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	ENH: render: adjust the logo background color to bed's color
use the color of bed's stl Change-Id: I56f1e184a27271b8bea5704f823ae7b28b656a46
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					 2 changed files with 38 additions and 45 deletions
				
			
		|  | @ -62,7 +62,7 @@ namespace GUI { | |||
| 
 | ||||
| class Bed3D; | ||||
| 
 | ||||
| std::array<float, 4> PartPlate::SELECT_COLOR		= { 0.4196f, 0.4235f, 0.4235f, 1.0f }; | ||||
| std::array<float, 4> PartPlate::SELECT_COLOR		= { 0.2666f, 0.2784f, 0.2784f, 1.0f }; //{ 0.4196f, 0.4235f, 0.4235f, 1.0f };
 | ||||
| std::array<float, 4> PartPlate::UNSELECT_COLOR		= { 0.82f, 0.82f, 0.82f, 1.0f }; | ||||
| std::array<float, 4> PartPlate::DEFAULT_COLOR		= { 0.5f, 0.5f, 0.5f, 1.0f }; | ||||
| std::array<float, 4> PartPlate::LINE_TOP_COLOR		= { 0.89f, 0.89f, 0.89f, 1.0f }; | ||||
|  | @ -199,11 +199,11 @@ void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox | |||
| 		line.append(Point(x, pp_bbox.min(1))); | ||||
| 		line.append(Point(x, pp_bbox.max(1))); | ||||
| 
 | ||||
| 		count ++; | ||||
| 		if ( (count % 5) == 0 ) | ||||
| 			axes_lines_bolder.push_back(line); | ||||
| 		else | ||||
| 			axes_lines.push_back(line); | ||||
| 		count ++; | ||||
| 	} | ||||
| 	count = 0; | ||||
| 	for (coord_t y = pp_bbox.min(1); y <= pp_bbox.max(1); y += scale_(10.0)) { | ||||
|  | @ -212,11 +212,11 @@ void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox | |||
| 		line.append(Point(pp_bbox.max(0), y)); | ||||
| 		axes_lines.push_back(line); | ||||
| 
 | ||||
| 		count ++; | ||||
| 		if ( (count % 5) == 0 ) | ||||
| 			axes_lines_bolder.push_back(line); | ||||
| 		else | ||||
| 			axes_lines.push_back(line); | ||||
| 		count ++; | ||||
| 	} | ||||
| 
 | ||||
| 	// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
 | ||||
|  |  | |||
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