mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-24 01:01:15 -06:00
drop deprecated TBB components (#6590)
Quite some time ago, many of the TBB components were deprecated in favor of their near-equivalents in the STL or, in the case of task_scheduler_init, were broken up and reconstituted under a less ad-hoc logic. Every time a header file marked deprecated gets included, a rather loud warning is emitted, which leads to a complete TBB's domination over the stderr stream during build time, making it harder to notice _legitimate_ warnings. Instead of merely muting the output with TBB_SUPPRESS_DEPRECATED_MESSAGES, perform a genuine migration away from the deprecated components with the added benefit of achieving a source compatibility with oneTBB, the successor to TBB which has dropped the deprecated API for good. What got replaced for what? | Deprecated | Replacement | | ------------------------------------- | --------------------------------------------- | | `tbb::atomic` | `std::atomic` | | `tbb::mutex` | `std::mutex` | | `tbb::mutex::scoped_lock` | `std::scoped_lock<std::mutex>` | | `tbb::mutex::scoped_lock` (empty) | `std::unique_lock<std::mutex>` (deferred) | | `tbb::task_scheduler_init` | `tbb::global_control` | | `tbb::this_thread` | `std::this_thread` | Signed-off-by: Roman Beranek <roman.beranek@prusa3d.com>
This commit is contained in:
parent
7a7108b2ad
commit
e13535f822
18 changed files with 80 additions and 95 deletions
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@ -645,7 +645,7 @@ void BackgroundSlicingProcess::schedule_export(const std::string &path, bool exp
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return;
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// Guard against entering the export step before changing the export path.
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tbb::mutex::scoped_lock lock(m_print->state_mutex());
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std::scoped_lock<std::mutex> lock(m_print->state_mutex());
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this->invalidate_step(bspsGCodeFinalize);
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m_export_path = path;
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m_export_path_on_removable_media = export_path_on_removable_media;
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@ -658,7 +658,7 @@ void BackgroundSlicingProcess::schedule_upload(Slic3r::PrintHostJob upload_job)
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return;
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// Guard against entering the export step before changing the export path.
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tbb::mutex::scoped_lock lock(m_print->state_mutex());
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std::scoped_lock<std::mutex> lock(m_print->state_mutex());
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this->invalidate_step(bspsGCodeFinalize);
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m_export_path.clear();
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m_upload_job = std::move(upload_job);
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@ -671,7 +671,7 @@ void BackgroundSlicingProcess::reset_export()
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m_export_path.clear();
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m_export_path_on_removable_media = false;
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// invalidate_step expects the mutex to be locked.
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tbb::mutex::scoped_lock lock(m_print->state_mutex());
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std::scoped_lock<std::mutex> lock(m_print->state_mutex());
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this->invalidate_step(bspsGCodeFinalize);
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}
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}
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@ -13,7 +13,7 @@
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#if __linux__
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#include <boost/thread.hpp>
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#include <tbb/mutex.h>
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#include <mutex>
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#include <condition_variable>
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#endif // __linux__
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@ -66,7 +66,7 @@ void update_maximum(std::atomic<T>& maximum_value, T const& value) noexcept
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void Mouse3DController::State::append_translation(const Vec3d& translation, size_t input_queue_max_size)
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{
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tbb::mutex::scoped_lock lock(m_input_queue_mutex);
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std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
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while (m_input_queue.size() >= input_queue_max_size)
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m_input_queue.pop_front();
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m_input_queue.emplace_back(QueueItem::translation(translation));
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@ -77,7 +77,7 @@ void Mouse3DController::State::append_translation(const Vec3d& translation, size
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void Mouse3DController::State::append_rotation(const Vec3f& rotation, size_t input_queue_max_size)
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{
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tbb::mutex::scoped_lock lock(m_input_queue_mutex);
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std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
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while (m_input_queue.size() >= input_queue_max_size)
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m_input_queue.pop_front();
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m_input_queue.emplace_back(QueueItem::rotation(rotation.cast<double>()));
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@ -92,7 +92,7 @@ void Mouse3DController::State::append_rotation(const Vec3f& rotation, size_t inp
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void Mouse3DController::State::append_button(unsigned int id, size_t /* input_queue_max_size */)
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{
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tbb::mutex::scoped_lock lock(m_input_queue_mutex);
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std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
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m_input_queue.emplace_back(QueueItem::buttons(id));
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#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
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update_maximum(input_queue_max_size_achieved, m_input_queue.size());
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@ -274,7 +274,7 @@ void Mouse3DController::device_attached(const std::string &device)
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m_stop_condition.notify_all();
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m_device_str = format_device_string(vid, pid);
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if (auto it_params = m_params_by_device.find(m_device_str); it_params != m_params_by_device.end()) {
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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m_params = m_params_ui = it_params->second;
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}
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else
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@ -290,7 +290,7 @@ void Mouse3DController::device_detached(const std::string& device)
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int pid = 0;
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if (sscanf(device.c_str(), "\\\\?\\HID#VID_%x&PID_%x&", &vid, &pid) == 2) {
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if (std::find(_3DCONNEXION_VENDORS.begin(), _3DCONNEXION_VENDORS.end(), vid) != _3DCONNEXION_VENDORS.end()) {
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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m_params_by_device[format_device_string(vid, pid)] = m_params_ui;
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}
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}
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@ -301,12 +301,12 @@ void Mouse3DController::device_detached(const std::string& device)
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// Filter out mouse scroll events produced by the 3DConnexion driver.
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bool Mouse3DController::State::process_mouse_wheel()
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{
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tbb::mutex::scoped_lock lock(m_input_queue_mutex);
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if (m_mouse_wheel_counter == 0)
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// No 3DConnexion rotation has been captured since the last mouse scroll event.
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std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
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if (m_mouse_wheel_counter == 0)
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// No 3DConnexion rotation has been captured since the last mouse scroll event.
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return false;
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if (std::find_if(m_input_queue.begin(), m_input_queue.end(), [](const QueueItem &item){ return item.is_rotation(); }) != m_input_queue.end()) {
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// There is a rotation stored in the queue. Suppress one mouse scroll event.
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// There is a rotation stored in the queue. Suppress one mouse scroll event.
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-- m_mouse_wheel_counter;
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return true;
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}
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@ -323,7 +323,7 @@ bool Mouse3DController::State::apply(const Mouse3DController::Params ¶ms, Ca
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std::deque<QueueItem> input_queue;
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{
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// Atomically move m_input_queue to input_queue.
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tbb::mutex::scoped_lock lock(m_input_queue_mutex);
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std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
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input_queue = std::move(m_input_queue);
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m_input_queue.clear();
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}
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@ -411,7 +411,7 @@ bool Mouse3DController::apply(Camera& camera)
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#ifdef _WIN32
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{
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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if (m_params_ui_changed) {
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m_params = m_params_ui;
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m_params_ui_changed = false;
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@ -439,7 +439,7 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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Params params_copy;
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bool params_changed = false;
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{
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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params_copy = m_params_ui;
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}
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@ -557,7 +557,7 @@ void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const
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if (params_changed) {
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// Synchronize front end parameters to back end.
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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auto pthis = const_cast<Mouse3DController*>(this);
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#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
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if (params_copy.input_queue_max_size != params_copy.input_queue_max_size)
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@ -578,7 +578,7 @@ void Mouse3DController::connected(std::string device_name)
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m_device_str = device_name;
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// Copy the parameters for m_device_str into the current parameters.
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if (auto it_params = m_params_by_device.find(m_device_str); it_params != m_params_by_device.end()) {
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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m_params = m_params_ui = it_params->second;
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}
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m_connected = true;
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@ -589,7 +589,7 @@ void Mouse3DController::disconnected()
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// Copy the current parameters for m_device_str into the parameter database.
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assert(m_connected == ! m_device_str.empty());
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if (m_connected) {
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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m_params_by_device[m_device_str] = m_params_ui;
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m_device_str.clear();
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m_connected = false;
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@ -613,7 +613,7 @@ bool Mouse3DController::handle_input(const DataPacketAxis& packet)
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{
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// Synchronize parameters between the UI thread and the background thread.
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//FIXME is this necessary on OSX? Are these notifications triggered from the main thread or from a worker thread?
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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if (m_params_ui_changed) {
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m_params = m_params_ui;
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m_params_ui_changed = false;
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@ -721,7 +721,7 @@ void Mouse3DController::run()
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for (;;) {
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{
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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if (m_stop)
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break;
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if (m_params_ui_changed) {
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@ -986,7 +986,7 @@ bool Mouse3DController::connect_device()
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#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
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// Copy the parameters for m_device_str into the current parameters.
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if (auto it_params = m_params_by_device.find(m_device_str); it_params != m_params_by_device.end()) {
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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m_params = m_params_ui = it_params->second;
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}
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}
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@ -1011,7 +1011,7 @@ void Mouse3DController::disconnect_device()
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BOOST_LOG_TRIVIAL(info) << "Disconnected device: " << m_device_str;
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// Copy the current parameters for m_device_str into the parameter database.
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{
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tbb::mutex::scoped_lock lock(m_params_ui_mutex);
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std::scoped_lock<std::mutex> lock(m_params_ui_mutex);
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m_params_by_device[m_device_str] = m_params_ui;
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}
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m_device_str.clear();
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@ -10,12 +10,12 @@
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#include <queue>
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#include <atomic>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include <chrono>
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#include <condition_variable>
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#include <tbb/mutex.h>
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namespace Slic3r {
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@ -85,7 +85,7 @@ class Mouse3DController
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// m_input_queue is accessed by the background thread and by the UI thread. Access to m_input_queue
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// is guarded with m_input_queue_mutex.
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std::deque<QueueItem> m_input_queue;
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mutable tbb::mutex m_input_queue_mutex;
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mutable std::mutex m_input_queue_mutex;
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#ifdef WIN32
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// When the 3Dconnexion driver is running the system gets, by default, mouse wheel events when rotations around the X axis are detected.
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@ -112,12 +112,12 @@ class Mouse3DController
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#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
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Vec3d get_first_vector_of_type(unsigned int type) const {
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tbb::mutex::scoped_lock lock(m_input_queue_mutex);
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std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
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auto it = std::find_if(m_input_queue.begin(), m_input_queue.end(), [type](const QueueItem& item) { return item.type_or_buttons == type; });
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return (it == m_input_queue.end()) ? Vec3d::Zero() : it->vector;
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}
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size_t input_queue_size_current() const {
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tbb::mutex::scoped_lock lock(m_input_queue_mutex);
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std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
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return m_input_queue.size();
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}
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std::atomic<size_t> input_queue_max_size_achieved;
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@ -133,7 +133,7 @@ class Mouse3DController
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// UI thread will read / write this copy.
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Params m_params_ui;
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bool m_params_ui_changed { false };
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mutable tbb::mutex m_params_ui_mutex;
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mutable std::mutex m_params_ui_mutex;
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// This is a database of parametes of all 3DConnexion devices ever connected.
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// This database is loaded from AppConfig on application start and it is stored to AppConfig on application exit.
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@ -84,7 +84,7 @@ void RemovableDriveManager::eject_drive()
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this->update();
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#endif // REMOVABLE_DRIVE_MANAGER_OS_CALLBACKS
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BOOST_LOG_TRIVIAL(info) << "Ejecting started";
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tbb::mutex::scoped_lock lock(m_drives_mutex);
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std::scoped_lock<std::mutex> lock(m_drives_mutex);
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auto it_drive_data = this->find_last_save_path_drive_data();
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if (it_drive_data != m_current_drives.end()) {
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// get handle to device
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@ -130,7 +130,7 @@ std::string RemovableDriveManager::get_removable_drive_path(const std::string &p
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this->update();
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#endif // REMOVABLE_DRIVE_MANAGER_OS_CALLBACKS
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tbb::mutex::scoped_lock lock(m_drives_mutex);
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std::scoped_lock<std::mutex> lock(m_drives_mutex);
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if (m_current_drives.empty())
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return std::string();
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std::size_t found = path.find_last_of("\\");
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@ -146,7 +146,7 @@ std::string RemovableDriveManager::get_removable_drive_path(const std::string &p
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std::string RemovableDriveManager::get_removable_drive_from_path(const std::string& path)
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{
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tbb::mutex::scoped_lock lock(m_drives_mutex);
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std::scoped_lock<std::mutex> lock(m_drives_mutex);
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std::size_t found = path.find_last_of("\\");
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std::string new_path = path.substr(0, found);
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int letter = PathGetDriveNumberW(boost::nowide::widen(new_path).c_str());
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@ -287,7 +287,7 @@ void RemovableDriveManager::eject_drive()
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DriveData drive_data;
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{
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tbb::mutex::scoped_lock lock(m_drives_mutex);
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std::scoped_lock<std::mutex> lock(m_drives_mutex);
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auto it_drive_data = this->find_last_save_path_drive_data();
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if (it_drive_data == m_current_drives.end())
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return;
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@ -343,7 +343,7 @@ void RemovableDriveManager::eject_drive()
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if (success) {
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// Remove the drive_data from m_current drives, searching by value, not by pointer, as m_current_drives may get modified during
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// asynchronous execution on m_eject_thread.
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tbb::mutex::scoped_lock lock(m_drives_mutex);
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std::scoped_lock<std::mutex> lock(m_drives_mutex);
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auto it = std::find(m_current_drives.begin(), m_current_drives.end(), drive_data);
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if (it != m_current_drives.end())
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m_current_drives.erase(it);
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@ -363,7 +363,7 @@ std::string RemovableDriveManager::get_removable_drive_path(const std::string &p
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std::size_t found = path.find_last_of("/");
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std::string new_path = found == path.size() - 1 ? path.substr(0, found) : path;
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tbb::mutex::scoped_lock lock(m_drives_mutex);
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std::scoped_lock<std::mutex> lock(m_drives_mutex);
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for (const DriveData &data : m_current_drives)
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if (search_for_drives_internal::compare_filesystem_id(new_path, data.path))
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return path;
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@ -379,7 +379,7 @@ std::string RemovableDriveManager::get_removable_drive_from_path(const std::stri
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new_path = new_path.substr(0, found);
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// check if same filesystem
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tbb::mutex::scoped_lock lock(m_drives_mutex);
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std::scoped_lock<std::mutex> lock(m_drives_mutex);
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for (const DriveData &drive_data : m_current_drives)
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if (search_for_drives_internal::compare_filesystem_id(new_path, drive_data.path))
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return drive_data.path;
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@ -454,7 +454,7 @@ RemovableDriveManager::RemovableDrivesStatus RemovableDriveManager::status()
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RemovableDriveManager::RemovableDrivesStatus out;
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{
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tbb::mutex::scoped_lock lock(m_drives_mutex);
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std::scoped_lock<std::mutex> lock(m_drives_mutex);
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out.has_eject =
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// Cannot control eject on Chromium.
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platform_flavor() != PlatformFlavor::LinuxOnChromium &&
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@ -470,17 +470,17 @@ RemovableDriveManager::RemovableDrivesStatus RemovableDriveManager::status()
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// Update is called from thread_proc() and from most of the public methods on demand.
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void RemovableDriveManager::update()
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{
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tbb::mutex::scoped_lock inside_update_lock;
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std::unique_lock<std::mutex> inside_update_lock(m_inside_update_mutex, std::defer_lock);
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#ifdef _WIN32
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// All wake up calls up to now are now consumed when the drive enumeration starts.
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m_wakeup = false;
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#endif // _WIN32
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if (inside_update_lock.try_acquire(m_inside_update_mutex)) {
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if (inside_update_lock.try_lock()) {
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// Got the lock without waiting. That means, the update was not running.
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// Run the update.
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std::vector<DriveData> current_drives = this->search_for_removable_drives();
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// Post update events.
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tbb::mutex::scoped_lock lock(m_drives_mutex);
|
||||
std::scoped_lock<std::mutex> lock(m_drives_mutex);
|
||||
std::sort(current_drives.begin(), current_drives.end());
|
||||
if (current_drives != m_current_drives) {
|
||||
assert(m_callback_evt_handler);
|
||||
|
|
@ -491,7 +491,7 @@ void RemovableDriveManager::update()
|
|||
} else {
|
||||
// Acquiring the m_iniside_update lock failed, therefore another update is running.
|
||||
// Just block until the other instance of update() finishes.
|
||||
inside_update_lock.acquire(m_inside_update_mutex);
|
||||
inside_update_lock.lock();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
#include <string>
|
||||
|
||||
#include <boost/thread.hpp>
|
||||
#include <tbb/mutex.h>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
|
||||
// Custom wxWidget events
|
||||
|
|
@ -111,9 +111,9 @@ private:
|
|||
// m_current_drives is guarded by m_drives_mutex
|
||||
// sorted ascending by path
|
||||
std::vector<DriveData> m_current_drives;
|
||||
mutable tbb::mutex m_drives_mutex;
|
||||
mutable std::mutex m_drives_mutex;
|
||||
// Locking the update() function to avoid that the function is executed multiple times.
|
||||
mutable tbb::mutex m_inside_update_mutex;
|
||||
mutable std::mutex m_inside_update_mutex;
|
||||
|
||||
// Returns drive path (same as path in DriveData) if exists otherwise empty string.
|
||||
std::string get_removable_drive_from_path(const std::string& path);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue