Fixed GLVolumes reuse after instance deletion

This commit is contained in:
Enrico Turri 2018-12-03 10:37:46 +01:00
parent 6693b2102d
commit e1c90c83e8
3 changed files with 12 additions and 0 deletions

View file

@ -200,6 +200,9 @@ public:
void clear_volumes();
bool is_multiparts() const { return volumes.size() > 1; }
// set a new unique id to all volumes
void reset_volumes_idxs();
ModelInstance* add_instance();
ModelInstance* add_instance(const ModelInstance &instance);
ModelInstance* add_instance(const Vec3d &offset, const Vec3d &scaling_factor, const Vec3d &rotation);