Merge branch 'master' of https://github.com/prusa3d/Slic3r into svg_icons

This commit is contained in:
Enrico Turri 2019-02-26 12:56:43 +01:00
commit e1eff8fa5c
5 changed files with 74 additions and 47 deletions

View file

@ -5071,6 +5071,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
#endif // ENABLE_IMGUI
#ifdef __WXMSW__
bool on_enter_workaround = false;
if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
// Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
@ -5080,7 +5081,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
on_enter_workaround = true;
} else {
} else
#endif /* __WXMSW__ */
{
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
@ -5104,6 +5107,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
#endif // ENABLE_MOVE_MIN_THRESHOLD
if (evt.ButtonDown() && wxWindow::FindFocus() != this->m_canvas)
// Grab keyboard focus on any mouse click event.
m_canvas->SetFocus();
if (evt.Entering())
{
//#if defined(__WXMSW__) || defined(__linux__)
@ -5116,15 +5123,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
p = p->GetParent();
auto *top_level_wnd = dynamic_cast<wxTopLevelWindow*>(p);
if (top_level_wnd && top_level_wnd->IsActive())
{
m_canvas->SetFocus();
// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
// change the volume hover state if any is under the mouse
m_mouse.position = pos.cast<double>();
render();
}
// forces a frame render to ensure that m_hover_volume_id is updated even when the user right clicks while
// the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to
// change the volume hover state if any is under the mouse
m_mouse.position = pos.cast<double>();
render();
}
m_mouse.set_start_position_2D_as_invalid();
//#endif
@ -5312,11 +5316,42 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#endif // ENABLE_MOVE_MIN_THRESHOLD
m_mouse.dragging = true;
// Get new position at the same Z of the initial click point.
float z0 = 0.0f;
float z1 = 1.0f;
Vec3d cur_pos = m_mouse.drag.start_position_3D;
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
Vec3d cur_pos = m_selection.contains_volume(m_hover_volume_id) ? Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)) : m_mouse.drag.start_position_3D;
if (m_selection.contains_volume(m_hover_volume_id))
{
if (m_camera.get_theta() == 90.0f)
{
// side view -> move selected volumes orthogonally to camera view direction
Linef3 ray = mouse_ray(pos);
Vec3d dir = ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir;
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_mouse.drag.start_position_3D;
// get the view matrix back from opengl
GLfloat matrix[16];
::glGetFloatv(GL_MODELVIEW_MATRIX, matrix);
Vec3d camera_right((double)matrix[0], (double)matrix[4], (double)matrix[8]);
// finds projection of the vector along the camera right axis
double projection = inters_vec.dot(camera_right);
cur_pos = m_mouse.drag.start_position_3D + projection * camera_right;
}
else
{
// Generic view
// Get new position at the same Z of the initial click point.
float z0 = 0.0f;
float z1 = 1.0f;
cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
}
}
m_regenerate_volumes = false;
m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
@ -5533,8 +5568,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else
evt.Skip();
#ifdef __WXMSW__
if (on_enter_workaround)
m_mouse.position = Vec2d(-1., -1.);
#endif /* __WXMSW__ */
}
void GLCanvas3D::on_paint(wxPaintEvent& evt)