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libslic3r core enhancements
* ClipperUtils extended with ExPolygon to clipper paths conversion and improved PolyTree traversal * Added ExPolygon constructor with Polygon argument * Removed BoundingBox warnings on clang * Removed Geometry warnings on clang
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5 changed files with 210 additions and 39 deletions
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@ -15,7 +15,7 @@ public:
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PointClass max;
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bool defined;
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BoundingBoxBase() : defined(false), min(PointClass::Zero()), max(PointClass::Zero()) {}
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BoundingBoxBase() : min(PointClass::Zero()), max(PointClass::Zero()), defined(false) {}
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BoundingBoxBase(const PointClass &pmin, const PointClass &pmax) :
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min(pmin), max(pmax), defined(pmin(0) < pmax(0) && pmin(1) < pmax(1)) {}
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BoundingBoxBase(const std::vector<PointClass>& points) : min(PointClass::Zero()), max(PointClass::Zero())
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@ -59,7 +59,7 @@ template <class PointClass>
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class BoundingBox3Base : public BoundingBoxBase<PointClass>
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{
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public:
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BoundingBox3Base() : BoundingBoxBase<PointClass>() {};
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BoundingBox3Base() : BoundingBoxBase<PointClass>() {}
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BoundingBox3Base(const PointClass &pmin, const PointClass &pmax) :
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BoundingBoxBase<PointClass>(pmin, pmax)
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{ if (pmin(2) >= pmax(2)) BoundingBoxBase<PointClass>::defined = false; }
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@ -100,6 +100,33 @@ public:
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}
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};
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// Will prevent warnings caused by non existing definition of template in hpp
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extern template void BoundingBoxBase<Point>::scale(double factor);
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extern template void BoundingBoxBase<Vec2d>::scale(double factor);
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extern template void BoundingBoxBase<Vec3d>::scale(double factor);
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extern template void BoundingBoxBase<Point>::offset(coordf_t delta);
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extern template void BoundingBoxBase<Vec2d>::offset(coordf_t delta);
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extern template void BoundingBoxBase<Point>::merge(const Point &point);
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extern template void BoundingBoxBase<Vec2d>::merge(const Vec2d &point);
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extern template void BoundingBoxBase<Point>::merge(const Points &points);
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extern template void BoundingBoxBase<Vec2d>::merge(const Pointfs &points);
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extern template void BoundingBoxBase<Point>::merge(const BoundingBoxBase<Point> &bb);
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extern template void BoundingBoxBase<Vec2d>::merge(const BoundingBoxBase<Vec2d> &bb);
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extern template Point BoundingBoxBase<Point>::size() const;
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extern template Vec2d BoundingBoxBase<Vec2d>::size() const;
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extern template double BoundingBoxBase<Point>::radius() const;
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extern template double BoundingBoxBase<Vec2d>::radius() const;
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extern template Point BoundingBoxBase<Point>::center() const;
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extern template Vec2d BoundingBoxBase<Vec2d>::center() const;
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extern template void BoundingBox3Base<Vec3d>::merge(const Vec3d &point);
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extern template void BoundingBox3Base<Vec3d>::merge(const Pointf3s &points);
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extern template void BoundingBox3Base<Vec3d>::merge(const BoundingBox3Base<Vec3d> &bb);
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extern template Vec3d BoundingBox3Base<Vec3d>::size() const;
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extern template double BoundingBox3Base<Vec3d>::radius() const;
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extern template void BoundingBox3Base<Vec3d>::offset(coordf_t delta);
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extern template Vec3d BoundingBox3Base<Vec3d>::center() const;
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extern template coordf_t BoundingBox3Base<Vec3d>::max_size() const;
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class BoundingBox : public BoundingBoxBase<Point>
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{
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public:
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@ -113,9 +140,9 @@ public:
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// to encompass the original bounding box.
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void align_to_grid(const coord_t cell_size);
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BoundingBox() : BoundingBoxBase<Point>() {};
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BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase<Point>(pmin, pmax) {};
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BoundingBox(const Points &points) : BoundingBoxBase<Point>(points) {};
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BoundingBox() : BoundingBoxBase<Point>() {}
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BoundingBox(const Point &pmin, const Point &pmax) : BoundingBoxBase<Point>(pmin, pmax) {}
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BoundingBox(const Points &points) : BoundingBoxBase<Point>(points) {}
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BoundingBox(const Lines &lines);
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friend BoundingBox get_extents_rotated(const Points &points, double angle);
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@ -124,25 +151,25 @@ public:
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class BoundingBox3 : public BoundingBox3Base<Vec3crd>
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{
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public:
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BoundingBox3() : BoundingBox3Base<Vec3crd>() {};
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BoundingBox3(const Vec3crd &pmin, const Vec3crd &pmax) : BoundingBox3Base<Vec3crd>(pmin, pmax) {};
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BoundingBox3(const Points3& points) : BoundingBox3Base<Vec3crd>(points) {};
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BoundingBox3() : BoundingBox3Base<Vec3crd>() {}
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BoundingBox3(const Vec3crd &pmin, const Vec3crd &pmax) : BoundingBox3Base<Vec3crd>(pmin, pmax) {}
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BoundingBox3(const Points3& points) : BoundingBox3Base<Vec3crd>(points) {}
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};
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class BoundingBoxf : public BoundingBoxBase<Vec2d>
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{
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public:
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BoundingBoxf() : BoundingBoxBase<Vec2d>() {};
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BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase<Vec2d>(pmin, pmax) {};
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BoundingBoxf(const std::vector<Vec2d> &points) : BoundingBoxBase<Vec2d>(points) {};
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BoundingBoxf() : BoundingBoxBase<Vec2d>() {}
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BoundingBoxf(const Vec2d &pmin, const Vec2d &pmax) : BoundingBoxBase<Vec2d>(pmin, pmax) {}
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BoundingBoxf(const std::vector<Vec2d> &points) : BoundingBoxBase<Vec2d>(points) {}
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};
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class BoundingBoxf3 : public BoundingBox3Base<Vec3d>
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{
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public:
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BoundingBoxf3() : BoundingBox3Base<Vec3d>() {};
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BoundingBoxf3(const Vec3d &pmin, const Vec3d &pmax) : BoundingBox3Base<Vec3d>(pmin, pmax) {};
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BoundingBoxf3(const std::vector<Vec3d> &points) : BoundingBox3Base<Vec3d>(points) {};
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BoundingBoxf3() : BoundingBox3Base<Vec3d>() {}
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BoundingBoxf3(const Vec3d &pmin, const Vec3d &pmax) : BoundingBox3Base<Vec3d>(pmin, pmax) {}
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BoundingBoxf3(const std::vector<Vec3d> &points) : BoundingBox3Base<Vec3d>(points) {}
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BoundingBoxf3 transformed(const Transform3d& matrix) const;
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};
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