Reworked pad creation algorithm with new parameters:

* brim size
* force pad around object everywhere
This commit is contained in:
tamasmeszaros 2019-09-24 15:15:49 +02:00
parent 9d775d0a43
commit e675a5d5c6
27 changed files with 1410 additions and 1448 deletions

View file

@ -8,35 +8,19 @@
#include <libslic3r/ExPolygon.hpp>
#include <libslic3r/TriangleMesh.hpp>
#include "SLACommon.hpp"
#include "SLASpatIndex.hpp"
namespace Slic3r {
namespace sla {
/// Get x and y coordinates (because we are eigenizing...)
inline coord_t x(const Point& p) { return p(0); }
inline coord_t y(const Point& p) { return p(1); }
inline coord_t& x(Point& p) { return p(0); }
inline coord_t& y(Point& p) { return p(1); }
inline coordf_t x(const Vec3d& p) { return p(0); }
inline coordf_t y(const Vec3d& p) { return p(1); }
inline coordf_t z(const Vec3d& p) { return p(2); }
inline coordf_t& x(Vec3d& p) { return p(0); }
inline coordf_t& y(Vec3d& p) { return p(1); }
inline coordf_t& z(Vec3d& p) { return p(2); }
inline coord_t& x(Vec3crd& p) { return p(0); }
inline coord_t& y(Vec3crd& p) { return p(1); }
inline coord_t& z(Vec3crd& p) { return p(2); }
inline coord_t x(const Vec3crd& p) { return p(0); }
inline coord_t y(const Vec3crd& p) { return p(1); }
inline coord_t z(const Vec3crd& p) { return p(2); }
/// Intermediate struct for a 3D mesh
struct Contour3D {
Pointf3s points;
std::vector<Vec3i> indices;
void merge(const Contour3D& ctr) {
Contour3D& merge(const Contour3D& ctr)
{
auto s3 = coord_t(points.size());
auto s = indices.size();
@ -44,21 +28,27 @@ struct Contour3D {
indices.insert(indices.end(), ctr.indices.begin(), ctr.indices.end());
for(size_t n = s; n < indices.size(); n++) {
auto& idx = indices[n]; x(idx) += s3; y(idx) += s3; z(idx) += s3;
auto& idx = indices[n]; idx.x() += s3; idx.y() += s3; idx.z() += s3;
}
return *this;
}
void merge(const Pointf3s& triangles) {
Contour3D& merge(const Pointf3s& triangles)
{
const size_t offs = points.size();
points.insert(points.end(), triangles.begin(), triangles.end());
indices.reserve(indices.size() + points.size() / 3);
for(int i = (int)offs; i < (int)points.size(); i += 3)
for(int i = int(offs); i < int(points.size()); i += 3)
indices.emplace_back(i, i + 1, i + 2);
return *this;
}
// Write the index triangle structure to OBJ file for debugging purposes.
void to_obj(std::ostream& stream) {
void to_obj(std::ostream& stream)
{
for(auto& p : points) {
stream << "v " << p.transpose() << "\n";
}
@ -72,6 +62,31 @@ struct Contour3D {
using ClusterEl = std::vector<unsigned>;
using ClusteredPoints = std::vector<ClusterEl>;
// Clustering a set of points by the given distance.
ClusteredPoints cluster(const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
double dist,
unsigned max_points);
ClusteredPoints cluster(const PointSet& points,
double dist,
unsigned max_points);
ClusteredPoints cluster(
const std::vector<unsigned>& indices,
std::function<Vec3d(unsigned)> pointfn,
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
unsigned max_points);
// Calculate the normals for the selected points (from 'points' set) on the
// mesh. This will call squared distance for each point.
PointSet normals(const PointSet& points,
const EigenMesh3D& mesh,
double eps = 0.05, // min distance from edges
std::function<void()> throw_on_cancel = [](){},
const std::vector<unsigned>& selected_points = {});
/// Mesh from an existing contour.
inline TriangleMesh mesh(const Contour3D& ctour) {
return {ctour.points, ctour.indices};