)/eg;
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foreach my $opt_key (grep ref $self->$_ eq 'ARRAY', @options) {
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my $value = $self->$opt_key;
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$string =~ s/\[${opt_key}_${_}\]/$value->[$_]/eg for 0 .. $#$value;
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@ -83,8 +83,8 @@ sub extrude {
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}
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sub extruded_volume {
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my ($self) = @_;
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return $self->absolute_E * ($self->filament_diameter**2) * PI/4;
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my ($self, $E) = @_;
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return $E * ($self->filament_diameter**2) * PI/4;
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}
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sub e_per_mm {
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@ -64,8 +64,54 @@ sub make_fill {
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{
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my @surfaces_with_bridge_angle = grep defined $_->bridge_angle, @{$layerm->fill_surfaces};
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# group surfaces by distinct properties
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my @groups = @{$layerm->fill_surfaces->group};
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# merge compatible groups (we can generate continuous infill for them)
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{
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# cache flow widths and patterns used for all solid groups
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# (we'll use them for comparing compatible groups)
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my @is_solid = my @fw = my @pattern = ();
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for (my $i = 0; $i <= $#groups; $i++) {
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# we can only merge solid non-bridge surfaces, so discard
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# non-solid surfaces
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if ($groups[$i][0]->is_solid && (!$groups[$i][0]->is_bridge || $layerm->id == 0)) {
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$is_solid[$i] = 1;
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$fw[$i] = ($groups[$i][0]->surface_type == S_TYPE_TOP)
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? $layerm->flow(FLOW_ROLE_TOP_SOLID_INFILL)->width
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: $solid_infill_flow->width;
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$pattern[$i] = $groups[$i][0]->is_external
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? $layerm->config->solid_fill_pattern
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: 'rectilinear';
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} else {
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$is_solid[$i] = 0;
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$fw[$i] = 0;
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$pattern[$i] = 'none';
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}
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}
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# loop through solid groups
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for (my $i = 0; $i <= $#groups; $i++) {
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next if !$is_solid[$i];
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# find compatible groups and append them to this one
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for (my $j = $i+1; $j <= $#groups; $j++) {
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next if !$is_solid[$j];
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if ($fw[$i] == $fw[$j] && $pattern[$i] eq $pattern[$j]) {
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# groups are compatible, merge them
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push @{$groups[$i]}, @{$groups[$j]};
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splice @groups, $j, 1;
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splice @is_solid, $j, 1;
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splice @fw, $j, 1;
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splice @pattern, $j, 1;
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}
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}
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}
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}
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# give priority to bridges
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my @groups = sort { defined $a->[0]->bridge_angle ? -1 : 0 } @{$layerm->fill_surfaces->group(1)};
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@groups = sort { defined $a->[0]->bridge_angle ? -1 : 0 } @groups;
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foreach my $group (@groups) {
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my $union_p = union([ map $_->p, @$group ], 1);
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@ -53,9 +53,10 @@ sub fill_surface {
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$last_pos = $paths[-1]->last_point;
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}
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# clip the paths to avoid the extruder to get exactly on the first point of the loop
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# clip the paths to prevent the extruder from getting exactly on the first point of the loop
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my $clip_length = scale($flow->nozzle_diameter) * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER;
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$_->clip_end($clip_length) for @paths;
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@paths = grep $_->is_valid, @paths; # remove empty paths (too short, thus eaten by clipping)
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# TODO: return ExtrusionLoop objects to get better chained paths
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return { flow => $flow, no_sort => 1 }, @paths;
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@ -118,7 +118,7 @@ sub fill_surface {
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# clip paths again to prevent connection segments from crossing the expolygon boundaries
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@paths = @{intersection_pl(
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\@paths,
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[ @{$surface->expolygon->offset_ex(scaled_epsilon)} ],
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[ map @$_, @{$surface->expolygon->offset_ex(scaled_epsilon)} ],
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)};
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}
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@ -60,12 +60,12 @@ sub fill_surface {
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$x += $line_spacing;
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}
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# clip paths against a slightly offsetted expolygon, so that the first and last paths
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# clip paths against a slightly larger expolygon, so that the first and last paths
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# are kept even if the expolygon has vertical sides
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# the minimum offset for preventing edge lines from being clipped is scaled_epsilon;
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# however we use a larger offset to support expolygons with slightly skewed sides and
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# not perfectly straight
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my @polylines = @{intersection_pl(\@vertical_lines, $expolygon->offset($line_spacing*0.05))};
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my @polylines = @{intersection_pl(\@vertical_lines, $expolygon->offset(scale 0.02))};
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# connect lines
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unless ($params{dont_connect} || !@polylines) { # prevent calling leftmost_point() on empty collections
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@ -37,10 +37,14 @@ sub write_file {
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printf $fh qq{ <metadata type="cad">Slic3r %s</metadata>\n}, $Slic3r::VERSION;
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for my $material_id (sort keys %{ $model->materials }) {
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my $material = $model->materials->{$material_id};
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printf $fh qq{ <material id="%d">\n}, $material_id;
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printf $fh qq{ <material id="%s">\n}, $material_id;
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for (keys %{$material->attributes}) {
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printf $fh qq{ <metadata type=\"%s\">%s</metadata>\n}, $_, $material->attributes->{$_};
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}
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my $config = $material->config;
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foreach my $opt_key (@{$config->get_keys}) {
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printf $fh qq{ <metadata type=\"slic3r.%s\">%s</metadata>\n}, $opt_key, $config->serialize($opt_key);
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}
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printf $fh qq{ </material>\n};
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}
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my $instances = '';
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@ -1,6 +1,8 @@
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package Slic3r::Format::STL;
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use Moo;
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use File::Basename qw(basename);
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sub read_file {
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my $self = shift;
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my ($file) = @_;
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@ -10,8 +12,11 @@ sub read_file {
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$mesh->repair;
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my $model = Slic3r::Model->new;
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my $material_id = basename($file);
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$model->set_material($material_id);
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my $object = $model->add_object;
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my $volume = $object->add_volume(mesh => $mesh);
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my $volume = $object->add_volume(mesh => $mesh, material_id => $material_id);
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return $model;
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}
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@ -14,6 +14,7 @@ has 'standby_points' => (is => 'rw');
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has 'enable_loop_clipping' => (is => 'rw', default => sub {1});
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has 'enable_wipe' => (is => 'rw', default => sub {0}); # at least one extruder has wipe enabled
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has 'layer_count' => (is => 'ro', required => 1 );
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has '_layer_index' => (is => 'rw', default => sub {-1}); # just a counter
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has 'layer' => (is => 'rw');
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has 'region' => (is => 'rw');
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has '_layer_islands' => (is => 'rw');
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@ -75,7 +76,7 @@ my %role_speeds = (
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&EXTR_ROLE_SOLIDFILL => 'solid_infill',
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&EXTR_ROLE_TOPSOLIDFILL => 'top_solid_infill',
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&EXTR_ROLE_BRIDGE => 'bridge',
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&EXTR_ROLE_INTERNALBRIDGE => 'solid_infill',
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&EXTR_ROLE_INTERNALBRIDGE => 'bridge',
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&EXTR_ROLE_SKIRT => 'perimeter',
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&EXTR_ROLE_GAPFILL => 'gap_fill',
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);
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@ -104,6 +105,7 @@ sub change_layer {
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my ($self, $layer) = @_;
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$self->layer($layer);
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$self->_layer_index($self->_layer_index + 1);
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# avoid computing islands and overhangs if they're not needed
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$self->_layer_islands($layer->islands);
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@ -124,7 +126,7 @@ sub change_layer {
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my $gcode = "";
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if ($self->print_config->gcode_flavor =~ /^(?:makerware|sailfish)$/) {
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$gcode .= sprintf "M73 P%s%s\n",
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int(99 * ($layer->id / ($self->layer_count - 1))),
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int(99 * ($self->_layer_index / ($self->layer_count - 1))),
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($self->print_config->gcode_comments ? ' ; update progress' : '');
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}
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if ($self->print_config->first_layer_acceleration) {
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|
|
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|
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@ -48,13 +48,16 @@ sub process_layer {
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my $object = $layer->object;
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# check whether we're going to apply spiralvase logic
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my $spiralvase = defined $self->spiralvase
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&& ($layer->id > 0 || $self->print->config->brim_width == 0)
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&& ($layer->id >= $self->print->config->skirt_height && $self->print->config->skirt_height != -1)
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&& !defined(first { $_->config->bottom_solid_layers > $layer->id } @{$layer->regions});
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if (defined $self->spiralvase) {
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$self->spiralvase->enable(
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($layer->id > 0 || $self->print->config->brim_width == 0)
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&& ($layer->id >= $self->print->config->skirt_height && $self->print->config->skirt_height != -1)
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&& !defined(first { $_->config->bottom_solid_layers > $layer->id } @{$layer->regions})
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);
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}
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|
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# if we're going to apply spiralvase to this layer, disable loop clipping
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$self->gcodegen->enable_loop_clipping(!$spiralvase);
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$self->gcodegen->enable_loop_clipping(!defined $self->spiralvase || !$self->spiralvase->enable);
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||||
|
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if (!$self->second_layer_things_done && $layer->id == 1) {
|
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for my $extruder_id (sort keys %{$self->extruders}) {
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|
|
@ -186,8 +189,10 @@ sub process_layer {
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|||
}
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||||
|
||||
# apply spiral vase post-processing if this layer contains suitable geometry
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||||
$gcode = $self->spiralvase->process_layer($gcode, $layer)
|
||||
if $spiralvase;
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# (we must feed all the G-code into the post-processor, including the first
|
||||
# bottom non-spiral layers otherwise it will mess with positions)
|
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$gcode = $self->spiralvase->process_layer($gcode)
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||||
if defined $self->spiralvase;
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||||
|
||||
# apply vibration limit if enabled
|
||||
$gcode = $self->vibration_limit->process($gcode)
|
||||
|
|
|
|||
|
|
@ -10,6 +10,13 @@ has 'F' => (is => 'rw', default => sub {0});
|
|||
our $Verbose = 0;
|
||||
my @AXES = qw(X Y Z E);
|
||||
|
||||
sub clone {
|
||||
my $self = shift;
|
||||
return (ref $self)->new(
|
||||
map { $_ => $self->$_ } (@AXES, 'F'),
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||||
);
|
||||
}
|
||||
|
||||
sub parse {
|
||||
my $self = shift;
|
||||
my ($gcode, $cb) = @_;
|
||||
|
|
|
|||
|
|
@ -2,43 +2,68 @@ package Slic3r::GCode::SpiralVase;
|
|||
use Moo;
|
||||
|
||||
has 'config' => (is => 'ro', required => 1);
|
||||
has 'enable' => (is => 'rw', default => sub { 0 });
|
||||
has 'reader' => (is => 'ro', default => sub { Slic3r::GCode::Reader->new });
|
||||
|
||||
use Slic3r::Geometry qw(unscale);
|
||||
|
||||
sub process_layer {
|
||||
my $self = shift;
|
||||
my ($gcode, $layer) = @_;
|
||||
my ($gcode) = @_;
|
||||
|
||||
# This post-processor relies on several assumptions:
|
||||
# - all layers are processed through it, including those that are not supposed
|
||||
# to be transformed, in order to update the reader with the XY positions
|
||||
# - each call to this method includes a full layer, with a single Z move
|
||||
# at the beginning
|
||||
# - each layer is composed by suitable geometry (i.e. a single complete loop)
|
||||
# - loops were not clipped before calling this method
|
||||
|
||||
# if we're not going to modify G-code, just feed it to the reader
|
||||
# in order to update positions
|
||||
if (!$self->enable) {
|
||||
$self->reader->parse($gcode, sub {});
|
||||
return $gcode;
|
||||
}
|
||||
|
||||
# get total XY length for this layer by summing all extrusion moves
|
||||
my $total_layer_length = 0;
|
||||
Slic3r::GCode::Reader->new->parse($gcode, sub {
|
||||
my $layer_height = 0;
|
||||
my $z = undef;
|
||||
$self->reader->clone->parse($gcode, sub {
|
||||
my ($reader, $cmd, $args, $info) = @_;
|
||||
$total_layer_length += $info->{dist_XY}
|
||||
if $cmd eq 'G1' && $info->{extruding};
|
||||
|
||||
if ($cmd eq 'G1') {
|
||||
if ($info->{extruding}) {
|
||||
$total_layer_length += $info->{dist_XY};
|
||||
} elsif (exists $args->{Z}) {
|
||||
$layer_height += $info->{dist_Z};
|
||||
$z //= $args->{Z};
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
#use XXX; YYY [ $gcode, $layer_height, $z, $total_layer_length ];
|
||||
# remove layer height from initial Z
|
||||
$z -= $layer_height;
|
||||
|
||||
my $new_gcode = "";
|
||||
my $layer_height = $layer->height;
|
||||
my $z = $layer->print_z + $self->config->z_offset - $layer_height;
|
||||
my $newlayer = 0;
|
||||
Slic3r::GCode::Reader->new->parse($gcode, sub {
|
||||
$self->reader->parse($gcode, sub {
|
||||
my ($reader, $cmd, $args, $info) = @_;
|
||||
|
||||
if ($cmd eq 'G1' && exists $args->{Z}) {
|
||||
# if this is the initial Z move of the layer, replace it with a
|
||||
# (redundant) move to the last Z of previous layer
|
||||
my $line = $info->{raw};
|
||||
$line =~ s/Z([^ ]+)/Z$z/;
|
||||
$line =~ s/ Z[.0-9]+/ Z$z/;
|
||||
$new_gcode .= "$line\n";
|
||||
$newlayer = 1;
|
||||
} elsif ($cmd eq 'G1' && !exists $args->{Z} && $info->{dist_XY}) {
|
||||
# horizontal move
|
||||
my $line = $info->{raw};
|
||||
if ($info->{extruding}) {
|
||||
$z += $info->{dist_XY} * $layer_height / $total_layer_length;
|
||||
$line =~ s/^G1 /sprintf 'G1 Z%.3f ', $z/e;
|
||||
$new_gcode .= "$line\n";
|
||||
} elsif ($newlayer) {
|
||||
# remove the first travel move after layer change; extrusion
|
||||
# will just blend to the first loop vertex
|
||||
# TODO: should we adjust (stretch) E for the first loop segment?
|
||||
$newlayer = 0;
|
||||
} else {
|
||||
$new_gcode .= "$line\n";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ use Slic3r::GUI::Plater;
|
|||
use Slic3r::GUI::Plater::ObjectPartsPanel;
|
||||
use Slic3r::GUI::Plater::ObjectPreviewDialog;
|
||||
use Slic3r::GUI::Plater::ObjectSettingsDialog;
|
||||
use Slic3r::GUI::Plater::OverrideSettingsPanel;
|
||||
use Slic3r::GUI::Preferences;
|
||||
use Slic3r::GUI::OptionsGroup;
|
||||
use Slic3r::GUI::SkeinPanel;
|
||||
|
|
@ -18,7 +19,8 @@ use Slic3r::GUI::Tab;
|
|||
|
||||
our $have_OpenGL = eval "use Slic3r::GUI::PreviewCanvas; 1";
|
||||
|
||||
use Wx 0.9901 qw(:bitmap :dialog :frame :icon :id :misc :systemsettings :toplevelwindow);
|
||||
use Wx 0.9901 qw(:bitmap :dialog :frame :icon :id :misc :systemsettings :toplevelwindow
|
||||
:filedialog);
|
||||
use Wx::Event qw(EVT_CLOSE EVT_MENU EVT_IDLE);
|
||||
use base 'Wx::App';
|
||||
|
||||
|
|
@ -349,6 +351,25 @@ sub output_path {
|
|||
: $dir;
|
||||
}
|
||||
|
||||
sub open_model {
|
||||
my ($self) = @_;
|
||||
|
||||
my $dir = $Slic3r::GUI::Settings->{recent}{skein_directory}
|
||||
|| $Slic3r::GUI::Settings->{recent}{config_directory}
|
||||
|| '';
|
||||
|
||||
my $dialog = Wx::FileDialog->new($self, 'Choose one or more files (STL/OBJ/AMF):', $dir, "",
|
||||
&Slic3r::GUI::SkeinPanel::MODEL_WILDCARD, wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
|
||||
if ($dialog->ShowModal != wxID_OK) {
|
||||
$dialog->Destroy;
|
||||
return;
|
||||
}
|
||||
my @input_files = $dialog->GetPaths;
|
||||
$dialog->Destroy;
|
||||
|
||||
return @input_files;
|
||||
}
|
||||
|
||||
sub CallAfter {
|
||||
my $class = shift;
|
||||
my ($cb) = @_;
|
||||
|
|
|
|||
|
|
@ -361,14 +361,7 @@ sub filament_presets {
|
|||
sub add {
|
||||
my $self = shift;
|
||||
|
||||
my $dir = $Slic3r::GUI::Settings->{recent}{skein_directory} || $Slic3r::GUI::Settings->{recent}{config_directory} || '';
|
||||
my $dialog = Wx::FileDialog->new($self, 'Choose one or more files (STL/OBJ/AMF):', $dir, "", &Slic3r::GUI::SkeinPanel::MODEL_WILDCARD, wxFD_OPEN | wxFD_MULTIPLE | wxFD_FILE_MUST_EXIST);
|
||||
if ($dialog->ShowModal != wxID_OK) {
|
||||
$dialog->Destroy;
|
||||
return;
|
||||
}
|
||||
my @input_files = $dialog->GetPaths;
|
||||
$dialog->Destroy;
|
||||
my @input_files = Slic3r::GUI::open_model($self);
|
||||
$self->load_file($_) for @input_files;
|
||||
}
|
||||
|
||||
|
|
@ -640,6 +633,8 @@ sub split_object {
|
|||
my $new_model = Slic3r::Model->new;
|
||||
|
||||
foreach my $mesh (@new_meshes) {
|
||||
$mesh->repair;
|
||||
|
||||
my $model_object = $new_model->add_object(
|
||||
input_file => $current_model_object->input_file,
|
||||
config => $current_model_object->config->clone,
|
||||
|
|
@ -917,6 +912,8 @@ sub update {
|
|||
$print_object->delete_all_copies;
|
||||
$print_object->add_copy(@{$_->offset}) for @{$model_object->instances};
|
||||
}
|
||||
|
||||
$self->{canvas}->Refresh;
|
||||
}
|
||||
|
||||
sub on_config_change {
|
||||
|
|
@ -1055,7 +1052,6 @@ sub repaint {
|
|||
if (@{$parent->{objects}} && $parent->{config}->skirts) {
|
||||
my @points = map @{$_->contour}, map @$_, map @{$_->instance_thumbnails}, @{$parent->{objects}};
|
||||
if (@points >= 3) {
|
||||
my @o = @{Slic3r::Geometry::Clipper::simplify_polygons([convex_hull(\@points)])};
|
||||
my ($convex_hull) = @{offset([convex_hull(\@points)], scale($parent->{config}->skirt_distance), 1, JT_ROUND, scale(0.1))};
|
||||
$dc->SetPen($parent->{skirt_pen});
|
||||
$dc->SetBrush($parent->{transparent_brush});
|
||||
|
|
|
|||
|
|
@ -3,8 +3,9 @@ use strict;
|
|||
use warnings;
|
||||
use utf8;
|
||||
|
||||
use Wx qw(:misc :sizer :treectrl wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG);
|
||||
use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING);
|
||||
use File::Basename qw(basename);
|
||||
use Wx qw(:misc :sizer :treectrl :button wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG);
|
||||
use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED);
|
||||
use base 'Wx::Panel';
|
||||
|
||||
use constant ICON_MATERIAL => 0;
|
||||
|
|
@ -18,12 +19,10 @@ sub new {
|
|||
|
||||
my $object = $self->{model_object} = $params{model_object};
|
||||
|
||||
$self->{sizer} = Wx::BoxSizer->new(wxVERTICAL);
|
||||
|
||||
# create TreeCtrl
|
||||
my $tree = $self->{tree} = Wx::TreeCtrl->new($self, -1, wxDefaultPosition, [-1, 200],
|
||||
my $tree = $self->{tree} = Wx::TreeCtrl->new($self, -1, wxDefaultPosition, [300, 100],
|
||||
wxTR_NO_BUTTONS | wxSUNKEN_BORDER | wxTR_HAS_VARIABLE_ROW_HEIGHT | wxTR_HIDE_ROOT
|
||||
| wxTR_MULTIPLE | wxTR_NO_BUTTONS);
|
||||
| wxTR_MULTIPLE | wxTR_NO_BUTTONS | wxTR_NO_LINES);
|
||||
{
|
||||
$self->{tree_icons} = Wx::ImageList->new(16, 16, 1);
|
||||
$tree->AssignImageList($self->{tree_icons});
|
||||
|
|
@ -31,31 +30,193 @@ sub new {
|
|||
$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package.png", wxBITMAP_TYPE_PNG));
|
||||
$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package_green.png", wxBITMAP_TYPE_PNG));
|
||||
|
||||
my $rootId = $tree->AddRoot("");
|
||||
my %nodes = (); # material_id => nodeId
|
||||
foreach my $volume (@{$object->volumes}) {
|
||||
my $material_id = $volume->material_id;
|
||||
$material_id //= '_';
|
||||
|
||||
if (!exists $nodes{$material_id}) {
|
||||
$nodes{$material_id} = $tree->AppendItem($rootId, $object->model->get_material_name($material_id), ICON_MATERIAL);
|
||||
}
|
||||
my $name = $volume->modifier ? 'Modifier mesh' : 'Solid mesh';
|
||||
my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
|
||||
$tree->AppendItem($nodes{$material_id}, $name, $icon);
|
||||
}
|
||||
$tree->ExpandAll;
|
||||
$tree->AddRoot("");
|
||||
$self->reload_tree;
|
||||
}
|
||||
|
||||
# buttons
|
||||
$self->{btn_load_part} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
|
||||
$self->{btn_load_modifier} = Wx::Button->new($self, -1, "Load modifier…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
|
||||
$self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
|
||||
if ($Slic3r::GUI::have_button_icons) {
|
||||
$self->{btn_load_part}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
|
||||
$self->{btn_load_modifier}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
|
||||
$self->{btn_delete}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_delete.png", wxBITMAP_TYPE_PNG));
|
||||
}
|
||||
|
||||
# buttons sizer
|
||||
my $buttons_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
|
||||
$buttons_sizer->Add($self->{btn_load_part}, 0);
|
||||
$buttons_sizer->Add($self->{btn_load_modifier}, 0);
|
||||
$buttons_sizer->Add($self->{btn_delete}, 0);
|
||||
$self->{btn_load_part}->SetFont($Slic3r::GUI::small_font);
|
||||
$self->{btn_load_modifier}->SetFont($Slic3r::GUI::small_font);
|
||||
$self->{btn_delete}->SetFont($Slic3r::GUI::small_font);
|
||||
|
||||
# part settings panel
|
||||
$self->{settings_panel} = Slic3r::GUI::Plater::OverrideSettingsPanel->new(
|
||||
$self,
|
||||
opt_keys => Slic3r::Config::PrintRegion->new->get_keys,
|
||||
);
|
||||
my $settings_sizer = Wx::StaticBoxSizer->new(Wx::StaticBox->new($self, -1, "Part Settings"), wxVERTICAL);
|
||||
$settings_sizer->Add($self->{settings_panel}, 1, wxEXPAND | wxALL, 0);
|
||||
|
||||
# left pane with tree
|
||||
my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
|
||||
$left_sizer->Add($tree, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
||||
$left_sizer->Add($buttons_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
||||
$left_sizer->Add($settings_sizer, 1, wxEXPAND | wxALL, 0);
|
||||
|
||||
# right pane with preview canvas
|
||||
my $canvas;
|
||||
if ($Slic3r::GUI::have_OpenGL) {
|
||||
$canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self, $self->{model_object});
|
||||
$canvas->SetSize([500,500]);
|
||||
}
|
||||
|
||||
$self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL);
|
||||
$self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxALL, 0);
|
||||
$self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0) if $canvas;
|
||||
|
||||
$self->SetSizer($self->{sizer});
|
||||
$self->{sizer}->SetSizeHints($self);
|
||||
|
||||
# attach events
|
||||
EVT_TREE_ITEM_COLLAPSING($self, $tree, sub {
|
||||
my ($self, $event) = @_;
|
||||
$event->Veto;
|
||||
});
|
||||
EVT_TREE_SEL_CHANGED($self, $tree, sub {
|
||||
my ($self, $event) = @_;
|
||||
$self->selection_changed;
|
||||
});
|
||||
EVT_BUTTON($self, $self->{btn_load_part}, sub { $self->on_btn_load(0) });
|
||||
EVT_BUTTON($self, $self->{btn_load_modifier}, sub { $self->on_btn_load(1) });
|
||||
EVT_BUTTON($self, $self->{btn_delete}, \&on_btn_delete);
|
||||
|
||||
$self->{sizer}->Add($tree, 0, wxEXPAND | wxALL, 10);
|
||||
$self->selection_changed;
|
||||
|
||||
$self->SetSizer($self->{sizer});
|
||||
$self->{sizer}->SetSizeHints($self);
|
||||
return $self;
|
||||
}
|
||||
|
||||
sub reload_tree {
|
||||
my ($self) = @_;
|
||||
|
||||
my $object = $self->{model_object};
|
||||
my $tree = $self->{tree};
|
||||
my $rootId = $tree->GetRootItem;
|
||||
|
||||
$tree->DeleteChildren($rootId);
|
||||
|
||||
foreach my $volume_id (0..$#{$object->volumes}) {
|
||||
my $volume = $object->volumes->[$volume_id];
|
||||
|
||||
my $material_id = $volume->material_id // '_';
|
||||
my $material_name = $material_id eq '_'
|
||||
? sprintf("Part #%d", $volume_id+1)
|
||||
: $object->model->get_material_name($material_id);
|
||||
|
||||
my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
|
||||
my $itemId = $tree->AppendItem($rootId, $material_name, $icon);
|
||||
$tree->SetPlData($itemId, {
|
||||
type => 'volume',
|
||||
volume_id => $volume_id,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
sub get_selection {
|
||||
my ($self) = @_;
|
||||
|
||||
my $nodeId = $self->{tree}->GetSelection;
|
||||
if ($nodeId->IsOk) {
|
||||
return $self->{tree}->GetPlData($nodeId);
|
||||
}
|
||||
return undef;
|
||||
}
|
||||
|
||||
sub selection_changed {
|
||||
my ($self) = @_;
|
||||
|
||||
# deselect all meshes
|
||||
if ($self->{canvas}) {
|
||||
$_->{selected} = 0 for @{$self->{canvas}->volumes};
|
||||
}
|
||||
|
||||
# disable things as if nothing is selected
|
||||
$self->{btn_delete}->Disable;
|
||||
$self->{settings_panel}->Disable;
|
||||
|
||||
my $itemData = $self->get_selection;
|
||||
if ($itemData && $itemData->{type} eq 'volume') {
|
||||
if ($self->{canvas}) {
|
||||
$self->{canvas}->volumes->[ $itemData->{volume_id} ]{selected} = 1;
|
||||
}
|
||||
$self->{btn_delete}->Enable;
|
||||
|
||||
my $volume = $self->{model_object}->volumes->[ $itemData->{volume_id} ];
|
||||
my $material = $self->{model_object}->model->materials->{ $volume->material_id // '_' };
|
||||
$material //= $volume->assign_unique_material;
|
||||
$self->{settings_panel}->Enable;
|
||||
$self->{settings_panel}->set_config($material->config);
|
||||
}
|
||||
|
||||
$self->{canvas}->Render if $self->{canvas};
|
||||
}
|
||||
|
||||
sub on_btn_load {
|
||||
my ($self, $is_modifier) = @_;
|
||||
|
||||
my @input_files = Slic3r::GUI::open_model($self);
|
||||
foreach my $input_file (@input_files) {
|
||||
my $model = eval { Slic3r::Model->read_from_file($input_file) };
|
||||
if ($@) {
|
||||
Slic3r::GUI::show_error($self, $@);
|
||||
next;
|
||||
}
|
||||
|
||||
foreach my $object (@{$model->objects}) {
|
||||
foreach my $volume (@{$object->volumes}) {
|
||||
my $new_volume = $self->{model_object}->add_volume($volume);
|
||||
$new_volume->modifier($is_modifier);
|
||||
if (!defined $new_volume->material_id) {
|
||||
my $material_name = basename($input_file);
|
||||
$material_name =~ s/\.(stl|obj)$//i;
|
||||
$self->{model_object}->model->set_material($material_name);
|
||||
$new_volume->material_id($material_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$self->reload_tree;
|
||||
if ($self->{canvas}) {
|
||||
$self->{canvas}->load_object($self->{model_object});
|
||||
$self->{canvas}->Render;
|
||||
}
|
||||
}
|
||||
|
||||
sub on_btn_delete {
|
||||
my ($self) = @_;
|
||||
|
||||
my $itemData = $self->get_selection;
|
||||
if ($itemData && $itemData->{type} eq 'volume') {
|
||||
my $volume = $self->{model_object}->volumes->[$itemData->{volume_id}];
|
||||
|
||||
# if user is deleting the last solid part, throw error
|
||||
if (!$volume->modifier && scalar(grep !$_->modifier, @{$self->{model_object}->volumes}) == 1) {
|
||||
Slic3r::GUI::show_error($self, "You can't delete the last solid part from this object.");
|
||||
return;
|
||||
}
|
||||
|
||||
$self->{model_object}->delete_volume($itemData->{volume_id});
|
||||
}
|
||||
|
||||
$self->reload_tree;
|
||||
if ($self->{canvas}) {
|
||||
$self->{canvas}->load_object($self->{model_object});
|
||||
$self->{canvas}->Render;
|
||||
}
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
|
|||
|
|
@ -10,14 +10,13 @@ use base 'Wx::Dialog';
|
|||
sub new {
|
||||
my $class = shift;
|
||||
my ($parent, %params) = @_;
|
||||
my $self = $class->SUPER::new($parent, -1, "Settings for " . $params{object}->name, wxDefaultPosition, [500,500], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
|
||||
my $self = $class->SUPER::new($parent, -1, "Settings for " . $params{object}->name, wxDefaultPosition, [700,500], wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
|
||||
$self->{$_} = $params{$_} for keys %params;
|
||||
|
||||
$self->{tabpanel} = Wx::Notebook->new($self, -1, wxDefaultPosition, wxDefaultSize, wxNB_TOP | wxTAB_TRAVERSAL);
|
||||
$self->{tabpanel}->AddPage($self->{settings} = Slic3r::GUI::Plater::ObjectDialog::SettingsTab->new($self->{tabpanel}), "Settings");
|
||||
$self->{tabpanel}->AddPage($self->{layers} = Slic3r::GUI::Plater::ObjectDialog::LayersTab->new($self->{tabpanel}), "Layers");
|
||||
$self->{tabpanel}->AddPage($self->{parts} = Slic3r::GUI::Plater::ObjectPartsPanel->new($self->{tabpanel}, model_object => $params{model_object}), "Parts");
|
||||
$self->{tabpanel}->AddPage($self->{materials} = Slic3r::GUI::Plater::ObjectDialog::MaterialsTab->new($self->{tabpanel}), "Materials");
|
||||
|
||||
my $buttons = $self->CreateStdDialogButtonSizer(wxOK);
|
||||
EVT_BUTTON($self, wxID_OK, sub {
|
||||
|
|
@ -27,7 +26,6 @@ sub new {
|
|||
|
||||
# notify tabs
|
||||
$self->{layers}->Closing;
|
||||
$self->{materials}->Closing;
|
||||
|
||||
$self->EndModal(wxID_OK);
|
||||
$self->Destroy;
|
||||
|
|
@ -72,35 +70,12 @@ sub new {
|
|||
$self->{sizer}->Add($label, 0, wxEXPAND | wxTOP | wxLEFT | wxRIGHT, 10);
|
||||
}
|
||||
|
||||
# option selector
|
||||
{
|
||||
# get all options with object scope and sort them by category+label
|
||||
my %settings = map { $_ => sprintf('%s > %s', $Slic3r::Config::Options->{$_}{category}, $Slic3r::Config::Options->{$_}{full_label} // $Slic3r::Config::Options->{$_}{label}) }
|
||||
grep { ($Slic3r::Config::Options->{$_}{scope} // '') eq 'object' }
|
||||
keys %$Slic3r::Config::Options;
|
||||
$self->{options} = [ sort { $settings{$a} cmp $settings{$b} } keys %settings ];
|
||||
my $choice = Wx::Choice->new($self, -1, wxDefaultPosition, [150, -1], [ map $settings{$_}, @{$self->{options}} ]);
|
||||
|
||||
# create the button
|
||||
my $btn = Wx::BitmapButton->new($self, -1, Wx::Bitmap->new("$Slic3r::var/add.png", wxBITMAP_TYPE_PNG));
|
||||
EVT_BUTTON($self, $btn, sub {
|
||||
my $idx = $choice->GetSelection;
|
||||
return if $idx == -1; # lack of selected item, can happen on Windows
|
||||
my $opt_key = $self->{options}[$idx];
|
||||
$self->model_object->config->apply(Slic3r::Config->new_from_defaults($opt_key));
|
||||
$self->update_optgroup;
|
||||
});
|
||||
|
||||
my $h_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
|
||||
$h_sizer->Add($choice, 1, wxEXPAND | wxALL, 0);
|
||||
$h_sizer->Add($btn, 0, wxEXPAND | wxLEFT, 10);
|
||||
$self->{sizer}->Add($h_sizer, 0, wxEXPAND | wxALL, 10);
|
||||
}
|
||||
|
||||
$self->{options_sizer} = Wx::BoxSizer->new(wxVERTICAL);
|
||||
$self->{sizer}->Add($self->{options_sizer}, 0, wxEXPAND | wxALL, 10);
|
||||
|
||||
$self->update_optgroup;
|
||||
$self->{settings_panel} = Slic3r::GUI::Plater::OverrideSettingsPanel->new(
|
||||
$self,
|
||||
config => $self->model_object->config,
|
||||
opt_keys => [ map @{$_->get_keys}, Slic3r::Config::PrintObject->new, Slic3r::Config::PrintRegion->new ],
|
||||
);
|
||||
$self->{sizer}->Add($self->{settings_panel}, 1, wxEXPAND | wxLEFT | wxRIGHT, 10);
|
||||
|
||||
$self->SetSizer($self->{sizer});
|
||||
$self->{sizer}->SetSizeHints($self);
|
||||
|
|
@ -108,41 +83,6 @@ sub new {
|
|||
return $self;
|
||||
}
|
||||
|
||||
sub update_optgroup {
|
||||
my $self = shift;
|
||||
|
||||
$self->{options_sizer}->Clear(1);
|
||||
|
||||
my $config = $self->model_object->config;
|
||||
my %categories = ();
|
||||
foreach my $opt_key (@{$config->get_keys}) {
|
||||
my $category = $Slic3r::Config::Options->{$opt_key}{category};
|
||||
$categories{$category} ||= [];
|
||||
push @{$categories{$category}}, $opt_key;
|
||||
}
|
||||
foreach my $category (sort keys %categories) {
|
||||
my $optgroup = Slic3r::GUI::ConfigOptionsGroup->new(
|
||||
parent => $self,
|
||||
title => $category,
|
||||
config => $config,
|
||||
options => [ sort @{$categories{$category}} ],
|
||||
full_labels => 1,
|
||||
extra_column => sub {
|
||||
my ($line) = @_;
|
||||
my ($opt_key) = @{$line->{options}}; # we assume that we have one option per line
|
||||
my $btn = Wx::BitmapButton->new($self, -1, Wx::Bitmap->new("$Slic3r::var/delete.png", wxBITMAP_TYPE_PNG));
|
||||
EVT_BUTTON($self, $btn, sub {
|
||||
delete $self->model_object->config->{$opt_key};
|
||||
Slic3r::GUI->CallAfter(sub { $self->update_optgroup });
|
||||
});
|
||||
return $btn;
|
||||
},
|
||||
);
|
||||
$self->{options_sizer}->Add($optgroup->sizer, 0, wxEXPAND | wxBOTTOM, 10);
|
||||
}
|
||||
$self->Layout;
|
||||
}
|
||||
|
||||
sub CanClose {
|
||||
my $self = shift;
|
||||
|
||||
|
|
@ -264,83 +204,4 @@ sub _get_ranges {
|
|||
return sort { $a->[0] <=> $b->[0] } @ranges;
|
||||
}
|
||||
|
||||
package Slic3r::GUI::Plater::ObjectDialog::MaterialsTab;
|
||||
use Wx qw(:dialog :id :misc :sizer :systemsettings :button :icon);
|
||||
use Wx::Grid;
|
||||
use Wx::Event qw(EVT_BUTTON);
|
||||
use base 'Slic3r::GUI::Plater::ObjectDialog::BaseTab';
|
||||
|
||||
sub new {
|
||||
my $class = shift;
|
||||
my ($parent, %params) = @_;
|
||||
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize);
|
||||
$self->{object} = $params{object};
|
||||
|
||||
$self->{sizer} = Wx::BoxSizer->new(wxVERTICAL);
|
||||
|
||||
# descriptive text
|
||||
{
|
||||
my $label = Wx::StaticText->new($self, -1, "In this section you can assign object materials to your extruders.",
|
||||
wxDefaultPosition, [-1, 25]);
|
||||
$label->SetFont(Wx::SystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
$self->{sizer}->Add($label, 0, wxEXPAND | wxTOP | wxLEFT | wxRIGHT, 10);
|
||||
}
|
||||
|
||||
# get unique materials used in this object
|
||||
$self->{materials} = [ $self->model_object->unique_materials ];
|
||||
|
||||
# get the current mapping
|
||||
$self->{mapping} = {};
|
||||
foreach my $material_id (@{ $self->{materials}}) {
|
||||
my $config = $self->model_object->model->materials->{ $material_id }->config;
|
||||
$self->{mapping}{$material_id} = ($config->perimeter_extruder // 0) + 1;
|
||||
}
|
||||
|
||||
if (@{$self->{materials}} > 0) {
|
||||
# build an OptionsGroup
|
||||
my $optgroup = Slic3r::GUI::OptionsGroup->new(
|
||||
parent => $self,
|
||||
title => 'Extruders',
|
||||
label_width => 300,
|
||||
options => [
|
||||
map {
|
||||
my $i = $_;
|
||||
my $material_id = $self->{materials}[$i];
|
||||
{
|
||||
opt_key => "material_extruder_$_",
|
||||
type => 'i',
|
||||
label => $self->model_object->model->get_material_name($material_id),
|
||||
min => 1,
|
||||
default => $self->{mapping}{$material_id} // 1,
|
||||
on_change => sub { $self->{mapping}{$material_id} = $_[0] },
|
||||
}
|
||||
} 0..$#{ $self->{materials} }
|
||||
],
|
||||
);
|
||||
$self->{sizer}->Add($optgroup->sizer, 0, wxEXPAND | wxALL, 10);
|
||||
} else {
|
||||
my $label = Wx::StaticText->new($self, -1, "This object does not contain named materials.",
|
||||
wxDefaultPosition, [-1, 25]);
|
||||
$label->SetFont(Wx::SystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
|
||||
$self->{sizer}->Add($label, 0, wxEXPAND | wxTOP | wxLEFT | wxRIGHT, 10);
|
||||
}
|
||||
|
||||
$self->SetSizer($self->{sizer});
|
||||
$self->{sizer}->SetSizeHints($self);
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
sub Closing {
|
||||
my $self = shift;
|
||||
|
||||
# save mappings into the plater object
|
||||
foreach my $volume (@{$self->model_object->volumes}) {
|
||||
if (defined $volume->material_id) {
|
||||
my $config = $self->model_object->model->materials->{ $volume->material_id }->config;
|
||||
$config->set('extruder', $self->{mapping}{ $volume->material_id }-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
|
|||
99
lib/Slic3r/GUI/Plater/OverrideSettingsPanel.pm
Normal file
99
lib/Slic3r/GUI/Plater/OverrideSettingsPanel.pm
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
package Slic3r::GUI::Plater::OverrideSettingsPanel;
|
||||
use strict;
|
||||
use warnings;
|
||||
use utf8;
|
||||
|
||||
use File::Basename qw(basename);
|
||||
use Wx qw(:misc :sizer :button wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG);
|
||||
use Wx::Event qw(EVT_BUTTON);
|
||||
use base 'Wx::ScrolledWindow';
|
||||
|
||||
use constant ICON_MATERIAL => 0;
|
||||
use constant ICON_SOLIDMESH => 1;
|
||||
use constant ICON_MODIFIERMESH => 2;
|
||||
|
||||
sub new {
|
||||
my $class = shift;
|
||||
my ($parent, %params) = @_;
|
||||
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL);
|
||||
$self->{config} = $params{config}; # may be passed as undef
|
||||
my @opt_keys = @{$params{opt_keys}};
|
||||
|
||||
$self->{sizer} = Wx::BoxSizer->new(wxVERTICAL);
|
||||
|
||||
# option selector
|
||||
{
|
||||
# get all options with object scope and sort them by category+label
|
||||
my %settings = map { $_ => sprintf('%s > %s', $Slic3r::Config::Options->{$_}{category}, $Slic3r::Config::Options->{$_}{full_label} // $Slic3r::Config::Options->{$_}{label}) } @opt_keys;
|
||||
$self->{options} = [ sort { $settings{$a} cmp $settings{$b} } keys %settings ];
|
||||
my $choice = Wx::Choice->new($self, -1, wxDefaultPosition, [150, -1], [ map $settings{$_}, @{$self->{options}} ]);
|
||||
|
||||
# create the button
|
||||
my $btn = Wx::BitmapButton->new($self, -1, Wx::Bitmap->new("$Slic3r::var/add.png", wxBITMAP_TYPE_PNG));
|
||||
EVT_BUTTON($self, $btn, sub {
|
||||
my $idx = $choice->GetSelection;
|
||||
return if $idx == -1; # lack of selected item, can happen on Windows
|
||||
my $opt_key = $self->{options}[$idx];
|
||||
$self->{config}->apply(Slic3r::Config->new_from_defaults($opt_key));
|
||||
$self->update_optgroup;
|
||||
});
|
||||
|
||||
my $h_sizer = Wx::BoxSizer->new(wxHORIZONTAL);
|
||||
$h_sizer->Add($choice, 1, wxEXPAND | wxALL, 0);
|
||||
$h_sizer->Add($btn, 0, wxEXPAND | wxLEFT, 10);
|
||||
$self->{sizer}->Add($h_sizer, 0, wxEXPAND | wxBOTTOM, 10);
|
||||
}
|
||||
|
||||
$self->{options_sizer} = Wx::BoxSizer->new(wxVERTICAL);
|
||||
$self->{sizer}->Add($self->{options_sizer}, 0, wxEXPAND | wxALL, 0);
|
||||
|
||||
$self->SetSizer($self->{sizer});
|
||||
$self->SetScrollbars(0, 1, 0, 1);
|
||||
|
||||
$self->update_optgroup;
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
sub set_config {
|
||||
my ($self, $config) = @_;
|
||||
$self->{config} = $config;
|
||||
$self->update_optgroup;
|
||||
}
|
||||
|
||||
sub update_optgroup {
|
||||
my $self = shift;
|
||||
|
||||
$self->{options_sizer}->Clear(1);
|
||||
return if !defined $self->{config};
|
||||
|
||||
my %categories = ();
|
||||
foreach my $opt_key (@{$self->{config}->get_keys}) {
|
||||
my $category = $Slic3r::Config::Options->{$opt_key}{category};
|
||||
$categories{$category} ||= [];
|
||||
push @{$categories{$category}}, $opt_key;
|
||||
}
|
||||
foreach my $category (sort keys %categories) {
|
||||
my $optgroup = Slic3r::GUI::ConfigOptionsGroup->new(
|
||||
parent => $self,
|
||||
title => $category,
|
||||
config => $self->{config},
|
||||
options => [ sort @{$categories{$category}} ],
|
||||
full_labels => 1,
|
||||
extra_column => sub {
|
||||
my ($line) = @_;
|
||||
my ($opt_key) = @{$line->{options}}; # we assume that we have one option per line
|
||||
my $btn = Wx::BitmapButton->new($self, -1, Wx::Bitmap->new("$Slic3r::var/delete.png", wxBITMAP_TYPE_PNG));
|
||||
EVT_BUTTON($self, $btn, sub {
|
||||
$self->{config}->erase($opt_key);
|
||||
Slic3r::GUI->CallAfter(sub { $self->update_optgroup });
|
||||
});
|
||||
return $btn;
|
||||
},
|
||||
);
|
||||
$self->{options_sizer}->Add($optgroup->sizer, 0, wxEXPAND | wxBOTTOM, 10);
|
||||
}
|
||||
$self->Layout;
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
@ -18,6 +18,7 @@ __PACKAGE__->mk_accessors( qw(quat dirty init mview_init
|
|||
|
||||
use constant TRACKBALLSIZE => 0.8;
|
||||
use constant TURNTABLE_MODE => 1;
|
||||
use constant SELECTED_COLOR => [0,1,0,1];
|
||||
use constant COLORS => [ [1,1,1], [1,0.5,0.5], [0.5,1,0.5], [0.5,0.5,1] ];
|
||||
|
||||
sub new {
|
||||
|
|
@ -28,40 +29,7 @@ sub new {
|
|||
$self->sphi(45);
|
||||
$self->stheta(-45);
|
||||
|
||||
my $bb = $object->raw_mesh->bounding_box;
|
||||
my $center = $bb->center;
|
||||
$self->object_shift(Slic3r::Pointf3->new(-$center->x, -$center->y, -$bb->z_min)); #,,
|
||||
$bb->translate(@{ $self->object_shift });
|
||||
$self->object_bounding_box($bb);
|
||||
|
||||
# group mesh(es) by material
|
||||
my @materials = ();
|
||||
$self->volumes([]);
|
||||
foreach my $volume (@{$object->volumes}) {
|
||||
my $mesh = $volume->mesh->clone;
|
||||
$mesh->translate(@{ $self->object_shift });
|
||||
|
||||
my $material_id = $volume->material_id // '_';
|
||||
my $color_idx = first { $materials[$_] eq $material_id } 0..$#materials;
|
||||
if (!defined $color_idx) {
|
||||
push @materials, $material_id;
|
||||
$color_idx = $#materials;
|
||||
}
|
||||
push @{$self->volumes}, my $v = {
|
||||
color => COLORS->[ $color_idx % scalar(@{&COLORS}) ],
|
||||
};
|
||||
|
||||
{
|
||||
my $vertices = $mesh->vertices;
|
||||
my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets};
|
||||
$v->{verts} = OpenGL::Array->new_list(GL_FLOAT, @verts);
|
||||
}
|
||||
|
||||
{
|
||||
my @norms = map { @$_, @$_, @$_ } @{$mesh->normals};
|
||||
$v->{norms} = OpenGL::Array->new_list(GL_FLOAT, @norms);
|
||||
}
|
||||
}
|
||||
$self->load_object($object);
|
||||
|
||||
EVT_PAINT($self, sub {
|
||||
my $dc = Wx::PaintDC->new($self);
|
||||
|
|
@ -101,6 +69,51 @@ sub new {
|
|||
return $self;
|
||||
}
|
||||
|
||||
sub load_object {
|
||||
my ($self, $object) = @_;
|
||||
|
||||
my $bb = $object->raw_mesh->bounding_box;
|
||||
my $center = $bb->center;
|
||||
$self->object_shift(Slic3r::Pointf3->new(-$center->x, -$center->y, -$bb->z_min)); #,,
|
||||
$bb->translate(@{ $self->object_shift });
|
||||
$self->object_bounding_box($bb);
|
||||
|
||||
# group mesh(es) by material
|
||||
my @materials = ();
|
||||
$self->volumes([]);
|
||||
|
||||
# sort volumes: non-modifiers first
|
||||
my @volumes = sort { ($a->modifier // 0) <=> ($b->modifier // 0) } @{$object->volumes};
|
||||
foreach my $volume (@volumes) {
|
||||
my $mesh = $volume->mesh->clone;
|
||||
$mesh->translate(@{ $self->object_shift });
|
||||
|
||||
my $material_id = $volume->material_id // '_';
|
||||
my $color_idx = first { $materials[$_] eq $material_id } 0..$#materials;
|
||||
if (!defined $color_idx) {
|
||||
push @materials, $material_id;
|
||||
$color_idx = $#materials;
|
||||
}
|
||||
|
||||
my $color = [ @{COLORS->[ $color_idx % scalar(@{&COLORS}) ]} ];
|
||||
push @$color, $volume->modifier ? 0.5 : 1;
|
||||
push @{$self->volumes}, my $v = {
|
||||
color => $color,
|
||||
};
|
||||
|
||||
{
|
||||
my $vertices = $mesh->vertices;
|
||||
my @verts = map @{ $vertices->[$_] }, map @$_, @{$mesh->facets};
|
||||
$v->{verts} = OpenGL::Array->new_list(GL_FLOAT, @verts);
|
||||
}
|
||||
|
||||
{
|
||||
my @norms = map { @$_, @$_, @$_ } @{$mesh->normals};
|
||||
$v->{norms} = OpenGL::Array->new_list(GL_FLOAT, @norms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Given an axis and angle, compute quaternion.
|
||||
sub axis_to_quat {
|
||||
my ($ax, $phi) = @_;
|
||||
|
|
@ -438,6 +451,8 @@ sub Render {
|
|||
sub draw_mesh {
|
||||
my $self = shift;
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
|
@ -447,7 +462,11 @@ sub draw_mesh {
|
|||
|
||||
glCullFace(GL_BACK);
|
||||
glNormalPointer_p($volume->{norms});
|
||||
glColor3f(@{ $volume->{color} });
|
||||
if ($volume->{selected}) {
|
||||
glColor4f(@{ &SELECTED_COLOR });
|
||||
} else {
|
||||
glColor4f(@{ $volume->{color} });
|
||||
}
|
||||
glDrawArrays(GL_TRIANGLES, 0, $volume->{verts}->elements / 3);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ use utf8;
|
|||
use File::Basename qw(basename);
|
||||
use List::Util qw(first);
|
||||
use Wx qw(:bookctrl :dialog :keycode :icon :id :misc :panel :sizer :window :systemsettings);
|
||||
use Wx::Event qw(EVT_BUTTON EVT_CHOICE EVT_KEY_DOWN EVT_TREE_SEL_CHANGED);
|
||||
use Wx::Event qw(EVT_BUTTON EVT_CHOICE EVT_KEY_DOWN);
|
||||
use base 'Wx::ScrolledWindow';
|
||||
|
||||
sub new {
|
||||
|
|
@ -71,7 +71,7 @@ sub load_config {
|
|||
my $self = shift;
|
||||
my ($config) = @_;
|
||||
|
||||
foreach my $opt_key (grep $self->{config}->has($_), keys %$config) {
|
||||
foreach my $opt_key (grep $self->{config}->has($_), @{$config->get_keys}) {
|
||||
my $value = $config->get($opt_key);
|
||||
$self->{config}->set($opt_key, $value);
|
||||
$_->set_value($opt_key, $value) for @{$self->{optgroups}};
|
||||
|
|
|
|||
|
|
@ -355,7 +355,11 @@ sub combine_stls {
|
|||
my $new_object = $new_model->add_object;
|
||||
for my $m (0 .. $#models) {
|
||||
my $model = $models[$m];
|
||||
$new_model->set_material($m, { Name => basename($input_files[$m]) });
|
||||
|
||||
my $material_name = basename($input_files[$m]);
|
||||
$material_name =~ s/\.(stl|obj)$//i;
|
||||
|
||||
$new_model->set_material($m, { Name => $material_name });
|
||||
$new_object->add_volume(
|
||||
material_id => $m,
|
||||
mesh => $model->objects->[0]->volumes->[0]->mesh,
|
||||
|
|
|
|||
|
|
@ -93,14 +93,14 @@ sub make_perimeters {
|
|||
# the minimum thickness of a single loop is:
|
||||
# width/2 + spacing/2 + spacing/2 + width/2
|
||||
@offsets = @{offset2(\@last, -(0.5*$pwidth + 0.5*$pspacing - 1), +(0.5*$pspacing - 1))};
|
||||
|
||||
|
||||
# look for thin walls
|
||||
if ($self->config->thin_walls) {
|
||||
my $diff = diff_ex(
|
||||
\@last,
|
||||
offset(\@offsets, +0.5*$pwidth),
|
||||
);
|
||||
push @thin_walls, grep abs($_->area) >= $gap_area_threshold, @$diff;
|
||||
push @thin_walls, @$diff;
|
||||
}
|
||||
} else {
|
||||
@offsets = @{offset2(\@last, -(1.5*$pspacing - 1), +(0.5*$pspacing - 1))};
|
||||
|
|
@ -132,7 +132,7 @@ sub make_perimeters {
|
|||
|
||||
# make sure we don't infill narrow parts that are already gap-filled
|
||||
# (we only consider this surface's gaps to reduce the diff() complexity)
|
||||
@last = @{diff(\@last, \@last_gaps)};
|
||||
@last = @{diff(\@last, [ map @$_, @last_gaps ])};
|
||||
|
||||
# create one more offset to be used as boundary for fill
|
||||
# we offset by half the perimeter spacing (to get to the actual infill boundary)
|
||||
|
|
@ -222,6 +222,9 @@ sub make_perimeters {
|
|||
$self->perimeters->append(@loops);
|
||||
|
||||
# process thin walls by collapsing slices to single passes
|
||||
my $min_thin_wall_width = $pwidth/3;
|
||||
my $min_thin_wall_length = 2*$pwidth;
|
||||
@thin_walls = @{offset2_ex([ map @$_, @thin_walls ], -0.5*$min_thin_wall_width, +0.5*$min_thin_wall_width)};
|
||||
if (@thin_walls) {
|
||||
my @p = map @{$_->medial_axis($pspacing)}, @thin_walls;
|
||||
|
||||
|
|
@ -237,7 +240,7 @@ sub make_perimeters {
|
|||
|
||||
my @paths = ();
|
||||
for my $p (@p) {
|
||||
next if $p->length <= $pspacing * 2;
|
||||
next if $p->length < $min_thin_wall_length;
|
||||
my %params = (
|
||||
role => EXTR_ROLE_EXTERNAL_PERIMETER,
|
||||
mm3_per_mm => $mm3_per_mm,
|
||||
|
|
@ -431,7 +434,7 @@ sub _detect_bridge_direction {
|
|||
my $perimeter_flow = $self->flow(FLOW_ROLE_PERIMETER);
|
||||
my $infill_flow = $self->flow(FLOW_ROLE_INFILL);
|
||||
|
||||
my $grown = $expolygon->offset_ex(+$perimeter_flow->scaled_width);
|
||||
my $grown = $expolygon->offset(+$perimeter_flow->scaled_width);
|
||||
my @lower = @{$lower_layer->slices}; # expolygons
|
||||
|
||||
# detect what edges lie on lower slices
|
||||
|
|
@ -439,7 +442,7 @@ sub _detect_bridge_direction {
|
|||
foreach my $lower (@lower) {
|
||||
# turn bridge contour and holes into polylines and then clip them
|
||||
# with each lower slice's contour
|
||||
my @clipped = @{intersection_pl([ map $_->split_at_first_point, map @$_, @$grown ], [$lower->contour])};
|
||||
my @clipped = @{intersection_pl([ map $_->split_at_first_point, @$grown ], [$lower->contour])};
|
||||
if (@clipped == 2) {
|
||||
# If the split_at_first_point() call above happens to split the polygon inside the clipping area
|
||||
# we would get two consecutive polylines instead of a single one, so we use this ugly hack to
|
||||
|
|
@ -490,49 +493,51 @@ sub _detect_bridge_direction {
|
|||
|
||||
# detect anchors as intersection between our bridge expolygon and the lower slices
|
||||
my $anchors = intersection_ex(
|
||||
[ @$grown ],
|
||||
$grown,
|
||||
[ map @$_, @lower ],
|
||||
1, # safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some @edges
|
||||
);
|
||||
|
||||
# we'll now try several directions using a rudimentary visibility check:
|
||||
# bridge in several directions and then sum the length of lines having both
|
||||
# endpoints within anchors
|
||||
my %directions = (); # angle => score
|
||||
my $angle_increment = PI/36; # 5°
|
||||
my $line_increment = $infill_flow->scaled_width;
|
||||
for (my $angle = 0; $angle <= PI; $angle += $angle_increment) {
|
||||
# rotate everything - the center point doesn't matter
|
||||
$_->rotate($angle, [0,0]) for @$inset, @$anchors;
|
||||
if (@$anchors) {
|
||||
# we'll now try several directions using a rudimentary visibility check:
|
||||
# bridge in several directions and then sum the length of lines having both
|
||||
# endpoints within anchors
|
||||
my %directions = (); # angle => score
|
||||
my $angle_increment = PI/36; # 5°
|
||||
my $line_increment = $infill_flow->scaled_width;
|
||||
for (my $angle = 0; $angle <= PI; $angle += $angle_increment) {
|
||||
# rotate everything - the center point doesn't matter
|
||||
$_->rotate($angle, [0,0]) for @$inset, @$anchors;
|
||||
|
||||
# generate lines in this direction
|
||||
my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]);
|
||||
# generate lines in this direction
|
||||
my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]);
|
||||
|
||||
my @lines = ();
|
||||
for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) {
|
||||
push @lines, Slic3r::Polyline->new([$x, $bounding_box->y_min], [$x, $bounding_box->y_max]);
|
||||
my @lines = ();
|
||||
for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) {
|
||||
push @lines, Slic3r::Polyline->new([$x, $bounding_box->y_min], [$x, $bounding_box->y_max]);
|
||||
}
|
||||
|
||||
my @clipped_lines = map Slic3r::Line->new(@$_), @{ intersection_pl(\@lines, [ map @$_, @$inset ]) };
|
||||
|
||||
# remove any line not having both endpoints within anchors
|
||||
# NOTE: these calls to contains_point() probably need to check whether the point
|
||||
# is on the anchor boundaries too
|
||||
@clipped_lines = grep {
|
||||
my $line = $_;
|
||||
!(first { $_->contains_point($line->a) } @$anchors)
|
||||
&& !(first { $_->contains_point($line->b) } @$anchors);
|
||||
} @clipped_lines;
|
||||
|
||||
# sum length of bridged lines
|
||||
$directions{-$angle} = sum(map $_->length, @clipped_lines) // 0;
|
||||
}
|
||||
|
||||
my @clipped_lines = map Slic3r::Line->new(@$_), @{ intersection_pl(\@lines, [ map @$_, @$inset ]) };
|
||||
|
||||
# remove any line not having both endpoints within anchors
|
||||
# NOTE: these calls to contains_point() probably need to check whether the point
|
||||
# is on the anchor boundaries too
|
||||
@clipped_lines = grep {
|
||||
my $line = $_;
|
||||
!(first { $_->contains_point($line->a) } @$anchors)
|
||||
&& !(first { $_->contains_point($line->b) } @$anchors);
|
||||
} @clipped_lines;
|
||||
|
||||
# sum length of bridged lines
|
||||
$directions{-$angle} = sum(map $_->length, @clipped_lines) // 0;
|
||||
|
||||
# this could be slightly optimized with a max search instead of the sort
|
||||
my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions;
|
||||
|
||||
# the best direction is the one causing most lines to be bridged
|
||||
$bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]);
|
||||
}
|
||||
|
||||
# this could be slightly optimized with a max search instead of the sort
|
||||
my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions;
|
||||
|
||||
# the best direction is the one causing most lines to be bridged
|
||||
$bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]);
|
||||
}
|
||||
|
||||
Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n",
|
||||
|
|
|
|||
|
|
@ -47,20 +47,7 @@ sub add_object {
|
|||
);
|
||||
|
||||
foreach my $volume (@{$object->volumes}) {
|
||||
$new_object->add_volume(
|
||||
material_id => $volume->material_id,
|
||||
mesh => $volume->mesh->clone,
|
||||
modifier => $volume->modifier,
|
||||
);
|
||||
|
||||
if (defined $volume->material_id) {
|
||||
# merge material attributes (should we rename materials in case of duplicates?)
|
||||
my %attributes = %{ $object->model->materials->{$volume->material_id}->attributes };
|
||||
if (exists $self->materials->{$volume->material_id}) {
|
||||
%attributes = (%attributes, %{ $self->materials->{$volume->material_id}->attributes });
|
||||
}
|
||||
$self->set_material($volume->material_id, {%attributes});
|
||||
}
|
||||
$new_object->add_volume($volume);
|
||||
}
|
||||
|
||||
$new_object->add_instance(
|
||||
|
|
@ -296,8 +283,6 @@ sub get_material_name {
|
|||
my $name;
|
||||
if (exists $self->materials->{$material_id}) {
|
||||
$name //= $self->materials->{$material_id}->attributes->{$_} for qw(Name name);
|
||||
} elsif ($material_id eq '_') {
|
||||
$name = 'Default material';
|
||||
}
|
||||
$name //= $material_id;
|
||||
return $name;
|
||||
|
|
@ -327,14 +312,48 @@ has '_bounding_box' => (is => 'rw');
|
|||
|
||||
sub add_volume {
|
||||
my $self = shift;
|
||||
my %args = @_;
|
||||
|
||||
push @{$self->volumes}, my $volume = Slic3r::Model::Volume->new(
|
||||
object => $self,
|
||||
%args,
|
||||
);
|
||||
my $new_volume;
|
||||
if (@_ == 1) {
|
||||
# we have a Model::Volume
|
||||
my ($volume) = @_;
|
||||
|
||||
$new_volume = Slic3r::Model::Volume->new(
|
||||
object => $self,
|
||||
material_id => $volume->material_id,
|
||||
mesh => $volume->mesh->clone,
|
||||
modifier => $volume->modifier,
|
||||
);
|
||||
|
||||
if (defined $volume->material_id) {
|
||||
# merge material attributes (should we rename materials in case of duplicates?)
|
||||
if (my $material = $volume->object->model->materials->{$volume->material_id}) {
|
||||
my %attributes = %{ $material->attributes };
|
||||
if (exists $self->model->materials->{$volume->material_id}) {
|
||||
%attributes = (%attributes, %{ $self->model->materials->{$volume->material_id}->attributes });
|
||||
}
|
||||
$self->model->set_material($volume->material_id, {%attributes});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
my %args = @_;
|
||||
$new_volume = Slic3r::Model::Volume->new(
|
||||
object => $self,
|
||||
%args,
|
||||
);
|
||||
}
|
||||
|
||||
push @{$self->volumes}, $new_volume;
|
||||
|
||||
# invalidate cached bounding box
|
||||
$self->_bounding_box(undef);
|
||||
return $volume;
|
||||
|
||||
return $new_volume;
|
||||
}
|
||||
|
||||
sub delete_volume {
|
||||
my ($self, $i) = @_;
|
||||
splice @{$self->volumes}, $i, 1;
|
||||
}
|
||||
|
||||
sub add_instance {
|
||||
|
|
@ -413,18 +432,17 @@ sub center_around_origin {
|
|||
# center this object around the origin
|
||||
my $bb = $self->raw_mesh->bounding_box;
|
||||
|
||||
# first align to origin on XYZ
|
||||
# first align to origin on XY
|
||||
my @shift = (
|
||||
-$bb->x_min,
|
||||
-$bb->y_min,
|
||||
-$bb->z_min,
|
||||
0,
|
||||
);
|
||||
|
||||
# then center it on XY
|
||||
my $size = $bb->size;
|
||||
$shift[X] -= $size->x/2;
|
||||
$shift[Y] -= $size->y/2; #//
|
||||
$shift[Z] -= $size->z/2;
|
||||
|
||||
$self->translate(@shift);
|
||||
|
||||
|
|
@ -484,7 +502,7 @@ sub print_info {
|
|||
my $self = shift;
|
||||
|
||||
printf "Info about %s:\n", basename($self->input_file);
|
||||
printf " size: x=%.3f y=%.3f z=%.3f\n", @{$self->size};
|
||||
printf " size: x=%.3f y=%.3f z=%.3f\n", @{$self->raw_mesh->bounding_box->size};
|
||||
if (my $stats = $self->mesh_stats) {
|
||||
printf " number of facets: %d\n", $stats->{number_of_facets};
|
||||
printf " number of shells: %d\n", $stats->{number_of_parts};
|
||||
|
|
@ -513,6 +531,15 @@ has 'material_id' => (is => 'rw');
|
|||
has 'mesh' => (is => 'rw', required => 1);
|
||||
has 'modifier' => (is => 'rw', defualt => sub { 0 });
|
||||
|
||||
sub assign_unique_material {
|
||||
my ($self) = @_;
|
||||
|
||||
my $model = $self->object->model;
|
||||
my $material_id = 1 + scalar keys %{$model->materials};
|
||||
$self->material_id($material_id);
|
||||
return $model->set_material($material_id);
|
||||
}
|
||||
|
||||
package Slic3r::Model::Instance;
|
||||
use Moo;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@ use warnings;
|
|||
|
||||
use Slic3r::Geometry qw(A B X Y X1 X2 Y1 Y2);
|
||||
use Slic3r::Geometry::Clipper qw(JT_SQUARE);
|
||||
use Storable qw();
|
||||
|
||||
sub new_scale {
|
||||
my $class = shift;
|
||||
|
|
|
|||
|
|
@ -315,9 +315,11 @@ sub init_extruders {
|
|||
}
|
||||
}
|
||||
|
||||
# this value is not supposed to be compared with $layer->id
|
||||
# since they have different semantics
|
||||
sub layer_count {
|
||||
my $self = shift;
|
||||
return max(map { scalar @{$_->layers} } @{$self->objects});
|
||||
return max(map $_->layer_count, @{$self->objects});
|
||||
}
|
||||
|
||||
sub regions_count {
|
||||
|
|
@ -444,15 +446,15 @@ sub process {
|
|||
items => sub {
|
||||
my @items = (); # [layer_id, region_id]
|
||||
for my $region_id (0 .. ($self->regions_count-1)) {
|
||||
push @items, map [$_, $region_id], 0..($object->layer_count-1);
|
||||
push @items, map [$_, $region_id], 0..$#{$object->layers};
|
||||
}
|
||||
@items;
|
||||
},
|
||||
thread_cb => sub {
|
||||
my $q = shift;
|
||||
while (defined (my $obj_layer = $q->dequeue)) {
|
||||
my ($layer_id, $region_id) = @$obj_layer;
|
||||
my $layerm = $object->layers->[$layer_id]->regions->[$region_id];
|
||||
my ($i, $region_id) = @$obj_layer;
|
||||
my $layerm = $object->layers->[$i]->regions->[$region_id];
|
||||
$layerm->fills->append( $object->fill_maker->make_fill($layerm) );
|
||||
}
|
||||
},
|
||||
|
|
@ -475,12 +477,10 @@ sub process {
|
|||
});
|
||||
|
||||
# make skirt
|
||||
$status_cb->(88, "Generating skirt");
|
||||
$status_cb->(88, "Generating skirt/brim");
|
||||
$print_step->(STEP_SKIRT, sub {
|
||||
$self->make_skirt;
|
||||
});
|
||||
|
||||
$status_cb->(88, "Generating skirt");
|
||||
$print_step->(STEP_BRIM, sub {
|
||||
$self->make_brim; # must come after make_skirt
|
||||
});
|
||||
|
|
@ -559,29 +559,31 @@ EOF
|
|||
($type eq 'contour' ? 'white' : 'black');
|
||||
};
|
||||
|
||||
my @layers = sort { $a->print_z <=> $b->print_z }
|
||||
map { @{$_->layers}, @{$_->support_layers} }
|
||||
@{$self->objects};
|
||||
|
||||
my $layer_id = -1;
|
||||
my @previous_layer_slices = ();
|
||||
for my $layer_id (0..$self->layer_count-1) {
|
||||
my @layers = map $_->layers->[$layer_id], @{$self->objects};
|
||||
printf $fh qq{ <g id="layer%d" slic3r:z="%s">\n}, $layer_id, +(grep defined $_, @layers)[0]->slice_z;
|
||||
for my $layer (@layers) {
|
||||
$layer_id++;
|
||||
# TODO: remove slic3r:z for raft layers
|
||||
printf $fh qq{ <g id="layer%d" slic3r:z="%s">\n}, $layer_id, unscale($layer->slice_z);
|
||||
|
||||
my @current_layer_slices = ();
|
||||
for my $obj_idx (0 .. $#{$self->objects}) {
|
||||
my $layer = $self->objects->[$obj_idx]->layers->[$layer_id] or next;
|
||||
|
||||
# sort slices so that the outermost ones come first
|
||||
my @slices = sort { $a->contour->contains_point($b->contour->first_point) ? 0 : 1 } @{$layer->slices};
|
||||
foreach my $copy (@{$self->objects->[$obj_idx]->_shifted_copies}) {
|
||||
foreach my $slice (@slices) {
|
||||
my $expolygon = $slice->clone;
|
||||
$expolygon->translate(@$copy);
|
||||
$print_polygon->($expolygon->contour, 'contour');
|
||||
$print_polygon->($_, 'hole') for @{$expolygon->holes};
|
||||
push @current_layer_slices, $expolygon;
|
||||
}
|
||||
# sort slices so that the outermost ones come first
|
||||
my @slices = sort { $a->contour->encloses_point($b->contour->[0]) ? 0 : 1 } @{$layer->slices};
|
||||
foreach my $copy (@{$layer->object->copies}) {
|
||||
foreach my $slice (@slices) {
|
||||
my $expolygon = $slice->clone;
|
||||
$expolygon->translate(@$copy);
|
||||
$print_polygon->($expolygon->contour, 'contour');
|
||||
$print_polygon->($_, 'hole') for @{$expolygon->holes};
|
||||
push @current_layer_slices, $expolygon;
|
||||
}
|
||||
}
|
||||
# generate support material
|
||||
if ($self->has_support_material && $layer_id > 0) {
|
||||
if ($self->has_support_material && $layer->id > 0) {
|
||||
my (@supported_slices, @unsupported_slices) = ();
|
||||
foreach my $expolygon (@current_layer_slices) {
|
||||
my $intersection = intersection_ex(
|
||||
|
|
@ -620,26 +622,50 @@ sub make_skirt {
|
|||
|
||||
$self->skirt->clear; # method must be idempotent
|
||||
|
||||
# First off we need to decide how tall the skirt must be.
|
||||
# The skirt_height option from config is expressed in layers, but our
|
||||
# object might have different layer heights, so we need to find the print_z
|
||||
# of the highest layer involved.
|
||||
# Note that unless skirt_height == -1 (which means it's printed on all layers)
|
||||
# the actual skirt might not reach this $skirt_height_z value since the print
|
||||
# order of objects on each layer is not guaranteed and will not generally
|
||||
# include the thickest object first. It is just guaranteed that a skirt is
|
||||
# prepended to the first 'n' layers (with 'n' = skirt_height).
|
||||
# $skirt_height_z in this case is the highest possible skirt height for safety.
|
||||
my $skirt_height_z = -1;
|
||||
foreach my $object (@{$self->objects}) {
|
||||
my $skirt_height = ($self->config->skirt_height == -1)
|
||||
? scalar(@{$object->layers})
|
||||
: min($self->config->skirt_height, scalar(@{$object->layers}));
|
||||
|
||||
my $highest_layer = $object->layers->[$skirt_height-1];
|
||||
$skirt_height_z = max($skirt_height_z, $highest_layer->print_z);
|
||||
}
|
||||
|
||||
# collect points from all layers contained in skirt height
|
||||
my @points = ();
|
||||
foreach my $obj_idx (0 .. $#{$self->objects}) {
|
||||
my $object = $self->objects->[$obj_idx];
|
||||
foreach my $object (@{$self->objects}) {
|
||||
my @object_points = ();
|
||||
|
||||
# get skirt layers
|
||||
my $skirt_height = ($self->config->skirt_height == -1)
|
||||
? 1 + $#{$object->layers}
|
||||
: 1 + min($self->config->skirt_height-1, $#{$object->layers}+1);
|
||||
|
||||
my @layer_points = (
|
||||
map @$_, map @$_, map @{$object->layers->[$_]->slices}, 0..($skirt_height-1),
|
||||
);
|
||||
if (@{ $object->support_layers }) {
|
||||
my @support_layers = map $object->support_layers->[$_], 0..min($self->config->skirt_height-1, $#{$object->support_layers});
|
||||
push @layer_points,
|
||||
(map @{$_->polyline}, map @{$_->support_fills}, grep $_->support_fills, @support_layers),
|
||||
(map @{$_->polyline}, map @{$_->support_interface_fills}, grep $_->support_interface_fills, @support_layers);
|
||||
# get object layers up to $skirt_height_z
|
||||
foreach my $layer (@{$object->layers}) {
|
||||
last if $layer->print_z > $skirt_height_z;
|
||||
push @object_points, map @$_, map @$_, @{$layer->slices};
|
||||
}
|
||||
|
||||
# get support layers up to $skirt_height_z
|
||||
foreach my $layer (@{$object->support_layers}) {
|
||||
last if $layer->print_z > $skirt_height_z;
|
||||
push @object_points, map @{$_->polyline}, @{$layer->support_fills} if $layer->support_fills;
|
||||
push @object_points, map @{$_->polyline}, @{$layer->support_interface_fills} if $layer->support_interface_fills;
|
||||
}
|
||||
|
||||
# repeat points for each object copy
|
||||
foreach my $copy (@{$object->_shifted_copies}) {
|
||||
my @copy_points = map $_->clone, @object_points;
|
||||
$_->translate(@$copy) for @copy_points;
|
||||
push @points, @copy_points;
|
||||
}
|
||||
push @points, map move_points($_, @layer_points), @{$object->_shifted_copies};
|
||||
}
|
||||
return if @points < 3; # at least three points required for a convex hull
|
||||
|
||||
|
|
@ -977,11 +1003,15 @@ sub write_gcode {
|
|||
$self->total_extruded_volume(0);
|
||||
foreach my $extruder_id (@{$self->extruders}) {
|
||||
my $extruder = $gcodegen->extruders->{$extruder_id};
|
||||
$self->total_used_filament($self->total_used_filament + $extruder->absolute_E);
|
||||
$self->total_extruded_volume($self->total_extruded_volume + $extruder->extruded_volume);
|
||||
# the final retraction doesn't really count as "used filament"
|
||||
my $used_filament = $extruder->absolute_E + $extruder->retract_length;
|
||||
my $extruded_volume = $extruder->extruded_volume($used_filament);
|
||||
|
||||
printf $fh "; filament used = %.1fmm (%.1fcm3)\n",
|
||||
$extruder->absolute_E, $extruder->extruded_volume/1000;
|
||||
$used_filament, $extruded_volume/1000;
|
||||
|
||||
$self->total_used_filament($self->total_used_filament + $used_filament);
|
||||
$self->total_extruded_volume($self->total_extruded_volume + $extruded_volume);
|
||||
}
|
||||
|
||||
# append full config
|
||||
|
|
|
|||
|
|
@ -98,9 +98,12 @@ sub delete_all_copies {
|
|||
$self->_trigger_copies;
|
||||
}
|
||||
|
||||
# this is the *total* layer count
|
||||
# this value is not supposed to be compared with $layer->id
|
||||
# since they have different semantics
|
||||
sub layer_count {
|
||||
my $self = shift;
|
||||
return scalar @{ $self->layers };
|
||||
return scalar @{ $self->layers } + scalar @{ $self->support_layers };
|
||||
}
|
||||
|
||||
sub bounding_box {
|
||||
|
|
@ -124,17 +127,30 @@ sub slice {
|
|||
|
||||
# make layers taking custom heights into account
|
||||
my $print_z = my $slice_z = my $height = my $id = 0;
|
||||
my $first_object_layer_height = -1;
|
||||
|
||||
# add raft layers
|
||||
if ($self->config->raft_layers > 0) {
|
||||
$id += $self->config->raft_layers;
|
||||
|
||||
# raise first object layer Z by the thickness of the raft itself
|
||||
# plus the extra distance required by the support material logic
|
||||
$print_z += $self->config->get_value('first_layer_height');
|
||||
$print_z += $self->config->layer_height * ($self->config->raft_layers - 1);
|
||||
$id += $self->config->raft_layers;
|
||||
|
||||
# at this stage we don't know which nozzles are actually used for the first layer
|
||||
# so we compute the average of all of them
|
||||
my $nozzle_diameter = sum(@{$self->print->config->nozzle_diameter})/@{$self->print->config->nozzle_diameter};
|
||||
my $distance = Slic3r::Print::SupportMaterial::contact_distance($nozzle_diameter);
|
||||
|
||||
# force first layer print_z according to the contact distance
|
||||
# (the loop below will raise print_z by such height)
|
||||
$first_object_layer_height = $distance;
|
||||
}
|
||||
|
||||
# loop until we have at least one layer and the max slice_z reaches the object height
|
||||
my $max_z = unscale($self->size->z);
|
||||
while (!@{$self->layers} || ($slice_z - $height) <= $max_z) {
|
||||
while (($slice_z - $height) <= $max_z) {
|
||||
# assign the default height to the layer according to the general settings
|
||||
$height = ($id == 0)
|
||||
? $self->config->get_value('first_layer_height')
|
||||
|
|
@ -150,7 +166,11 @@ sub slice {
|
|||
next;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ($first_object_layer_height != -1 && !@{$self->layers}) {
|
||||
$height = $first_object_layer_height;
|
||||
}
|
||||
|
||||
$print_z += $height;
|
||||
$slice_z += $height/2;
|
||||
|
||||
|
|
@ -354,9 +374,9 @@ sub make_perimeters {
|
|||
my $region_perimeters = $region->config->perimeters;
|
||||
|
||||
if ($region->config->extra_perimeters && $region_perimeters > 0 && $region->config->fill_density > 0) {
|
||||
for my $layer_id (0 .. $self->layer_count-2) {
|
||||
my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
|
||||
my $upper_layerm = $self->layers->[$layer_id+1]->regions->[$region_id];
|
||||
for my $i (0 .. $#{$self->layers}-1) {
|
||||
my $layerm = $self->layers->[$i]->regions->[$region_id];
|
||||
my $upper_layerm = $self->layers->[$i+1]->regions->[$region_id];
|
||||
my $perimeter_spacing = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_spacing;
|
||||
|
||||
my $overlap = $perimeter_spacing; # one perimeter
|
||||
|
|
@ -393,8 +413,7 @@ sub make_perimeters {
|
|||
|
||||
# only add the perimeter if there's an intersection with the collapsed area
|
||||
last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
|
||||
|
||||
Slic3r::debugf " adding one more perimeter at layer %d\n", $layer_id;
|
||||
Slic3r::debugf " adding one more perimeter at layer %d\n", $layerm->id;
|
||||
$slice->extra_perimeters($extra_perimeters);
|
||||
}
|
||||
}
|
||||
|
|
@ -404,11 +423,11 @@ sub make_perimeters {
|
|||
|
||||
Slic3r::parallelize(
|
||||
threads => $self->print->config->threads,
|
||||
items => sub { 0 .. ($self->layer_count-1) },
|
||||
items => sub { 0 .. $#{$self->layers} },
|
||||
thread_cb => sub {
|
||||
my $q = shift;
|
||||
while (defined (my $layer_id = $q->dequeue)) {
|
||||
$self->layers->[$layer_id]->make_perimeters;
|
||||
while (defined (my $i = $q->dequeue)) {
|
||||
$self->layers->[$i]->make_perimeters;
|
||||
}
|
||||
},
|
||||
collect_cb => sub {},
|
||||
|
|
@ -428,7 +447,7 @@ sub detect_surfaces_type {
|
|||
Slic3r::debugf "Detecting solid surfaces...\n";
|
||||
|
||||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||||
for my $i (0 .. ($self->layer_count-1)) {
|
||||
for my $i (0 .. $#{$self->layers}) {
|
||||
my $layerm = $self->layers->[$i]->regions->[$region_id];
|
||||
|
||||
# prepare a reusable subroutine to make surface differences
|
||||
|
|
@ -537,8 +556,8 @@ sub clip_fill_surfaces {
|
|||
my $overhangs = []; # arrayref of polygons
|
||||
for my $layer_id (reverse 0..$#{$self->layers}) {
|
||||
my $layer = $self->layers->[$layer_id];
|
||||
my @layer_internal = ();
|
||||
my @new_internal = ();
|
||||
my @layer_internal = (); # arrayref of Surface objects
|
||||
my @new_internal = (); # arrayref of Surface objects
|
||||
|
||||
# clip this layer's internal surfaces to @overhangs
|
||||
foreach my $layerm (@{$layer->regions}) {
|
||||
|
|
@ -572,10 +591,10 @@ sub clip_fill_surfaces {
|
|||
if ($layer_id > 0) {
|
||||
my $solid = diff(
|
||||
[ map @$_, @{$layer->slices} ],
|
||||
\@layer_internal,
|
||||
[ map $_->p, @layer_internal ],
|
||||
);
|
||||
$overhangs = offset($solid, +$additional_margin);
|
||||
push @$overhangs, @new_internal; # propagate upper overhangs
|
||||
push @$overhangs, map $_->p, @new_internal; # propagate upper overhangs
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -661,8 +680,8 @@ sub process_external_surfaces {
|
|||
|
||||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||||
$self->layers->[0]->regions->[$region_id]->process_external_surfaces(undef);
|
||||
for my $layer_id (1 .. ($self->layer_count-1)) {
|
||||
$self->layers->[$layer_id]->regions->[$region_id]->process_external_surfaces($self->layers->[$layer_id-1]);
|
||||
for my $i (1 .. $#{$self->layers}) {
|
||||
$self->layers->[$i]->regions->[$region_id]->process_external_surfaces($self->layers->[$i-1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -673,7 +692,7 @@ sub discover_horizontal_shells {
|
|||
Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
|
||||
|
||||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||||
for (my $i = 0; $i < $self->layer_count; $i++) {
|
||||
for (my $i = 0; $i <= $#{$self->layers}; $i++) {
|
||||
my $layerm = $self->layers->[$i]->regions->[$region_id];
|
||||
|
||||
if ($layerm->config->solid_infill_every_layers && $layerm->config->fill_density > 0
|
||||
|
|
@ -705,10 +724,11 @@ sub discover_horizontal_shells {
|
|||
abs($n - $i) <= $solid_layers-1;
|
||||
($type == S_TYPE_TOP) ? $n-- : $n++) {
|
||||
|
||||
next if $n < 0 || $n >= $self->layer_count;
|
||||
next if $n < 0 || $n > $#{$self->layers};
|
||||
Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
|
||||
|
||||
my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
|
||||
my $neighbor_layerm = $self->layers->[$n]->regions->[$region_id];
|
||||
my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces;
|
||||
my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces; # clone because we will use these surfaces even after clearing the collection
|
||||
|
||||
# find intersection between neighbor and current layer's surfaces
|
||||
|
|
@ -727,41 +747,49 @@ sub discover_horizontal_shells {
|
|||
);
|
||||
next EXTERNAL if !@$new_internal_solid;
|
||||
|
||||
# make sure the new internal solid is wide enough, as it might get collapsed when
|
||||
# spacing is added in Fill.pm
|
||||
if ($layerm->config->fill_density == 0) {
|
||||
# if we're printing a hollow object we discard any solid shell thinner
|
||||
# than a perimeter width, since it's probably just crossing a sloping wall
|
||||
# and it's not wanted in a hollow print even if it would make sense when
|
||||
# obeying the solid shell count option strictly (DWIM!)
|
||||
my $margin = $neighbor_layerm->flow(FLOW_ROLE_PERIMETER)->scaled_width;
|
||||
my $too_narrow = diff(
|
||||
$new_internal_solid,
|
||||
offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
|
||||
1,
|
||||
);
|
||||
$new_internal_solid = $solid = diff(
|
||||
$new_internal_solid,
|
||||
$too_narrow,
|
||||
) if @$too_narrow;
|
||||
}
|
||||
|
||||
# make sure the new internal solid is wide enough, as it might get collapsed
|
||||
# when spacing is added in Fill.pm
|
||||
{
|
||||
my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
|
||||
# we use a higher miterLimit here to handle areas with acute angles
|
||||
# in those cases, the default miterLimit would cut the corner and we'd
|
||||
# get a triangle in $too_narrow; if we grow it below then the shell
|
||||
# would have a different shape from the external surface and we'd still
|
||||
# have the same angle, so the next shell would be grown even more and so on.
|
||||
my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
|
||||
my $too_narrow = diff(
|
||||
$new_internal_solid,
|
||||
offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
|
||||
1,
|
||||
);
|
||||
|
||||
# if some parts are going to collapse, use a different strategy according to fill density
|
||||
if (@$too_narrow) {
|
||||
if ($layerm->config->fill_density > 0) {
|
||||
# if we have internal infill, grow the collapsing parts and add the extra area to
|
||||
# the neighbor layer as well as to our original surfaces so that we support this
|
||||
# additional area in the next shell too
|
||||
|
||||
# make sure our grown surfaces don't exceed the fill area
|
||||
my @grown = @{intersection(
|
||||
offset($too_narrow, +$margin),
|
||||
[ map $_->p, @neighbor_fill_surfaces ],
|
||||
)};
|
||||
$new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
|
||||
} else {
|
||||
# if we're printing a hollow object, we discard such small parts
|
||||
$new_internal_solid = $solid = diff(
|
||||
$new_internal_solid,
|
||||
$too_narrow,
|
||||
);
|
||||
}
|
||||
# grow the collapsing parts and add the extra area to the neighbor layer
|
||||
# as well as to our original surfaces so that we support this
|
||||
# additional area in the next shell too
|
||||
|
||||
# make sure our grown surfaces don't exceed the fill area
|
||||
my @grown = @{intersection(
|
||||
offset($too_narrow, +$margin),
|
||||
[ map $_->p, @neighbor_fill_surfaces ],
|
||||
)};
|
||||
$new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -811,8 +839,7 @@ sub combine_infill {
|
|||
|
||||
return unless defined first { $_->config->infill_every_layers > 1 && $_->config->fill_density > 0 } @{$self->print->regions};
|
||||
|
||||
my $layer_count = $self->layer_count;
|
||||
my @layer_heights = map $self->layers->[$_]->height, 0 .. $layer_count-1;
|
||||
my @layer_heights = map $_->height, @{$self->layers};
|
||||
|
||||
for my $region_id (0 .. ($self->print->regions_count-1)) {
|
||||
my $region = $self->print->regions->[$region_id];
|
||||
|
|
@ -922,7 +949,7 @@ sub combine_infill {
|
|||
sub generate_support_material {
|
||||
my $self = shift;
|
||||
return unless ($self->config->support_material || $self->config->raft_layers > 0)
|
||||
&& $self->layer_count >= 2;
|
||||
&& scalar(@{$self->layers}) >= 2;
|
||||
|
||||
my $first_layer_flow = Slic3r::Flow->new_from_width(
|
||||
width => ($self->config->first_layer_extrusion_width || $self->config->support_material_extrusion_width),
|
||||
|
|
|
|||
|
|
@ -190,7 +190,7 @@ sub contact_area {
|
|||
@{$layer->regions};
|
||||
my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
|
||||
|
||||
my $contact_z = $layer->print_z - $nozzle_diameter * 1.5;
|
||||
my $contact_z = $layer->print_z - contact_distance($nozzle_diameter);
|
||||
###$contact_z = $layer->print_z - $layer->height;
|
||||
|
||||
# ignore this contact area if it's too low
|
||||
|
|
@ -739,4 +739,10 @@ sub overlapping_layers {
|
|||
} 0..$#$support_z;
|
||||
}
|
||||
|
||||
# class method
|
||||
sub contact_distance {
|
||||
my ($nozzle_diameter) = @_;
|
||||
return $nozzle_diameter * 1.5;
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ sub output {
|
|||
|
||||
my $g = $svg->group(
|
||||
style => {
|
||||
'stroke-width' => 2,
|
||||
'stroke-width' => 0,
|
||||
'stroke' => $colour || 'black',
|
||||
'fill' => ($type !~ /polygons/ ? 'none' : ($colour || 'grey')),
|
||||
'fill-type' => $filltype,
|
||||
|
|
@ -68,7 +68,7 @@ sub output {
|
|||
|
||||
my $g = $svg->group(
|
||||
style => {
|
||||
'stroke-width' => 2,
|
||||
'stroke-width' => ($method eq 'polyline') ? 1 : 0,
|
||||
'stroke' => $colour || 'black',
|
||||
'fill' => ($type !~ /polygons/ ? 'none' : ($colour || 'grey')),
|
||||
},
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -19,9 +19,4 @@ sub center {
|
|||
return $self->bounding_box->center;
|
||||
}
|
||||
|
||||
sub facets_count {
|
||||
my $self = shift;
|
||||
return $self->stats->{number_of_facets};
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue