Implemented "Color Print" for preview mode (without re-slicing)

This commit is contained in:
YuSanka 2019-01-29 15:11:29 +01:00
parent b0ecf07e9b
commit e291172e24
6 changed files with 102 additions and 31 deletions

View file

@ -857,6 +857,8 @@ private:
public:
LegendTexture();
void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
std::vector<std::pair<double, double>>& cp_legend_values);
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool use_error_colors);
@ -1027,8 +1029,7 @@ public:
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
void load_sla_preview();
void load_preview(const std::vector<std::string>& str_tool_colors);
void load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<double>& color_print_values);
void bind_event_handlers();
void unbind_event_handlers();
@ -1133,7 +1134,8 @@ private:
// Create 3D thick extrusion lines for object forming extrusions.
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports.
void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors);
void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors,
const std::vector<double>& color_print_values);
// Create 3D thick extrusion lines for wipe tower extrusions
void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);