drop deprecated TBB components (#6590)

Quite some time ago, many of the TBB components were deprecated in favor
of their near-equivalents in the STL or, in the case of task_scheduler_init,
were broken up and reconstituted under a less ad-hoc logic. Every time a header
file marked deprecated gets included, a rather loud warning is emitted, which
leads to a complete TBB's domination over the stderr stream during build time,
making it harder to notice _legitimate_ warnings.

Instead of merely muting the output with TBB_SUPPRESS_DEPRECATED_MESSAGES,
perform a genuine migration away from the deprecated components with the added
benefit of achieving a source compatibility with oneTBB, the successor to TBB
which has dropped the deprecated API for good.

What got replaced for what?

| Deprecated				| Replacement					|
| ------------------------------------- | --------------------------------------------- |
| `tbb::atomic`				| `std::atomic`					|
| `tbb::mutex`				| `std::mutex`					|
| `tbb::mutex::scoped_lock`		| `std::scoped_lock<std::mutex>`		|
| `tbb::mutex::scoped_lock` (empty)	| `std::unique_lock<std::mutex>` (deferred)	|
| `tbb::task_scheduler_init`		| `tbb::global_control`				|
| `tbb::this_thread`			| `std::this_thread`				|

Signed-off-by: Roman Beranek <roman.beranek@prusa3d.com>
This commit is contained in:
Roman Beránek 2021-06-23 11:48:48 +02:00 committed by GitHub
parent 7a7108b2ad
commit e13535f822
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
18 changed files with 80 additions and 95 deletions

View file

@ -645,7 +645,7 @@ void BackgroundSlicingProcess::schedule_export(const std::string &path, bool exp
return;
// Guard against entering the export step before changing the export path.
tbb::mutex::scoped_lock lock(m_print->state_mutex());
std::scoped_lock<std::mutex> lock(m_print->state_mutex());
this->invalidate_step(bspsGCodeFinalize);
m_export_path = path;
m_export_path_on_removable_media = export_path_on_removable_media;
@ -658,7 +658,7 @@ void BackgroundSlicingProcess::schedule_upload(Slic3r::PrintHostJob upload_job)
return;
// Guard against entering the export step before changing the export path.
tbb::mutex::scoped_lock lock(m_print->state_mutex());
std::scoped_lock<std::mutex> lock(m_print->state_mutex());
this->invalidate_step(bspsGCodeFinalize);
m_export_path.clear();
m_upload_job = std::move(upload_job);
@ -671,7 +671,7 @@ void BackgroundSlicingProcess::reset_export()
m_export_path.clear();
m_export_path_on_removable_media = false;
// invalidate_step expects the mutex to be locked.
tbb::mutex::scoped_lock lock(m_print->state_mutex());
std::scoped_lock<std::mutex> lock(m_print->state_mutex());
this->invalidate_step(bspsGCodeFinalize);
}
}

View file

@ -13,7 +13,7 @@
#if __linux__
#include <boost/thread.hpp>
#include <tbb/mutex.h>
#include <mutex>
#include <condition_variable>
#endif // __linux__

View file

@ -66,7 +66,7 @@ void update_maximum(std::atomic<T>& maximum_value, T const& value) noexcept
void Mouse3DController::State::append_translation(const Vec3d& translation, size_t input_queue_max_size)
{
tbb::mutex::scoped_lock lock(m_input_queue_mutex);
std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
while (m_input_queue.size() >= input_queue_max_size)
m_input_queue.pop_front();
m_input_queue.emplace_back(QueueItem::translation(translation));
@ -77,7 +77,7 @@ void Mouse3DController::State::append_translation(const Vec3d& translation, size
void Mouse3DController::State::append_rotation(const Vec3f& rotation, size_t input_queue_max_size)
{
tbb::mutex::scoped_lock lock(m_input_queue_mutex);
std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
while (m_input_queue.size() >= input_queue_max_size)
m_input_queue.pop_front();
m_input_queue.emplace_back(QueueItem::rotation(rotation.cast<double>()));
@ -92,7 +92,7 @@ void Mouse3DController::State::append_rotation(const Vec3f& rotation, size_t inp
void Mouse3DController::State::append_button(unsigned int id, size_t /* input_queue_max_size */)
{
tbb::mutex::scoped_lock lock(m_input_queue_mutex);
std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
m_input_queue.emplace_back(QueueItem::buttons(id));
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
update_maximum(input_queue_max_size_achieved, m_input_queue.size());
@ -274,7 +274,7 @@ void Mouse3DController::device_attached(const std::string &device)
m_stop_condition.notify_all();
m_device_str = format_device_string(vid, pid);
if (auto it_params = m_params_by_device.find(m_device_str); it_params != m_params_by_device.end()) {
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
m_params = m_params_ui = it_params->second;
}
else
@ -290,7 +290,7 @@ void Mouse3DController::device_detached(const std::string& device)
int pid = 0;
if (sscanf(device.c_str(), "\\\\?\\HID#VID_%x&PID_%x&", &vid, &pid) == 2) {
if (std::find(_3DCONNEXION_VENDORS.begin(), _3DCONNEXION_VENDORS.end(), vid) != _3DCONNEXION_VENDORS.end()) {
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
m_params_by_device[format_device_string(vid, pid)] = m_params_ui;
}
}
@ -301,12 +301,12 @@ void Mouse3DController::device_detached(const std::string& device)
// Filter out mouse scroll events produced by the 3DConnexion driver.
bool Mouse3DController::State::process_mouse_wheel()
{
tbb::mutex::scoped_lock lock(m_input_queue_mutex);
if (m_mouse_wheel_counter == 0)
// No 3DConnexion rotation has been captured since the last mouse scroll event.
std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
if (m_mouse_wheel_counter == 0)
// No 3DConnexion rotation has been captured since the last mouse scroll event.
return false;
if (std::find_if(m_input_queue.begin(), m_input_queue.end(), [](const QueueItem &item){ return item.is_rotation(); }) != m_input_queue.end()) {
// There is a rotation stored in the queue. Suppress one mouse scroll event.
// There is a rotation stored in the queue. Suppress one mouse scroll event.
-- m_mouse_wheel_counter;
return true;
}
@ -323,7 +323,7 @@ bool Mouse3DController::State::apply(const Mouse3DController::Params &params, Ca
std::deque<QueueItem> input_queue;
{
// Atomically move m_input_queue to input_queue.
tbb::mutex::scoped_lock lock(m_input_queue_mutex);
std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
input_queue = std::move(m_input_queue);
m_input_queue.clear();
}
@ -411,7 +411,7 @@ bool Mouse3DController::apply(Camera& camera)
#ifdef _WIN32
{
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
if (m_params_ui_changed) {
m_params = m_params_ui;
m_params_ui_changed = false;
@ -439,7 +439,7 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
Params params_copy;
bool params_changed = false;
{
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
params_copy = m_params_ui;
}
@ -557,7 +557,7 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
if (params_changed) {
// Synchronize front end parameters to back end.
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
auto pthis = const_cast<Mouse3DController*>(this);
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
if (params_copy.input_queue_max_size != params_copy.input_queue_max_size)
@ -578,7 +578,7 @@ void Mouse3DController::connected(std::string device_name)
m_device_str = device_name;
// Copy the parameters for m_device_str into the current parameters.
if (auto it_params = m_params_by_device.find(m_device_str); it_params != m_params_by_device.end()) {
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
m_params = m_params_ui = it_params->second;
}
m_connected = true;
@ -589,7 +589,7 @@ void Mouse3DController::disconnected()
// Copy the current parameters for m_device_str into the parameter database.
assert(m_connected == ! m_device_str.empty());
if (m_connected) {
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
m_params_by_device[m_device_str] = m_params_ui;
m_device_str.clear();
m_connected = false;
@ -613,7 +613,7 @@ bool Mouse3DController::handle_input(const DataPacketAxis& packet)
{
// Synchronize parameters between the UI thread and the background thread.
//FIXME is this necessary on OSX? Are these notifications triggered from the main thread or from a worker thread?
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
if (m_params_ui_changed) {
m_params = m_params_ui;
m_params_ui_changed = false;
@ -721,7 +721,7 @@ void Mouse3DController::run()
for (;;) {
{
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
if (m_stop)
break;
if (m_params_ui_changed) {
@ -986,7 +986,7 @@ bool Mouse3DController::connect_device()
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
// Copy the parameters for m_device_str into the current parameters.
if (auto it_params = m_params_by_device.find(m_device_str); it_params != m_params_by_device.end()) {
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
m_params = m_params_ui = it_params->second;
}
}
@ -1011,7 +1011,7 @@ void Mouse3DController::disconnect_device()
BOOST_LOG_TRIVIAL(info) << "Disconnected device: " << m_device_str;
// Copy the current parameters for m_device_str into the parameter database.
{
tbb::mutex::scoped_lock lock(m_params_ui_mutex);
std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
m_params_by_device[m_device_str] = m_params_ui;
}
m_device_str.clear();

View file

@ -10,12 +10,12 @@
#include <queue>
#include <atomic>
#include <mutex>
#include <thread>
#include <vector>
#include <chrono>
#include <condition_variable>
#include <tbb/mutex.h>
namespace Slic3r {
@ -85,7 +85,7 @@ class Mouse3DController
// m_input_queue is accessed by the background thread and by the UI thread. Access to m_input_queue
// is guarded with m_input_queue_mutex.
std::deque<QueueItem> m_input_queue;
mutable tbb::mutex m_input_queue_mutex;
mutable std::mutex m_input_queue_mutex;
#ifdef WIN32
// When the 3Dconnexion driver is running the system gets, by default, mouse wheel events when rotations around the X axis are detected.
@ -112,12 +112,12 @@ class Mouse3DController
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
Vec3d get_first_vector_of_type(unsigned int type) const {
tbb::mutex::scoped_lock lock(m_input_queue_mutex);
std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
auto it = std::find_if(m_input_queue.begin(), m_input_queue.end(), [type](const QueueItem& item) { return item.type_or_buttons == type; });
return (it == m_input_queue.end()) ? Vec3d::Zero() : it->vector;
}
size_t input_queue_size_current() const {
tbb::mutex::scoped_lock lock(m_input_queue_mutex);
std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
return m_input_queue.size();
}
std::atomic<size_t> input_queue_max_size_achieved;
@ -133,7 +133,7 @@ class Mouse3DController
// UI thread will read / write this copy.
Params m_params_ui;
bool m_params_ui_changed { false };
mutable tbb::mutex m_params_ui_mutex;
mutable std::mutex m_params_ui_mutex;
// This is a database of parametes of all 3DConnexion devices ever connected.
// This database is loaded from AppConfig on application start and it is stored to AppConfig on application exit.

View file

@ -84,7 +84,7 @@ void RemovableDriveManager::eject_drive()
this->update();
#endif // REMOVABLE_DRIVE_MANAGER_OS_CALLBACKS
BOOST_LOG_TRIVIAL(info) << "Ejecting started";
tbb::mutex::scoped_lock lock(m_drives_mutex);
std::scoped_lock<std::mutex> lock(m_drives_mutex);
auto it_drive_data = this->find_last_save_path_drive_data();
if (it_drive_data != m_current_drives.end()) {
// get handle to device
@ -130,7 +130,7 @@ std::string RemovableDriveManager::get_removable_drive_path(const std::string &p
this->update();
#endif // REMOVABLE_DRIVE_MANAGER_OS_CALLBACKS
tbb::mutex::scoped_lock lock(m_drives_mutex);
std::scoped_lock<std::mutex> lock(m_drives_mutex);
if (m_current_drives.empty())
return std::string();
std::size_t found = path.find_last_of("\\");
@ -146,7 +146,7 @@ std::string RemovableDriveManager::get_removable_drive_path(const std::string &p
std::string RemovableDriveManager::get_removable_drive_from_path(const std::string& path)
{
tbb::mutex::scoped_lock lock(m_drives_mutex);
std::scoped_lock<std::mutex> lock(m_drives_mutex);
std::size_t found = path.find_last_of("\\");
std::string new_path = path.substr(0, found);
int letter = PathGetDriveNumberW(boost::nowide::widen(new_path).c_str());
@ -287,7 +287,7 @@ void RemovableDriveManager::eject_drive()
DriveData drive_data;
{
tbb::mutex::scoped_lock lock(m_drives_mutex);
std::scoped_lock<std::mutex> lock(m_drives_mutex);
auto it_drive_data = this->find_last_save_path_drive_data();
if (it_drive_data == m_current_drives.end())
return;
@ -343,7 +343,7 @@ void RemovableDriveManager::eject_drive()
if (success) {
// Remove the drive_data from m_current drives, searching by value, not by pointer, as m_current_drives may get modified during
// asynchronous execution on m_eject_thread.
tbb::mutex::scoped_lock lock(m_drives_mutex);
std::scoped_lock<std::mutex> lock(m_drives_mutex);
auto it = std::find(m_current_drives.begin(), m_current_drives.end(), drive_data);
if (it != m_current_drives.end())
m_current_drives.erase(it);
@ -363,7 +363,7 @@ std::string RemovableDriveManager::get_removable_drive_path(const std::string &p
std::size_t found = path.find_last_of("/");
std::string new_path = found == path.size() - 1 ? path.substr(0, found) : path;
tbb::mutex::scoped_lock lock(m_drives_mutex);
std::scoped_lock<std::mutex> lock(m_drives_mutex);
for (const DriveData &data : m_current_drives)
if (search_for_drives_internal::compare_filesystem_id(new_path, data.path))
return path;
@ -379,7 +379,7 @@ std::string RemovableDriveManager::get_removable_drive_from_path(const std::stri
new_path = new_path.substr(0, found);
// check if same filesystem
tbb::mutex::scoped_lock lock(m_drives_mutex);
std::scoped_lock<std::mutex> lock(m_drives_mutex);
for (const DriveData &drive_data : m_current_drives)
if (search_for_drives_internal::compare_filesystem_id(new_path, drive_data.path))
return drive_data.path;
@ -454,7 +454,7 @@ RemovableDriveManager::RemovableDrivesStatus RemovableDriveManager::status()
RemovableDriveManager::RemovableDrivesStatus out;
{
tbb::mutex::scoped_lock lock(m_drives_mutex);
std::scoped_lock<std::mutex> lock(m_drives_mutex);
out.has_eject =
// Cannot control eject on Chromium.
platform_flavor() != PlatformFlavor::LinuxOnChromium &&
@ -470,17 +470,17 @@ RemovableDriveManager::RemovableDrivesStatus RemovableDriveManager::status()
// Update is called from thread_proc() and from most of the public methods on demand.
void RemovableDriveManager::update()
{
tbb::mutex::scoped_lock inside_update_lock;
std::unique_lock<std::mutex> inside_update_lock(m_inside_update_mutex, std::defer_lock);
#ifdef _WIN32
// All wake up calls up to now are now consumed when the drive enumeration starts.
m_wakeup = false;
#endif // _WIN32
if (inside_update_lock.try_acquire(m_inside_update_mutex)) {
if (inside_update_lock.try_lock()) {
// Got the lock without waiting. That means, the update was not running.
// Run the update.
std::vector<DriveData> current_drives = this->search_for_removable_drives();
// Post update events.
tbb::mutex::scoped_lock lock(m_drives_mutex);
std::scoped_lock<std::mutex> lock(m_drives_mutex);
std::sort(current_drives.begin(), current_drives.end());
if (current_drives != m_current_drives) {
assert(m_callback_evt_handler);
@ -491,7 +491,7 @@ void RemovableDriveManager::update()
} else {
// Acquiring the m_iniside_update lock failed, therefore another update is running.
// Just block until the other instance of update() finishes.
inside_update_lock.acquire(m_inside_update_mutex);
inside_update_lock.lock();
}
}

View file

@ -5,7 +5,7 @@
#include <string>
#include <boost/thread.hpp>
#include <tbb/mutex.h>
#include <mutex>
#include <condition_variable>
// Custom wxWidget events
@ -111,9 +111,9 @@ private:
// m_current_drives is guarded by m_drives_mutex
// sorted ascending by path
std::vector<DriveData> m_current_drives;
mutable tbb::mutex m_drives_mutex;
mutable std::mutex m_drives_mutex;
// Locking the update() function to avoid that the function is executed multiple times.
mutable tbb::mutex m_inside_update_mutex;
mutable std::mutex m_inside_update_mutex;
// Returns drive path (same as path in DriveData) if exists otherwise empty string.
std::string get_removable_drive_from_path(const std::string& path);