Fixed arrange for objects with 3D rotations

This commit is contained in:
Enrico Turri 2018-09-24 15:21:18 +02:00
parent 270341300f
commit e3d44b07fe
3 changed files with 4 additions and 5 deletions

View file

@ -687,8 +687,7 @@ void applyResult(
// write the transformation data into the model instance
#if ENABLE_MODELINSTANCE_3D_ROTATION
// CHECK_ME -> Is the following correct ?
inst_ptr->set_rotation(Vec3d(0.0, 0.0, rot));
inst_ptr->set_rotation(Z, rot);
#else
inst_ptr->rotation = rot;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION