Fixed some picking issues after porting GLVolumes to C++.

Initial interface for print paths visualization by VBOs.
This commit is contained in:
bubnikv 2017-03-14 10:11:08 +01:00
parent 79e6f23fdc
commit e7a920fe16
5 changed files with 286 additions and 35 deletions

View file

@ -30,6 +30,8 @@
bool empty() const;
Clone<Pointf3> origin() const
%code%{ RETVAL = THIS->origin; %};
void translate(double x, double y, double z)
%code%{ THIS->origin.translate(x, y, z); %};
Clone<BoundingBoxf3> bounding_box() const
%code%{ RETVAL = THIS->bounding_box; %};
Clone<BoundingBoxf3> transformed_bounding_box() const;
@ -87,17 +89,19 @@ GLVolumeCollection::arrayref()
%{
void
_load_print_toolpaths(print, volumes)
_load_print_toolpaths(print, volumes, use_VBOs)
Print *print;
GLVolumeCollection *volumes;
bool use_VBOs;
CODE:
_3DScene::_load_print_toolpaths(print, volumes);
_3DScene::_load_print_toolpaths(print, volumes, use_VBOs);
void
_load_print_object_toolpaths(print_object, volumes)
_load_print_object_toolpaths(print_object, volumes, use_VBOs)
PrintObject *print_object;
GLVolumeCollection *volumes;
bool use_VBOs;
CODE:
_3DScene::_load_print_object_toolpaths(print_object, volumes);
_3DScene::_load_print_object_toolpaths(print_object, volumes, use_VBOs);
%}