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WIP Undo / Redo: Optional debug print outs.
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3 changed files with 140 additions and 22 deletions
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@ -19,11 +19,11 @@ namespace UndoRedo {
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struct Snapshot
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{
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Snapshot(size_t timestamp) : timestamp(timestamp) {}
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Snapshot(const std::string &name, size_t timestamp, size_t model_object_id) : name(name), timestamp(timestamp), model_object_id(model_object_id) {}
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Snapshot(const std::string &name, size_t timestamp, size_t model_id) : name(name), timestamp(timestamp), model_id(model_id) {}
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std::string name;
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size_t timestamp;
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size_t model_object_id;
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size_t model_id;
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bool operator< (const Snapshot &rhs) const { return this->timestamp < rhs.timestamp; }
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bool operator==(const Snapshot &rhs) const { return this->timestamp == rhs.timestamp; }
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@ -53,7 +53,10 @@ public:
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void take_snapshot(const std::string &snapshot_name, const Slic3r::Model &model, const Slic3r::GUI::Selection &selection);
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void load_snapshot(size_t timestamp, Slic3r::Model &model);
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bool undo(Slic3r::Model &model);
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bool has_undo_snapshot() const;
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bool has_redo_snapshot() const;
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// Undoing an action may need to take a snapshot of the current application state.
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bool undo(Slic3r::Model &model, const Slic3r::GUI::Selection &selection);
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bool redo(Slic3r::Model &model);
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// Snapshot history (names with timestamps).
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