Fix painter gizmos crash on macOS

This commit is contained in:
Noisyfox 2023-11-06 20:42:02 +08:00
parent 28e2995a01
commit e57f68a266
4 changed files with 0 additions and 25 deletions

View file

@ -913,10 +913,6 @@ void GLMmSegmentationGizmo3DScene::release_geometry() {
glsafe(::glDeleteBuffers(1, &triangle_indices_VBO_id)); glsafe(::glDeleteBuffers(1, &triangle_indices_VBO_id));
triangle_indices_VBO_id = 0; triangle_indices_VBO_id = 0;
} }
if (this->vertices_VAO_id) {
glsafe(::glDeleteVertexArrays(1, &this->vertices_VAO_id));
this->vertices_VAO_id = 0;
}
this->clear(); this->clear();
} }
@ -933,7 +929,6 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
if (shader == nullptr) if (shader == nullptr)
return; return;
glsafe(::glBindVertexArray(this->vertices_VAO_id));
// the following binding is needed to set the vertex attributes // the following binding is needed to set the vertex attributes
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
const GLint position_id = shader->get_attrib_location("v_position"); const GLint position_id = shader->get_attrib_location("v_position");
@ -954,7 +949,6 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
glsafe(::glDisableVertexAttribArray(position_id)); glsafe(::glDisableVertexAttribArray(position_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glBindVertexArray(0));
} }
void GLMmSegmentationGizmo3DScene::finalize_vertices() void GLMmSegmentationGizmo3DScene::finalize_vertices()
@ -962,16 +956,11 @@ void GLMmSegmentationGizmo3DScene::finalize_vertices()
assert(this->vertices_VAO_id == 0); assert(this->vertices_VAO_id == 0);
assert(this->vertices_VBO_id == 0); assert(this->vertices_VBO_id == 0);
if (!this->vertices.empty()) { if (!this->vertices.empty()) {
glsafe(::glGenVertexArrays(1, &this->vertices_VAO_id));
glsafe(::glBindVertexArray(this->vertices_VAO_id));
glsafe(::glGenBuffers(1, &this->vertices_VBO_id)); glsafe(::glGenBuffers(1, &this->vertices_VBO_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, this->vertices.size() * sizeof(float), this->vertices.data(), GL_STATIC_DRAW)); glsafe(::glBufferData(GL_ARRAY_BUFFER, this->vertices.size() * sizeof(float), this->vertices.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
this->vertices.clear(); this->vertices.clear();
glsafe(::glBindVertexArray(0));
} }
} }

View file

@ -57,7 +57,6 @@ public:
// IDs of the Vertex Array Objects, into which the geometry has been loaded. // IDs of the Vertex Array Objects, into which the geometry has been loaded.
// Zero if the VBOs are not sent to GPU yet. // Zero if the VBOs are not sent to GPU yet.
unsigned int vertices_VAO_id{ 0 };
unsigned int vertices_VBO_id{0}; unsigned int vertices_VBO_id{0};
std::vector<unsigned int> triangle_indices_VBO_ids; std::vector<unsigned int> triangle_indices_VBO_ids;
}; };

View file

@ -1508,7 +1508,6 @@ void TriangleSelectorPatch::render(int triangle_indices_idx)
if (shader == nullptr) if (shader == nullptr)
return; return;
glsafe(::glBindVertexArray(this->m_vertices_VAO_ids[triangle_indices_idx]));
// the following binding is needed to set the vertex attributes // the following binding is needed to set the vertex attributes
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->m_vertices_VBO_ids[triangle_indices_idx])); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->m_vertices_VBO_ids[triangle_indices_idx]));
const GLint position_id = shader->get_attrib_location("v_position"); const GLint position_id = shader->get_attrib_location("v_position");
@ -1529,7 +1528,6 @@ void TriangleSelectorPatch::render(int triangle_indices_idx)
glsafe(::glDisableVertexAttribArray(position_id)); glsafe(::glDisableVertexAttribArray(position_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glBindVertexArray(0));
} }
void TriangleSelectorPatch::release_geometry() void TriangleSelectorPatch::release_geometry()
@ -1542,10 +1540,6 @@ void TriangleSelectorPatch::release_geometry()
glsafe(::glDeleteBuffers(1, &vertice_VBO_id)); glsafe(::glDeleteBuffers(1, &vertice_VBO_id));
vertice_VBO_id = 0; vertice_VBO_id = 0;
} }
for (auto &vertice_VAO_id : m_vertices_VAO_ids) {
glsafe(::glDeleteVertexArrays(1, &vertice_VAO_id));
vertice_VAO_id = 0;
}
for (auto& triangle_indices_VBO_id : m_triangle_indices_VBO_ids) { for (auto& triangle_indices_VBO_id : m_triangle_indices_VBO_ids) {
glsafe(::glDeleteBuffers(1, &triangle_indices_VBO_id)); glsafe(::glDeleteBuffers(1, &triangle_indices_VBO_id));
triangle_indices_VBO_id = 0; triangle_indices_VBO_id = 0;
@ -1570,7 +1564,6 @@ void TriangleSelectorPatch::finalize_vertices()
void TriangleSelectorPatch::finalize_triangle_indices() void TriangleSelectorPatch::finalize_triangle_indices()
{ {
m_vertices_VBO_ids.resize(m_triangle_patches.size()); m_vertices_VBO_ids.resize(m_triangle_patches.size());
m_vertices_VAO_ids.resize(m_triangle_patches.size());
m_triangle_indices_VBO_ids.resize(m_triangle_patches.size()); m_triangle_indices_VBO_ids.resize(m_triangle_patches.size());
m_triangle_indices_sizes.resize(m_triangle_patches.size()); m_triangle_indices_sizes.resize(m_triangle_patches.size());
assert(std::all_of(m_triangle_indices_VBO_ids.cbegin(), m_triangle_indices_VBO_ids.cend(), [](const auto& ti_VBO_id) { return ti_VBO_id == 0; })); assert(std::all_of(m_triangle_indices_VBO_ids.cbegin(), m_triangle_indices_VBO_ids.cend(), [](const auto& ti_VBO_id) { return ti_VBO_id == 0; }));
@ -1578,9 +1571,6 @@ void TriangleSelectorPatch::finalize_triangle_indices()
for (size_t buffer_idx = 0; buffer_idx < m_triangle_patches.size(); ++buffer_idx) { for (size_t buffer_idx = 0; buffer_idx < m_triangle_patches.size(); ++buffer_idx) {
std::vector<float>& patch_vertices = m_triangle_patches[buffer_idx].patch_vertices; std::vector<float>& patch_vertices = m_triangle_patches[buffer_idx].patch_vertices;
if (!patch_vertices.empty()) { if (!patch_vertices.empty()) {
glsafe(::glGenVertexArrays(1, &m_vertices_VAO_ids[buffer_idx]));
glsafe(::glBindVertexArray(m_vertices_VAO_ids[buffer_idx]));
glsafe(::glGenBuffers(1, &m_vertices_VBO_ids[buffer_idx])); glsafe(::glGenBuffers(1, &m_vertices_VBO_ids[buffer_idx]));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vertices_VBO_ids[buffer_idx])); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vertices_VBO_ids[buffer_idx]));
glsafe(::glBufferData(GL_ARRAY_BUFFER, patch_vertices.size() * sizeof(float), patch_vertices.data(), GL_STATIC_DRAW)); glsafe(::glBufferData(GL_ARRAY_BUFFER, patch_vertices.size() * sizeof(float), patch_vertices.data(), GL_STATIC_DRAW));
@ -1599,7 +1589,6 @@ void TriangleSelectorPatch::finalize_triangle_indices()
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", Line %1%: buffer_idx %2%, vertices size %3%, buffer id %4%")%__LINE__%buffer_idx%triangle_indices.size()%m_triangle_indices_VBO_ids[buffer_idx]; //BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", Line %1%: buffer_idx %2%, vertices size %3%, buffer id %4%")%__LINE__%buffer_idx%triangle_indices.size()%m_triangle_indices_VBO_ids[buffer_idx];
triangle_indices.clear(); triangle_indices.clear();
} }
glsafe(::glBindVertexArray(0));
} }
} }

View file

@ -138,7 +138,6 @@ protected:
void clear() void clear()
{ {
// BBS // BBS
this->m_vertices_VAO_ids.clear();
this->m_vertices_VBO_ids.clear(); this->m_vertices_VBO_ids.clear();
this->m_triangle_indices_VBO_ids.clear(); this->m_triangle_indices_VBO_ids.clear();
this->m_triangle_indices_sizes.clear(); this->m_triangle_indices_sizes.clear();
@ -167,7 +166,6 @@ protected:
// IDs of the Vertex Array Objects, into which the geometry has been loaded. // IDs of the Vertex Array Objects, into which the geometry has been loaded.
// Zero if the VBOs are not sent to GPU yet. // Zero if the VBOs are not sent to GPU yet.
//unsigned int m_vertices_VBO_id{ 0 }; //unsigned int m_vertices_VBO_id{ 0 };
std::vector<unsigned int> m_vertices_VAO_ids;
std::vector<unsigned int> m_vertices_VBO_ids; std::vector<unsigned int> m_vertices_VBO_ids;
std::vector<unsigned int> m_triangle_indices_VBO_ids; std::vector<unsigned int> m_triangle_indices_VBO_ids;