Initial work for 3D rendering of toolpaths

This commit is contained in:
Alessandro Ranellucci 2015-01-15 20:06:30 +01:00
parent 18e815d032
commit e0a3d2577c
12 changed files with 166 additions and 2 deletions

View file

@ -891,7 +891,7 @@ use base qw(Slic3r::GUI::3DScene::Base);
use OpenGL qw(:glconstants :gluconstants :glufunctions);
use List::Util qw(first);
use Slic3r::Geometry qw(unscale);
use Slic3r::Geometry qw(scale unscale);
use constant COLORS => [ [1,1,0,1], [1,0.5,0.5,1], [0.5,1,0.5,1], [0.5,0.5,1,1] ];
@ -1038,6 +1038,41 @@ sub load_print_object_slices {
);
}
sub load_print_object_toolpaths {
my ($self, $object) = @_;
my @quad_verts = ();
my @quad_norms = ();
foreach my $layer (@{$object->layers}) {
my $top_z = $layer->print_z;
my $bottom_z = $layer->print_z - $layer->height;
foreach my $copy (@{ $object->_shifted_copies }) {
foreach my $layerm (@{$layer->regions}) {
foreach my $entity (map @$_, @{$layerm->perimeters}) {
if ($entity->isa('Slic3r::ExtrusionPath')) {
$self->_extrusionpath_to_verts($entity, $top_z, $copy, \@quad_verts, \@quad_norms);
} else {
$self->_extrusionpath_to_verts($_, $top_z, $copy, \@quad_verts, \@quad_norms) for @$entity;
}
}
}
}
}
my $obb = $object->bounding_box;
my $bb = Slic3r::Geometry::BoundingBoxf3->new;
$bb->merge_point(Slic3r::Pointf3->new_unscale(@{$obb->min_point}, 0));
$bb->merge_point(Slic3r::Pointf3->new_unscale(@{$obb->max_point}, $object->size->z));
push @{$self->volumes}, my $v = Slic3r::GUI::3DScene::Volume->new(
bounding_box => $bb,
color => COLORS->[0],
quad_verts => OpenGL::Array->new_list(GL_FLOAT, @quad_verts),
quad_norms => OpenGL::Array->new_list(GL_FLOAT, @quad_norms),
);
}
sub _expolygons_to_verts {
my ($self, $expolygons, $z, $verts, $norms) = @_;
@ -1066,6 +1101,87 @@ sub _expolygons_to_verts {
gluDeleteTess($tess);
}
sub _extrusionpath_to_verts {
my ($self, $path, $top_z, $copy, $verts, $norms) = @_;
my $bottom_z = $top_z - $path->height;
my $middle_z = ($top_z + $bottom_z) / 2;
my $dist = scale $path->width/2;
foreach my $line (@{$path->polyline->lines}) {
my $len = $line->length;
next if $len == 0;
$line->translate(@$copy);
my $v = Slic3r::Pointf3->new_unscale(@{$line->vector});
$v->scale(1/unscale $len);
my $a = $line->a;
my $b = $line->b;
my $a1 = $a->clone;
my $a2 = $a->clone;
$a1->translate(+$dist*$v->y, -$dist*$v->x); #,,
$a2->translate(-$dist*$v->y, +$dist*$v->x); #,,
my $b1 = $b->clone;
my $b2 = $b->clone;
$b1->translate(+$dist*$v->y, -$dist*$v->x); #,,
$b2->translate(-$dist*$v->y, +$dist*$v->x); #,,
# calculate normal going to the right
my $xy_normal = Slic3r::Pointf3->new_unscale(@{$line->normal}, 0);
$xy_normal->scale(1/unscale $len);
# bottom-right face
{
# normal going downwards
push @$norms, (0,0,-1), (0,0,-1);
push @$verts, (map unscale($_), @$a), $bottom_z;
push @$verts, (map unscale($_), @$b), $bottom_z;
push @$norms, @$xy_normal, @$xy_normal;
push @$verts, (map unscale($_), @$b1), $middle_z;
push @$verts, (map unscale($_), @$a1), $middle_z;
}
# top-right face
{
push @$norms, @$xy_normal, @$xy_normal;
push @$verts, (map unscale($_), @$a1), $middle_z;
push @$verts, (map unscale($_), @$b1), $middle_z;
# normal going upwards
push @$norms, (0,0,1), (0,0,1);
push @$verts, (map unscale($_), @$b), $top_z;
push @$verts, (map unscale($_), @$a), $top_z;
}
# top-left face
{
push @$norms, (0,0,1), (0,0,1);
push @$verts, (map unscale($_), @$a), $top_z;
push @$verts, (map unscale($_), @$b), $top_z;
# calculate normal going to the left
$xy_normal->scale(-1);
push @$norms, @$xy_normal, @$xy_normal;
push @$verts, (map unscale($_), @$b2), $middle_z;
push @$verts, (map unscale($_), @$a2), $middle_z;
}
# bottom-left face
{
push @$norms, @$xy_normal, @$xy_normal;
push @$verts, (map unscale($_), @$a2), $middle_z;
push @$verts, (map unscale($_), @$b2), $middle_z;
# normal going downwards
push @$norms, (0,0,-1), (0,0,-1);
push @$verts, (map unscale($_), @$b), $bottom_z;
push @$verts, (map unscale($_), @$a), $bottom_z;
}
}
}
sub object_idx {
my ($self, $volume_idx) = @_;
return $self->_objects_by_volumes->{$volume_idx}[0];