WIP: Duplicated the FDM support gizmo for the MMU segmentation

This commit is contained in:
Lukáš Hejl 2021-04-19 07:01:11 +02:00
parent 4da8de5f49
commit e3c33844d5
14 changed files with 498 additions and 25 deletions

View file

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#ifndef slic3r_GLGizmoMmuSegmentation_hpp_
#define slic3r_GLGizmoMmuSegmentation_hpp_
#include "GLGizmoPainterBase.hpp"
namespace Slic3r {
namespace GUI {
class GLGizmoMmuSegmentation : public GLGizmoPainterBase
{
public:
GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
void render_painter_gizmo() const override;
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
private:
bool on_init() override;
void update_model_object() const override;
void update_from_model_object() override;
void on_opening() override {}
void on_shutdown() override;
PainterGizmoType get_painter_type() const override;
void select_facets_by_angle(float threshold, bool block);
float m_angle_threshold_deg = 0.f;
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoMmuSegmentation_hpp_