ENH:refine GcodeViewer

1.recalculate layout of filament page
2.add fan speed and temperature page
3.fix that value of time and percent too small to display correctly

Change-Id: I5d0cfaea03aa6e9286fe2d7243de7dd413fe7982
This commit is contained in:
liz.li 2022-10-25 18:21:31 +08:00 committed by Lane.Wei
parent 5761f8c050
commit e27a1cdd9b
4 changed files with 315 additions and 394 deletions

View file

@ -7917,7 +7917,7 @@ void ImGui::EndMenu()
EndPopup();
}
bool ImGui::BBLMenuItem(const char* label, const char* shortcut, bool selected, bool enabled)
bool ImGui::BBLMenuItem(const char* label, const char* shortcut, bool selected, bool enabled, float size_arg_y)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -7939,7 +7939,7 @@ bool ImGui::BBLMenuItem(const char* label, const char* shortcut, bool selected,
float w = label_size.x;
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
pressed = BBLSelectable(label, selected, flags, ImVec2(w, 0.0f));
pressed = BBLSelectable(label, selected, flags, ImVec2(w, size_arg_y));
PopStyleVar();
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
}
@ -7951,7 +7951,7 @@ bool ImGui::BBLMenuItem(const char* label, const char* shortcut, bool selected,
float shortcut_w = shortcut ? CalcTextSize(shortcut, NULL).x : 0.0f;
float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, shortcut_w, IM_FLOOR(g.FontSize * 1.20f)); // Feedback for next frame
float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
pressed = BBLSelectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth | ImGuiComboFlags_NoArrowButton, ImVec2(min_w, 0.0f));
pressed = BBLSelectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth | ImGuiComboFlags_NoArrowButton, ImVec2(min_w, size_arg_y));
if (shortcut_w > 0.0f)
{
PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);