3mf and amf import: keep loaded volumes transformation as a member of ModelVolume without applying it to the mesh

This commit is contained in:
Enrico Turri 2019-12-20 12:11:58 +01:00
parent 26b7dbd6f5
commit e9bb3c2450
5 changed files with 48 additions and 4 deletions

View file

@ -1713,7 +1713,9 @@ namespace Slic3r {
break;
}
}
#if !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
Transform3d inv_matrix = volume_matrix_to_object.inverse();
#endif // !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
// splits volume out of imported geometry
TriangleMesh triangle_mesh;
@ -1733,11 +1735,15 @@ namespace Slic3r {
for (unsigned int v = 0; v < 3; ++v)
{
unsigned int tri_id = geometry.triangles[src_start_id + ii + v] * 3;
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
facet.vertex[v] = Vec3f(geometry.vertices[tri_id + 0], geometry.vertices[tri_id + 1], geometry.vertices[tri_id + 2]);
#else
Vec3f vertex(geometry.vertices[tri_id + 0], geometry.vertices[tri_id + 1], geometry.vertices[tri_id + 2]);
facet.vertex[v] = has_transform ?
// revert the vertices to the original mesh reference system
(inv_matrix * vertex.cast<double>()).cast<float>() :
vertex;
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
}
}
@ -1745,9 +1751,15 @@ namespace Slic3r {
triangle_mesh.repair();
ModelVolume* volume = object.add_volume(std::move(triangle_mesh));
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
// stores the volume matrix taken from the metadata, if present
if (has_transform)
volume->source.transform = Slic3r::Geometry::Transformation(volume_matrix_to_object);
#else
// apply the volume matrix taken from the metadata, if present
if (has_transform)
volume->set_transformation(Slic3r::Geometry::Transformation(volume_matrix_to_object));
#endif //ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
volume->calculate_convex_hull();
// apply the remaining volume's metadata
@ -2521,7 +2533,11 @@ namespace Slic3r {
// stores volume's local matrix
stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << MATRIX_KEY << "\" " << VALUE_ATTR << "=\"";
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
Transform3d matrix = volume->get_matrix() * volume->source.transform.get_matrix();
#else
const Transform3d& matrix = volume->get_matrix();
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
for (int r = 0; r < 4; ++r)
{
for (int c = 0; c < 4; ++c)