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Added missing uniform calls for emission_factor
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4 changed files with 13 additions and 4 deletions
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@ -3918,7 +3918,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
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glsafe(::glEnable(GL_DEPTH_TEST));
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shader->start_using();
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shader->set_uniform("print_box.volume_detection", 0);
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shader->set_uniform("emission_factor", 0.0);
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for (GLVolume* vol : visible_volumes) {
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
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