Replaced "Simple shorthands for smart pointers" shptr, uqptr, wkptr

with their original names. Using weird shorthands makes the code
unreadable for anyone but the original author.

template<class T> using shptr = std::shared_ptr<T>;
template<class T> using uqptr = std::unique_ptr<T>;
template<class T> using wkptr = std::weak_ptr<T>;
This commit is contained in:
Vojtech Bubnik 2021-10-04 16:56:26 +02:00
parent b028e169c8
commit e185bf58b7
8 changed files with 38 additions and 47 deletions

View file

@ -65,7 +65,7 @@ void CSGDisplay::render_scene()
glFlush();
}
void Scene::set_print(uqptr<SLAPrint> &&print)
void Scene::set_print(std::unique_ptr<SLAPrint> &&print)
{
m_print = std::move(print);
@ -85,7 +85,7 @@ void CSGDisplay::SceneCache::clear()
primitives.clear();
}
shptr<Primitive> CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh)
std::shared_ptr<Primitive> CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh)
{
auto p = std::make_shared<Primitive>();
p->load_mesh(mesh);
@ -94,7 +94,7 @@ shptr<Primitive> CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh)
return p;
}
shptr<Primitive> CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh,
std::shared_ptr<Primitive> CSGDisplay::SceneCache::add_mesh(const TriangleMesh &mesh,
OpenCSG::Operation o,
unsigned c)
{