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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-14 18:27:58 -06:00
Remove wrapper around std::mt19937
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parent
402ae12db2
commit
e6bdec4aa5
4 changed files with 25 additions and 52 deletions
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@ -49,26 +49,6 @@ float SupportPointGenerator::distance_limit(float angle) const
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return 1./(2.4*get_required_density(angle));
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}*/
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class SupportPointGenerator::RandomGen {
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std::mt19937 m_;
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public:
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using result_type = long;
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RandomGen()
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{
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std::random_device rd;
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m_.seed(rd());
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}
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explicit RandomGen(long seedval) { seed(seedval); }
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void seed(long s) { m_.seed(std::mt19937::result_type(s)); }
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long operator() () { return long(m_()); }
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long min() const { return m_.min(); }
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long max() const { return m_.max(); }
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};
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SupportPointGenerator::SupportPointGenerator(
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const sla::EigenMesh3D &emesh,
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const std::vector<ExPolygons> &slices,
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@ -78,6 +58,8 @@ SupportPointGenerator::SupportPointGenerator(
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std::function<void(int)> statusfn)
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: SupportPointGenerator(emesh, config, throw_on_cancel, statusfn)
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{
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std::random_device rd;
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m_rng.seed(rd());
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execute(slices, heights);
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}
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@ -96,17 +78,7 @@ SupportPointGenerator::SupportPointGenerator(
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void SupportPointGenerator::execute(const std::vector<ExPolygons> &slices,
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const std::vector<float> & heights)
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{
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RandomGen rng;
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process(slices, heights, rng);
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project_onto_mesh(m_output);
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}
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void SupportPointGenerator::execute(const std::vector<ExPolygons> &slices,
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const std::vector<float> & heights,
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long seed)
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{
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RandomGen rng(seed);
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process(slices, heights, rng);
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process(slices, heights);
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project_onto_mesh(m_output);
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}
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@ -230,7 +202,7 @@ static std::vector<SupportPointGenerator::MyLayer> make_layers(
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return layers;
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}
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void SupportPointGenerator::process(const std::vector<ExPolygons>& slices, const std::vector<float>& heights, RandomGen &rng)
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void SupportPointGenerator::process(const std::vector<ExPolygons>& slices, const std::vector<float>& heights)
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{
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#ifdef SLA_SUPPORTPOINTGEN_DEBUG
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std::vector<std::pair<ExPolygon, coord_t>> islands;
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@ -285,15 +257,15 @@ void SupportPointGenerator::process(const std::vector<ExPolygons>& slices, const
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//float force_deficit = s.support_force_deficit(m_config.tear_pressure());
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if (s.islands_below.empty()) { // completely new island - needs support no doubt
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uniformly_cover({ *s.polygon }, s, point_grid, rng, true);
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uniformly_cover({ *s.polygon }, s, point_grid, true);
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} else if (! s.dangling_areas.empty()) {
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// Let's see if there's anything that overlaps enough to need supports:
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// What we now have in polygons needs support, regardless of what the forces are, so we can add them.
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//FIXME is it an island point or not? Vojtech thinks it is.
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uniformly_cover(s.dangling_areas, s, point_grid, rng);
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uniformly_cover(s.dangling_areas, s, point_grid);
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} else if (! s.overhangs_slopes.empty()) {
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//FIXME add the support force deficit as a parameter, only cover until the defficiency is covered.
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uniformly_cover(s.overhangs_slopes, s, point_grid, rng);
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uniformly_cover(s.overhangs_slopes, s, point_grid);
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}
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}
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@ -312,7 +284,7 @@ void SupportPointGenerator::process(const std::vector<ExPolygons>& slices, const
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}
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}
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std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_mm2, SupportPointGenerator::RandomGen &rng)
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std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_mm2, std::mt19937 &rng)
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{
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// Triangulate the polygon with holes into triplets of 3D points.
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std::vector<Vec2f> triangles = Slic3r::triangulate_expolygon_2f(expoly);
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@ -352,7 +324,7 @@ std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_m
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return out;
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}
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std::vector<Vec2f> sample_expolygon_with_boundary(const ExPolygon &expoly, float samples_per_mm2, float samples_per_mm_boundary, SupportPointGenerator::RandomGen &rng)
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std::vector<Vec2f> sample_expolygon_with_boundary(const ExPolygon &expoly, float samples_per_mm2, float samples_per_mm_boundary, std::mt19937 &rng)
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{
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std::vector<Vec2f> out = sample_expolygon(expoly, samples_per_mm2, rng);
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double point_stepping_scaled = scale_(1.f) / samples_per_mm_boundary;
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@ -365,7 +337,7 @@ std::vector<Vec2f> sample_expolygon_with_boundary(const ExPolygon &expoly, float
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return out;
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}
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std::vector<Vec2f> sample_expolygon_with_boundary(const ExPolygons &expolys, float samples_per_mm2, float samples_per_mm_boundary, SupportPointGenerator::RandomGen &rng)
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std::vector<Vec2f> sample_expolygon_with_boundary(const ExPolygons &expolys, float samples_per_mm2, float samples_per_mm_boundary, std::mt19937 &rng)
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{
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std::vector<Vec2f> out;
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for (const ExPolygon &expoly : expolys)
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@ -488,7 +460,7 @@ static inline std::vector<Vec2f> poisson_disk_from_samples(const std::vector<Vec
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return out;
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}
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void SupportPointGenerator::uniformly_cover(const ExPolygons& islands, Structure& structure, PointGrid3D &grid3d, RandomGen &rng, bool is_new_island, bool just_one)
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void SupportPointGenerator::uniformly_cover(const ExPolygons& islands, Structure& structure, PointGrid3D &grid3d, bool is_new_island, bool just_one)
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{
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//int num_of_points = std::max(1, (int)((island.area()*pow(SCALING_FACTOR, 2) * m_config.tear_pressure)/m_config.support_force));
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@ -510,7 +482,7 @@ void SupportPointGenerator::uniformly_cover(const ExPolygons& islands, Structure
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//FIXME share the random generator. The random generator may be not so cheap to initialize, also we don't want the random generator to be restarted for each polygon.
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std::vector<Vec2f> raw_samples = sample_expolygon_with_boundary(islands, samples_per_mm2, 5.f / poisson_radius, rng);
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std::vector<Vec2f> raw_samples = sample_expolygon_with_boundary(islands, samples_per_mm2, 5.f / poisson_radius, m_rng);
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std::vector<Vec2f> poisson_samples;
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for (size_t iter = 0; iter < 4; ++ iter) {
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poisson_samples = poisson_disk_from_samples(raw_samples, poisson_radius,
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@ -541,7 +513,7 @@ void SupportPointGenerator::uniformly_cover(const ExPolygons& islands, Structure
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// assert(! poisson_samples.empty());
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if (poisson_samples_target < poisson_samples.size()) {
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std::shuffle(poisson_samples.begin(), poisson_samples.end(), rng);
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std::shuffle(poisson_samples.begin(), poisson_samples.end(), m_rng);
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poisson_samples.erase(poisson_samples.begin() + poisson_samples_target, poisson_samples.end());
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}
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for (const Vec2f &pt : poisson_samples) {
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