mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-22 06:04:01 -06:00
Fix painter gizmos crash on macOS
This commit is contained in:
parent
28e2995a01
commit
e57f68a266
4 changed files with 0 additions and 25 deletions
|
@ -913,10 +913,6 @@ void GLMmSegmentationGizmo3DScene::release_geometry() {
|
|||
glsafe(::glDeleteBuffers(1, &triangle_indices_VBO_id));
|
||||
triangle_indices_VBO_id = 0;
|
||||
}
|
||||
if (this->vertices_VAO_id) {
|
||||
glsafe(::glDeleteVertexArrays(1, &this->vertices_VAO_id));
|
||||
this->vertices_VAO_id = 0;
|
||||
}
|
||||
|
||||
this->clear();
|
||||
}
|
||||
|
@ -933,7 +929,6 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
|
|||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
glsafe(::glBindVertexArray(this->vertices_VAO_id));
|
||||
// the following binding is needed to set the vertex attributes
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
|
||||
const GLint position_id = shader->get_attrib_location("v_position");
|
||||
|
@ -954,7 +949,6 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const
|
|||
glsafe(::glDisableVertexAttribArray(position_id));
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
glsafe(::glBindVertexArray(0));
|
||||
}
|
||||
|
||||
void GLMmSegmentationGizmo3DScene::finalize_vertices()
|
||||
|
@ -962,16 +956,11 @@ void GLMmSegmentationGizmo3DScene::finalize_vertices()
|
|||
assert(this->vertices_VAO_id == 0);
|
||||
assert(this->vertices_VBO_id == 0);
|
||||
if (!this->vertices.empty()) {
|
||||
glsafe(::glGenVertexArrays(1, &this->vertices_VAO_id));
|
||||
glsafe(::glBindVertexArray(this->vertices_VAO_id));
|
||||
|
||||
glsafe(::glGenBuffers(1, &this->vertices_VBO_id));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id));
|
||||
glsafe(::glBufferData(GL_ARRAY_BUFFER, this->vertices.size() * sizeof(float), this->vertices.data(), GL_STATIC_DRAW));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
this->vertices.clear();
|
||||
|
||||
glsafe(::glBindVertexArray(0));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue