Volume rewritten from Perl to C++,

generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
This commit is contained in:
bubnikv 2017-03-13 16:02:17 +01:00
parent 50976e1b5a
commit e6fddd364d
11 changed files with 825 additions and 701 deletions

View file

@ -60,7 +60,8 @@ REGISTER_CLASS(Surface, "Surface");
REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
REGISTER_CLASS(PrintObjectSupportMaterial, "Print::SupportMaterial2");
REGISTER_CLASS(TriangleMesh, "TriangleMesh");
REGISTER_CLASS(GLVertexArray, "GUI::_3DScene::GLVertexArray");
REGISTER_CLASS(GLVolume, "GUI::_3DScene::GLVolume");
REGISTER_CLASS(GLVolumeCollection, "GUI::_3DScene::GLVolume::Collection");
SV*
ConfigBase__as_hash(ConfigBase* THIS) {