diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 5cd88b1534..206747ce80 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -8393,21 +8393,17 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) if (m_canvas == nullptr) return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); - const Camera& camera = wxGetApp().plater()->get_camera(); - Matrix4d modelview = camera.get_view_matrix().matrix(); - Matrix4d projection= camera.get_projection_matrix().matrix(); - Vec4i viewport(camera.get_viewport().data()); - - GLint y = viewport[3] - (GLint)mouse_pos(1); - GLfloat mouse_z; - if (z == nullptr) - glsafe(::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z)); - else - mouse_z = *z; - - Vec3d out; - igl::unproject(Vec3d(mouse_pos(0), y, mouse_z), modelview, projection, viewport, out); - return out; + if (z == nullptr) { + const SceneRaycaster::HitResult hit = m_scene_raycaster.hit(mouse_pos.cast(), wxGetApp().plater()->get_camera(), nullptr); + return hit.is_valid() ? hit.position.cast() : _mouse_to_bed_3d(mouse_pos); + } + else { + const Camera& camera = wxGetApp().plater()->get_camera(); + const Vec4i viewport(camera.get_viewport().data()); + Vec3d out; + igl::unproject(Vec3d(mouse_pos.x(), viewport[3] - mouse_pos.y(), *z), camera.get_view_matrix().matrix(), camera.get_projection_matrix().matrix(), viewport, out); + return out; + } } Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)