Added min displacement threshold for newly selected objects to avoid unwanted displacement when selecting them

This commit is contained in:
Enrico Turri 2019-01-14 09:29:17 +01:00
parent 4affd6ace7
commit e7fad6f3bc
3 changed files with 66 additions and 34 deletions

View file

@ -1122,11 +1122,18 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object,
const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
#if ENABLE_MOVE_MIN_THRESHOLD
const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
#endif // ENABLE_MOVE_MIN_THRESHOLD
GLCanvas3D::Mouse::Drag::Drag()
: start_position_2D(Invalid_2D_Point)
, start_position_3D(Invalid_3D_Point)
, move_volume_idx(-1)
#if ENABLE_MOVE_MIN_THRESHOLD
, move_requires_threshold(false)
, move_start_threshold_position_2D(Invalid_2D_Point)
#endif // ENABLE_MOVE_MIN_THRESHOLD
{
}
@ -1139,26 +1146,6 @@ GLCanvas3D::Mouse::Mouse()
{
}
void GLCanvas3D::Mouse::set_start_position_2D_as_invalid()
{
drag.start_position_2D = Drag::Invalid_2D_Point;
}
void GLCanvas3D::Mouse::set_start_position_3D_as_invalid()
{
drag.start_position_3D = Drag::Invalid_3D_Point;
}
bool GLCanvas3D::Mouse::is_start_position_2D_defined() const
{
return (drag.start_position_2D != Drag::Invalid_2D_Point);
}
bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
{
return (drag.start_position_3D != Drag::Invalid_3D_Point);
}
GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache()
: position(Vec3d::Zero())
, rotation(Vec3d::Zero())
@ -4955,6 +4942,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
int toolbar_contains_mouse = m_toolbar.contains_mouse(m_mouse.position, *this);
int view_toolbar_contains_mouse = (m_view_toolbar != nullptr) ? m_view_toolbar->contains_mouse(m_mouse.position, *this) : -1;
#if ENABLE_MOVE_MIN_THRESHOLD
if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
{
m_mouse.drag.move_requires_threshold = false;
m_mouse.set_move_start_threshold_position_2D_as_invalid();
}
#endif // ENABLE_MOVE_MIN_THRESHOLD
if (evt.Entering())
{
//#if defined(__WXMSW__) || defined(__linux__)
@ -5087,6 +5082,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
bool add_as_single = !already_selected && !shift_down;
m_selection.add(m_hover_volume_id, add_as_single);
#if ENABLE_MOVE_MIN_THRESHOLD
m_mouse.drag.move_requires_threshold = !already_selected;
if (already_selected)
m_mouse.set_move_start_threshold_position_2D_as_invalid();
else
m_mouse.drag.move_start_threshold_position_2D = pos;
#endif // ENABLE_MOVE_MIN_THRESHOLD
}
#if ENABLE_IMPROVED_SIDEBAR_OBJECTS_MANIPULATION
@ -5153,19 +5155,26 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
{
m_mouse.dragging = true;
#if ENABLE_MOVE_MIN_THRESHOLD
if (!m_mouse.drag.move_requires_threshold)
{
#endif // ENABLE_MOVE_MIN_THRESHOLD
m_mouse.dragging = true;
// Get new position at the same Z of the initial click point.
float z0 = 0.0f;
float z1 = 1.0f;
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
Vec3d cur_pos = m_selection.contains_volume(m_hover_volume_id) ? Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)) : m_mouse.drag.start_position_3D;
// Get new position at the same Z of the initial click point.
float z0 = 0.0f;
float z1 = 1.0f;
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
Vec3d cur_pos = m_selection.contains_volume(m_hover_volume_id) ? Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)) : m_mouse.drag.start_position_3D;
m_regenerate_volumes = false;
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
wxGetApp().obj_manipul()->update_settings_value(m_selection);
m_regenerate_volumes = false;
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
wxGetApp().obj_manipul()->update_settings_value(m_selection);
m_dirty = true;
m_dirty = true;
#if ENABLE_MOVE_MIN_THRESHOLD
}
#endif // ENABLE_MOVE_MIN_THRESHOLD
}
else if (evt.Dragging() && m_gizmos.is_dragging())
{
@ -5216,7 +5225,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if (evt.LeftIsDown())
{
// if dragging over blank area with left button, rotate
#if ENABLE_MOVE_MIN_THRESHOLD
if ((m_hover_volume_id == -1) && m_mouse.is_start_position_3D_defined())
#else
if (m_mouse.is_start_position_3D_defined())
#endif // ENABLE_MOVE_MIN_THRESHOLD
{
const Vec3d& orig = m_mouse.drag.start_position_3D;
m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);