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ENH:refine GcodeViewer
1.recalculate layout of filament page 2.add fan speed and temperature page 3.fix that value of time and percent too small to display correctly Change-Id: I5d0cfaea03aa6e9286fe2d7243de7dd413fe7982
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5761f8c050
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4 changed files with 315 additions and 394 deletions
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@ -659,7 +659,7 @@ namespace ImGui
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IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true!
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IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
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IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true!
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IMGUI_API bool BBLMenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated.
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IMGUI_API bool BBLMenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true, float size_arg_y = 0.0f); // return true when activated.
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IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated.
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IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
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@ -7917,7 +7917,7 @@ void ImGui::EndMenu()
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EndPopup();
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}
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bool ImGui::BBLMenuItem(const char* label, const char* shortcut, bool selected, bool enabled)
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bool ImGui::BBLMenuItem(const char* label, const char* shortcut, bool selected, bool enabled, float size_arg_y)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -7939,7 +7939,7 @@ bool ImGui::BBLMenuItem(const char* label, const char* shortcut, bool selected,
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float w = label_size.x;
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window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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pressed = BBLSelectable(label, selected, flags, ImVec2(w, 0.0f));
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pressed = BBLSelectable(label, selected, flags, ImVec2(w, size_arg_y));
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PopStyleVar();
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window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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}
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@ -7951,7 +7951,7 @@ bool ImGui::BBLMenuItem(const char* label, const char* shortcut, bool selected,
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float shortcut_w = shortcut ? CalcTextSize(shortcut, NULL).x : 0.0f;
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float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, shortcut_w, IM_FLOOR(g.FontSize * 1.20f)); // Feedback for next frame
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float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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pressed = BBLSelectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth | ImGuiComboFlags_NoArrowButton, ImVec2(min_w, 0.0f));
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pressed = BBLSelectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth | ImGuiComboFlags_NoArrowButton, ImVec2(min_w, size_arg_y));
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if (shortcut_w > 0.0f)
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{
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PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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