Collect the perimeter surfaces when generating perimeters.

The perimeter surfaces are later used for performing infill
below overhangs and to maintan configured vertical wall thickness
at sloping surfaces.
This commit is contained in:
bubnikv 2016-09-26 13:44:23 +02:00
parent 8f04f5d5f6
commit e0d1aa8a1a
7 changed files with 226 additions and 22 deletions

View file

@ -239,6 +239,15 @@ PerimeterGenerator::process()
this->loops->append(entities);
} // for each loop of an island
{
//FIXME how about the gaps?
// Calculate the region of surface->expolygon covered by the perimeters and their gap fills.
// The perimeters will later be used to calculate the object skin.
ExPolygons expp = diff_ex((Polygons)surface->expolygon, last, true);
for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex)
this->perimeter_surfaces->surfaces.push_back(Surface(stPerimeter, *ex));
}
// fill gaps
if (!gaps.empty()) {
/*
@ -275,7 +284,7 @@ PerimeterGenerator::process()
last = diff(last, gap_fill.grow());
}
}
// create one more offset to be used as boundary for fill
// we offset by half the perimeter spacing (to get to the actual infill boundary)
// and then we offset back and forth by half the infill spacing to only consider the