WIP: Duplicated the FDM support gizmo for the MMU segmentation

This commit is contained in:
Lukáš Hejl 2021-04-19 07:01:11 +02:00
parent 4da8de5f49
commit e3c33844d5
14 changed files with 498 additions and 25 deletions

View file

@ -1347,7 +1347,8 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
const GLGizmosManager& gm = get_gizmos_manager();
auto gizmo_type = gm.get_current_type();
if ( (gizmo_type == GLGizmosManager::FdmSupports
|| gizmo_type == GLGizmosManager::Seam)
|| gizmo_type == GLGizmosManager::Seam
|| gizmo_type == GLGizmosManager::MmuSegmentation)
&& ! vol->is_modifier)
vol->force_neutral_color = true;
else
@ -3227,7 +3228,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
&& m_gizmos.get_current_type() != GLGizmosManager::Seam) {
&& m_gizmos.get_current_type() != GLGizmosManager::Seam
&& m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation) {
m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
m_dirty = true;
}
@ -5046,7 +5048,8 @@ void GLCanvas3D::_render_bed(bool bottom, bool show_axes) const
(m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
&& m_gizmos.get_current_type() != GLGizmosManager::Hollow
&& m_gizmos.get_current_type() != GLGizmosManager::Seam);
&& m_gizmos.get_current_type() != GLGizmosManager::Seam
&& m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation);
wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), bottom, scale_factor, show_axes, show_texture);
}
@ -5104,7 +5107,8 @@ void GLCanvas3D::_render_objects() const
const GLGizmosManager& gm = get_gizmos_manager();
GLGizmosManager::EType type = gm.get_current_type();
if (type == GLGizmosManager::FdmSupports
|| type == GLGizmosManager::Seam) {
|| type == GLGizmosManager::Seam
|| type == GLGizmosManager::MmuSegmentation) {
shader->stop_using();
gm.render_painter_gizmo();
shader->start_using();