Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer

This commit is contained in:
enricoturri1966 2020-08-24 15:11:15 +02:00
commit e4f767b2ed
8 changed files with 45 additions and 32 deletions

View file

@ -1114,6 +1114,15 @@ namespace Slic3r {
float(std::atof(object_data_points[i+6].c_str())),
float(std::atof(object_data_points[i+7].c_str())));
}
// The holes are saved elevated above the mesh and deeper (bad idea indeed).
// This is retained for compatibility.
// Place the hole to the mesh and make it shallower to compensate.
// The offset is 1 mm above the mesh.
for (sla::DrainHole& hole : sla_drain_holes) {
hole.pos += hole.normal.normalized();
hole.height -= 1.f;
}
if (!sla_drain_holes.empty())
m_sla_drain_holes.insert(IdToSlaDrainHolesMap::value_type(object_id, sla_drain_holes));
@ -2591,7 +2600,18 @@ namespace Slic3r {
for (const ModelObject* object : model.objects)
{
++count;
auto& drain_holes = object->sla_drain_holes;
sla::DrainHoles drain_holes = object->sla_drain_holes;
// The holes were placed 1mm above the mesh in the first implementation.
// This was a bad idea and the reference point was changed in 2.3 so
// to be on the mesh exactly. The elevated position is still saved
// in 3MFs for compatibility reasons.
for (sla::DrainHole& hole : drain_holes) {
hole.pos -= hole.normal.normalized();
hole.height += 1.f;
}
if (!drain_holes.empty())
{
out += string_printf(fmt, count);

View file

@ -35,6 +35,6 @@ namespace Slic3r {
// The model could be modified during the export process if meshes are not repaired or have no shared vertices
extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data = nullptr);
}; // namespace Slic3r
} // namespace Slic3r
#endif /* slic3r_Format_3mf_hpp_ */

View file

@ -58,6 +58,8 @@ struct DrainHole
using DrainHoles = std::vector<DrainHole>;
constexpr float HoleStickOutLength = 1.f;
std::unique_ptr<TriangleMesh> generate_interior(const TriangleMesh &mesh,
const HollowingConfig & = {},
const JobController &ctl = {});

View file

@ -28,15 +28,9 @@ void reproject_support_points(const IndexedMesh &mesh, std::vector<PointType> &p
inline void reproject_points_and_holes(ModelObject *object)
{
bool has_sppoints = !object->sla_support_points.empty();
bool has_holes = !object->sla_drain_holes.empty();
// Disabling reprojection of holes as they have a significant offset away
// from the model body which tolerates minor geometrical changes.
//
// TODO: uncomment and ensure the right offset of the hole points if
// reprojection would still be necessary.
// bool has_holes = !object->sla_drain_holes.empty();
if (!object || (/*!has_holes &&*/ !has_sppoints)) return;
if (!object || (!has_holes && !has_sppoints)) return;
TriangleMesh rmsh = object->raw_mesh();
rmsh.require_shared_vertices();
@ -45,8 +39,8 @@ inline void reproject_points_and_holes(ModelObject *object)
if (has_sppoints)
reproject_support_points(emesh, object->sla_support_points);
// if (has_holes)
// reproject_support_points(emesh, object->sla_drain_holes);
if (has_holes)
reproject_support_points(emesh, object->sla_drain_holes);
}
}}

View file

@ -1181,6 +1181,12 @@ sla::DrainHoles SLAPrintObject::transformed_drainhole_points() const
hl.normal = Vec3f(hl.normal(0)/(sc(0)*sc(0)),
hl.normal(1)/(sc(1)*sc(1)),
hl.normal(2)/(sc(2)*sc(2)));
// Now shift the hole a bit above the object and make it deeper to
// compensate for it. This is to avoid problems when the hole is placed
// on (nearly) flat surface.
hl.pos -= hl.normal.normalized() * sla::HoleStickOutLength;
hl.height += sla::HoleStickOutLength;
}
return pts;