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Refactored hollowing backend to use indexed_triangle_mesh
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14 changed files with 204 additions and 68 deletions
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@ -136,6 +136,77 @@ int its_remove_degenerate_faces(indexed_triangle_set &its, bool shrink_to_fit =
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// Remove vertices, which none of the faces references. Return number of freed vertices.
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int its_compactify_vertices(indexed_triangle_set &its, bool shrink_to_fit = true);
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// Used by its_split to map each face of a mesh to a part index. Can be used
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// to query the number of parts in a mesh.
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struct PartMap
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{
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static constexpr int UNVISITED = -1;
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size_t count;
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std::vector<int> face_part_indices;
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PartMap(const indexed_triangle_set & its,
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const std::vector<std::vector<size_t>> &vfidx);
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explicit PartMap(const indexed_triangle_set &its)
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: PartMap(its, create_vertex_faces_index(its))
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{}
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private:
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bool split_recurse(const indexed_triangle_set & its,
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const std::vector<std::vector<size_t>> &vfidx,
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size_t fi,
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size_t part_idx);
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};
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template<class OutputIt>
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void its_split(const indexed_triangle_set &its,
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const PartMap & partmap,
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OutputIt out_it)
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{
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std::vector<indexed_triangle_set> meshes(partmap.count);
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std::vector<int> vidx_conv(its.vertices.size() * meshes.size(),
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PartMap::UNVISITED);
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auto &parts = partmap.face_part_indices;
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for (size_t fi = 0; fi < parts.size(); ++fi) {
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int pi = parts[fi];
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if (pi < 0) continue;
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indexed_triangle_set &part_its = meshes[size_t(pi)];
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const auto & face = its.indices[fi];
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size_t conv_begin = (pi * its.vertices.size());
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Vec3i new_face;
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for (size_t v = 0; v < 3; ++v) {
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auto vi = face(v);
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size_t conv_idx = conv_begin + vi;
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if (vidx_conv[conv_idx] == PartMap::UNVISITED) {
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vidx_conv[conv_idx] = part_its.vertices.size();
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part_its.vertices.emplace_back(its.vertices[size_t(vi)]);
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}
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new_face(v) = vidx_conv[conv_idx];
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}
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part_its.indices.emplace_back(new_face);
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}
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for (indexed_triangle_set &part_its : meshes)
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out_it = std::move(part_its);
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}
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template<class OutputIt>
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void its_split(const indexed_triangle_set & its,
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OutputIt out_it)
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{
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its_split(its, PartMap{its}, out_it);
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}
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// Shrink the vectors of its.vertices and its.faces to a minimum size by reallocating the two vectors.
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void its_shrink_to_fit(indexed_triangle_set &its);
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@ -164,6 +235,8 @@ inline stl_normal its_unnormalized_normal(const indexed_triangle_set &its,
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return (tri[1] - tri[0]).cross(tri[2] - tri[0]);
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}
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float its_volume(const indexed_triangle_set &its);
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void its_merge(indexed_triangle_set &A, const indexed_triangle_set &B);
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void its_merge(indexed_triangle_set &A, const std::vector<Vec3f> &triangles);
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void its_merge(indexed_triangle_set &A, const Pointf3s &triangles);
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