Removed unneeded calls to GL_LIGHTING

This commit is contained in:
enricoturri1966 2021-05-25 12:09:40 +02:00 committed by Lukas Matena
parent b63de990d4
commit e648368934
5 changed files with 0 additions and 26 deletions

View file

@ -56,9 +56,6 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
{
float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
if (! picking)
glsafe(::glEnable(GL_LIGHTING));
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
if (shader)
shader->set_uniform("uniform_color", render_color);
@ -73,9 +70,6 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
glsafe(::glScaled(fullsize, fullsize, fullsize));
cube.render();
glsafe(::glPopMatrix());
if (! picking)
glsafe(::glDisable(GL_LIGHTING));
}