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Removed unneeded calls to GL_LIGHTING
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b63de990d4
commit
e648368934
5 changed files with 0 additions and 26 deletions
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@ -56,9 +56,6 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
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{
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float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
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if (! picking)
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glsafe(::glEnable(GL_LIGHTING));
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GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
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if (shader)
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shader->set_uniform("uniform_color", render_color);
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@ -73,9 +70,6 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
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glsafe(::glScaled(fullsize, fullsize, fullsize));
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cube.render();
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glsafe(::glPopMatrix());
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if (! picking)
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glsafe(::glDisable(GL_LIGHTING));
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}
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