fix
21
.github/CONTRIBUTING.md
vendored
|
@ -1,21 +0,0 @@
|
||||||
Did you encounter an issue with using PrusaSlicer? Fear not! This guide will help you to write a good bug report in just a few, simple steps.
|
|
||||||
|
|
||||||
There is a good chance that the issue, you have encountered, is already reported. Please check the [list of reported issues](https://github.com/prusa3d/PrusaSlicer/issues) before creating a new issue report. If you find an existing issue report, feel free to add further information to that report.
|
|
||||||
|
|
||||||
If possible, please include the following information when [reporting an issue](https://github.com/prusa3d/PrusaSlicer/issues/new):
|
|
||||||
* PrusaSlicer version (See the about dialog for the version number. If running from git, please include the git commit ID from `git rev-parse HEAD` also.)
|
|
||||||
* Operating system type + version
|
|
||||||
* Steps to reproduce the issue, including:
|
|
||||||
* Command line parameters used, if any
|
|
||||||
* PrusaSlicer configuration file (Use ``Export Config...`` from the ``File`` menu - please don't export a bundle)
|
|
||||||
* Expected result
|
|
||||||
* Actual result
|
|
||||||
* Any error messages
|
|
||||||
* If the issue is related to G-code generation, please include the following:
|
|
||||||
* STL, OBJ or AMF input file (please make sure the input file is not broken, e.g. non-manifold, before reporting a bug)
|
|
||||||
* a screenshot of the G-code layer with the issue (e.g. using [Pronterface](https://github.com/kliment/Printrun))
|
|
||||||
|
|
||||||
Please make sure only to include one issue per report. If you encounter multiple, unrelated issues, please report them as such.
|
|
||||||
|
|
||||||
Simon Tatham has written an excellent on article on [How to Report Bugs Effectively](http://www.chiark.greenend.org.uk/~sgtatham/bugs.html) which is well worth reading, although it is not specific to PrusaSlicer.
|
|
||||||
|
|
27
.github/ISSUE_TEMPLATE.md
vendored
|
@ -1,27 +0,0 @@
|
||||||
### Version
|
|
||||||
_Version of PrusaSlicer used goes here_
|
|
||||||
|
|
||||||
_Use `About->About PrusaSlicer` for release versions_
|
|
||||||
|
|
||||||
_For -dev versions, use `git describe --tag` or get the hash value for the version you downloaded or `git rev-parse HEAD`_
|
|
||||||
|
|
||||||
### Operating system type + version
|
|
||||||
_What OS are you using, and state any version #s_
|
|
||||||
_In case of 3D rendering issues, please attach the content of menu Help -> System Info dialog_
|
|
||||||
|
|
||||||
### 3D printer brand / version + firmware version (if known)
|
|
||||||
_What 3D printer brand / version are you printing on, is it a stock model or did you modify the printer, what firmware is running on your printer, version of the firmware #s_
|
|
||||||
|
|
||||||
### Behavior
|
|
||||||
* _Describe the problem_
|
|
||||||
* _Steps needed to reproduce the problem_
|
|
||||||
* _If this is a command-line slicing issue, include the options used_
|
|
||||||
* _Expected Results_
|
|
||||||
* _Actual Results_
|
|
||||||
* _Screenshots from __*PrusaSlicer*__ preview are preferred_
|
|
||||||
|
|
||||||
_Is this a new feature request?_
|
|
||||||
|
|
||||||
#### Project File (.3MF) where problem occurs
|
|
||||||
_Upload a PrusaSlicer Project File (.3MF) (`Plater -> Export plate as 3MF` for Slic3r PE 1.41.2 and older, `File -> Save` / `Save Project` for PrusaSlicer, Slic3r PE 1.42.0-alpha and newer)_
|
|
||||||
_Images (PNG, GIF, JPEG), PDFs or text files could be drag & dropped to the issue directly, while all other files need to be zipped first (.zip, .gz)_
|
|
661
LICENSE
|
@ -1,661 +0,0 @@
|
||||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 19 November 2007
|
|
||||||
|
|
||||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU Affero General Public License is a free, copyleft license for
|
|
||||||
software and other kinds of works, specifically designed to ensure
|
|
||||||
cooperation with the community in the case of network server software.
|
|
||||||
|
|
||||||
The licenses for most software and other practical works are designed
|
|
||||||
to take away your freedom to share and change the works. By contrast,
|
|
||||||
our General Public Licenses are intended to guarantee your freedom to
|
|
||||||
share and change all versions of a program--to make sure it remains free
|
|
||||||
software for all its users.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
them if you wish), that you receive source code or can get it if you
|
|
||||||
want it, that you can change the software or use pieces of it in new
|
|
||||||
free programs, and that you know you can do these things.
|
|
||||||
|
|
||||||
Developers that use our General Public Licenses protect your rights
|
|
||||||
with two steps: (1) assert copyright on the software, and (2) offer
|
|
||||||
you this License which gives you legal permission to copy, distribute
|
|
||||||
and/or modify the software.
|
|
||||||
|
|
||||||
A secondary benefit of defending all users' freedom is that
|
|
||||||
improvements made in alternate versions of the program, if they
|
|
||||||
receive widespread use, become available for other developers to
|
|
||||||
incorporate. Many developers of free software are heartened and
|
|
||||||
encouraged by the resulting cooperation. However, in the case of
|
|
||||||
software used on network servers, this result may fail to come about.
|
|
||||||
The GNU General Public License permits making a modified version and
|
|
||||||
letting the public access it on a server without ever releasing its
|
|
||||||
source code to the public.
|
|
||||||
|
|
||||||
The GNU Affero General Public License is designed specifically to
|
|
||||||
ensure that, in such cases, the modified source code becomes available
|
|
||||||
to the community. It requires the operator of a network server to
|
|
||||||
provide the source code of the modified version running there to the
|
|
||||||
users of that server. Therefore, public use of a modified version, on
|
|
||||||
a publicly accessible server, gives the public access to the source
|
|
||||||
code of the modified version.
|
|
||||||
|
|
||||||
An older license, called the Affero General Public License and
|
|
||||||
published by Affero, was designed to accomplish similar goals. This is
|
|
||||||
a different license, not a version of the Affero GPL, but Affero has
|
|
||||||
released a new version of the Affero GPL which permits relicensing under
|
|
||||||
this license.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
0. Definitions.
|
|
||||||
|
|
||||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
|
||||||
|
|
||||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
|
||||||
works, such as semiconductor masks.
|
|
||||||
|
|
||||||
"The Program" refers to any copyrightable work licensed under this
|
|
||||||
License. Each licensee is addressed as "you". "Licensees" and
|
|
||||||
"recipients" may be individuals or organizations.
|
|
||||||
|
|
||||||
To "modify" a work means to copy from or adapt all or part of the work
|
|
||||||
in a fashion requiring copyright permission, other than the making of an
|
|
||||||
exact copy. The resulting work is called a "modified version" of the
|
|
||||||
earlier work or a work "based on" the earlier work.
|
|
||||||
|
|
||||||
A "covered work" means either the unmodified Program or a work based
|
|
||||||
on the Program.
|
|
||||||
|
|
||||||
To "propagate" a work means to do anything with it that, without
|
|
||||||
permission, would make you directly or secondarily liable for
|
|
||||||
infringement under applicable copyright law, except executing it on a
|
|
||||||
computer or modifying a private copy. Propagation includes copying,
|
|
||||||
distribution (with or without modification), making available to the
|
|
||||||
public, and in some countries other activities as well.
|
|
||||||
|
|
||||||
To "convey" a work means any kind of propagation that enables other
|
|
||||||
parties to make or receive copies. Mere interaction with a user through
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|
||||||
a computer network, with no transfer of a copy, is not conveying.
|
|
||||||
|
|
||||||
An interactive user interface displays "Appropriate Legal Notices"
|
|
||||||
to the extent that it includes a convenient and prominently visible
|
|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
|
|
||||||
tells the user that there is no warranty for the work (except to the
|
|
||||||
extent that warranties are provided), that licensees may convey the
|
|
||||||
work under this License, and how to view a copy of this License. If
|
|
||||||
the interface presents a list of user commands or options, such as a
|
|
||||||
menu, a prominent item in the list meets this criterion.
|
|
||||||
|
|
||||||
1. Source Code.
|
|
||||||
|
|
||||||
The "source code" for a work means the preferred form of the work
|
|
||||||
for making modifications to it. "Object code" means any non-source
|
|
||||||
form of a work.
|
|
||||||
|
|
||||||
A "Standard Interface" means an interface that either is an official
|
|
||||||
standard defined by a recognized standards body, or, in the case of
|
|
||||||
interfaces specified for a particular programming language, one that
|
|
||||||
is widely used among developers working in that language.
|
|
||||||
|
|
||||||
The "System Libraries" of an executable work include anything, other
|
|
||||||
than the work as a whole, that (a) is included in the normal form of
|
|
||||||
packaging a Major Component, but which is not part of that Major
|
|
||||||
Component, and (b) serves only to enable use of the work with that
|
|
||||||
Major Component, or to implement a Standard Interface for which an
|
|
||||||
implementation is available to the public in source code form. A
|
|
||||||
"Major Component", in this context, means a major essential component
|
|
||||||
(kernel, window system, and so on) of the specific operating system
|
|
||||||
(if any) on which the executable work runs, or a compiler used to
|
|
||||||
produce the work, or an object code interpreter used to run it.
|
|
||||||
|
|
||||||
The "Corresponding Source" for a work in object code form means all
|
|
||||||
the source code needed to generate, install, and (for an executable
|
|
||||||
work) run the object code and to modify the work, including scripts to
|
|
||||||
control those activities. However, it does not include the work's
|
|
||||||
System Libraries, or general-purpose tools or generally available free
|
|
||||||
programs which are used unmodified in performing those activities but
|
|
||||||
which are not part of the work. For example, Corresponding Source
|
|
||||||
includes interface definition files associated with source files for
|
|
||||||
the work, and the source code for shared libraries and dynamically
|
|
||||||
linked subprograms that the work is specifically designed to require,
|
|
||||||
such as by intimate data communication or control flow between those
|
|
||||||
subprograms and other parts of the work.
|
|
||||||
|
|
||||||
The Corresponding Source need not include anything that users
|
|
||||||
can regenerate automatically from other parts of the Corresponding
|
|
||||||
Source.
|
|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
|
|
||||||
same work.
|
|
||||||
|
|
||||||
2. Basic Permissions.
|
|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
|
|
||||||
copyright on the Program, and are irrevocable provided the stated
|
|
||||||
conditions are met. This License explicitly affirms your unlimited
|
|
||||||
permission to run the unmodified Program. The output from running a
|
|
||||||
covered work is covered by this License only if the output, given its
|
|
||||||
content, constitutes a covered work. This License acknowledges your
|
|
||||||
rights of fair use or other equivalent, as provided by copyright law.
|
|
||||||
|
|
||||||
You may make, run and propagate covered works that you do not
|
|
||||||
convey, without conditions so long as your license otherwise remains
|
|
||||||
in force. You may convey covered works to others for the sole purpose
|
|
||||||
of having them make modifications exclusively for you, or provide you
|
|
||||||
with facilities for running those works, provided that you comply with
|
|
||||||
the terms of this License in conveying all material for which you do
|
|
||||||
not control copyright. Those thus making or running the covered works
|
|
||||||
for you must do so exclusively on your behalf, under your direction
|
|
||||||
and control, on terms that prohibit them from making any copies of
|
|
||||||
your copyrighted material outside their relationship with you.
|
|
||||||
|
|
||||||
Conveying under any other circumstances is permitted solely under
|
|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
|
|
||||||
makes it unnecessary.
|
|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
|
||||||
|
|
||||||
No covered work shall be deemed part of an effective technological
|
|
||||||
measure under any applicable law fulfilling obligations under article
|
|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
|
||||||
similar laws prohibiting or restricting circumvention of such
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|
||||||
measures.
|
|
||||||
|
|
||||||
When you convey a covered work, you waive any legal power to forbid
|
|
||||||
circumvention of technological measures to the extent such circumvention
|
|
||||||
is effected by exercising rights under this License with respect to
|
|
||||||
the covered work, and you disclaim any intention to limit operation or
|
|
||||||
modification of the work as a means of enforcing, against the work's
|
|
||||||
users, your or third parties' legal rights to forbid circumvention of
|
|
||||||
technological measures.
|
|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
|
|
||||||
|
|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
|
|
||||||
appropriately publish on each copy an appropriate copyright notice;
|
|
||||||
keep intact all notices stating that this License and any
|
|
||||||
non-permissive terms added in accord with section 7 apply to the code;
|
|
||||||
keep intact all notices of the absence of any warranty; and give all
|
|
||||||
recipients a copy of this License along with the Program.
|
|
||||||
|
|
||||||
You may charge any price or no price for each copy that you convey,
|
|
||||||
and you may offer support or warranty protection for a fee.
|
|
||||||
|
|
||||||
5. Conveying Modified Source Versions.
|
|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
|
|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
|
|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
|
|
||||||
released under this License and any conditions added under section
|
|
||||||
7. This requirement modifies the requirement in section 4 to
|
|
||||||
"keep intact all notices".
|
|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
|
|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
|
|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
|
|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
|
|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
|
|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
|
|
||||||
works, which are not by their nature extensions of the covered work,
|
|
||||||
and which are not combined with it such as to form a larger program,
|
|
||||||
in or on a volume of a storage or distribution medium, is called an
|
|
||||||
"aggregate" if the compilation and its resulting copyright are not
|
|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
|
|
||||||
in an aggregate does not cause this License to apply to the other
|
|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
|
|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, if you modify the
|
|
||||||
Program, your modified version must prominently offer all users
|
|
||||||
interacting with it remotely through a computer network (if your version
|
|
||||||
supports such interaction) an opportunity to receive the Corresponding
|
|
||||||
Source of your version by providing access to the Corresponding Source
|
|
||||||
from a network server at no charge, through some standard or customary
|
|
||||||
means of facilitating copying of software. This Corresponding Source
|
|
||||||
shall include the Corresponding Source for any work covered by version 3
|
|
||||||
of the GNU General Public License that is incorporated pursuant to the
|
|
||||||
following paragraph.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the work with which it is combined will remain governed by version
|
|
||||||
3 of the GNU General Public License.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU Affero General Public License from time to time. Such new versions
|
|
||||||
will be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU Affero General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU Affero General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU Affero General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Affero General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Affero General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If your software can interact with users remotely through a computer
|
|
||||||
network, you should also make sure that it provides a way for users to
|
|
||||||
get its source. For example, if your program is a web application, its
|
|
||||||
interface could display a "Source" link that leads users to an archive
|
|
||||||
of the code. There are many ways you could offer source, and different
|
|
||||||
solutions will be better for different programs; see section 13 for the
|
|
||||||
specific requirements.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
|
||||||
<http://www.gnu.org/licenses/>.
|
|
BIN
PrusaSlicer.mo
|
@ -1,103 +0,0 @@
|
||||||
{
|
|
||||||
"build_systems":
|
|
||||||
[
|
|
||||||
{
|
|
||||||
"name": "List",
|
|
||||||
//"file_regex": " at ([^-\\s]*) line ([0-9]*)",
|
|
||||||
// "file_regex": " at (D\\:\\/src\\/Slic3r\\/.*?) line ([0-9]*)",
|
|
||||||
"shell_cmd": "ls -l"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Run",
|
|
||||||
"working_dir": "$project_path",
|
|
||||||
"file_regex": " at (.*?) line ([0-9]*)",
|
|
||||||
// "shell_cmd": "chdir & perl slic3r.pl --DataDir \"C:\\Users\\Public\\Documents\\Prusa3D\\Slic3r settings MK2\" --gui \"..\\Slic3r-tests\\gap fill torture 20 -rt.stl\""
|
|
||||||
"shell_cmd": "chdir & perl slic3r.pl"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "full",
|
|
||||||
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
|
|
||||||
"shell_cmd": "chdir & perl Build.pl"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "xs",
|
|
||||||
"working_dir": "$project_path/build",
|
|
||||||
// for Visual Studio:
|
|
||||||
"file_regex": "^(..[^:]*)\\(([0-9]+)\\)(.*)$",
|
|
||||||
// For GCC:
|
|
||||||
// "file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
|
|
||||||
"shell_cmd": "chdir & ninja -j 6 -v",
|
|
||||||
"env": {
|
|
||||||
// "PATH": "C:\\Program Files (x86)\\MSBuild\\12.0\\bin\\amd64;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\BIN\\amd64;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\Common7\\IDE;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\Common7\\Tools;%PATH%;c:\\wperl64d\\site\\bin;c:\\wperl64d\\bin",
|
|
||||||
// "PERL_CPANM_HOME": "c:\\wperl64d\\cpanm",
|
|
||||||
// "WXDIR": "D:\\src-perl\\wxWidgets-3.0.3-beta1",
|
|
||||||
// "BOOST_DIR": "D:\\src-perl\\boost_1_61_0",
|
|
||||||
// "BOOST_INCLUDEDIR": "D:\\src-perl\\boost_1_61_0",
|
|
||||||
// "BOOST_LIBRARYDIR": "D:\\src-perl\\boost_1_61_0\\stage\\x64\\lib",
|
|
||||||
// "SLIC3R_STATIC": "1"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "xs & run",
|
|
||||||
"working_dir": "$project_path/build",
|
|
||||||
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
|
|
||||||
"shell_cmd": "chdir & ninja -j 6 & cd .. & perl slic3r.pl --gui \"..\\Slic3r-tests\\star3-big2.stl\""
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Slic3r - clean",
|
|
||||||
"working_dir": "$project_path/build",
|
|
||||||
"file_regex": "^(..[^:]*)(?::|\\()([0-9]+)(?::|\\))(?:([0-9]+):)?\\s*(.*)",
|
|
||||||
"shell_cmd": ["chdir & ninja clean"]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "run tests",
|
|
||||||
"working_dir": "$project_path/build",
|
|
||||||
// for Visual Studio:
|
|
||||||
"file_regex": "^(..[^:]*)\\(([0-9]+)\\)(.*)$",
|
|
||||||
"shell_cmd": "chdir & ctest --verbose"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Clean & Configure",
|
|
||||||
"working_dir": "$project_path",
|
|
||||||
// for Visual Studio:
|
|
||||||
"file_regex": "^(..[^:]*)(?::|\\()([0-9]+)(?::|\\))(?:([0-9]+):)?\\s*(.*)",
|
|
||||||
"shell_cmd": "chdir & rmdir /S /Q build & mkdir build & cd build & cmake -G Ninja .. -DCMAKE_COLOR_MAKEFILE=OFF -DCMAKE_RULE_PROGRESS=OFF -DCMAKE_RULE_MESSAGES=OFF -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=RelWithDebInfo"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Configure",
|
|
||||||
"working_dir": "$project_path/build",
|
|
||||||
// for Visual Studio:
|
|
||||||
"file_regex": "^(..[^:]*)(?::|\\()([0-9]+)(?::|\\))(?:([0-9]+):)?\\s*(.*)",
|
|
||||||
"shell_cmd": "cmake -G Ninja .. -DCMAKE_COLOR_MAKEFILE=OFF -DCMAKE_RULE_PROGRESS=OFF -DCMAKE_RULE_MESSAGES=OFF -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=RelWithDebInfo"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"folders":
|
|
||||||
[
|
|
||||||
{
|
|
||||||
"path": ".",
|
|
||||||
// "folder_exclude_patterns": [".svn", "._d", ".metadata", ".settings"],
|
|
||||||
"file_exclude_patterns": ["XS.c", "*.pch", "*.ilk", "*.js" ]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
|
|
||||||
"settings":
|
|
||||||
{
|
|
||||||
"sublimegdb_workingdir": "${folder:${project_path:run}}",
|
|
||||||
// NOTE: You MUST provide --interpreter=mi for the plugin to work
|
|
||||||
// "sublimegdb_commandline": "D:\\Qt\\Tools\\mingw492_32\\bin\\gdb.exe --interpreter=mi -ex 'target localhost:2345'",
|
|
||||||
// "sublimegdb_commandline": "D:\\Qt\\Tools\\mingw492_32\\bin\\gdb.exe --interpreter=mi perl --args perl slic3r.pl",
|
|
||||||
// "sublimegdb_commandline": "D:\\Qt\\Tools\\mingw492_32\\bin\\gdb.exe --interpreter=mi perl --args slic3r.pl ",
|
|
||||||
// "sublimegdb_commandline": "D:\\Qt\\Tools\\mingw492_32\\bin\\gdb.exe --interpreter=mi -e C:\\Strawberry\\perl\\bin\\perl.exe -s C:\\Strawberry\\perl\\site\\lib\\auto\\Slic3r\\XS\\XS.xs.dll --args perl slic3r.pl -j 1 --gui D:\\src\\Slic3r-tests\\star3-big.stl",
|
|
||||||
"sublimegdb_commandline": "D:\\Qt\\Tools\\mingw492_32\\bin\\gdb.exe --interpreter=mi perl.exe --args perl slic3r.pl -j 1 --gui", // D:\\src\\Slic3r-tests\\star3-big.stl",
|
|
||||||
// "sublimegdb_commandline": "D:\\Qt\\Tools\\mingw492_32\\bin\\gdb.exe --interpreter=mi -x slic3r.gdb",
|
|
||||||
// "arguments": "slic3r -j 1 --gui ../Slic3r-tests/star3-big.stl",
|
|
||||||
// "arguments": "../slic3r.pl -j 1 --gui",
|
|
||||||
// "sublimegdb_exec_cmd": "-exec-continue",
|
|
||||||
|
|
||||||
// Add "pending breakpoints" for symbols that are dynamically loaded from
|
|
||||||
// external shared libraries
|
|
||||||
"debug_ext" : true,
|
|
||||||
"run_after_init": false,
|
|
||||||
"close_views": false
|
|
||||||
}
|
|
||||||
}
|
|
495
build_win.bat
|
@ -1,495 +0,0 @@
|
||||||
@setlocal disableDelayedExpansion enableExtensions
|
|
||||||
@IF "%PS_ECHO_ON%" NEQ "" (echo on) ELSE (echo off)
|
|
||||||
@GOTO :MAIN
|
|
||||||
:HELP
|
|
||||||
@ECHO.
|
|
||||||
@ECHO Performs initial build or rebuild of the app (build) and deps (build/deps).
|
|
||||||
@ECHO Default options are determined from build directories and system state.
|
|
||||||
@ECHO.
|
|
||||||
@ECHO Usage: build_win [-ARCH ^<arch^>] [-CONFIG ^<config^>] [-VERSION ^<version^>]
|
|
||||||
@ECHO [-PRODUCT ^<product^>] [-DESTDIR ^<directory^>]
|
|
||||||
@ECHO [-STEPS ^<all^|all-dirty^|app^|app-dirty^|deps^|deps-dirty^>]
|
|
||||||
@ECHO [-RUN ^<console^|custom^|none^|viewer^|window^>]
|
|
||||||
@ECHO.
|
|
||||||
@ECHO -a -ARCH Target processor architecture
|
|
||||||
@ECHO Default: %PS_ARCH_HOST%
|
|
||||||
@ECHO -c -CONFIG MSVC project config
|
|
||||||
@ECHO Default: %PS_CONFIG_DEFAULT%
|
|
||||||
@ECHO -v -VERSION Major version number of MSVC installation to use for build
|
|
||||||
@ECHO Default: %PS_VERSION_SUPPORTED%
|
|
||||||
@ECHO -p -PRODUCT Product ID of MSVC installation to use for build
|
|
||||||
@ECHO Default: %PS_PRODUCT_DEFAULT%
|
|
||||||
@ECHO -s -STEPS Performs only the specified build steps:
|
|
||||||
@ECHO all - clean and build deps and app
|
|
||||||
@ECHO all-dirty - build deps and app without cleaning
|
|
||||||
@ECHO app - clean and build main applications
|
|
||||||
@ECHO app-dirty - build main applications without cleaning
|
|
||||||
@ECHO deps - clean and build deps
|
|
||||||
@ECHO deps-dirty - build deps without cleaning
|
|
||||||
@ECHO Default: %PS_STEPS_DEFAULT%
|
|
||||||
@ECHO -r -RUN Specifies what to perform at the run step:
|
|
||||||
@ECHO console - run and wait on prusa-slicer-console.exe
|
|
||||||
@ECHO custom - run and wait on your custom build/%PS_CUSTOM_RUN_FILE%
|
|
||||||
@ECHO ide - open project in Visual Studio if not open (no wait)
|
|
||||||
@ECHO none - run step does nothing
|
|
||||||
@ECHO viewer - run prusa-gcodeviewer.exe (no wait)
|
|
||||||
@ECHO window - run prusa-slicer.exe (no wait)
|
|
||||||
@ECHO Default: none
|
|
||||||
@ECHO -d -DESTDIR Deps destination directory
|
|
||||||
@ECHO Warning: Changing destdir path will not delete the old destdir.
|
|
||||||
@ECHO Default: %PS_DESTDIR_DEFAULT_MSG%
|
|
||||||
@ECHO.
|
|
||||||
@ECHO Examples:
|
|
||||||
@ECHO.
|
|
||||||
@ECHO Initial build: build_win -d "c:\src\PrusaSlicer-deps"
|
|
||||||
@ECHO Build post deps change: build_win -s all
|
|
||||||
@ECHO App dirty build: build_win
|
|
||||||
@ECHO App dirty build ^& run: build_win -r console
|
|
||||||
@ECHO All clean build ^& run: build_win -s all -r console -d "deps\build\out_deps"
|
|
||||||
@ECHO.
|
|
||||||
GOTO :END
|
|
||||||
|
|
||||||
:MAIN
|
|
||||||
REM Script constants
|
|
||||||
SET START_TIME=%TIME%
|
|
||||||
SET PS_START_DIR=%CD%
|
|
||||||
SET PS_SOLUTION_NAME=PrusaSlicer
|
|
||||||
SET PS_CHOICE_TIMEOUT=30
|
|
||||||
SET PS_CUSTOM_RUN_FILE=custom_run.bat
|
|
||||||
SET PS_DEPS_PATH_FILE_NAME=.DEPS_PATH.txt
|
|
||||||
SET PS_DEPS_PATH_FILE=%~dp0deps\build\%PS_DEPS_PATH_FILE_NAME%
|
|
||||||
SET PS_CONFIG_LIST="Debug;MinSizeRel;Release;RelWithDebInfo"
|
|
||||||
|
|
||||||
REM The officially supported toolchain version is 16 (Visual Studio 2019)
|
|
||||||
REM TODO: Update versions after Boost gets rolled to 1.78 or later
|
|
||||||
SET PS_VERSION_SUPPORTED=16
|
|
||||||
SET PS_VERSION_EXCEEDED=17
|
|
||||||
SET VSWHERE=%ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe
|
|
||||||
IF NOT EXIST "%VSWHERE%" SET VSWHERE=%ProgramFiles%\Microsoft Visual Studio\Installer\vswhere.exe
|
|
||||||
FOR /F "tokens=4 USEBACKQ delims=." %%I IN (`"%VSWHERE%" -nologo -property productId`) DO SET PS_PRODUCT_DEFAULT=%%I
|
|
||||||
IF "%PS_PRODUCT_DEFAULT%" EQU "" (
|
|
||||||
SET EXIT_STATUS=-1
|
|
||||||
@ECHO ERROR: No Visual Studio installation found. 1>&2
|
|
||||||
GOTO :HELP
|
|
||||||
)
|
|
||||||
REM Default to the latest supported version if multiple are available
|
|
||||||
FOR /F "tokens=1 USEBACKQ delims=." %%I IN (
|
|
||||||
`^""%VSWHERE%" -version "[%PS_VERSION_SUPPORTED%,%PS_VERSION_EXCEEDED%)" -latest -nologo -property catalog_buildVersion^"`
|
|
||||||
) DO SET PS_VERSION_SUPPORTED=%%I
|
|
||||||
|
|
||||||
REM Probe build directories and system state for reasonable default arguments
|
|
||||||
pushd %~dp0
|
|
||||||
SET PS_CONFIG=RelWithDebInfo
|
|
||||||
SET PS_ARCH=%PROCESSOR_ARCHITECTURE:amd64=x64%
|
|
||||||
CALL :TOLOWER PS_ARCH
|
|
||||||
SET PS_RUN=none
|
|
||||||
SET PS_DESTDIR=
|
|
||||||
SET PS_VERSION=
|
|
||||||
SET PS_PRODUCT=%PS_PRODUCT_DEFAULT%
|
|
||||||
CALL :RESOLVE_DESTDIR_CACHE
|
|
||||||
|
|
||||||
REM Set up parameters used by help menu
|
|
||||||
SET EXIT_STATUS=0
|
|
||||||
SET PS_CONFIG_DEFAULT=%PS_CONFIG%
|
|
||||||
SET PS_ARCH_HOST=%PS_ARCH%
|
|
||||||
(echo " -help /help -h /h -? /? ")| findstr /I /C:" %~1 ">nul && GOTO :HELP
|
|
||||||
|
|
||||||
REM Parse arguments
|
|
||||||
SET EXIT_STATUS=1
|
|
||||||
SET PS_CURRENT_STEP=arguments
|
|
||||||
SET PARSER_STATE=
|
|
||||||
SET PARSER_FAIL=
|
|
||||||
FOR %%I in (%*) DO CALL :PARSE_OPTION "ARCH CONFIG DESTDIR STEPS RUN VERSION PRODUCT" PARSER_STATE "%%~I"
|
|
||||||
IF "%PARSER_FAIL%" NEQ "" (
|
|
||||||
@ECHO ERROR: Invalid switch: %PARSER_FAIL% 1>&2
|
|
||||||
GOTO :HELP
|
|
||||||
)ELSE IF "%PARSER_STATE%" NEQ "" (
|
|
||||||
@ECHO ERROR: Missing parameter for: %PARSER_STATE% 1>&2
|
|
||||||
GOTO :HELP
|
|
||||||
)
|
|
||||||
|
|
||||||
REM Validate arguments
|
|
||||||
SET PS_ASK_TO_CONTINUE=
|
|
||||||
CALL :TOLOWER PS_ARCH
|
|
||||||
SET PS_ARCH=%PS_ARCH:amd64=x64%
|
|
||||||
CALL :PARSE_OPTION_VALUE %PS_CONFIG_LIST:;= % PS_CONFIG
|
|
||||||
IF "%PS_CONFIG%" EQU "" GOTO :HELP
|
|
||||||
REM RESOLVE_DESTDIR_CACHE must go after PS_ARCH and PS_CONFIG, but before PS STEPS
|
|
||||||
CALL :RESOLVE_DESTDIR_CACHE
|
|
||||||
IF "%PS_STEPS%" EQU "" SET PS_STEPS=%PS_STEPS_DEFAULT%
|
|
||||||
CALL :PARSE_OPTION_VALUE "all all-dirty deps-dirty deps app-dirty app app-cmake" PS_STEPS
|
|
||||||
IF "%PS_STEPS%" EQU "" GOTO :HELP
|
|
||||||
(echo %PS_STEPS%)| findstr /I /C:"dirty">nul && SET PS_STEPS_DIRTY=1 || SET PS_STEPS_DIRTY=
|
|
||||||
IF "%PS_STEPS%" EQU "app-cmake" SET PS_STEPS_DIRTY=1
|
|
||||||
IF "%PS_DESTDIR%" EQU "" SET PS_DESTDIR=%PS_DESTDIR_CACHED%
|
|
||||||
IF "%PS_DESTDIR%" EQU "" (
|
|
||||||
@ECHO ERROR: Parameter required: -DESTDIR 1>&2
|
|
||||||
GOTO :HELP
|
|
||||||
)
|
|
||||||
CALL :CANONICALIZE_PATH PS_DESTDIR "%PS_START_DIR%"
|
|
||||||
IF "%PS_DESTDIR%" NEQ "%PS_DESTDIR_CACHED%" (
|
|
||||||
(echo "all deps all-dirty deps-dirty")| findstr /I /C:"%PS_STEPS%">nul || (
|
|
||||||
IF EXIST "%PS_DESTDIR%" (
|
|
||||||
@ECHO WARNING: DESTDIR does not match cache: 1>&2
|
|
||||||
@ECHO WARNING: new: %PS_DESTDIR% 1>&2
|
|
||||||
@ECHO WARNING: old: %PS_DESTDIR_CACHED% 1>&2
|
|
||||||
SET PS_ASK_TO_CONTINUE=1
|
|
||||||
) ELSE (
|
|
||||||
@ECHO ERROR: Invalid parameter: DESTDIR=%PS_DESTDIR% 1>&2
|
|
||||||
GOTO :HELP
|
|
||||||
)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
SET PS_DESTDIR_DEFAULT_MSG=
|
|
||||||
CALL :PARSE_OPTION_VALUE "console custom ide none viewer window" PS_RUN
|
|
||||||
IF "%PS_RUN%" EQU "" GOTO :HELP
|
|
||||||
IF "%PS_RUN%" NEQ "none" IF "%PS_STEPS:~0,4%" EQU "deps" (
|
|
||||||
@ECHO ERROR: RUN=%PS_RUN% specified with STEPS=%PS_STEPS%
|
|
||||||
@ECHO ERROR: RUN=none is the only valid option for STEPS "deps" or "deps-dirty"
|
|
||||||
GOTO :HELP
|
|
||||||
)
|
|
||||||
IF DEFINED PS_VERSION (
|
|
||||||
SET /A PS_VERSION_EXCEEDED=%PS_VERSION% + 1
|
|
||||||
) ELSE SET PS_VERSION=%PS_VERSION_SUPPORTED%
|
|
||||||
SET MSVC_FILTER=-products Microsoft.VisualStudio.Product.%PS_PRODUCT% -version "[%PS_VERSION%,%PS_VERSION_EXCEEDED%)"
|
|
||||||
FOR /F "tokens=* USEBACKQ" %%I IN (`^""%VSWHERE%" %MSVC_FILTER% -nologo -property installationPath^"`) DO SET MSVC_DIR=%%I
|
|
||||||
IF NOT EXIST "%MSVC_DIR%" (
|
|
||||||
@ECHO ERROR: Compatible Visual Studio installation not found. 1>&2
|
|
||||||
GOTO :HELP
|
|
||||||
)
|
|
||||||
REM Give the user a chance to cancel if we found something odd.
|
|
||||||
IF "%PS_ASK_TO_CONTINUE%" EQU "" GOTO :BUILD_ENV
|
|
||||||
@ECHO.
|
|
||||||
@ECHO Unexpected parameters detected. Build paused for %PS_CHOICE_TIMEOUT% seconds.
|
|
||||||
choice /T %PS_CHOICE_TIMEOUT% /C YN /D N /M "Continue"
|
|
||||||
IF %ERRORLEVEL% NEQ 1 GOTO :HELP
|
|
||||||
|
|
||||||
REM Set up MSVC environment
|
|
||||||
:BUILD_ENV
|
|
||||||
SET EXIT_STATUS=2
|
|
||||||
SET PS_CURRENT_STEP=environment
|
|
||||||
@ECHO **********************************************************************
|
|
||||||
@ECHO ** Build Config: %PS_CONFIG%
|
|
||||||
@ECHO ** Target Arch: %PS_ARCH%
|
|
||||||
@ECHO ** Build Steps: %PS_STEPS%
|
|
||||||
@ECHO ** Run App: %PS_RUN%
|
|
||||||
@ECHO ** Deps path: %PS_DESTDIR%
|
|
||||||
@ECHO ** Using Microsoft Visual Studio installation found at:
|
|
||||||
@ECHO ** %MSVC_DIR%
|
|
||||||
CALL "%MSVC_DIR%\Common7\Tools\vsdevcmd.bat" -arch=%PS_ARCH% -host_arch=%PS_ARCH_HOST% -app_platform=Desktop
|
|
||||||
IF %ERRORLEVEL% NEQ 0 GOTO :END
|
|
||||||
REM Need to reset the echo state after vsdevcmd.bat clobbers it.
|
|
||||||
@IF "%PS_ECHO_ON%" NEQ "" (echo on) ELSE (echo off)
|
|
||||||
IF "%PS_DRY_RUN_ONLY%" NEQ "" (
|
|
||||||
@ECHO Script terminated early because PS_DRY_RUN_ONLY is set. 1>&2
|
|
||||||
GOTO :END
|
|
||||||
)
|
|
||||||
IF /I "%PS_STEPS:~0,3%" EQU "app" GOTO :BUILD_APP
|
|
||||||
|
|
||||||
REM Build deps
|
|
||||||
:BUILD_DEPS
|
|
||||||
SET EXIT_STATUS=3
|
|
||||||
SET PS_CURRENT_STEP=deps
|
|
||||||
IF "%PS_STEPS_DIRTY%" EQU "" (
|
|
||||||
CALL :MAKE_OR_CLEAN_DIRECTORY deps\build "%PS_DEPS_PATH_FILE_NAME%" .vs
|
|
||||||
CALL :MAKE_OR_CLEAN_DIRECTORY "%PS_DESTDIR%"
|
|
||||||
)
|
|
||||||
cd deps\build || GOTO :END
|
|
||||||
cmake.exe .. -DDESTDIR="%PS_DESTDIR%"
|
|
||||||
IF %ERRORLEVEL% NEQ 0 IF "%PS_STEPS_DIRTY%" NEQ "" (
|
|
||||||
(del CMakeCache.txt && cmake.exe .. -DDESTDIR="%PS_DESTDIR%") || GOTO :END
|
|
||||||
) ELSE GOTO :END
|
|
||||||
(echo %PS_DESTDIR%)> "%PS_DEPS_PATH_FILE%"
|
|
||||||
msbuild /m ALL_BUILD.vcxproj /p:Configuration=%PS_CONFIG% /v:quiet || GOTO :END
|
|
||||||
cd ..\..
|
|
||||||
IF /I "%PS_STEPS:~0,4%" EQU "deps" GOTO :RUN_APP
|
|
||||||
|
|
||||||
REM Build app
|
|
||||||
:BUILD_APP
|
|
||||||
SET EXIT_STATUS=4
|
|
||||||
SET PS_CURRENT_STEP=app
|
|
||||||
IF "%PS_STEPS_DIRTY%" EQU "" CALL :MAKE_OR_CLEAN_DIRECTORY build "%PS_CUSTOM_RUN_FILE%" .vs
|
|
||||||
cd build || GOTO :END
|
|
||||||
REM Make sure we have a custom batch file skeleton for the run stage
|
|
||||||
set PS_CUSTOM_BAT=%PS_CUSTOM_RUN_FILE%
|
|
||||||
CALL :CANONICALIZE_PATH PS_CUSTOM_BAT
|
|
||||||
IF NOT EXIST %PS_CUSTOM_BAT% CALL :WRITE_CUSTOM_SCRIPT_SKELETON %PS_CUSTOM_BAT%
|
|
||||||
SET PS_PROJECT_IS_OPEN=
|
|
||||||
FOR /F "tokens=2 delims=," %%I in (
|
|
||||||
'tasklist /V /FI "IMAGENAME eq devenv.exe " /NH /FO CSV ^| find "%PS_SOLUTION_NAME%"'
|
|
||||||
) do SET PS_PROJECT_IS_OPEN=%%~I
|
|
||||||
cmake.exe .. -DCMAKE_PREFIX_PATH="%PS_DESTDIR%\usr\local" -DCMAKE_CONFIGURATION_TYPES=%PS_CONFIG_LIST%
|
|
||||||
IF %ERRORLEVEL% NEQ 0 IF "%PS_STEPS_DIRTY%" NEQ "" (
|
|
||||||
(del CMakeCache.txt && cmake.exe .. -DCMAKE_PREFIX_PATH="%PS_DESTDIR%\usr\local" -DCMAKE_CONFIGURATION_TYPES=%PS_CONFIG_LIST%) || GOTO :END
|
|
||||||
) ELSE GOTO :END
|
|
||||||
REM Skip the build step if we're using the undocumented app-cmake to regenerate the full config from inside devenv
|
|
||||||
IF "%PS_STEPS%" NEQ "app-cmake" msbuild /m ALL_BUILD.vcxproj /p:Configuration=%PS_CONFIG% /v:quiet || GOTO :END
|
|
||||||
(echo %PS_DESTDIR%)> "%PS_DEPS_PATH_FILE_FOR_CONFIG%"
|
|
||||||
|
|
||||||
REM Run app
|
|
||||||
:RUN_APP
|
|
||||||
REM All build steps complete.
|
|
||||||
CALL :DIFF_TIME ELAPSED_TIME %START_TIME% %TIME%
|
|
||||||
IF "%PS_CURRENT_STEP%" NEQ "arguments" (
|
|
||||||
@ECHO.
|
|
||||||
@ECHO Total Build Time Elapsed %ELAPSED_TIME%
|
|
||||||
)
|
|
||||||
SET EXIT_STATUS=5
|
|
||||||
SET PS_CURRENT_STEP=run
|
|
||||||
IF "%PS_RUN%" EQU "none" GOTO :PROLOGUE
|
|
||||||
cd src\%PS_CONFIG% || GOTO :END
|
|
||||||
SET PS_PROJECT_IS_OPEN=
|
|
||||||
FOR /F "tokens=2 delims=," %%I in (
|
|
||||||
'tasklist /V /FI "IMAGENAME eq devenv.exe " /NH /FO CSV ^| find "%PS_SOLUTION_NAME%"'
|
|
||||||
) do SET PS_PROJECT_IS_OPEN=%%~I
|
|
||||||
@ECHO.
|
|
||||||
@ECHO Running %PS_RUN% application...
|
|
||||||
@REM icacls below is just a hack for file-not-found error handling
|
|
||||||
IF "%PS_RUN%" EQU "console" (
|
|
||||||
icacls prusa-slicer-console.exe >nul || GOTO :END
|
|
||||||
start /wait /b prusa-slicer-console.exe
|
|
||||||
) ELSE IF "%PS_RUN%" EQU "window" (
|
|
||||||
icacls prusa-slicer.exe >nul || GOTO :END
|
|
||||||
start prusa-slicer.exe
|
|
||||||
) ELSE IF "%PS_RUN%" EQU "viewer" (
|
|
||||||
icacls prusa-gcodeviewer.exe >nul || GOTO :END
|
|
||||||
start prusa-gcodeviewer.exe
|
|
||||||
) ELSE IF "%PS_RUN%" EQU "custom" (
|
|
||||||
icacls %PS_CUSTOM_BAT% >nul || GOTO :END
|
|
||||||
CALL %PS_CUSTOM_BAT%
|
|
||||||
) ELSE IF "%PS_RUN%" EQU "ide" (
|
|
||||||
IF "%PS_PROJECT_IS_OPEN%" NEQ "" (
|
|
||||||
@ECHO WARNING: Solution is already open in Visual Studio. Skipping ide run step. 1>&2
|
|
||||||
) ELSE (
|
|
||||||
@ECHO Preparing to run Visual Studio...
|
|
||||||
cd ..\.. || GOTO :END
|
|
||||||
REM This hack generates a single config for MSVS, guaranteeing it gets set as the active config.
|
|
||||||
cmake.exe .. -DCMAKE_PREFIX_PATH="%PS_DESTDIR%\usr\local" -DCMAKE_CONFIGURATION_TYPES=%PS_CONFIG% > nul 2> nul || GOTO :END
|
|
||||||
REM Now launch devenv with the single config (setting it active) and a /command switch to re-run cmake and generate the full config list
|
|
||||||
start devenv.exe %PS_SOLUTION_NAME%.sln /command ^"shell /o ^^^"%~f0^^^" -d ^^^"%PS_DESTDIR%^^^" -c %PS_CONFIG% -a %PS_ARCH% -r none -s app-cmake^"
|
|
||||||
REM If devenv fails to launch just directly regenerate the full config list.
|
|
||||||
IF %ERRORLEVEL% NEQ 0 (
|
|
||||||
cmake.exe .. -DCMAKE_PREFIX_PATH="%PS_DESTDIR%\usr\local" -DCMAKE_CONFIGURATION_TYPES=%PS_CONFIG_LIST% 2> nul 1> nul || GOTO :END
|
|
||||||
)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
@REM ********** DON'T ADD ANY CODE BETWEEN THESE TWO SECTIONS **********
|
|
||||||
@REM RUN_APP may hand off control, so let exit codes fall through to PROLOGUE.
|
|
||||||
|
|
||||||
:PROLOGUE
|
|
||||||
SET EXIT_STATUS=%ERRORLEVEL%
|
|
||||||
:END
|
|
||||||
@IF "%PS_ECHO_ON%%PS_DRY_RUN_ONLY%" NEQ "" (
|
|
||||||
@ECHO **********************************************************************
|
|
||||||
@ECHO ** Script Parameters:
|
|
||||||
@ECHO **********************************************************************
|
|
||||||
@SET PS_
|
|
||||||
)
|
|
||||||
IF "%EXIT_STATUS%" NEQ "0" (
|
|
||||||
IF "%PS_CURRENT_STEP%" NEQ "arguments" (
|
|
||||||
@ECHO.
|
|
||||||
@ECHO ERROR: *** Build process failed at %PS_CURRENT_STEP% step. *** 1>&2
|
|
||||||
)
|
|
||||||
) ELSE (
|
|
||||||
@ECHO All steps completed successfully.
|
|
||||||
)
|
|
||||||
popd
|
|
||||||
exit /B %EXIT_STATUS%
|
|
||||||
|
|
||||||
GOTO :EOF
|
|
||||||
REM Functions and stubs start here.
|
|
||||||
|
|
||||||
:RESOLVE_DESTDIR_CACHE
|
|
||||||
@REM Resolves all DESTDIR cache values and sets PS_STEPS_DEFAULT
|
|
||||||
@REM Note: This just sets global variables, so it doesn't use setlocal.
|
|
||||||
SET PS_DEPS_PATH_FILE_FOR_CONFIG=%~dp0build\.vs\%PS_ARCH%\%PS_CONFIG%\%PS_DEPS_PATH_FILE_NAME%
|
|
||||||
mkdir "%~dp0build\.vs\%PS_ARCH%\%PS_CONFIG%" > nul 2> nul
|
|
||||||
REM Copy a legacy file if we don't have one in the proper location.
|
|
||||||
echo f|xcopy /D "%~dp0build\%PS_ARCH%\%PS_CONFIG%\%PS_DEPS_PATH_FILE_NAME%" "%PS_DEPS_PATH_FILE_FOR_CONFIG%" > nul 2> nul
|
|
||||||
CALL :CANONICALIZE_PATH PS_DEPS_PATH_FILE_FOR_CONFIG
|
|
||||||
IF EXIST "%PS_DEPS_PATH_FILE_FOR_CONFIG%" (
|
|
||||||
FOR /F "tokens=* USEBACKQ" %%I IN ("%PS_DEPS_PATH_FILE_FOR_CONFIG%") DO (
|
|
||||||
SET PS_DESTDIR_CACHED=%%I
|
|
||||||
SET PS_DESTDIR_DEFAULT_MSG=%%I
|
|
||||||
)
|
|
||||||
SET PS_STEPS_DEFAULT=app-dirty
|
|
||||||
) ELSE IF EXIST "%PS_DEPS_PATH_FILE%" (
|
|
||||||
FOR /F "tokens=* USEBACKQ" %%I IN ("%PS_DEPS_PATH_FILE%") DO (
|
|
||||||
SET PS_DESTDIR_CACHED=%%I
|
|
||||||
SET PS_DESTDIR_DEFAULT_MSG=%%I
|
|
||||||
)
|
|
||||||
SET PS_STEPS_DEFAULT=app
|
|
||||||
) ELSE (
|
|
||||||
SET PS_DESTDIR_CACHED=
|
|
||||||
SET PS_DESTDIR_DEFAULT_MSG=Cache missing. Argument required.
|
|
||||||
SET PS_STEPS_DEFAULT=all
|
|
||||||
)
|
|
||||||
GOTO :EOF
|
|
||||||
|
|
||||||
:PARSE_OPTION
|
|
||||||
@REM Argument parser called for each argument
|
|
||||||
@REM %1 - Valid option list
|
|
||||||
@REM %2 - Variable name for parser state; must be unset when parsing finished
|
|
||||||
@REM %3 - Current argument value
|
|
||||||
@REM PARSER_FAIL will be set on an error
|
|
||||||
@REM Note: Must avoid delayed expansion since filenames may contain ! character
|
|
||||||
setlocal disableDelayedExpansion
|
|
||||||
IF "%PARSER_FAIL%" NEQ "" GOTO :EOF
|
|
||||||
CALL SET LAST_ARG=%%%2%%
|
|
||||||
IF "%LAST_ARG%" EQU "" (
|
|
||||||
CALL :PARSE_OPTION_NAME %1 %~2 %~3 1
|
|
||||||
SET ARG_TYPE=NAME
|
|
||||||
) ELSE (
|
|
||||||
SET PS_SET_COMMAND=SET PS_%LAST_ARG%=%~3
|
|
||||||
SET ARG_TYPE=LAST_ARG
|
|
||||||
SET %~2=
|
|
||||||
)
|
|
||||||
CALL SET LAST_ARG=%%%2%%
|
|
||||||
IF "%LAST_ARG%%ARG_TYPE%" EQU "NAME" SET PARSER_FAIL=%~3
|
|
||||||
(
|
|
||||||
endlocal
|
|
||||||
SET PARSER_FAIL=%PARSER_FAIL%
|
|
||||||
SET %~2=%LAST_ARG%
|
|
||||||
%PS_SET_COMMAND%
|
|
||||||
)
|
|
||||||
GOTO :EOF
|
|
||||||
|
|
||||||
:PARSE_OPTION_VALUE
|
|
||||||
setlocal disableDelayedExpansion
|
|
||||||
@REM Parses value and verifies it is within the supplied list
|
|
||||||
@REM %1 - Valid option list
|
|
||||||
@REM %2 - In/out variable name; unset on error
|
|
||||||
CALL SET NAME=%~2
|
|
||||||
CALL SET SAVED_VALUE=%%%NAME%%%
|
|
||||||
CALL :PARSE_OPTION_NAME %1 %NAME% -%SAVED_VALUE%
|
|
||||||
CALL SET NEW_VALUE=%%%NAME%%%
|
|
||||||
IF "%NEW_VALUE%" EQU "" (
|
|
||||||
@ECHO ERROR: Invalid parameter: %NAME:~3%=%SAVED_VALUE% 1>&2
|
|
||||||
)
|
|
||||||
endlocal & SET %NAME%=%NEW_VALUE%
|
|
||||||
GOTO :EOF
|
|
||||||
|
|
||||||
:PARSE_OPTION_NAME
|
|
||||||
@REM Parses an option name
|
|
||||||
@REM %1 - Valid option list
|
|
||||||
@REM %2 - Out variable name; unset on error
|
|
||||||
@REM %3 - Current argument value
|
|
||||||
@REM %4 - Boolean indicating single character switches are valid
|
|
||||||
@REM Note: Delayed expansion safe because ! character is invalid in option name
|
|
||||||
setlocal enableDelayedExpansion
|
|
||||||
IF "%4" NEQ "" FOR %%I IN (%~1) DO @(
|
|
||||||
SET SHORT_NAME=%%~I
|
|
||||||
SET SHORT_ARG_!SHORT_NAME:~0,1!=%%~I
|
|
||||||
)
|
|
||||||
@SET OPTION_NAME=%~3
|
|
||||||
@(echo %OPTION_NAME%)| findstr /R /C:"[-/]..*">nul || GOTO :PARSE_OPTION_NAME_FAIL
|
|
||||||
@SET OPTION_NAME=%OPTION_NAME:~1%
|
|
||||||
IF "%4" NEQ "" (
|
|
||||||
IF "%OPTION_NAME%" EQU "%OPTION_NAME:~0,1%" (
|
|
||||||
IF "!SHORT_ARG_%OPTION_NAME:~0,1%!" NEQ "" SET OPTION_NAME=!SHORT_ARG_%OPTION_NAME:~0,1%!
|
|
||||||
)
|
|
||||||
)
|
|
||||||
@(echo %OPTION_NAME%)| findstr /R /C:".[ ][ ]*.">nul && GOTO :PARSE_OPTION_NAME_FAIL
|
|
||||||
@(echo %~1 )| findstr /I /C:" %OPTION_NAME% ">nul || GOTO :PARSE_OPTION_NAME_FAIL
|
|
||||||
FOR %%I IN (%~1) DO SET OPTION_NAME=!OPTION_NAME:%%~I=%%~I!
|
|
||||||
endlocal & SET %~2=%OPTION_NAME%
|
|
||||||
GOTO :EOF
|
|
||||||
:PARSE_OPTION_NAME_FAIL
|
|
||||||
endlocal & SET %~2=
|
|
||||||
GOTO :EOF
|
|
||||||
|
|
||||||
:MAKE_OR_CLEAN_DIRECTORY
|
|
||||||
@REM Create directory if it doesn't exist or clean it if it does
|
|
||||||
@REM %1 - Directory path to clean or create
|
|
||||||
@REM %* - Optional list of files/dirs to keep (in the base directory only)
|
|
||||||
setlocal disableDelayedExpansion
|
|
||||||
IF NOT EXIST "%~1" (
|
|
||||||
@ECHO Creating %~1
|
|
||||||
mkdir "%~1" && (
|
|
||||||
endlocal
|
|
||||||
GOTO :EOF
|
|
||||||
)
|
|
||||||
)
|
|
||||||
@ECHO Cleaning %~1 ...
|
|
||||||
SET KEEP_LIST=
|
|
||||||
:MAKE_OR_CLEAN_DIRECTORY_ARG_LOOP
|
|
||||||
IF "%~2" NEQ "" (
|
|
||||||
SET KEEP_LIST=%KEEP_LIST% "%~2"
|
|
||||||
SHIFT /2
|
|
||||||
GOTO :MAKE_OR_CLEAN_DIRECTORY_ARG_LOOP
|
|
||||||
)
|
|
||||||
for /F "usebackq delims=" %%I in (`dir /a /b "%~1"`) do (
|
|
||||||
(echo %KEEP_LIST%)| findstr /I /L /C:"\"%%I\"">nul || (
|
|
||||||
rmdir /s /q "%~1\%%I" 2>nul ) || del /q /f "%~1\%%I"
|
|
||||||
)
|
|
||||||
endlocal
|
|
||||||
GOTO :EOF
|
|
||||||
|
|
||||||
:TOLOWER
|
|
||||||
@REM Converts supplied environment variable to lowercase
|
|
||||||
@REM %1 - Input/output variable name
|
|
||||||
@REM Note: This is slow on very long strings, but is used only on very short ones
|
|
||||||
setlocal disableDelayedExpansion
|
|
||||||
@FOR %%b IN (a b c d e f g h i j k l m n o p q r s t u v w x y z) DO @CALL set %~1=%%%1:%%b=%%b%%
|
|
||||||
@CALL SET OUTPUT=%%%~1%%
|
|
||||||
endlocal & SET %~1=%OUTPUT%
|
|
||||||
GOTO :EOF
|
|
||||||
|
|
||||||
:CANONICALIZE_PATH
|
|
||||||
@REM Canonicalizes the path in the supplied variable
|
|
||||||
@REM %1 - Input/output variable containing path to canonicalize
|
|
||||||
@REM %2 - Optional base directory
|
|
||||||
setlocal
|
|
||||||
CALL :CANONICALIZE_PATH_INNER %1 %%%~1%% %2
|
|
||||||
endlocal & SET %~1=%OUTPUT%
|
|
||||||
GOTO :EOF
|
|
||||||
:CANONICALIZE_PATH_INNER
|
|
||||||
if "%~3" NEQ "" (pushd %3 || GOTO :EOF)
|
|
||||||
SET OUTPUT=%~f2
|
|
||||||
if "%~3" NEQ "" popd
|
|
||||||
GOTO :EOF
|
|
||||||
|
|
||||||
:DIFF_TIME
|
|
||||||
@REM Calculates elapsed time between two timestamps (TIME environment variable format)
|
|
||||||
@REM %1 - Output variable
|
|
||||||
@REM %2 - Start time
|
|
||||||
@REM %3 - End time
|
|
||||||
setlocal EnableDelayedExpansion
|
|
||||||
set START_ARG=%2
|
|
||||||
set END_ARG=%3
|
|
||||||
set END=!END_ARG:%TIME:~8,1%=%%100)*100+1!
|
|
||||||
set START=!START_ARG:%TIME:~8,1%=%%100)*100+1!
|
|
||||||
set /A DIFF=((((10!END:%TIME:~2,1%=%%100)*60+1!%%100)-((((10!START:%TIME:~2,1%=%%100)*60+1!%%100), DIFF-=(DIFF^>^>31)*24*60*60*100
|
|
||||||
set /A CC=DIFF%%100+100,DIFF/=100,SS=DIFF%%60+100,DIFF/=60,MM=DIFF%%60+100,HH=DIFF/60+100
|
|
||||||
@endlocal & set %1=%HH:~1%%TIME:~2,1%%MM:~1%%TIME:~2,1%%SS:~1%%TIME:~8,1%%CC:~1%
|
|
||||||
@GOTO :EOF
|
|
||||||
|
|
||||||
:WRITE_CUSTOM_SCRIPT_SKELETON
|
|
||||||
@REM Writes the following text to the supplied file
|
|
||||||
@REM %1 - Output filename
|
|
||||||
setlocal
|
|
||||||
@(
|
|
||||||
ECHO @ECHO.
|
|
||||||
ECHO @ECHO ********************************************************************************
|
|
||||||
ECHO @ECHO ** This is a custom run script skeleton.
|
|
||||||
ECHO @ECHO ********************************************************************************
|
|
||||||
ECHO @ECHO.
|
|
||||||
ECHO @ECHO ********************************************************************************
|
|
||||||
ECHO @ECHO ** The working directory is:
|
|
||||||
ECHO @ECHO ********************************************************************************
|
|
||||||
ECHO dir
|
|
||||||
ECHO @ECHO.
|
|
||||||
ECHO @ECHO ********************************************************************************
|
|
||||||
ECHO @ECHO ** The environment is:
|
|
||||||
ECHO @ECHO ********************************************************************************
|
|
||||||
ECHO set
|
|
||||||
ECHO @ECHO.
|
|
||||||
ECHO @ECHO ********************************************************************************
|
|
||||||
ECHO @ECHO ** Edit or replace this script to run custom steps after a successful build:
|
|
||||||
ECHO @ECHO ** %~1
|
|
||||||
ECHO @ECHO ********************************************************************************
|
|
||||||
ECHO @ECHO.
|
|
||||||
) > "%~1"
|
|
||||||
endlocal
|
|
||||||
GOTO :EOF
|
|
|
@ -1,35 +0,0 @@
|
||||||
# Dependency report for PrusaSlicer
|
|
||||||
## Possible dynamic linking on Linux
|
|
||||||
* zlib: Strict dependency required from the system, linked dynamically. Many other libs depend on zlib.
|
|
||||||
* wxWidgets: searches for wx-3.1 by default, but with cmake option `SLIC3R_WX_STABLE=ON` it will use wx-3.0 bundled with most distros.
|
|
||||||
* libcurl
|
|
||||||
* tbb
|
|
||||||
* boost
|
|
||||||
* eigen
|
|
||||||
* glew
|
|
||||||
* expat
|
|
||||||
* openssl
|
|
||||||
* nlopt
|
|
||||||
* openvdb: This library depends on other libs, namely boost, zlib, openexr, blosc (not strictly), etc...
|
|
||||||
* CGAL: Needs additional dependencies
|
|
||||||
* MPFR
|
|
||||||
* GMP
|
|
||||||
|
|
||||||
## External libraries in source tree
|
|
||||||
* ad-mesh: Lots of customization, have to be bundled in the source tree.
|
|
||||||
* avrdude: Like ad-mesh, many customization, need to be in the source tree.
|
|
||||||
* clipper: An important library we have to have full control over it. We also have some slicer specific modifications.
|
|
||||||
* glu-libtess: This is an extract of the mesa/glu library not officially available as a package.
|
|
||||||
* imgui: no packages for debian, author suggests using in the source tree
|
|
||||||
* miniz: No packages, author suggests using in the source tree
|
|
||||||
* qhull: libqhull-dev does not contain libqhullcpp => link errors. Until it is fixed, we will use the builtin version. https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=925540
|
|
||||||
* semver: One module C library, author expects to use clib for installation. No packages.
|
|
||||||
* Shiny: no packages
|
|
||||||
|
|
||||||
## Header only
|
|
||||||
* igl
|
|
||||||
* nanosvg
|
|
||||||
* agg
|
|
||||||
* catch2: Only Arch has packages for catch2, other distros at most catch (v1.x). Being strictly header only, we bundle this in the source tree. Used for the unit-test suites.
|
|
||||||
|
|
||||||
|
|
|
@ -1,134 +0,0 @@
|
||||||
|
|
||||||
# Building PrusaSlicer on UNIX/Linux
|
|
||||||
|
|
||||||
Please understand that PrusaSlicer team cannot support compilation on all possible Linux distros. Namely, we cannot help troubleshoot OpenGL driver issues or dependency issues if compiled against distro provided libraries. **We can only support PrusaSlicer statically linked against the dependencies compiled with the `deps` scripts**, the same way we compile PrusaSlicer for our [binary builds](https://github.com/prusa3d/PrusaSlicer/releases).
|
|
||||||
|
|
||||||
If you have some reason to link dynamically to your system libraries, you are free to do so, but we can not and will not troubleshoot any issues you possibly run into.
|
|
||||||
|
|
||||||
Instead of compiling PrusaSlicer from source code, one may also consider to install PrusaSlicer [pre-compiled by contributors](https://github.com/prusa3d/PrusaSlicer/wiki/PrusaSlicer-on-Linux---binary-distributions).
|
|
||||||
|
|
||||||
## Step by step guide
|
|
||||||
|
|
||||||
This guide describes building PrusaSlicer statically against dependencies pulled by our `deps` script. Running all the listed commands in order should result in successful build.
|
|
||||||
|
|
||||||
#### 0. Prerequisities
|
|
||||||
|
|
||||||
You need at least 8GB of RAM on your system. Linking on a 4GB RAM system will likely fail and you may need to limit the number of compiler processes with the '-j xxx' make or ninja parameter, where 'xxx' is the number of compiler processes launched if running on low RAM multi core system, for example on Raspberry PI.
|
|
||||||
|
|
||||||
GNU build tools, CMake, git and other libraries have to be installed on the build machine.
|
|
||||||
Unless that's already the case, install them as usual from your distribution packages.
|
|
||||||
E.g. on Ubuntu 20.10, run
|
|
||||||
```shell
|
|
||||||
sudo apt-get install -y \
|
|
||||||
git \
|
|
||||||
build-essential \
|
|
||||||
autoconf \
|
|
||||||
cmake \
|
|
||||||
libglu1-mesa-dev \
|
|
||||||
libgtk-3-dev \
|
|
||||||
libdbus-1-dev \
|
|
||||||
|
|
||||||
```
|
|
||||||
The names of the packages may be different on different distros.
|
|
||||||
|
|
||||||
#### 1. Cloning the repository
|
|
||||||
|
|
||||||
|
|
||||||
Cloning the repository is simple thanks to git and Github. Simply `cd` into wherever you want to clone PrusaSlicer code base and run
|
|
||||||
```
|
|
||||||
git clone https://www.github.com/prusa3d/PrusaSlicer
|
|
||||||
cd PrusaSlicer
|
|
||||||
```
|
|
||||||
This will download the source code into a new directory and `cd` into it. You can now optionally select a tag/branch/commit to build using `git checkout`. Otherwise, `master` branch will be built.
|
|
||||||
|
|
||||||
|
|
||||||
#### 2. Building dependencies
|
|
||||||
|
|
||||||
PrusaSlicer uses CMake and the build is quite simple, the only tricky part is resolution of dependencies. The supported and recommended way is to build the dependencies first and link to them statically. PrusaSlicer source base contains a CMake script that automatically downloads and builds the required dependencies. All that is needed is to run the following (from the top of the cloned repository):
|
|
||||||
|
|
||||||
cd deps
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake .. -DDEP_WX_GTK3=ON
|
|
||||||
make
|
|
||||||
cd ../..
|
|
||||||
|
|
||||||
|
|
||||||
**Warning**: Once the dependency bundle is installed in a destdir, the destdir cannot be moved elsewhere. This is because wxWidgets hardcode the installation path.
|
|
||||||
|
|
||||||
|
|
||||||
#### 3. Building PrusaSlicer
|
|
||||||
|
|
||||||
Now when the dependencies are compiled, all that is needed is to tell CMake that we are interested in static build and point it to the dependencies. From the top of the repository, run
|
|
||||||
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake .. -DSLIC3R_STATIC=1 -DSLIC3R_GTK=3 -DSLIC3R_PCH=OFF -DCMAKE_PREFIX_PATH=$(pwd)/../deps/build/destdir/usr/local
|
|
||||||
make -j4
|
|
||||||
|
|
||||||
And that's it. It is now possible to run the freshly built PrusaSlicer binary:
|
|
||||||
|
|
||||||
cd src
|
|
||||||
./prusa-slicer
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## Useful CMake flags when building dependencies
|
|
||||||
|
|
||||||
- `-DDESTDIR=<target destdir>` allows to specify a directory where the dependencies will be installed. When not provided, the script creates and uses `destdir` directory where cmake is run.
|
|
||||||
|
|
||||||
- `-DDEP_DOWNLOAD_DIR=<download cache dir>` specifies a directory to cache the downloaded source packages for each library. Can be useful for repeated builds, to avoid unnecessary network traffic.
|
|
||||||
|
|
||||||
- `-DDEP_WX_GTK3=ON` builds wxWidgets (one of the dependencies) against GTK3 (defaults to OFF)
|
|
||||||
|
|
||||||
|
|
||||||
## Useful CMake flags when building PrusaSlicer
|
|
||||||
- `-DSLIC3R_ASAN=ON` enables gcc/clang address sanitizer (defaults to `OFF`, requires gcc>4.8 or clang>3.1)
|
|
||||||
- `-DSLIC3R_GTK=3` to use GTK3 (defaults to `2`). Note that wxWidgets must be built against the same GTK version.
|
|
||||||
- `-DSLIC3R_STATIC=ON` for static build (defaults to `OFF`)
|
|
||||||
- `-DSLIC3R_WX_STABLE=ON` to look for wxWidgets 3.0 (defaults to `OFF`)
|
|
||||||
- `-DCMAKE_BUILD_TYPE=Debug` to build in debug mode (defaults to `Release`)
|
|
||||||
- `-DSLIC3R_GUI=no` to build the console variant of PrusaSlicer
|
|
||||||
|
|
||||||
See the CMake files to get the complete list.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## Building dynamically
|
|
||||||
|
|
||||||
As already mentioned above, dynamic linking of dependencies is possible, but PrusaSlicer team is unable to troubleshoot (Linux world is way too complex). Feel free to do so, but you are on your own. Several remarks though:
|
|
||||||
|
|
||||||
The list of dependencies can be easily obtained by inspecting the CMake scripts in the `deps/` directory. Some of the dependencies don't have to be as recent as the versions listed - generally versions available on conservative Linux distros such as Debian stable, Ubuntu LTS releases or Fedora are likely sufficient. If you decide to build this way, it is your responsibility to make sure that CMake finds all required dependencies. It is possible to look at your distribution PrusaSlicer package to see how the package maintainers solved the dependency issues.
|
|
||||||
|
|
||||||
#### wxWidgets
|
|
||||||
By default, PrusaSlicer looks for wxWidgets 3.1. Our build script in fact downloads specific patched version of wxWidgets. If you want to link against wxWidgets 3.0 (which are still provided by most distributions because wxWidgets 3.1 have not yet been declared stable), you must set `-DSLIC3R_WX_STABLE=ON` when running CMake. Note that while PrusaSlicer can be linked against wWidgets 3.0, the combination is not well tested and there might be bugs in the resulting application.
|
|
||||||
|
|
||||||
When building on ubuntu 20.04 focal fossa, the package libwxgtk3.0-gtk3-dev needs to be installed instead of libwxgtk3.0-dev and you should use:
|
|
||||||
```
|
|
||||||
-DSLIC3R_WX_STABLE=1 -DSLIC3R_GTK=3
|
|
||||||
```
|
|
||||||
|
|
||||||
## Miscellaneous
|
|
||||||
|
|
||||||
### Installation
|
|
||||||
|
|
||||||
At runtime, PrusaSlicer needs a way to access its resource files. By default, it looks for a `resources` directory relative to its binary.
|
|
||||||
|
|
||||||
If you instead want PrusaSlicer installed in a structure according to the File System Hierarchy Standard, use the `SLIC3R_FHS` flag
|
|
||||||
|
|
||||||
cmake .. -DSLIC3R_FHS=1
|
|
||||||
|
|
||||||
This will make PrusaSlicer look for a fixed-location `share/slic3r-prusa3d` directory instead (note that the location becomes hardcoded).
|
|
||||||
|
|
||||||
You can then use the `make install` target to install PrusaSlicer.
|
|
||||||
|
|
||||||
### Desktop Integration (PrusaSlicer 2.4 and newer)
|
|
||||||
|
|
||||||
If PrusaSlicer is to be distributed as an AppImage or a binary blob (.tar.gz and similar), then a desktop integration support is compiled in by default: PrusaSlicer will offer to integrate with desktop by manually copying the desktop file and application icon into user's desktop configuration. The built-in desktop integration is also handy on Crosstini (Linux on Chrome OS).
|
|
||||||
|
|
||||||
If PrusaSlicer is compiled with `SLIC3R_FHS` enabled, then a desktop integration support will not be integrated. One may want to disable desktop integration by running
|
|
||||||
|
|
||||||
cmake .. -DSLIC3R_DESKTOP_INTEGRATION=0
|
|
||||||
|
|
||||||
when building PrusaSlicer for flatpack or snap, where the desktop integration is performed by the installer.
|
|
|
@ -1,109 +0,0 @@
|
||||||
|
|
||||||
# Building PrusaSlicer on Mac OS
|
|
||||||
|
|
||||||
To build PrusaSlicer on Mac OS, you will need the following software:
|
|
||||||
|
|
||||||
- XCode
|
|
||||||
- CMake
|
|
||||||
- git
|
|
||||||
- gettext
|
|
||||||
|
|
||||||
XCode is available through Apple's App Store, the other three tools are available on
|
|
||||||
[brew](https://brew.sh/) (use `brew install cmake git gettext` to install them).
|
|
||||||
|
|
||||||
### Dependencies
|
|
||||||
|
|
||||||
PrusaSlicer comes with a set of CMake scripts to build its dependencies, it lives in the `deps` directory.
|
|
||||||
Open a terminal window and navigate to PrusaSlicer sources directory and then to `deps`.
|
|
||||||
Use the following commands to build the dependencies:
|
|
||||||
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake ..
|
|
||||||
make
|
|
||||||
|
|
||||||
This will create a dependencies bundle inside the `build/destdir` directory.
|
|
||||||
You can also customize the bundle output path using the `-DDESTDIR=<some path>` option passed to `cmake`.
|
|
||||||
|
|
||||||
**Warning**: Once the dependency bundle is installed in a destdir, the destdir cannot be moved elsewhere.
|
|
||||||
(This is because wxWidgets hardcodes the installation path.)
|
|
||||||
|
|
||||||
FIXME The Cereal serialization library needs a tiny patch on some old OSX clang installations
|
|
||||||
https://github.com/USCiLab/cereal/issues/339#issuecomment-246166717
|
|
||||||
|
|
||||||
|
|
||||||
### Building PrusaSlicer
|
|
||||||
|
|
||||||
If dependencies are built without errors, you can proceed to build PrusaSlicer itself.
|
|
||||||
Go back to top level PrusaSlicer sources directory and use these commands:
|
|
||||||
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake .. -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
|
|
||||||
|
|
||||||
The `CMAKE_PREFIX_PATH` is the path to the dependencies bundle but with `/usr/local` appended - if you set a custom path
|
|
||||||
using the `DESTDIR` option, you will need to change this accordingly. **Warning:** the `CMAKE_PREFIX_PATH` needs to be an absolute path.
|
|
||||||
|
|
||||||
The CMake command above prepares PrusaSlicer for building from the command line.
|
|
||||||
To start the build, use
|
|
||||||
|
|
||||||
make -jN
|
|
||||||
|
|
||||||
where `N` is the number of CPU cores, so, for example `make -j4` for a 4-core machine.
|
|
||||||
|
|
||||||
Alternatively, if you would like to use XCode GUI, modify the `cmake` command to include the `-GXcode` option:
|
|
||||||
|
|
||||||
cmake .. -GXcode -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
|
|
||||||
|
|
||||||
and then open the `PrusaSlicer.xcodeproj` file.
|
|
||||||
This should open up XCode where you can perform build using the GUI or perform other tasks.
|
|
||||||
|
|
||||||
### Note on Mac OS X SDKs
|
|
||||||
|
|
||||||
By default PrusaSlicer builds against whichever SDK is the default on the current system.
|
|
||||||
|
|
||||||
This can be customized. The `CMAKE_OSX_SYSROOT` option sets the path to the SDK directory location
|
|
||||||
and the `CMAKE_OSX_DEPLOYMENT_TARGET` option sets the target OS X system version (eg. `10.14` or similar).
|
|
||||||
Note you can set just one value and the other will be guessed automatically.
|
|
||||||
In case you set both, the two settings need to agree with each other. (Building with a lower deployment target
|
|
||||||
is currently unsupported because some of the dependencies don't support this, most notably wxWidgets.)
|
|
||||||
|
|
||||||
Please note that the `CMAKE_OSX_DEPLOYMENT_TARGET` and `CMAKE_OSX_SYSROOT` options need to be set the same
|
|
||||||
on both the dependencies bundle as well as PrusaSlicer itself.
|
|
||||||
|
|
||||||
Official Mac PrusaSlicer builds are currently built against SDK 10.9 to ensure compatibility with older Macs.
|
|
||||||
|
|
||||||
_Warning:_ XCode may be set such that it rejects SDKs bellow some version (silently, more or less).
|
|
||||||
This is set in the property list file
|
|
||||||
|
|
||||||
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Info.plist
|
|
||||||
|
|
||||||
To remove the limitation, simply delete the key `MinimumSDKVersion` from that file.
|
|
||||||
|
|
||||||
|
|
||||||
# TL; DR
|
|
||||||
|
|
||||||
Works on a fresh installation of MacOS Catalina 10.15.6
|
|
||||||
|
|
||||||
- Install [brew](https://brew.sh/):
|
|
||||||
- Open Terminal
|
|
||||||
|
|
||||||
- Enter:
|
|
||||||
|
|
||||||
```
|
|
||||||
brew update
|
|
||||||
brew install cmake git gettext
|
|
||||||
brew upgrade
|
|
||||||
git clone https://github.com/prusa3d/PrusaSlicer/
|
|
||||||
cd PrusaSlicer/deps
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake ..
|
|
||||||
make
|
|
||||||
cd ../..
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake .. -DCMAKE_PREFIX_PATH="$PWD/../deps/build/destdir/usr/local"
|
|
||||||
make
|
|
||||||
src/prusa-slicer
|
|
||||||
```
|
|
|
@ -1,216 +0,0 @@
|
||||||
# Step by Step Visual Studio 2019 Instructions
|
|
||||||
|
|
||||||
### Install the tools
|
|
||||||
|
|
||||||
Install Visual Studio Community 2019 from [visualstudio.microsoft.com/vs/](https://visualstudio.microsoft.com/vs/). Older versions are not supported as PrusaSlicer requires support for C++17.
|
|
||||||
Select all workload options for C++ and make sure to launch Visual Studio after install (to ensure that the full setup completes).
|
|
||||||
|
|
||||||
Install git for Windows from [gitforwindows.org](https://gitforwindows.org/)
|
|
||||||
Download and run the exe accepting all defaults
|
|
||||||
|
|
||||||
### Download sources
|
|
||||||
|
|
||||||
Clone the respository. To place it in C:\src\PrusaSlicer, run:
|
|
||||||
```
|
|
||||||
c:> mkdir src
|
|
||||||
c:> cd src
|
|
||||||
c:\src> git clone https://github.com/prusa3d/PrusaSlicer.git
|
|
||||||
```
|
|
||||||
|
|
||||||
### Run the automatic build script
|
|
||||||
|
|
||||||
The script `build_win.bat` will automatically find the default Visual Studio installation, set up the build environment, and then run both CMake and MSBuild to generate the dependencies and application as needed. If you'd rather do these steps manually, you can skip to the [Manual Build Instructions](#manual-build-instructions) in the next section. Otherwise, just run the following command to get everything going with the default configs:
|
|
||||||
|
|
||||||
```
|
|
||||||
c:\src>cd c:\src\PrusaSlicer
|
|
||||||
c:\src\PrusaSlicer>build_win.bat -d=..\PrusaSlicer-deps -r=console
|
|
||||||
```
|
|
||||||
|
|
||||||
The build script will run for a while (over an hour, depending on your machine) and automatically perform the following steps:
|
|
||||||
1. Configure and build [deps](#compile-the-dependencies) as RelWithDebInfo with `c:\src\PrusaSlicer-deps` as the destination directory
|
|
||||||
2. Configure and build all [application targets](#compile-prusaslicer) as RelWithDebInfo
|
|
||||||
3. Launch the resulting `prusa-slicer-console.exe` binary
|
|
||||||
|
|
||||||
You can change the above command line options to do things like:
|
|
||||||
* Change the destination for the dependencies by pointing `-d` to a different directory such as: `build_win.bat -d=s:\PrusaSlicerDeps`
|
|
||||||
* Open the solution in Visual Studio after the build completes by changing the `-r` switch to `-r=ide`
|
|
||||||
* Generate a release build without debug info by adding `-c=Release` or a full debug build with `-c=Debug`
|
|
||||||
* Perform an incremental application build (the default) with: `build_win.bat -s=app-dirty`
|
|
||||||
* Clean and rebuild the application: `build_win.bat -s=app`
|
|
||||||
* Clean and rebuild the dependencies: `build_win.bat -s=deps`
|
|
||||||
* Clean and rebuild everything (app and deps): `build_win.bat -s=all`
|
|
||||||
* _The full list of build script options can be listed by running:_ `build_win.bat -?`
|
|
||||||
|
|
||||||
### Troubleshooting
|
|
||||||
|
|
||||||
You're best off initiating builds from within Visual Studio for day-to-day development. However, the `build_win.bat` script can be very helpful if you run into build failures after updating your source tree. Here are some tips to keep in mind:
|
|
||||||
* The last several lines of output from `build_win.bat` will usually have the most helpful error messages.
|
|
||||||
* If CMake complains about missing binaries or paths (e.g. after updating Visual Studio), building with `build_win.bat` will force CMake to regenerate its cache on an error.
|
|
||||||
* After a deps change, you may just need to rebuild everything with the `-s=all` switch.
|
|
||||||
* Reading through the instructions in the next section may help diagnose more complex issues.
|
|
||||||
|
|
||||||
# Manual Build Instructions
|
|
||||||
|
|
||||||
_Follow the steps below if you want to understand how to perform a manual build, or if you're troubleshooting issues with the automatic build script._
|
|
||||||
|
|
||||||
### Compile the dependencies.
|
|
||||||
Dependencies are updated seldomly, thus they are compiled out of the PrusaSlicer source tree.
|
|
||||||
Go to the Windows Start Menu and Click on "Visual Studio 2019" folder, then select the ->"x64 Native Tools Command Prompt" to open a command window and run the following:
|
|
||||||
```
|
|
||||||
cd c:\src\PrusaSlicer\deps
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake .. -G "Visual Studio 16 2019" -DDESTDIR="c:\src\PrusaSlicer-deps"
|
|
||||||
|
|
||||||
msbuild /m ALL_BUILD.vcxproj // This took 13.5 minutes on my machine: core I7-7700K @ 4.2Ghz with 32GB main memory and 20min on a average laptop
|
|
||||||
```
|
|
||||||
|
|
||||||
### Generate Visual Studio project file for PrusaSlicer, referencing the precompiled dependencies.
|
|
||||||
Go to the Windows Start Menu and Click on "Visual Studio 2019" folder, then select the ->"x64 Native Tools Command Prompt" to open a command window and run the following:
|
|
||||||
```
|
|
||||||
cd c:\src\PrusaSlicer\
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake .. -G "Visual Studio 16 2019" -DCMAKE_PREFIX_PATH="c:\src\PrusaSlicer-deps\usr\local"
|
|
||||||
```
|
|
||||||
|
|
||||||
Note that `CMAKE_PREFIX_PATH` must be absolute path. A relative path like "..\..\PrusaSlicer-deps\usr\local" does not work.
|
|
||||||
|
|
||||||
### Compile PrusaSlicer.
|
|
||||||
|
|
||||||
Double-click c:\src\PrusaSlicer\build\PrusaSlicer.sln to open in Visual Studio 2019.
|
|
||||||
OR
|
|
||||||
Open Visual Studio for C++ development (VS asks this the first time you start it).
|
|
||||||
|
|
||||||
Select PrusaSlicer_app_gui as your startup project (right-click->Set as Startup Project).
|
|
||||||
|
|
||||||
Run Build->Rebuild Solution once to populate all required dependency modules. This is NOT done automatically when you build/run. If you run both Debug and Release variants, you will need to do this once for each.
|
|
||||||
|
|
||||||
Debug->Start Debugging or press F5
|
|
||||||
|
|
||||||
PrusaSlicer should start. You're up and running!
|
|
||||||
|
|
||||||
note: Thanks to @douggorgen for the original guide, as an answer for a issue
|
|
||||||
|
|
||||||
|
|
||||||
# The below information is out of date, but still useful for reference purposes
|
|
||||||
|
|
||||||
We have switched to MS Visual Studio 2019.
|
|
||||||
|
|
||||||
We don't use MSVS 2013 any more. At the moment we are in the process of creating new pre-built dependency bundles
|
|
||||||
and updating this document. In the meantime, you will need to compile the dependencies yourself
|
|
||||||
[the same way as before](#building-the-dependencies-package-yourself)
|
|
||||||
except with CMake generators for MSVS 2019 instead of 2013.
|
|
||||||
|
|
||||||
Thank you for understanding.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
# Building PrusaSlicer on Microsoft Windows
|
|
||||||
|
|
||||||
~~The currently supported way of building PrusaSlicer on Windows is with CMake and MS Visual Studio 2013.
|
|
||||||
You can use the free [Visual Studio 2013 Community Edition](https://www.visualstudio.com/vs/older-downloads/).
|
|
||||||
CMake installer can be downloaded from [the official website](https://cmake.org/download/).~~
|
|
||||||
|
|
||||||
~~Building with newer versions of MSVS (2015, 2017) may work too as reported by some of our users.~~
|
|
||||||
|
|
||||||
_Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing and inspiration for this guide.
|
|
||||||
|
|
||||||
### Dependencies
|
|
||||||
|
|
||||||
On Windows PrusaSlicer is built against statically built libraries.
|
|
||||||
~~We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so~~ if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself).
|
|
||||||
The package comes in a several variants:
|
|
||||||
|
|
||||||
- ~~64 bit, Release mode only (41 MB, 578 MB unpacked)~~
|
|
||||||
- ~~64 bit, Release and Debug mode (88 MB, 1.3 GB unpacked)~~
|
|
||||||
- ~~32 bit, Release mode only (38 MB, 520 MB unpacked)~~
|
|
||||||
- ~~32 bit, Release and Debug mode (74 MB, 1.1 GB unpacked)~~
|
|
||||||
|
|
||||||
When unsure, use the _Release mode only_ variant, the _Release and Debug_ variant is only needed for debugging & development.
|
|
||||||
|
|
||||||
If you're unsure where to unpack the package, unpack it into `C:\local\` (but it can really be anywhere).
|
|
||||||
|
|
||||||
Alternatively you can also compile the dependencies yourself, see below.
|
|
||||||
|
|
||||||
### Building PrusaSlicer with Visual Studio
|
|
||||||
|
|
||||||
First obtain the PrusaSlicer sources via either git or by extracting the source archive.
|
|
||||||
|
|
||||||
Then you will need to note down the so-called 'prefix path' to the dependencies, this is the location of the dependencies packages + `\usr\local` appended.
|
|
||||||
For example on 64 bits this would be `C:\local\destdir-64\usr\local`. The prefix path will need to be passed to CMake.
|
|
||||||
|
|
||||||
When ready, open the relevant Visual Studio command line and `cd` into the directory with PrusaSlicer sources.
|
|
||||||
Use these commands to prepare Visual Studio solution file:
|
|
||||||
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake .. -G "Visual Studio 12 Win64" -DCMAKE_PREFIX_PATH="<insert prefix path here>"
|
|
||||||
|
|
||||||
Note that if you're building a 32-bit variant, you will need to change the `"Visual Studio 12 Win64"` to just `"Visual Studio 12"`.
|
|
||||||
|
|
||||||
Conversely, if you're using Visual Studio version other than 2013, the version number will need to be changed accordingly.
|
|
||||||
|
|
||||||
If `cmake` has finished without errors, go to the build directory and open the `PrusaSlicer.sln` solution file in Visual Studio.
|
|
||||||
Before building, make sure you're building the right project (use one of those starting with `PrusaSlicer_app_...`) and that you're building
|
|
||||||
with the right configuration, i.e. _Release_ vs. _Debug_. When unsure, choose _Release_.
|
|
||||||
Note that you won't be able to build a _Debug_ variant against a _Release_-only dependencies package.
|
|
||||||
|
|
||||||
#### Installing using the `INSTALL` project
|
|
||||||
|
|
||||||
PrusaSlicer can be run from the Visual Studio or from Visual Studio's build directory (`src\Release` or `src\Debug`),
|
|
||||||
but for longer-term usage you might want to install somewhere using the `INSTALL` project.
|
|
||||||
By default, this installs into `C:\Program Files\PrusaSlicer`.
|
|
||||||
To customize the install path, use the `-DCMAKE_INSTALL_PREFIX=<path of your choice>` when invoking `cmake`.
|
|
||||||
|
|
||||||
### Building from the command line
|
|
||||||
|
|
||||||
There are several options for building from the command line:
|
|
||||||
|
|
||||||
- [msbuild](https://docs.microsoft.com/en-us/visualstudio/msbuild/msbuild-reference?view=vs-2017&viewFallbackFrom=vs-2013)
|
|
||||||
- [Ninja](https://ninja-build.org/)
|
|
||||||
- [nmake](https://docs.microsoft.com/en-us/cpp/build/nmake-reference?view=vs-2017)
|
|
||||||
|
|
||||||
To build with msbuild, use the same CMake command as in previous paragraph and then build using
|
|
||||||
|
|
||||||
msbuild /m /P:Configuration=Release ALL_BUILD.vcxproj
|
|
||||||
|
|
||||||
To build with Ninja or nmake, replace the `-G` option in the CMake call with `-G Ninja` or `-G "NMake Makefiles"` , respectively.
|
|
||||||
Then use either `ninja` or `nmake` to start the build.
|
|
||||||
|
|
||||||
To install, use `msbuild /P:Configuration=Release INSTALL.vcxproj` , `ninja install` , or `nmake install` .
|
|
||||||
|
|
||||||
### Building the dependencies package yourself
|
|
||||||
|
|
||||||
The dependencies package is built using CMake scripts inside the `deps` subdirectory of PrusaSlicer sources.
|
|
||||||
(This is intentionally not interconnected with the CMake scripts in the rest of the sources.)
|
|
||||||
|
|
||||||
Open the preferred Visual Studio command line (64 or 32 bit variant) and `cd` into the directory with PrusaSlicer sources.
|
|
||||||
Then `cd` into the `deps` directory and use these commands to build:
|
|
||||||
|
|
||||||
mkdir build
|
|
||||||
cd build
|
|
||||||
cmake .. -G "Visual Studio 16 2019" -DDESTDIR="C:\local\destdir-custom"
|
|
||||||
msbuild /m ALL_BUILD.vcxproj
|
|
||||||
|
|
||||||
You can also use the Visual Studio GUI or other generators as mentioned above.
|
|
||||||
|
|
||||||
The `DESTDIR` option is the location where the bundle will be installed.
|
|
||||||
This may be customized. If you leave it empty, the `DESTDIR` will be placed inside the same `build` directory.
|
|
||||||
|
|
||||||
Warning: If the `build` directory is nested too deep inside other folders, various file paths during the build
|
|
||||||
become too long and the build might fail due to file writing errors (\*). For this reason, it is recommended to
|
|
||||||
place the `build` directory relatively close to the drive root.
|
|
||||||
|
|
||||||
Note that the build variant that you may choose using Visual Studio (i.e. _Release_ or _Debug_ etc.) when building the dependency package is **not relevant**.
|
|
||||||
The dependency build will by default build _both_ the _Release_ and _Debug_ variants regardless of what you choose in Visual Studio.
|
|
||||||
You can disable building of the debug variant by passing the
|
|
||||||
|
|
||||||
-DDEP_DEBUG=OFF
|
|
||||||
|
|
||||||
option to CMake, this will only produce a _Release_ build.
|
|
||||||
|
|
||||||
Refer to the CMake scripts inside the `deps` directory to see which dependencies are built in what versions and how this is done.
|
|
||||||
|
|
||||||
\*) Specifically, the problem arises when building boost. Boost build tool appends all build options into paths of
|
|
||||||
intermediate files, which are not handled correctly by either `b2.exe` or possibly `ninja` (?).
|
|
Before Width: | Height: | Size: 12 KiB |
|
@ -1,52 +0,0 @@
|
||||||
# Slic3r PE 1.40 configuration update
|
|
||||||
|
|
||||||
Slic3r PE 1.40.0 comes with a major re-work of the way configuration presets work.
|
|
||||||
There are three new features:
|
|
||||||
|
|
||||||
+ A two-tier system of presets being divided into _System_ and _User_ groups
|
|
||||||
+ Configuration snapshots
|
|
||||||
+ Configuration updating from the internet
|
|
||||||
|
|
||||||
## System and User presets
|
|
||||||
|
|
||||||
- _System preset_: These are the presets that come with Slic3r PE installation. They come from a vendor configuration bundle (not individual files like before). They are **read-only** – a user cannot modify them, but may instead create a derived User preset based on a System preset
|
|
||||||
- _User preset_: These are regular presets stored in files just like before. Additionally, they may be derived (inherited) from one of the System presets
|
|
||||||
|
|
||||||
A derived User preset keeps track of which settings are inherited from the parent System preset and which are modified by the user. When a system preset is updated (either via installation of a new Slic3r or automatically from the internet), in a User preset the settings that are modified by the user will stay that way, while the ones that are inherited reflect the updated System preset.
|
|
||||||
|
|
||||||
This system ensures that we don't overwrite user's settings when there is an update to the built in presets.
|
|
||||||
|
|
||||||
Slic3r GUI now displays accurately which settings are inherited and which are modified.
|
|
||||||
A setting derived from a System preset is represented by green label and a locked lock icon:
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
A settings modified in a User preset has an open lock icon:
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
Clicking the open lock icon restores the system setting.
|
|
||||||
|
|
||||||
Additionally, any setting that is modified but not yet saved onto disk is represented by orange label and a back-arrow:
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
Clicking the back-arrow restores the value that was previously saved in this Preset.
|
|
||||||
|
|
||||||
## Configuration snapshots
|
|
||||||
|
|
||||||
Configuration snapshots can now be taken via the _Configuration_ menu.
|
|
||||||
A snapshot contains complete configuration from the point when the snapshot was taken.
|
|
||||||
Users may move back and forth between snapshots at will using a dialog:
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
|
|
||||||
# Updating from the internet
|
|
||||||
|
|
||||||
Slic3r PE 1.40.0 checks for updates of the built-in System presets and downloads them.
|
|
||||||
The first-time configuration assistant will ask you if you want to enable this feature - it is **not** mandatory.
|
|
||||||
|
|
||||||
Updates are checked for and downloaded in the background. If there's is an update, Slic3r will prompt about it
|
|
||||||
next time it is launched, never during normal program operation. An update may be either accepted or refused.
|
|
||||||
Before any update is applied a configuration snapshot (as described above) is taken.
|
|
Before Width: | Height: | Size: 4 KiB |
Before Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 77 KiB |
|
@ -1,12 +0,0 @@
|
||||||
NotoSans-Regular.ttf
|
|
||||||
--------------------
|
|
||||||
Name: Noto Sans Regular. Version 2.000;GOOG;noto-source:20170915:90ef993387c0; ttfautohint (v1.7)
|
|
||||||
It was designed by Monotype Design Team Manufacturer: Monotype Imaging Inc.
|
|
||||||
© Copyright 2015 Google Inc. All Rights Reserved.
|
|
||||||
License: This Font Software is licensed under the SIL Open Font License, Version 1.1. This Font Software is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the SIL Open Font License for the specific language, permissions and limitations governing your use of this Font Software.
|
|
||||||
Supported languages: Afrikaans Albanian Azerbaijani Belarusian Bosnian Bulgarian Catalan Croatian Czech Danish Dutch English Estonian Finnish French German Greek Hungarian Icelandic Italian Latvian Lithuanian Macedonian Maltese Norwegian Ossetic Polish Portugese Romanian Russian Serbian Slovak Slovenian Spanisch Swedish Turkish Ukrainian Uzbek Vietnamese Zulu
|
|
||||||
|
|
||||||
NotoSansCJK-Regular.ttc
|
|
||||||
-----------------------
|
|
||||||
Noto Sans CJK and Noto Serif CJK comprehensively cover Simplified Chinese, Traditional Chinese, Japanese, and Korean in a unified font family. This includes the full coverage of CJK Ideographs with variation support for 4 regions, Kangxi radicals, Japanese Kana, Korean Hangul, and other CJK symbols and letters in the Basic Multilingual Plane of Unicode. It also provides limited coverage of CJK Ideographs in Plane 2 of Unicode as necessary to support standards from China and Japan.
|
|
||||||
https://www.google.com/get/noto/help/cjk/
|
|
Before Width: | Height: | Size: 79 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 118 KiB |
|
@ -1,73 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<!-- Generator: Adobe Illustrator 25.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
|
||||||
<svg version="1.0" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
|
||||||
viewBox="0 0 1024 1024" enable-background="new 0 0 1024 1024" xml:space="preserve">
|
|
||||||
<circle fill="#FFFFFF" cx="512" cy="512" r="512"/>
|
|
||||||
<path fill="#333333" d="M308.97,650.05c0.72,0.89,1.44,1.77,2.17,2.65c0.47,0.57,0.94,1.13,1.42,1.69
|
|
||||||
c5.82,6.94,11.97,13.7,18.49,20.22l435.89-435.89c-21.69-21.69-45.83-39.46-71.5-53.33c-0.46-0.25-0.93-0.51-1.39-0.75
|
|
||||||
c-1.31-0.7-2.63-1.39-3.96-2.07c-0.58-0.3-1.16-0.59-1.73-0.88c-1.34-0.68-2.69-1.36-4.04-2.02c0,0,0,0,0,0l0,0
|
|
||||||
c-23.73-11.59-48.64-19.95-74.07-25.08l0,0c0,0,0,0,0,0c-4.86-0.98-9.74-1.84-14.63-2.59c0,0,0,0-0.01,0
|
|
||||||
c-2.44-0.37-4.89-0.71-7.34-1.03c0,0-0.01,0-0.01,0c-2.45-0.31-4.91-0.6-7.37-0.85l0,0l0,0c-8.26-0.85-16.54-1.39-24.83-1.58
|
|
||||||
c-1.96-0.04-3.92-0.06-5.87-0.07c-0.4,0-0.79-0.01-1.19-0.01c-0.3,0-0.61,0.01-0.91,0.01c-1.78,0.01-3.57,0.03-5.35,0.06
|
|
||||||
c-0.96,0.02-1.92,0.05-2.88,0.08c-1.03,0.03-2.05,0.07-3.08,0.11c-1.84,0.07-3.67,0.16-5.5,0.27c-0.56,0.03-1.12,0.07-1.68,0.1
|
|
||||||
c-15.09,0.95-30.12,2.99-44.97,6.15l0,0c0,0,0,0,0,0c-2.2,0.47-4.39,0.96-6.58,1.48c-0.14,0.03-0.28,0.06-0.42,0.1
|
|
||||||
c-2.11,0.5-4.22,1.03-6.33,1.57c-0.2,0.05-0.4,0.1-0.61,0.16c-2.07,0.54-4.14,1.11-6.2,1.7c-0.22,0.06-0.44,0.12-0.67,0.19
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|
||||||
c-2.06,0.59-4.12,1.21-6.17,1.84c-0.21,0.06-0.42,0.13-0.63,0.19c-2.07,0.65-4.14,1.31-6.2,2c-0.18,0.06-0.35,0.12-0.53,0.18
|
|
||||||
c-2.09,0.71-4.18,1.43-6.26,2.18c-0.13,0.05-0.26,0.1-0.4,0.14c-2.12,0.77-4.24,1.56-6.35,2.38c-0.07,0.03-0.14,0.06-0.22,0.08
|
|
||||||
c-2.17,0.84-4.33,1.71-6.48,2.6c0,0,0,0,0,0l0,0c-33.3,13.84-64.67,33.76-92.4,59.79h0c0,0,0,0,0,0c-0.94,0.88-1.87,1.77-2.8,2.66
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|
||||||
c-1.46,1.4-2.91,2.81-4.35,4.24c-1.43,1.43-2.84,2.88-4.23,4.34c-25.08,26.07-44.67,55.46-58.78,86.73v0c0,0,0,0,0,0
|
|
||||||
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|
|
||||||
c-15.88,42.78-21.94,88.37-18.19,133.3c0,0,0,0,0,0l0,0c1.15,13.7,3.19,27.35,6.16,40.83c0.4,1.81,0.82,3.61,1.25,5.42
|
|
||||||
c0.19,0.79,0.38,1.57,0.57,2.36c0.41,1.64,0.83,3.28,1.26,4.92c0.27,1.03,0.55,2.05,0.84,3.07c0.23,0.82,0.46,1.64,0.7,2.46
|
|
||||||
c0.56,1.95,1.13,3.89,1.73,5.83c0.12,0.39,0.24,0.78,0.36,1.17c0.79,2.54,1.61,5.07,2.47,7.59c0,0,0,0,0,0l0,0
|
|
||||||
c10.76,31.64,26.79,61.88,48.12,89.34C306.53,647,307.74,648.53,308.97,650.05z M346.52,261.4l26.16,17.44v51.62l-26.16,17.44
|
|
||||||
l-26.16,17.44l-26.16-17.44l-9.53-6.35c13.53-31.12,32.34-59.34,56-84.05L346.52,261.4z M549.89,168.46l9.76,6.51v51.62
|
|
||||||
l-26.16,17.44l-26.16,17.44l-46.15-30.77l-6.17-4.11v-42.45c30.19-10.41,61.74-15.69,93.99-15.69
|
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