Add quadric edge collapse

This commit is contained in:
Filip Sykala 2021-06-22 09:21:16 +02:00
parent c64ce8777f
commit e3cdeda673
5 changed files with 687 additions and 2 deletions

View file

@ -4,6 +4,8 @@
#include "libslic3r/TriangleMesh.hpp"
using namespace Slic3r;
TEST_CASE("Split empty mesh", "[its_split][its]") {
using namespace Slic3r;
@ -100,3 +102,41 @@ TEST_CASE("Split two watertight meshes", "[its_split][its]") {
debug_write_obj(res, "parts_watertight");
}
#include <libslic3r/QuadricEdgeCollapse.hpp>
TEST_CASE("Reduce one edge by Quadric Edge Collapse", "[its]")
{
indexed_triangle_set its;
its.vertices = {Vec3f(-1.f, 0.f, 0.f), Vec3f(0.f, 1.f, 0.f),
Vec3f(1.f, 0.f, 0.f), Vec3f(0.f, 0.f, 1.f),
// vertex to be removed
Vec3f(0.9f, .1f, -.1f)};
its.indices = {Vec3i(1, 0, 3), Vec3i(2, 1, 3), Vec3i(0, 2, 3),
Vec3i(0, 1, 4), Vec3i(1, 2, 4), Vec3i(2, 0, 4)};
// edge to remove is between vertices 2 and 4 on trinagles 4 and 5
indexed_triangle_set its_ = its; // copy
// its_write_obj(its, "tetrhedron_in.obj");
size_t wanted_count = its.indices.size() - 1;
CHECK(its_quadric_edge_collapse(its, wanted_count));
// its_write_obj(its, "tetrhedron_out.obj");
CHECK(its.indices.size() == 4);
CHECK(its.vertices.size() == 4);
for (size_t i = 0; i < 3; i++) {
CHECK(its.indices[i] == its_.indices[i]);
}
for (size_t i = 0; i < 4; i++) {
if (i == 2) continue;
CHECK(its.vertices[i] == its_.vertices[i]);
}
const Vec3f &v = its.vertices[2]; // new vertex
const Vec3f &v2 = its_.vertices[2]; // moved vertex
const Vec3f &v4 = its_.vertices[4]; // removed vertex
for (size_t i = 0; i < 3; i++) {
bool is_between = (v[i] < v4[i] && v[i] > v2[i]) ||
(v[i] > v4[i] && v[i] < v2[i]);
CHECK(is_between);
}
}