Refactored hollowing backend to use indexed_triangle_mesh

This commit is contained in:
tamasmeszaros 2021-05-26 16:41:34 +02:00
parent f12187b53d
commit e6f97358bc
14 changed files with 204 additions and 68 deletions

View file

@ -20,3 +20,23 @@ TEST_CASE("Hollow two overlapping spheres") {
sphere1.WriteOBJFile("twospheres.obj");
}
TEST_CASE("Split its") {
using namespace Slic3r;
TriangleMesh sphere1 = make_sphere(10., 2 * PI / 20.), sphere2 = sphere1;
sphere1.translate(-5.f, 0.f, 0.f);
sphere2.translate( 5.f, 0.f, 0.f);
sphere1.merge(sphere2);
sphere1.require_shared_vertices();
std::vector<indexed_triangle_set> parts;
its_split(sphere1.its, std::back_inserter(parts));
size_t part_idx = 0;
for (auto &part_its : parts) {
its_write_obj(part_its, (std::string("part_its") + std::to_string(part_idx++) + ".obj").c_str());
}
}