Auto scale of the toolbars in respect to the canvas size

This commit is contained in:
YuSanka 2020-05-12 23:07:06 +02:00
parent d928d6e47e
commit e7f3206250
9 changed files with 83 additions and 7 deletions

View file

@ -627,6 +627,16 @@ float GLToolbar::get_main_size() const
return size * m_layout.scale;
}
int GLToolbar::get_visible_items_cnt() const
{
int cnt = 0;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
if (m_items[i]->is_visible() && !m_items[i]->is_separator())
cnt++;
return cnt;
}
void GLToolbar::do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover)
{
if ((m_pressed_toggable_id == -1) || (m_pressed_toggable_id == item_id))