Refactored hollowing backend to use indexed_triangle_mesh

This commit is contained in:
tamasmeszaros 2021-05-26 16:41:34 +02:00
parent f12187b53d
commit e6f97358bc
14 changed files with 204 additions and 68 deletions

View file

@ -35,11 +35,6 @@ openvdb::FloatGrid::Ptr mesh_to_grid(const indexed_triangle_set & mesh,
float interiorBandWidth = 3.0f,
int flags = 0);
sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles = true);
indexed_triangle_set grid_to_mesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,