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	Fixed update of GUI when object is selected by right-clicking on it to show its context menu
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		|  | @ -4093,6 +4093,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|                             // forces the selection of the volume
 | ||||
|                             m_selection.add(m_hover_volume_id); | ||||
|                             m_gizmos.update_on_off_state(m_selection); | ||||
|                             post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT)); | ||||
|                             update_gizmos_data(); | ||||
|                             wxGetApp().obj_manipul()->update_settings_value(m_selection); | ||||
|                             // forces a frame render to update the view before the context menu is shown
 | ||||
|  |  | |||
|  | @ -1374,6 +1374,8 @@ void Plater::priv::selection_changed() | |||
|     _3DScene::enable_toolbar_item(canvas3D, "splitvolumes", can_split_to_volumes()); | ||||
|     _3DScene::enable_toolbar_item(canvas3D, "cut", can_cut_object()); | ||||
|     _3DScene::enable_toolbar_item(canvas3D, "layersediting", layers_height_allowed()); | ||||
|     // forces a frame render to update the view (to avoid a missed update if, for example, the context menu appears)
 | ||||
|     _3DScene::render(canvas3D); | ||||
| #else | ||||
|     _3DScene::enable_toolbar_item(canvas3D, "fewer", have_sel); | ||||
|     _3DScene::enable_toolbar_item(canvas3D, "splitobjects", have_sel); | ||||
|  |  | |||
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	 Enrico Turri
						Enrico Turri