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Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++, parallelized.
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11 changed files with 825 additions and 701 deletions
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@ -60,7 +60,8 @@ REGISTER_CLASS(Surface, "Surface");
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REGISTER_CLASS(SurfaceCollection, "Surface::Collection");
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REGISTER_CLASS(PrintObjectSupportMaterial, "Print::SupportMaterial2");
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REGISTER_CLASS(TriangleMesh, "TriangleMesh");
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REGISTER_CLASS(GLVertexArray, "GUI::_3DScene::GLVertexArray");
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REGISTER_CLASS(GLVolume, "GUI::_3DScene::GLVolume");
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REGISTER_CLASS(GLVolumeCollection, "GUI::_3DScene::GLVolume::Collection");
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SV*
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ConfigBase__as_hash(ConfigBase* THIS) {
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