FIxed build errors caused by merge and flipped normals of the SLA pool walls.

This commit is contained in:
tamasmeszaros 2018-08-27 11:59:37 +02:00
parent d749080261
commit e667203825
3 changed files with 39 additions and 32 deletions

View file

@ -24,25 +24,26 @@ inline coord_t y(const Point& p) { return p(1); }
inline coord_t& x(Point& p) { return p(0); }
inline coord_t& y(Point& p) { return p(1); }
inline coordf_t x(const Pointf3& p) { return p(0); }
inline coordf_t y(const Pointf3& p) { return p(1); }
inline coordf_t z(const Pointf3& p) { return p(2); }
inline coordf_t& x(Pointf3& p) { return p(0); }
inline coordf_t& y(Pointf3& p) { return p(1); }
inline coordf_t& z(Pointf3& p) { return p(2); }
inline coordf_t x(const Vec3d& p) { return p(0); }
inline coordf_t y(const Vec3d& p) { return p(1); }
inline coordf_t z(const Vec3d& p) { return p(2); }
inline coordf_t& x(Vec3d& p) { return p(0); }
inline coordf_t& y(Vec3d& p) { return p(1); }
inline coordf_t& z(Vec3d& p) { return p(2); }
inline coord_t& x(Point3& p) { return p(0); }
inline coord_t& y(Point3& p) { return p(1); }
inline coord_t& z(Point3& p) { return p(2); }
inline coord_t x(const Point3& p) { return p(0); }
inline coord_t y(const Point3& p) { return p(1); }
inline coord_t z(const Point3& p) { return p(2); }
inline coord_t& x(Vec3crd& p) { return p(0); }
inline coord_t& y(Vec3crd& p) { return p(1); }
inline coord_t& z(Vec3crd& p) { return p(2); }
inline coord_t x(const Vec3crd& p) { return p(0); }
inline coord_t y(const Vec3crd& p) { return p(1); }
inline coord_t z(const Vec3crd& p) { return p(2); }
using Indices = std::vector<Vec3crd>;
/// Intermediate struct for a 3D mesh
struct Contour3D {
Pointf3s points;
std::vector<Point3> indices;
Indices indices;
void merge(const Contour3D& ctr) {
auto s3 = coord_t(points.size());
@ -62,7 +63,7 @@ inline Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
Pointf3s points;
points.reserve(3*triangles.size());
std::vector<Point3> indices;
Indices indices;
indices.reserve(points.size());
for(auto& tr : triangles) {
@ -70,7 +71,7 @@ inline Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
if(dir) indices.emplace_back(a, b, c);
else indices.emplace_back(c, b, a);
for(auto& p : tr.points) {
points.emplace_back(Pointf3::new_unscale(x(p), y(p), z));
points.emplace_back(unscale(x(p), y(p), z));
}
}
@ -125,11 +126,12 @@ inline Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
{
for(auto& p : pp.points)
if(is_upper(p))
rp.emplace_back(Pointf3::new_unscale(x(p), y(p), mm(cz)));
else rp.emplace_back(Pointf3::new_unscale(x(p), y(p), mm(fz)));
rp.emplace_back(unscale(x(p), y(p), mm(cz)));
else rp.emplace_back(unscale(x(p), y(p), mm(fz)));
coord_t a = idx++, b = idx++, c = idx++;
rpi.emplace_back(a, b, c);
if(fz > cz) rpi.emplace_back(c, b, a);
else rpi.emplace_back(a, b, c);
});
return ret;
@ -217,6 +219,7 @@ inline Contour3D round_edges(const ExPolygon& base_plate,
const int portion = int(steps*degrees / 90);
const double ystep_mm = radius_mm/steps;
coord_t s = dir? 1 : -1;
double xxprev = 0;
for(int i = 0; i < portion; i++) {
ob = base_plate;
@ -235,11 +238,13 @@ inline Contour3D round_edges(const ExPolygon& base_plate,
wh = ceilheight_mm - i*ystep_mm;
Contour3D pwalls;
pwalls = walls(ob, ob_prev, wh, wh_prev);
if(xxprev < xx) pwalls = walls(ob, ob_prev, wh, wh_prev);
else pwalls = walls(ob_prev, ob, wh_prev, wh);
curvedwalls.merge(pwalls);
ob_prev = ob;
wh_prev = wh;
xxprev = xx;
}
last_offset = std::move(ob);
@ -264,7 +269,7 @@ inline Contour3D inner_bed(const ExPolygon& poly, double depth_mm,
// Generate outer walls
auto fp = [](const Point& p, Point::coord_type z) {
return Pointf3::new_unscale(x(p), y(p), z);
return unscale(x(p), y(p), z);
};
for(auto& l : lines) {
@ -275,8 +280,8 @@ inline Contour3D inner_bed(const ExPolygon& poly, double depth_mm,
bottom.points.emplace_back(fp(l.a, begin_h));
bottom.points.emplace_back(fp(l.b, begin_h));
bottom.indices.emplace_back(s, s + 1, s + 3);
bottom.indices.emplace_back(s, s + 3, s + 2);
bottom.indices.emplace_back(s + 3, s + 1, s);
bottom.indices.emplace_back(s + 2, s + 3, s);
}
return bottom;