libslic3r core enhancements

* ClipperUtils extended with ExPolygon to clipper paths conversion and improved PolyTree traversal
* Added ExPolygon constructor with Polygon argument
* Removed BoundingBox warnings on clang
* Removed Geometry warnings on clang
This commit is contained in:
tamasmeszaros 2019-09-24 14:54:33 +02:00
parent 710adca6fe
commit e4247f9856
5 changed files with 210 additions and 39 deletions

View file

@ -15,7 +15,7 @@ public:
PointClass max;
bool defined;
BoundingBoxBase() : defined(false), min(PointClass::Zero()), max(PointClass::Zero()) {}
BoundingBoxBase() : min(PointClass::Zero()), max(PointClass::Zero()), defined(false) {}
BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) :
min(pmin), max(pmax), defined(pmin(0) < pmax(0) && pmin(1) < pmax(1)) {}
BoundingBoxBase(const std::vector<PointClass>& points) : min(PointClass::Zero()), max(PointClass::Zero())
@ -59,7 +59,7 @@ template <class PointClass>
class BoundingBox3Base : public BoundingBoxBase<PointClass>
{
public:
BoundingBox3Base() : BoundingBoxBase<PointClass>() {};
BoundingBox3Base() : BoundingBoxBase<PointClass>() {}
BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) :
BoundingBoxBase<PointClass>(pmin, pmax)
{ if (pmin(2) >= pmax(2)) BoundingBoxBase<PointClass>::defined = false; }
@ -100,6 +100,33 @@ public:
}
};
// Will prevent warnings caused by non existing definition of template in hpp
extern template void BoundingBoxBase<Point>::scale(double factor);
extern template void BoundingBoxBase<Vec2d>::scale(double factor);
extern template void BoundingBoxBase<Vec3d>::scale(double factor);
extern template void BoundingBoxBase<Point>::offset(coordf_t delta);
extern template void BoundingBoxBase<Vec2d>::offset(coordf_t delta);
extern template void BoundingBoxBase<Point>::merge(const Point &point);
extern template void BoundingBoxBase<Vec2d>::merge(const Vec2d &point);
extern template void BoundingBoxBase<Point>::merge(const Points &points);
extern template void BoundingBoxBase<Vec2d>::merge(const Pointfs &points);
extern template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);
extern template void BoundingBoxBase<Vec2d>::merge(const BoundingBoxBase<Vec2d> &bb);
extern template Point BoundingBoxBase<Point>::size() const;
extern template Vec2d BoundingBoxBase<Vec2d>::size() const;
extern template double BoundingBoxBase<Point>::radius() const;
extern template double BoundingBoxBase<Vec2d>::radius() const;
extern template Point BoundingBoxBase<Point>::center() const;
extern template Vec2d BoundingBoxBase<Vec2d>::center() const;
extern template void BoundingBox3Base<Vec3d>::merge(const Vec3d &point);
extern template void BoundingBox3Base<Vec3d>::merge(const Pointf3s &points);
extern template void BoundingBox3Base<Vec3d>::merge(const BoundingBox3Base<Vec3d> &bb);
extern template Vec3d BoundingBox3Base<Vec3d>::size() const;
extern template double BoundingBox3Base<Vec3d>::radius() const;
extern template void BoundingBox3Base<Vec3d>::offset(coordf_t delta);
extern template Vec3d BoundingBox3Base<Vec3d>::center() const;
extern template coordf_t BoundingBox3Base<Vec3d>::max_size() const;
class BoundingBox : public BoundingBoxBase<Point>
{
public:
@ -113,9 +140,9 @@ public:
// to encompass the original bounding box.
void align_to_grid(const coord_t cell_size);
BoundingBox() : BoundingBoxBase<Point>() {};
BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase<Point>(pmin, pmax) {};
BoundingBox(const Points &points) : BoundingBoxBase<Point>(points) {};
BoundingBox() : BoundingBoxBase<Point>() {}
BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase<Point>(pmin, pmax) {}
BoundingBox(const Points &points) : BoundingBoxBase<Point>(points) {}
BoundingBox(const Lines &lines);
friend BoundingBox get_extents_rotated(const Points &points, double angle);
@ -124,25 +151,25 @@ public:
class BoundingBox3 : public BoundingBox3Base<Vec3crd>
{
public:
BoundingBox3() : BoundingBox3Base<Vec3crd>() {};
BoundingBox3(const Vec3crd &pmin, const Vec3crd &pmax) : BoundingBox3Base<Vec3crd>(pmin, pmax) {};
BoundingBox3(const Points3& points) : BoundingBox3Base<Vec3crd>(points) {};
BoundingBox3() : BoundingBox3Base<Vec3crd>() {}
BoundingBox3(const Vec3crd &pmin, const Vec3crd &pmax) : BoundingBox3Base<Vec3crd>(pmin, pmax) {}
BoundingBox3(const Points3& points) : BoundingBox3Base<Vec3crd>(points) {}
};
class BoundingBoxf : public BoundingBoxBase<Vec2d>
{
public:
BoundingBoxf() : BoundingBoxBase<Vec2d>() {};
BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase<Vec2d>(pmin, pmax) {};
BoundingBoxf(const std::vector<Vec2d> &points) : BoundingBoxBase<Vec2d>(points) {};
BoundingBoxf() : BoundingBoxBase<Vec2d>() {}
BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase<Vec2d>(pmin, pmax) {}
BoundingBoxf(const std::vector<Vec2d> &points) : BoundingBoxBase<Vec2d>(points) {}
};
class BoundingBoxf3 : public BoundingBox3Base<Vec3d>
{
public:
BoundingBoxf3() : BoundingBox3Base<Vec3d>() {};
BoundingBoxf3(const Vec3d &pmin, const Vec3d &pmax) : BoundingBox3Base<Vec3d>(pmin, pmax) {};
BoundingBoxf3(const std::vector<Vec3d> &points) : BoundingBox3Base<Vec3d>(points) {};
BoundingBoxf3() : BoundingBox3Base<Vec3d>() {}
BoundingBoxf3(const Vec3d &pmin, const Vec3d &pmax) : BoundingBox3Base<Vec3d>(pmin, pmax) {}
BoundingBoxf3(const std::vector<Vec3d> &points) : BoundingBox3Base<Vec3d>(points) {}
BoundingBoxf3 transformed(const Transform3d& matrix) const;
};