mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-21 07:41:09 -06:00
Work in progress: Good bye, Perl Threads!
This commit is contained in:
parent
86b79f89ad
commit
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31 changed files with 833 additions and 1069 deletions
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@ -5,11 +5,13 @@
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#include "Flow.hpp"
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#include "Geometry.hpp"
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#include "SupportMaterial.hpp"
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#include "GCode.hpp"
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#include "GCode/WipeTowerPrusaMM.hpp"
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#include <algorithm>
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#include <unordered_set>
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#include <boost/filesystem.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/log/trivial.hpp>
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namespace Slic3r {
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@ -793,6 +795,71 @@ void Print::auto_assign_extruders(ModelObject* model_object) const
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}
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}
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// Slicing process, running at a background thread.
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void Print::process()
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{
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BOOST_LOG_TRIVIAL(info) << "Staring the slicing process.";
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for (PrintObject *obj : this->objects)
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obj->make_perimeters();
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this->set_status(70, "Infilling layers");
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for (PrintObject *obj : this->objects)
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obj->infill();
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for (PrintObject *obj : this->objects)
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obj->generate_support_material();
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if (! this->state.is_done(psSkirt)) {
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this->state.set_started(psSkirt);
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this->skirt.clear();
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if (this->has_skirt()) {
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this->set_status(88, "Generating skirt");
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this->_make_skirt();
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}
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this->state.set_done(psSkirt);
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}
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if (! this->state.is_done(psBrim)) {
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this->state.set_started(psBrim);
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this->brim.clear();
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if (this->config.brim_width > 0) {
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this->set_status(88, "Generating brim");
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this->_make_brim();
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}
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this->state.set_done(psBrim);
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}
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if (! this->state.is_done(psWipeTower)) {
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this->state.set_started(psWipeTower);
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this->_clear_wipe_tower();
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if (this->has_wipe_tower()) {
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//this->set_status(95, "Generating wipe tower");
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this->_make_wipe_tower();
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}
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this->state.set_done(psWipeTower);
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}
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BOOST_LOG_TRIVIAL(info) << "Slicing process finished.";
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}
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// G-code export process, running at a background thread.
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// The export_gcode may die for various reasons (fails to process output_filename_format,
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// write error into the G-code, cannot execute post-processing scripts).
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// It is up to the caller to show an error message.
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void Print::export_gcode(const std::string &path_template, GCodePreviewData *preview_data)
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{
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// prerequisites
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this->process();
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// output everything to a G-code file
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// The following call may die if the output_filename_format template substitution fails.
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std::string path = this->output_filepath(path_template);
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std::string message = "Exporting G-code";
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if (! path.empty()) {
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message += " to ";
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message += path;
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}
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this->set_status(90, message);
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// The following line may die for multiple reasons.
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GCode gcode;
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gcode.do_export(this, path.c_str(), preview_data);
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}
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void Print::_make_skirt()
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{
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// First off we need to decide how tall the skirt must be.
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@ -978,10 +1045,6 @@ void Print::_clear_wipe_tower()
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void Print::_make_wipe_tower()
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{
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this->_clear_wipe_tower();
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if (! this->has_wipe_tower())
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return;
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// Let the ToolOrdering class know there will be initial priming extrusions at the start of the print.
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m_tool_ordering = ToolOrdering(*this, (unsigned int)-1, true);
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if (! m_tool_ordering.has_wipe_tower())
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@ -1153,9 +1216,4 @@ std::string Print::output_filepath(const std::string &path)
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return path;
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}
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void Print::set_status(int percent, const std::string &message)
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{
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printf("Print::status %d => %s\n", percent, message.c_str());
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}
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}
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@ -5,6 +5,7 @@
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#include <set>
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#include <vector>
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#include <string>
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#include <functional>
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#include "BoundingBox.hpp"
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#include "Flow.hpp"
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#include "PrintConfig.hpp"
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@ -23,6 +24,7 @@ namespace Slic3r {
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class Print;
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class PrintObject;
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class ModelObject;
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class GCodePreviewData;
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// Print step IDs for keeping track of the print state.
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enum PrintStep {
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@ -190,23 +192,26 @@ public:
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// (layer height, first layer height, raft settings, print nozzle diameter etc).
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SlicingParameters slicing_parameters() const;
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private:
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void slice();
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void make_perimeters();
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void prepare_infill();
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void infill();
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void generate_support_material();
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void _slice();
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std::string _fix_slicing_errors();
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void _simplify_slices(double distance);
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void _prepare_infill();
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bool has_support_material() const;
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void detect_surfaces_type();
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void process_external_surfaces();
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void discover_vertical_shells();
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void bridge_over_infill();
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void _make_perimeters();
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void _infill();
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void clip_fill_surfaces();
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void discover_horizontal_shells();
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void combine_infill();
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void _generate_support_material();
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private:
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Print* _print;
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ModelObject* _model_object;
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Points _copies; // Slic3r::Point objects in scaled G-code coordinates
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@ -232,7 +237,6 @@ public:
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PrintObjectPtrs objects;
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PrintRegionPtrs regions;
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PlaceholderParser placeholder_parser;
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// TODO: status_cb
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std::string estimated_print_time;
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double total_used_filament, total_extruded_volume, total_cost, total_weight;
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std::map<size_t, float> filament_stats;
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@ -283,13 +287,11 @@ public:
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bool has_support_material() const;
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void auto_assign_extruders(ModelObject* model_object) const;
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void _make_skirt();
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void _make_brim();
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void process();
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void export_gcode(const std::string &path_template, GCodePreviewData *preview_data);
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// Wipe tower support.
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bool has_wipe_tower() const;
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void _clear_wipe_tower();
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void _make_wipe_tower();
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// Tool ordering of a non-sequential print has to be known to calculate the wipe tower.
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// Cache it here, so it does not need to be recalculated during the G-code generation.
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ToolOrdering m_tool_ordering;
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std::string output_filename();
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std::string output_filepath(const std::string &path);
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typedef std::function<void(int, const std::string&)> status_callback_type;
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void set_status_callback(status_callback_type cb) { m_status_callback = cb; }
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void reset_status_callback() { m_status_callback = nullptr; }
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// Calls a registered callback to update the status.
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void set_status(int percent, const std::string &message);
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void set_status(int percent, const std::string &message) {
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if (m_status_callback) m_status_callback(percent, message);
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else printf("%d => %s\n", percent, message.c_str());
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}
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// Cancel the running computation. Stop execution of all the background threads.
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void cancel() { m_canceled = true; }
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// Cancel the running computation. Stop execution of all the background threads.
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@ -314,8 +322,14 @@ private:
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bool invalidate_state_by_config_options(const std::vector<t_config_option_key> &opt_keys);
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PrintRegionConfig _region_config_from_model_volume(const ModelVolume &volume);
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void _make_skirt();
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void _make_brim();
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void _clear_wipe_tower();
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void _make_wipe_tower();
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// Has the calculation been canceled?
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tbb::atomic<bool> m_canceled;
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tbb::atomic<bool> m_canceled;
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status_callback_type m_status_callback;
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};
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#define FOREACH_BASE(type, container, iterator) for (type::const_iterator iterator = (container).begin(); iterator != (container).end(); ++iterator)
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@ -111,6 +111,7 @@ PrintConfigDef::PrintConfigDef()
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"with cooling (use a fan) before tweaking this.");
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def->cli = "bridge-flow-ratio=f";
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def->min = 0;
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def->max = 2;
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def->default_value = new ConfigOptionFloat(1);
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def = this->add("bridge_speed", coFloat);
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@ -31,6 +31,8 @@
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#include <cassert>
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#endif
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#define PARALLEL_FOR_CANCEL do { if (this->print()->canceled()) return; } while (0)
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namespace Slic3r {
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PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox) :
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@ -104,6 +106,305 @@ bool PrintObject::reload_model_instances()
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return this->set_copies(copies);
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}
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// 1) Decides Z positions of the layers,
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// 2) Initializes layers and their regions
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// 3) Slices the object meshes
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// 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
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// 5) Applies size compensation (offsets the slices in XY plane)
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// 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
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// Resulting expolygons of layer regions are marked as Internal.
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//
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// this should be idempotent
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void PrintObject::slice()
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{
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if (this->state.is_done(posSlice))
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return;
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this->state.set_started(posSlice);
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this->_print->set_status(10, "Processing triangulated mesh");
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this->_slice();
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// Fix the model.
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//FIXME is this the right place to do? It is done repeateadly at the UI and now here at the backend.
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std::string warning = this->_fix_slicing_errors();
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if (! warning.empty())
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BOOST_LOG_TRIVIAL(info) << warning;
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// Simplify slices if required.
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if (this->_print->config.resolution)
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this->_simplify_slices(scale_(this->_print->config.resolution));
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if (this->layers.empty())
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throw std::runtime_error("No layers were detected. You might want to repair your STL file(s) or check their size or thickness and retry.\n");
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this->state.set_done(posSlice);
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}
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// 1) Merges typed region slices into stInternal type.
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// 2) Increases an "extra perimeters" counter at region slices where needed.
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// 3) Generates perimeters, gap fills and fill regions (fill regions of type stInternal).
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void PrintObject::make_perimeters()
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{
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// prerequisites
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this->slice();
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if (this->state.is_done(posPerimeters))
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return;
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this->state.set_started(posPerimeters);
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this->_print->set_status(20, "Generating perimeters");
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BOOST_LOG_TRIVIAL(info) << "Generating perimeters...";
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// merge slices if they were split into types
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if (this->typed_slices) {
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FOREACH_LAYER(this, layer_it)
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(*layer_it)->merge_slices();
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this->typed_slices = false;
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this->state.invalidate(posPrepareInfill);
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}
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// compare each layer to the one below, and mark those slices needing
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// one additional inner perimeter, like the top of domed objects-
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// this algorithm makes sure that at least one perimeter is overlapping
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// but we don't generate any extra perimeter if fill density is zero, as they would be floating
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// inside the object - infill_only_where_needed should be the method of choice for printing
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// hollow objects
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FOREACH_REGION(this->_print, region_it) {
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size_t region_id = region_it - this->_print->regions.begin();
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const PrintRegion ®ion = **region_it;
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if (!region.config.extra_perimeters
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|| region.config.perimeters == 0
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|| region.config.fill_density == 0
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|| this->layer_count() < 2)
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continue;
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BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - start";
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, this->layers.size() - 1),
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[this, ®ion, region_id](const tbb::blocked_range<size_t>& range) {
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for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
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PARALLEL_FOR_CANCEL;
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LayerRegion &layerm = *this->layers[layer_idx]->regions[region_id];
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const LayerRegion &upper_layerm = *this->layers[layer_idx+1]->regions[region_id];
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const Polygons upper_layerm_polygons = upper_layerm.slices;
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// Filter upper layer polygons in intersection_ppl by their bounding boxes?
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// my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
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const double total_loop_length = total_length(upper_layerm_polygons);
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const coord_t perimeter_spacing = layerm.flow(frPerimeter).scaled_spacing();
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const Flow ext_perimeter_flow = layerm.flow(frExternalPerimeter);
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const coord_t ext_perimeter_width = ext_perimeter_flow.scaled_width();
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const coord_t ext_perimeter_spacing = ext_perimeter_flow.scaled_spacing();
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for (Surface &slice : layerm.slices.surfaces) {
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for (;;) {
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// compute the total thickness of perimeters
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const coord_t perimeters_thickness = ext_perimeter_width/2 + ext_perimeter_spacing/2
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+ (region.config.perimeters-1 + slice.extra_perimeters) * perimeter_spacing;
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// define a critical area where we don't want the upper slice to fall into
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// (it should either lay over our perimeters or outside this area)
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const coord_t critical_area_depth = coord_t(perimeter_spacing * 1.5);
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const Polygons critical_area = diff(
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offset(slice.expolygon, float(- perimeters_thickness)),
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offset(slice.expolygon, float(- perimeters_thickness - critical_area_depth))
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);
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// check whether a portion of the upper slices falls inside the critical area
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const Polylines intersection = intersection_pl(to_polylines(upper_layerm_polygons), critical_area);
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// only add an additional loop if at least 30% of the slice loop would benefit from it
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if (total_length(intersection) <= total_loop_length*0.3)
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break;
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/*
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"extra.svg",
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no_arrows => 1,
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expolygons => union_ex($critical_area),
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polylines => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
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);
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}
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*/
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++ slice.extra_perimeters;
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}
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#ifdef DEBUG
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if (slice.extra_perimeters > 0)
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printf(" adding %d more perimeter(s) at layer %zu\n", slice.extra_perimeters, layer_idx);
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#endif
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}
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}
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});
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BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - end";
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}
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BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - start";
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, this->layers.size()),
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[this](const tbb::blocked_range<size_t>& range) {
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for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
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PARALLEL_FOR_CANCEL;
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this->layers[layer_idx]->make_perimeters();
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}
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}
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);
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BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - end";
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/*
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simplify slices (both layer and region slices),
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we only need the max resolution for perimeters
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### This makes this method not-idempotent, so we keep it disabled for now.
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###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
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*/
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this->state.set_done(posPerimeters);
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}
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void PrintObject::prepare_infill()
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{
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if (this->state.is_done(posPrepareInfill))
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return;
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this->state.set_started(posPrepareInfill);
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this->_print->set_status(30, "Preparing infill");
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// This will assign a type (top/bottom/internal) to $layerm->slices.
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// Then the classifcation of $layerm->slices is transfered onto
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// the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
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// by the cummulative area of the previous $layerm->fill_surfaces.
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this->detect_surfaces_type();
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// Decide what surfaces are to be filled.
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// Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
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// Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
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BOOST_LOG_TRIVIAL(info) << "Preparing fill surfaces...";
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for (auto *layer : this->layers)
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for (auto *region : layer->regions)
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region->prepare_fill_surfaces();
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// this will detect bridges and reverse bridges
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// and rearrange top/bottom/internal surfaces
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// It produces enlarged overlapping bridging areas.
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//
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// 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
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// 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
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// 3) Clip the internal surfaces by the grown top/bottom surfaces.
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// 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
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//FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
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this->process_external_surfaces();
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// Add solid fills to ensure the shell vertical thickness.
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this->discover_vertical_shells();
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// Debugging output.
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||||
for (const Layer *layer : this->layers) {
|
||||
LayerRegion *layerm = layer->regions[region_id];
|
||||
layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final");
|
||||
} // for each layer
|
||||
} // for each region
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
// Detect, which fill surfaces are near external layers.
|
||||
// They will be split in internal and internal-solid surfaces.
|
||||
// The purpose is to add a configurable number of solid layers to support the TOP surfaces
|
||||
// and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
|
||||
// to close these surfaces reliably.
|
||||
//FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
|
||||
this->discover_horizontal_shells();
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||||
for (const Layer *layer : this->layers) {
|
||||
LayerRegion *layerm = layer->regions[region_id];
|
||||
layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final");
|
||||
} // for each layer
|
||||
} // for each region
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
// Only active if config->infill_only_where_needed. This step trims the sparse infill,
|
||||
// so it acts as an internal support. It maintains all other infill types intact.
|
||||
// Here the internal surfaces and perimeters have to be supported by the sparse infill.
|
||||
//FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
|
||||
// Likely the sparse infill will not be anchored correctly, so it will not work as intended.
|
||||
// Also one wishes the perimeters to be supported by a full infill.
|
||||
this->clip_fill_surfaces();
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||||
for (const Layer *layer : this->layers) {
|
||||
LayerRegion *layerm = layer->regions[region_id];
|
||||
layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final");
|
||||
} // for each layer
|
||||
} // for each region
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
// the following step needs to be done before combination because it may need
|
||||
// to remove only half of the combined infill
|
||||
this->bridge_over_infill();
|
||||
|
||||
// combine fill surfaces to honor the "infill every N layers" option
|
||||
this->combine_infill();
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||||
for (const Layer *layer : this->layers) {
|
||||
LayerRegion *layerm = layer->regions[region_id];
|
||||
layerm->export_region_slices_to_svg_debug("9_prepare_infill-final");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
|
||||
} // for each layer
|
||||
} // for each region
|
||||
for (const Layer *layer : this->layers) {
|
||||
layer->export_region_slices_to_svg_debug("9_prepare_infill-final");
|
||||
layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
|
||||
} // for each layer
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
this->state.set_done(posPrepareInfill);
|
||||
}
|
||||
|
||||
void PrintObject::infill()
|
||||
{
|
||||
// prerequisites
|
||||
this->prepare_infill();
|
||||
|
||||
if (! this->state.is_done(posInfill)) {
|
||||
this->state.set_started(posInfill);
|
||||
BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - start";
|
||||
tbb::parallel_for(
|
||||
tbb::blocked_range<size_t>(0, this->layers.size()),
|
||||
[this](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
|
||||
PARALLEL_FOR_CANCEL;
|
||||
this->layers[layer_idx]->make_fills();
|
||||
}
|
||||
}
|
||||
);
|
||||
BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - end";
|
||||
/* we could free memory now, but this would make this step not idempotent
|
||||
### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
|
||||
*/
|
||||
this->state.set_done(posInfill);
|
||||
}
|
||||
}
|
||||
|
||||
void PrintObject::generate_support_material()
|
||||
{
|
||||
if (! this->state.is_done(posSupportMaterial)) {
|
||||
this->state.set_started(posSupportMaterial);
|
||||
this->clear_support_layers();
|
||||
if ((this->config.support_material || this->config.raft_layers > 0) && this->layers.size() > 1) {
|
||||
this->_print->set_status(85, "Generating support material");
|
||||
this->_generate_support_material();
|
||||
}
|
||||
this->state.set_done(posSupportMaterial);
|
||||
char stats[128];
|
||||
//FIXME this does not belong here! Why should the status bar be updated with the object weight
|
||||
// at the end of object's support.?
|
||||
sprintf(stats, "Weight: %.1lfg, Cost: %.1lf", this->_print->total_weight, this->_print->total_cost);
|
||||
this->_print->set_status(85, stats);
|
||||
}
|
||||
}
|
||||
|
||||
void PrintObject::clear_layers()
|
||||
{
|
||||
for (Layer *l : this->layers)
|
||||
|
@ -282,105 +583,6 @@ bool PrintObject::has_support_material() const
|
|||
|| this->config.support_material_enforce_layers > 0;
|
||||
}
|
||||
|
||||
void PrintObject::_prepare_infill()
|
||||
{
|
||||
// This will assign a type (top/bottom/internal) to $layerm->slices.
|
||||
// Then the classifcation of $layerm->slices is transfered onto
|
||||
// the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
|
||||
// by the cummulative area of the previous $layerm->fill_surfaces.
|
||||
this->detect_surfaces_type();
|
||||
|
||||
// Decide what surfaces are to be filled.
|
||||
// Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
|
||||
// Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
|
||||
BOOST_LOG_TRIVIAL(info) << "Preparing fill surfaces...";
|
||||
for (auto *layer : this->layers)
|
||||
for (auto *region : layer->regions)
|
||||
region->prepare_fill_surfaces();
|
||||
|
||||
// this will detect bridges and reverse bridges
|
||||
// and rearrange top/bottom/internal surfaces
|
||||
// It produces enlarged overlapping bridging areas.
|
||||
//
|
||||
// 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
|
||||
// 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
|
||||
// 3) Clip the internal surfaces by the grown top/bottom surfaces.
|
||||
// 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
|
||||
//FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
|
||||
this->process_external_surfaces();
|
||||
|
||||
// Add solid fills to ensure the shell vertical thickness.
|
||||
this->discover_vertical_shells();
|
||||
|
||||
// Debugging output.
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||||
for (const Layer *layer : this->layers) {
|
||||
LayerRegion *layerm = layer->regions[region_id];
|
||||
layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final");
|
||||
} // for each layer
|
||||
} // for each region
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
// Detect, which fill surfaces are near external layers.
|
||||
// They will be split in internal and internal-solid surfaces.
|
||||
// The purpose is to add a configurable number of solid layers to support the TOP surfaces
|
||||
// and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
|
||||
// to close these surfaces reliably.
|
||||
//FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
|
||||
this->discover_horizontal_shells();
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||||
for (const Layer *layer : this->layers) {
|
||||
LayerRegion *layerm = layer->regions[region_id];
|
||||
layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final");
|
||||
} // for each layer
|
||||
} // for each region
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
// Only active if config->infill_only_where_needed. This step trims the sparse infill,
|
||||
// so it acts as an internal support. It maintains all other infill types intact.
|
||||
// Here the internal surfaces and perimeters have to be supported by the sparse infill.
|
||||
//FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
|
||||
// Likely the sparse infill will not be anchored correctly, so it will not work as intended.
|
||||
// Also one wishes the perimeters to be supported by a full infill.
|
||||
this->clip_fill_surfaces();
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||||
for (const Layer *layer : this->layers) {
|
||||
LayerRegion *layerm = layer->regions[region_id];
|
||||
layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final");
|
||||
} // for each layer
|
||||
} // for each region
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
// the following step needs to be done before combination because it may need
|
||||
// to remove only half of the combined infill
|
||||
this->bridge_over_infill();
|
||||
|
||||
// combine fill surfaces to honor the "infill every N layers" option
|
||||
this->combine_infill();
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) {
|
||||
for (const Layer *layer : this->layers) {
|
||||
LayerRegion *layerm = layer->regions[region_id];
|
||||
layerm->export_region_slices_to_svg_debug("9_prepare_infill-final");
|
||||
layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
|
||||
} // for each layer
|
||||
} // for each region
|
||||
for (const Layer *layer : this->layers) {
|
||||
layer->export_region_slices_to_svg_debug("9_prepare_infill-final");
|
||||
layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
|
||||
} // for each layer
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
}
|
||||
|
||||
// This function analyzes slices of a region (SurfaceCollection slices).
|
||||
// Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface.
|
||||
// Initially all slices are of type stInternal.
|
||||
|
@ -427,6 +629,7 @@ void PrintObject::detect_surfaces_type()
|
|||
(this->config.support_material.value && this->config.support_material_contact_distance.value == 0) ?
|
||||
stBottom : stBottomBridge;
|
||||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
||||
PARALLEL_FOR_CANCEL;
|
||||
// BOOST_LOG_TRIVIAL(trace) << "Detecting solid surfaces for region " << idx_region << " and layer " << layer->print_z;
|
||||
Layer *layer = this->layers[idx_layer];
|
||||
LayerRegion *layerm = layer->get_region(idx_region);
|
||||
|
@ -564,6 +767,7 @@ void PrintObject::detect_surfaces_type()
|
|||
tbb::blocked_range<size_t>(0, this->layers.size()),
|
||||
[this, idx_region, interface_shells, &surfaces_new](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
||||
PARALLEL_FOR_CANCEL;
|
||||
LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region);
|
||||
layerm->slices_to_fill_surfaces_clipped();
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
|
@ -590,6 +794,7 @@ void PrintObject::process_external_surfaces()
|
|||
tbb::blocked_range<size_t>(0, this->layers.size()),
|
||||
[this, region_id](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
|
||||
PARALLEL_FOR_CANCEL;
|
||||
// BOOST_LOG_TRIVIAL(trace) << "Processing external surface, layer" << this->layers[layer_idx]->print_z;
|
||||
this->layers[layer_idx]->get_region(region_id)->process_external_surfaces((layer_idx == 0) ? NULL : this->layers[layer_idx - 1]);
|
||||
}
|
||||
|
@ -638,6 +843,7 @@ void PrintObject::discover_vertical_shells()
|
|||
const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge };
|
||||
const size_t num_regions = this->_print->regions.size();
|
||||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
||||
PARALLEL_FOR_CANCEL;
|
||||
const Layer &layer = *this->layers[idx_layer];
|
||||
DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[idx_layer];
|
||||
// Simulate single set of perimeters over all merged regions.
|
||||
|
@ -720,6 +926,7 @@ void PrintObject::discover_vertical_shells()
|
|||
[this, idx_region, &cache_top_botom_regions](const tbb::blocked_range<size_t>& range) {
|
||||
const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge };
|
||||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
||||
PARALLEL_FOR_CANCEL;
|
||||
Layer &layer = *this->layers[idx_layer];
|
||||
LayerRegion &layerm = *layer.regions[idx_region];
|
||||
float min_perimeter_infill_spacing = float(layerm.flow(frSolidInfill).scaled_spacing()) * 1.05f;
|
||||
|
@ -748,7 +955,7 @@ void PrintObject::discover_vertical_shells()
|
|||
// printf("discover_vertical_shells from %d to %d\n", range.begin(), range.end());
|
||||
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
|
||||
PROFILE_BLOCK(discover_vertical_shells_region_layer);
|
||||
|
||||
PARALLEL_FOR_CANCEL;
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
static size_t debug_idx = 0;
|
||||
++ debug_idx;
|
||||
|
@ -1265,6 +1472,7 @@ end:
|
|||
tbb::blocked_range<size_t>(0, this->layers.size()),
|
||||
[this](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t layer_id = range.begin(); layer_id < range.end(); ++ layer_id) {
|
||||
PARALLEL_FOR_CANCEL;
|
||||
Layer *layer = this->layers[layer_id];
|
||||
// Apply size compensation and perform clipping of multi-part objects.
|
||||
float delta = float(scale_(this->config.xy_size_compensation.value));
|
||||
|
@ -1348,6 +1556,7 @@ std::string PrintObject::_fix_slicing_errors()
|
|||
tbb::blocked_range<size_t>(0, buggy_layers.size()),
|
||||
[this, &buggy_layers](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t buggy_layer_idx = range.begin(); buggy_layer_idx < range.end(); ++ buggy_layer_idx) {
|
||||
PARALLEL_FOR_CANCEL;
|
||||
size_t idx_layer = buggy_layers[buggy_layer_idx];
|
||||
Layer *layer = this->layers[idx_layer];
|
||||
assert(layer->slicing_errors);
|
||||
|
@ -1424,6 +1633,7 @@ void PrintObject::_simplify_slices(double distance)
|
|||
tbb::blocked_range<size_t>(0, this->layers.size()),
|
||||
[this, distance](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
|
||||
PARALLEL_FOR_CANCEL;
|
||||
Layer *layer = this->layers[layer_idx];
|
||||
for (size_t region_idx = 0; region_idx < layer->regions.size(); ++ region_idx)
|
||||
layer->regions[region_idx]->slices.simplify(distance);
|
||||
|
@ -1433,137 +1643,6 @@ void PrintObject::_simplify_slices(double distance)
|
|||
BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - end";
|
||||
}
|
||||
|
||||
void PrintObject::_make_perimeters()
|
||||
{
|
||||
if (this->state.is_done(posPerimeters)) return;
|
||||
this->state.set_started(posPerimeters);
|
||||
|
||||
BOOST_LOG_TRIVIAL(info) << "Generating perimeters...";
|
||||
|
||||
// merge slices if they were split into types
|
||||
if (this->typed_slices) {
|
||||
FOREACH_LAYER(this, layer_it)
|
||||
(*layer_it)->merge_slices();
|
||||
this->typed_slices = false;
|
||||
this->state.invalidate(posPrepareInfill);
|
||||
}
|
||||
|
||||
// compare each layer to the one below, and mark those slices needing
|
||||
// one additional inner perimeter, like the top of domed objects-
|
||||
|
||||
// this algorithm makes sure that at least one perimeter is overlapping
|
||||
// but we don't generate any extra perimeter if fill density is zero, as they would be floating
|
||||
// inside the object - infill_only_where_needed should be the method of choice for printing
|
||||
// hollow objects
|
||||
FOREACH_REGION(this->_print, region_it) {
|
||||
size_t region_id = region_it - this->_print->regions.begin();
|
||||
const PrintRegion ®ion = **region_it;
|
||||
|
||||
|
||||
if (!region.config.extra_perimeters
|
||||
|| region.config.perimeters == 0
|
||||
|| region.config.fill_density == 0
|
||||
|| this->layer_count() < 2)
|
||||
continue;
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - start";
|
||||
tbb::parallel_for(
|
||||
tbb::blocked_range<size_t>(0, this->layers.size() - 1),
|
||||
[this, ®ion, region_id](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
|
||||
LayerRegion &layerm = *this->layers[layer_idx]->regions[region_id];
|
||||
const LayerRegion &upper_layerm = *this->layers[layer_idx+1]->regions[region_id];
|
||||
const Polygons upper_layerm_polygons = upper_layerm.slices;
|
||||
// Filter upper layer polygons in intersection_ppl by their bounding boxes?
|
||||
// my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
|
||||
const double total_loop_length = total_length(upper_layerm_polygons);
|
||||
const coord_t perimeter_spacing = layerm.flow(frPerimeter).scaled_spacing();
|
||||
const Flow ext_perimeter_flow = layerm.flow(frExternalPerimeter);
|
||||
const coord_t ext_perimeter_width = ext_perimeter_flow.scaled_width();
|
||||
const coord_t ext_perimeter_spacing = ext_perimeter_flow.scaled_spacing();
|
||||
|
||||
for (Surface &slice : layerm.slices.surfaces) {
|
||||
for (;;) {
|
||||
// compute the total thickness of perimeters
|
||||
const coord_t perimeters_thickness = ext_perimeter_width/2 + ext_perimeter_spacing/2
|
||||
+ (region.config.perimeters-1 + slice.extra_perimeters) * perimeter_spacing;
|
||||
// define a critical area where we don't want the upper slice to fall into
|
||||
// (it should either lay over our perimeters or outside this area)
|
||||
const coord_t critical_area_depth = coord_t(perimeter_spacing * 1.5);
|
||||
const Polygons critical_area = diff(
|
||||
offset(slice.expolygon, float(- perimeters_thickness)),
|
||||
offset(slice.expolygon, float(- perimeters_thickness - critical_area_depth))
|
||||
);
|
||||
// check whether a portion of the upper slices falls inside the critical area
|
||||
const Polylines intersection = intersection_pl(to_polylines(upper_layerm_polygons), critical_area);
|
||||
// only add an additional loop if at least 30% of the slice loop would benefit from it
|
||||
if (total_length(intersection) <= total_loop_length*0.3)
|
||||
break;
|
||||
/*
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output(
|
||||
"extra.svg",
|
||||
no_arrows => 1,
|
||||
expolygons => union_ex($critical_area),
|
||||
polylines => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
|
||||
);
|
||||
}
|
||||
*/
|
||||
++ slice.extra_perimeters;
|
||||
}
|
||||
#ifdef DEBUG
|
||||
if (slice.extra_perimeters > 0)
|
||||
printf(" adding %d more perimeter(s) at layer %zu\n", slice.extra_perimeters, layer_idx);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
});
|
||||
BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - end";
|
||||
}
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - start";
|
||||
tbb::parallel_for(
|
||||
tbb::blocked_range<size_t>(0, this->layers.size()),
|
||||
[this](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx)
|
||||
this->layers[layer_idx]->make_perimeters();
|
||||
}
|
||||
);
|
||||
BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - end";
|
||||
|
||||
/*
|
||||
simplify slices (both layer and region slices),
|
||||
we only need the max resolution for perimeters
|
||||
### This makes this method not-idempotent, so we keep it disabled for now.
|
||||
###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
|
||||
*/
|
||||
|
||||
this->state.set_done(posPerimeters);
|
||||
}
|
||||
|
||||
void PrintObject::_infill()
|
||||
{
|
||||
if (this->state.is_done(posInfill)) return;
|
||||
this->state.set_started(posInfill);
|
||||
|
||||
BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - start";
|
||||
tbb::parallel_for(
|
||||
tbb::blocked_range<size_t>(0, this->layers.size()),
|
||||
[this](const tbb::blocked_range<size_t>& range) {
|
||||
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx)
|
||||
this->layers[layer_idx]->make_fills();
|
||||
}
|
||||
);
|
||||
BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - end";
|
||||
|
||||
/* we could free memory now, but this would make this step not idempotent
|
||||
### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
|
||||
*/
|
||||
|
||||
this->state.set_done(posInfill);
|
||||
}
|
||||
|
||||
// Only active if config->infill_only_where_needed. This step trims the sparse infill,
|
||||
// so it acts as an internal support. It maintains all other infill types intact.
|
||||
// Here the internal surfaces and perimeters have to be supported by the sparse infill.
|
||||
|
|
|
@ -56,6 +56,7 @@ REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
|
|||
REGISTER_CLASS(PrintObjectSupportMaterial, "Print::SupportMaterial2");
|
||||
REGISTER_CLASS(TriangleMesh, "TriangleMesh");
|
||||
REGISTER_CLASS(AppConfig, "GUI::AppConfig");
|
||||
REGISTER_CLASS(BackgroundSlicingProcess, "GUI::BackgroundSlicingProcess");
|
||||
REGISTER_CLASS(GLShader, "GUI::_3DScene::GLShader");
|
||||
REGISTER_CLASS(GLVolume, "GUI::_3DScene::GLVolume");
|
||||
REGISTER_CLASS(GLVolumeCollection, "GUI::_3DScene::GLVolume::Collection");
|
||||
|
|
138
xs/src/slic3r/GUI/BackgroundSlicingProcess.cpp
Normal file
138
xs/src/slic3r/GUI/BackgroundSlicingProcess.cpp
Normal file
|
@ -0,0 +1,138 @@
|
|||
#include "BackgroundSlicingProcess.hpp"
|
||||
#include "GUI.hpp"
|
||||
|
||||
#include "../../libslic3r/Print.hpp"
|
||||
|
||||
#include <wx/event.h>
|
||||
#include <wx/panel.h>
|
||||
|
||||
//#undef NDEBUG
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
namespace GUI {
|
||||
extern wxPanel *g_wxPlater;
|
||||
};
|
||||
|
||||
void BackgroundSlicingProcess::thread_proc()
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(m_mutex);
|
||||
// Let the caller know we are ready to run the background processing task.
|
||||
m_state = STATE_IDLE;
|
||||
lck.unlock();
|
||||
m_condition.notify_one();
|
||||
for (;;) {
|
||||
assert(m_state == STATE_IDLE);
|
||||
// Wait until a new task is ready to be executed, or this thread should be finished.
|
||||
lck.lock();
|
||||
m_condition.wait(lck, [this](){ return m_state == STATE_STARTED || m_state == STATE_EXIT; });
|
||||
if (m_state == STATE_EXIT)
|
||||
// Exiting this thread.
|
||||
break;
|
||||
// Process the background slicing task.
|
||||
m_state = STATE_RUNNING;
|
||||
lck.unlock();
|
||||
std::string error;
|
||||
try {
|
||||
assert(m_print != nullptr);
|
||||
m_print->process();
|
||||
if (m_print->canceled())
|
||||
return;
|
||||
printf("PReparing m_event_sliced_id command\n");
|
||||
wxCommandEvent evt(m_event_sliced_id);
|
||||
printf("Issuing m_event_sliced_id command\n");
|
||||
wxQueueEvent(GUI::g_wxPlater, evt.Clone());
|
||||
GUI::g_wxPlater->ProcessWindowEvent(evt);
|
||||
//GUI::g_wxPlater->ProcessEvent(evt);
|
||||
printf("Done with m_event_sliced_id command\n");
|
||||
m_print->export_gcode(m_output_path, m_gcode_preview_data);
|
||||
} catch (std::exception &ex) {
|
||||
error = ex.what();
|
||||
} catch (...) {
|
||||
error = "Unknown C++ exception.";
|
||||
}
|
||||
lck.lock();
|
||||
m_state = m_print->canceled() ? STATE_CANCELED : STATE_FINISHED;
|
||||
wxCommandEvent evt(m_event_finished_id);
|
||||
evt.SetString(error);
|
||||
evt.SetInt(m_print->canceled() ? -1 : (error.empty() ? 1 : 0));
|
||||
wxQueueEvent(GUI::g_wxPlater, evt.Clone());
|
||||
lck.unlock();
|
||||
// Let the UI thread wake up if it is waiting for the background task to finish.
|
||||
m_condition.notify_one();
|
||||
// Let the UI thread see the result.
|
||||
}
|
||||
m_state = STATE_EXITED;
|
||||
lck.unlock();
|
||||
// End of the background processing thread. The UI thread should join m_thread now.
|
||||
}
|
||||
|
||||
void BackgroundSlicingProcess::join_background_thread()
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(m_mutex);
|
||||
if (m_state == STATE_INITIAL) {
|
||||
// Worker thread has not been started yet.
|
||||
assert(! m_thread.joinable());
|
||||
} else {
|
||||
assert(m_state == STATE_IDLE);
|
||||
assert(m_thread.joinable());
|
||||
// Notify the worker thread to exit.
|
||||
m_state = STATE_EXIT;
|
||||
lck.unlock();
|
||||
m_condition.notify_one();
|
||||
// Wait until the worker thread exits.
|
||||
m_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
bool BackgroundSlicingProcess::start()
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(m_mutex);
|
||||
if (m_state == STATE_INITIAL) {
|
||||
// The worker thread is not running yet. Start it.
|
||||
assert(! m_thread.joinable());
|
||||
m_thread = std::thread([this]{this->thread_proc();});
|
||||
// Wait until the worker thread is ready to execute the background processing task.
|
||||
m_condition.wait(lck, [this](){ return m_state == STATE_IDLE; });
|
||||
}
|
||||
assert(m_state == STATE_IDLE || this->running());
|
||||
if (this->running())
|
||||
// The background processing thread is already running.
|
||||
return false;
|
||||
if (! this->idle())
|
||||
throw std::runtime_error("Cannot start a background task, the worker thread is not idle.");
|
||||
m_state = STATE_STARTED;
|
||||
lck.unlock();
|
||||
m_condition.notify_one();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BackgroundSlicingProcess::stop()
|
||||
{
|
||||
std::unique_lock<std::mutex> lck(m_mutex);
|
||||
if (m_state == STATE_INITIAL)
|
||||
return false;
|
||||
assert(this->running());
|
||||
if (m_state == STATE_STARTED || m_state == STATE_RUNNING) {
|
||||
m_print->cancel();
|
||||
// Wait until the background processing stops by being canceled.
|
||||
lck.unlock();
|
||||
m_condition.wait(lck, [this](){ return m_state == STATE_CANCELED; });
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Apply config over the print. Returns false, if the new config values caused any of the already
|
||||
// processed steps to be invalidated, therefore the task will need to be restarted.
|
||||
bool BackgroundSlicingProcess::apply_config(DynamicPrintConfig *config)
|
||||
{
|
||||
/*
|
||||
// apply new config
|
||||
my $invalidated = $self->{print}->apply_config(wxTheApp->{preset_bundle}->full_config);
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
|
||||
}; // namespace Slic3r
|
82
xs/src/slic3r/GUI/BackgroundSlicingProcess.hpp
Normal file
82
xs/src/slic3r/GUI/BackgroundSlicingProcess.hpp
Normal file
|
@ -0,0 +1,82 @@
|
|||
#ifndef slic3r_GUI_BackgroundSlicingProcess_hpp_
|
||||
#define slic3r_GUI_BackgroundSlicingProcess_hpp_
|
||||
|
||||
#include <string>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class DynamicPrintConfig;
|
||||
class GCodePreviewData;
|
||||
class Print;
|
||||
|
||||
// Support for the GUI background processing (Slicing and G-code generation).
|
||||
// As of now this class is not declared in Slic3r::GUI due to the Perl bindings limits.
|
||||
class BackgroundSlicingProcess
|
||||
{
|
||||
public:
|
||||
BackgroundSlicingProcess() {}
|
||||
~BackgroundSlicingProcess() { this->stop(); this->join_background_thread(); }
|
||||
|
||||
void set_print(Print *print) { m_print = print; }
|
||||
void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; }
|
||||
void set_sliced_event(int event_id) { m_event_sliced_id = event_id; }
|
||||
void set_finished_event(int event_id) { m_event_finished_id = event_id; }
|
||||
|
||||
// Start the background processing. Returns false if the background processing was already running.
|
||||
bool start();
|
||||
// Cancel the background processing. Returns false if the background processing was not running.
|
||||
// A stopped background processing may be restarted with start().
|
||||
bool stop();
|
||||
|
||||
// Apply config over the print. Returns false, if the new config values caused any of the already
|
||||
// processed steps to be invalidated, therefore the task will need to be restarted.
|
||||
bool apply_config(DynamicPrintConfig *config);
|
||||
|
||||
enum State {
|
||||
// m_thread is not running yet, or it did not reach the STATE_IDLE yet (it does not wait on the condition yet).
|
||||
STATE_INITIAL = 0,
|
||||
// m_thread is waiting for the task to execute.
|
||||
STATE_IDLE,
|
||||
STATE_STARTED,
|
||||
// m_thread is executing a task.
|
||||
STATE_RUNNING,
|
||||
// m_thread finished executing a task, and it is waiting until the UI thread picks up the results.
|
||||
STATE_FINISHED,
|
||||
// m_thread finished executing a task, the task has been canceled by the UI thread, therefore the UI thread will not be notified.
|
||||
STATE_CANCELED,
|
||||
// m_thread exited the loop and it is going to finish. The UI thread should join on m_thread.
|
||||
STATE_EXIT,
|
||||
STATE_EXITED,
|
||||
};
|
||||
State state() const { return m_state; }
|
||||
bool idle() const { return m_state == STATE_IDLE; }
|
||||
bool running() const { return m_state == STATE_STARTED || m_state == STATE_RUNNING || m_state == STATE_FINISHED || m_state == STATE_CANCELED; }
|
||||
|
||||
private:
|
||||
void thread_proc();
|
||||
void start_background_thread();
|
||||
void join_background_thread();
|
||||
|
||||
Print *m_print = nullptr;
|
||||
GCodePreviewData *m_gcode_preview_data = nullptr;
|
||||
std::string m_output_path;
|
||||
// Thread, on which the background processing is executed. The thread will always be present
|
||||
// and ready to execute the slicing process.
|
||||
std::thread m_thread;
|
||||
// Mutex and condition variable to synchronize m_thread with the UI thread.
|
||||
std::mutex m_mutex;
|
||||
std::condition_variable m_condition;
|
||||
State m_state = STATE_INITIAL;
|
||||
|
||||
// wxWidgets command ID to be sent to the platter to inform that the slicing is finished, and the G-code export will continue.
|
||||
int m_event_sliced_id = 0;
|
||||
// wxWidgets command ID to be sent to the platter to inform that the task finished.
|
||||
int m_event_finished_id = 0;
|
||||
};
|
||||
|
||||
}; // namespace Slic3r
|
||||
|
||||
#endif /* slic3r_GUI_BackgroundSlicingProcess_hpp_ */
|
|
@ -47,6 +47,8 @@
|
|||
#include "Preferences.hpp"
|
||||
#include "PresetBundle.hpp"
|
||||
|
||||
#include "../../libslic3r/Print.hpp"
|
||||
|
||||
namespace Slic3r { namespace GUI {
|
||||
|
||||
#if __APPLE__
|
||||
|
@ -172,6 +174,7 @@ void break_to_debugger()
|
|||
wxApp *g_wxApp = nullptr;
|
||||
wxFrame *g_wxMainFrame = nullptr;
|
||||
wxNotebook *g_wxTabPanel = nullptr;
|
||||
wxPanel *g_wxPlater = nullptr;
|
||||
AppConfig *g_AppConfig = nullptr;
|
||||
PresetBundle *g_PresetBundle= nullptr;
|
||||
|
||||
|
@ -197,6 +200,11 @@ void set_tab_panel(wxNotebook *tab_panel)
|
|||
g_wxTabPanel = tab_panel;
|
||||
}
|
||||
|
||||
void set_plater(wxPanel *plater)
|
||||
{
|
||||
g_wxPlater = plater;
|
||||
}
|
||||
|
||||
void set_app_config(AppConfig *app_config)
|
||||
{
|
||||
g_AppConfig = app_config;
|
||||
|
@ -507,6 +515,18 @@ void warning_catcher(wxWindow* parent, wxString message){
|
|||
msg->ShowModal();
|
||||
}
|
||||
|
||||
// Assign a Lambda to the print object to emit a wxWidgets Command with the provided ID
|
||||
// to deliver a progress status message.
|
||||
void set_print_callback_event(Print *print, int id)
|
||||
{
|
||||
print->set_status_callback([id](int percent, const std::string &message){
|
||||
wxCommandEvent event(id);
|
||||
event.SetInt(percent);
|
||||
event.SetString(message);
|
||||
wxQueueEvent(g_wxMainFrame, event.Clone());
|
||||
});
|
||||
}
|
||||
|
||||
wxApp* get_app(){
|
||||
return g_wxApp;
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@ class wxFrame;
|
|||
class wxWindow;
|
||||
class wxMenuBar;
|
||||
class wxNotebook;
|
||||
class wxPanel;
|
||||
class wxComboCtrl;
|
||||
class wxString;
|
||||
class wxArrayString;
|
||||
|
@ -23,6 +24,7 @@ namespace Slic3r {
|
|||
|
||||
class PresetBundle;
|
||||
class PresetCollection;
|
||||
class Print;
|
||||
class AppConfig;
|
||||
class DynamicPrintConfig;
|
||||
class TabIface;
|
||||
|
@ -73,6 +75,7 @@ void break_to_debugger();
|
|||
void set_wxapp(wxApp *app);
|
||||
void set_main_frame(wxFrame *main_frame);
|
||||
void set_tab_panel(wxNotebook *tab_panel);
|
||||
void set_plater(wxPanel *plater);
|
||||
void set_app_config(AppConfig *app_config);
|
||||
void set_preset_bundle(PresetBundle *preset_bundle);
|
||||
|
||||
|
@ -98,6 +101,10 @@ void show_error(wxWindow* parent, wxString message);
|
|||
void show_info(wxWindow* parent, wxString message, wxString title);
|
||||
void warning_catcher(wxWindow* parent, wxString message);
|
||||
|
||||
// Assign a Lambda to the print object to emit a wxWidgets Command with the provided ID
|
||||
// to deliver a progress status message.
|
||||
void set_print_callback_event(Print *print, int id);
|
||||
|
||||
// load language saved at application config
|
||||
bool load_language();
|
||||
// save language at application config
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue