NEW:add Gizmo text menu

Change-Id: Ie5a5793e4d852188af60b40dfd6a9072727cf3d0
This commit is contained in:
xiangdong.yang 2022-08-22 14:53:29 +08:00 committed by Lane.Wei
parent cf1ed35011
commit ea4651e70e
13 changed files with 215 additions and 34 deletions

View file

@ -491,6 +491,7 @@ namespace ImGui
IMGUI_API bool ImageButton2(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec2& margin = ImVec2(0, 0)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool ImageTextButton(const ImVec2& button_size, const char* text, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec2& margin = ImVec2(0, 0));
IMGUI_API bool ImageButton3(ImTextureID user_texture_id,ImTextureID user_texture_id_hover, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec2& margin = ImVec2(0, 0)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool BBLImageButton(ImTextureID user_texture_id,ImTextureID user_texture_id_hover,ImTextureID user_texture_id_press, const ImVec2& size, bool &value, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec2& margin = ImVec2(0, 0)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool Checkbox(const char* label, bool* v);
IMGUI_API bool BBLCheckbox(const char* label, bool* v);
IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value);

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@ -2554,6 +2554,7 @@ namespace ImGui
IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col);
IMGUI_API bool ImageButtonEx2(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col, const ImVec2& margin);
IMGUI_API bool ImageButtonEx3(ImGuiID id, ImTextureID texture_id,ImTextureID texture_id_hover, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col, const ImVec2& margin);
IMGUI_API bool BBLImageButtonEx(ImGuiID id, ImTextureID texture_id,ImTextureID texture_id_hover,ImTextureID texture_id_press, const ImVec2& size, bool &value, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col, const ImVec2& margin);
IMGUI_API ImRect GetWindowScrollbarRect(ImGuiWindow* window, ImGuiAxis axis);
IMGUI_API ImGuiID GetWindowScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners

View file

@ -1205,6 +1205,40 @@ bool ImGui::ImageButtonEx3(ImGuiID id,ImTextureID texture_id,ImTextureID tex
return pressed;
}
bool ImGui::BBLImageButtonEx(ImGuiID id,ImTextureID texture_id,ImTextureID texture_id_hover, ImTextureID texture_id_press, const ImVec2 &size, bool &value,const ImVec2 &uv0,const ImVec2 &uv1,const ImVec2 &padding,const ImVec4 &bg_col,const ImVec4 &tint_col,const ImVec2 &margin)
{
ImGuiContext &g = *GImGui;
ImGuiWindow * window = GetCurrentWindow();
if (window->SkipItems) return false;
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2 + margin * 2);
ItemSize(bb);
if (!ItemAdd(bb, id)) return false;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
if (pressed) value = !value;
// Render
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
RenderNavHighlight(bb, id);
const float border_size = g.Style.FrameBorderSize;
if (border_size > 0.0f) {
window->DrawList->AddRect(bb.Min + ImVec2(1, 1), bb.Max + ImVec2(1, 1), col, g.Style.FrameRounding, 0, border_size);
window->DrawList->AddRect(bb.Min, bb.Max, col, g.Style.FrameRounding, 0, border_size);
}
if (bg_col.w > 0.0f) window->DrawList->AddRectFilled(bb.Min + padding, bb.Max - padding, GetColorU32(bg_col));
window->DrawList->AddImage(texture_id, bb.Min + padding + margin, bb.Max - padding - margin, uv0, uv1, GetColorU32(tint_col));
if (hovered)window->DrawList->AddImage(texture_id_hover, bb.Min + padding + margin, bb.Max - padding - margin, uv0, uv1, GetColorU32(tint_col));
if (value)window->DrawList->AddImage(texture_id_press, bb.Min + padding + margin, bb.Max - padding - margin, uv0, uv1, GetColorU32(tint_col));
return pressed;
}
bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col)
{
@ -1256,6 +1290,20 @@ bool ImGui::ImageButton3(ImTextureID user_texture_id,ImTextureID user_texture_id
return ImageButtonEx3(id, user_texture_id, user_texture_id_hover, size, uv0, uv1, padding, bg_col, tint_col, margin);
}
bool ImGui::BBLImageButton(ImTextureID user_texture_id,ImTextureID user_texture_id_hover, ImTextureID user_texture_id_press, const ImVec2 &size, bool &value, const ImVec2 &uv0, const ImVec2 &uv1, int frame_padding, const ImVec4 &bg_col, const ImVec4 &tint_col, const ImVec2 &margin)
{
ImGuiContext &g = *GImGui;
ImGuiWindow * window = g.CurrentWindow;
if (window->SkipItems) return false;
// Default to using texture ID as ID. User can still push string/integer prefixes.
PushID((void *) (intptr_t) user_texture_id);
const ImGuiID id = window->GetID("#image");
PopID();
const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float) frame_padding, (float) frame_padding) : g.Style.FramePadding;
return BBLImageButtonEx(id, user_texture_id, user_texture_id_hover, user_texture_id_press, size,value, uv0, uv1, padding, bg_col, tint_col, margin);
}
bool ImGui::ImageTextButton(const ImVec2& button_size, const char* text, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col, const ImVec2& margin)
{

View file

@ -63,24 +63,59 @@ void GLGizmoText::on_render_for_picking()
// TODO:
}
void GLGizmoText::push_combo_style()
{
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG);
ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.68f, 0.26f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, ImGuiWrapper::COL_WINDOW_BG);
ImGui::PushStyleColor(ImGuiCol_Button, { 1.00f, 1.00f, 1.00f, 0.0f });
}
void GLGizmoText::pop_combo_style()
{
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(7);
}
// BBS
void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit)
{
const float win_h = ImGui::GetWindowHeight();
y = std::min(y, bottom_limit - win_h);
GizmoImguiSetNextWIndowPos(x, y, ImGuiCond_Always, 0.0f, 0.0f);
static float last_y = 0.0f;
static float last_h = 0.0f;
float space_size = m_imgui->get_style_scaling() * 8;
float font_cap = m_imgui->calc_text_size("Font ").x;
float size_cap = m_imgui->calc_text_size("Size ").x;
float thickness_cap = m_imgui->calc_text_size("Thickness ").x;
float caption_size = std::max(std::max(font_cap, size_cap), thickness_cap) + 2 * space_size;
ImGuiWrapper::push_toolbar_style(m_parent.get_scale());
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, {4.0,5.0});
GizmoImguiBegin("Text", ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar);
m_imgui->begin(_L("Text"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
float space_size = m_imgui->get_style_scaling() * 8;
float font_cap = m_imgui->calc_text_size(_L("Font")).x;
float size_cap = m_imgui->calc_text_size(_L("Size")).x;
float thickness_cap = m_imgui->calc_text_size(_L("Thickness")).x;
float input_cap = m_imgui->calc_text_size(_L("Input text")).x;
float caption_size = std::max(std::max(font_cap, size_cap), std::max(thickness_cap, input_cap)) + space_size + ImGui::GetStyle().WindowPadding.x;
float input_text_size = m_imgui->scaled(12.0f);
float button_size = m_imgui->scaled(1.4f);
float input_size = input_text_size - button_size * 2 - ImGui::GetStyle().ItemSpacing.x * 4;
ImTextureID normal_B = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_B);
ImTextureID press_B_hover = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_B_HOVER);
ImTextureID press_B_press = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_B_PRESS);
ImTextureID normal_T = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_T);
ImTextureID press_T_hover = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_T_HOVER);
ImTextureID press_T_press = m_parent.get_gizmos_manager().get_icon_texture_id(GLGizmosManager::MENU_ICON_NAME::IC_TEXT_T_PRESS);
// adjust window position to avoid overlap the view toolbar
const float win_h = ImGui::GetWindowHeight();
y = std::min(y, bottom_limit - win_h);
ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
if (last_h != win_h || last_y != y) {
// ask canvas for another frame to render the window in the correct position
m_imgui->set_requires_extra_frame();
@ -96,32 +131,61 @@ void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit)
for (int i = 0; i < m_avail_font_names.size(); i++)
cstr_font_names[i] = m_avail_font_names[i].c_str();
m_imgui->text(_L("Font"));
ImGui::SameLine(caption_size);
ImGui::PushItemWidth(input_text_size + ImGui::GetFrameHeight() * 2);
push_combo_style();
if (ImGui::BBLBeginCombo("##Font", cstr_font_names[m_curr_font_idx], 0)) {
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4.0f, 0.0f));
for (int i = 0; i < m_avail_font_names.size(); i++) {
const bool is_selected = (m_curr_font_idx == i);
if (ImGui::BBLSelectable(cstr_font_names[i], is_selected)) {
m_curr_font_idx = i;
}
if (is_selected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::PopStyleVar(2);
ImGui::EndCombo();
}
ImGui::AlignTextToFramePadding();
pop_combo_style();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
m_imgui->text(_L("Size"));
ImGui::SameLine(caption_size);
ImGui::PushItemWidth(input_size);
ImGui::InputFloat("###font_size", &m_font_size, 0.0f, 0.0f, "%.2f");
if (m_font_size < 3.0f)m_font_size = 3.0f;
ImGui::PopStyleVar(1);
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0);
ImGui::BBLImageButton(normal_B,press_B_hover,press_B_press,{button_size,button_size},m_bold);
ImGui::SameLine();
ImGui::BBLImageButton(normal_T,press_T_hover,press_T_press,{button_size,button_size},m_italic);
ImGui::PopStyleVar();
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("Thickness"));
ImGui::SameLine(caption_size);
ImGui::PushItemWidth(input_text_size);
ImGui::InputFloat("###text_thickness", &m_thickness,0.0f, 0.0f, "%.2f");
if (m_thickness < 0.1f)m_thickness = 0.1f;
ImGui::AlignTextToFramePadding();
m_imgui->text(_L("Input text"));
ImGui::SameLine(caption_size);
ImGui::PushItemWidth(input_text_size);
ImGui::InputText("", m_text, sizeof(m_text));
ImGui::PushItemWidth(caption_size);
ImGui::Text("Font ");
ImGui::SameLine();
ImGui::PushItemWidth(150);
ImGui::Combo("##Font", &m_curr_font_idx, cstr_font_names, m_avail_font_names.size());
ImGui::PushItemWidth(caption_size);
ImGui::Text("Size ");
ImGui::SameLine();
ImGui::PushItemWidth(150);
ImGui::InputFloat("###font_size", &m_font_size);
ImGui::PushItemWidth(caption_size);
ImGui::Text("Thickness ");
ImGui::SameLine();
ImGui::PushItemWidth(150);
ImGui::InputFloat("###text_thickness", &m_thickness);
ImGui::Checkbox("Bold", &m_bold);
ImGui::SameLine();
ImGui::Checkbox("Italic", &m_italic);
ImGui::Separator();
m_imgui->disabled_begin(m_text[0] == '\0' || m_text[0] == ' ');
float offset = caption_size + input_text_size - m_imgui->calc_text_size(_L("Add")).x - space_size;
ImGui::Dummy({0.0, 0.0});
ImGui::SameLine(offset);
bool add_clicked = m_imgui->button(_L("Add"));
if (add_clicked) {
TriangleMesh mesh;
@ -129,8 +193,11 @@ void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit)
ObjectList* obj_list = wxGetApp().obj_list();
obj_list->load_mesh_part(mesh, "text_shape");
}
m_imgui->disabled_end();
m_imgui->end();
GizmoImguiEnd();
ImGui::PopStyleVar();
ImGuiWrapper::pop_toolbar_style();
}
} // namespace GUI

View file

@ -32,6 +32,8 @@ protected:
virtual bool on_is_activable() const override;
virtual void on_render() override;
virtual void on_render_for_picking() override;
void push_combo_style();
void pop_combo_style();
virtual void on_set_state() override;
virtual CommonGizmosDataID on_get_requirements() const override;
virtual void on_render_input_window(float x, float y, float bottom_limit);

View file

@ -196,6 +196,37 @@ bool GLGizmosManager::init_icon_textures()
else
return false;
if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/text_B.svg", 20, 20, texture_id))
icon_list.insert(std::make_pair((int)IC_TEXT_B, texture_id));
else
return false;
if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/text_B_hover.svg", 20, 20, texture_id))
icon_list.insert(std::make_pair((int)IC_TEXT_B_HOVER, texture_id));
else
return false;
if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/text_B_press.svg", 20, 20, texture_id))
icon_list.insert(std::make_pair((int)IC_TEXT_B_PRESS, texture_id));
else
return false;
if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/text_T.svg", 20, 20, texture_id))
icon_list.insert(std::make_pair((int)IC_TEXT_T, texture_id));
else
return false;
if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/text_T_hover.svg", 20, 20, texture_id))
icon_list.insert(std::make_pair((int)IC_TEXT_T_HOVER, texture_id));
else
return false;
if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/text_T_press.svg", 20, 20, texture_id))
icon_list.insert(std::make_pair((int)IC_TEXT_T_PRESS, texture_id));
else
return false;
return true;
}

View file

@ -151,6 +151,12 @@ public:
IC_TOOLBAR_RESET_HOVER,
IC_TOOLBAR_TOOLTIP,
IC_TOOLBAR_TOOLTIP_HOVER,
IC_TEXT_B,
IC_TEXT_B_HOVER,
IC_TEXT_B_PRESS,
IC_TEXT_T,
IC_TEXT_T_HOVER,
IC_TEXT_T_PRESS,
IC_NAME_COUNT,
};