New extrusion class: ExtrusionMultiPath

This is similar to an ExtrusionLoop, but it is open.
It may contain multiple chained paths with differing parameters.
This allows one to have a hierarchy of paths, where the ExtrusionEntityCollection
will be chained by the G-code generator, but ExtrusionMultiPath will not.
This commit is contained in:
bubnikv 2017-01-19 13:35:55 +01:00
parent e6b441eea4
commit e016c4e423
13 changed files with 151 additions and 2 deletions

View file

@ -63,6 +63,62 @@ void ExtrusionPath::polygons_covered_by_spacing(Polygons &out, const float scale
polygons_append(out, offset(this->polyline, 0.5f * float(flow.scaled_spacing()) + scaled_epsilon));
}
void ExtrusionMultiPath::reverse()
{
for (ExtrusionPaths::iterator path = this->paths.begin(); path != this->paths.end(); ++path)
path->reverse();
std::reverse(this->paths.begin(), this->paths.end());
}
double ExtrusionMultiPath::length() const
{
double len = 0;
for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
len += path->polyline.length();
return len;
}
void ExtrusionMultiPath::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const
{
for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
path->polygons_covered_by_width(out, scaled_epsilon);
}
void ExtrusionMultiPath::polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const
{
for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
path->polygons_covered_by_spacing(out, scaled_epsilon);
}
double ExtrusionMultiPath::min_mm3_per_mm() const
{
double min_mm3_per_mm = std::numeric_limits<double>::max();
for (ExtrusionPaths::const_iterator path = this->paths.begin(); path != this->paths.end(); ++path)
min_mm3_per_mm = std::min(min_mm3_per_mm, path->mm3_per_mm);
return min_mm3_per_mm;
}
Polyline ExtrusionMultiPath::as_polyline() const
{
size_t len = 0;
for (size_t i_path = 0; i_path < paths.size(); ++ i_path) {
assert(! paths[i_path].polyline.points.empty());
assert(i_path == 0 || paths[i_path - 1].polyline.points.back() == paths[i_path].polyline.points.front());
len += paths[i_path].polyline.points.size();
}
// The connecting points between the segments are equal.
len -= paths.size() - 1;
Polyline out;
if (len > 0) {
out.points.reserve(len);
out.points.push_back(paths.front().polyline.points.front());
for (size_t i_path = 0; i_path < paths.size(); ++ i_path)
out.points.insert(out.points.end(), paths[i_path].polyline.points.begin() + 1, paths[i_path].polyline.points.end());
}
return out;
}
bool
ExtrusionLoop::make_clockwise()
{

View file

@ -133,6 +133,55 @@ public:
typedef std::vector<ExtrusionPath> ExtrusionPaths;
// Single continuous extrusion path, possibly with varying extrusion thickness, extrusion height or bridging / non bridging.
class ExtrusionMultiPath : public ExtrusionEntity
{
public:
ExtrusionPaths paths;
ExtrusionMultiPath() {};
ExtrusionMultiPath(const ExtrusionPaths &paths) : paths(paths) {};
ExtrusionMultiPath(const ExtrusionPath &path) { this->paths.push_back(path); }
bool is_loop() const { return false; }
bool can_reverse() const { return true; }
ExtrusionMultiPath* clone() const { return new ExtrusionMultiPath(*this); }
void reverse();
Point first_point() const { return this->paths.front().polyline.points.front(); }
Point last_point() const { return this->paths.back().polyline.points.back(); }
virtual double length() const;
bool is_perimeter() const {
return this->paths.front().role == erPerimeter
|| this->paths.front().role == erExternalPerimeter
|| this->paths.front().role == erOverhangPerimeter;
}
bool is_infill() const {
return this->paths.front().role == erBridgeInfill
|| this->paths.front().role == erInternalInfill
|| this->paths.front().role == erSolidInfill
|| this->paths.front().role == erTopSolidInfill;
}
bool is_solid_infill() const {
return this->paths.front().role == erBridgeInfill
|| this->paths.front().role == erSolidInfill
|| this->paths.front().role == erTopSolidInfill;
}
// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width.
// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const;
// Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing.
// Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps.
// Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill.
void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const;
Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const
{ Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; }
Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const
{ Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; }
// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
double min_mm3_per_mm() const;
Polyline as_polyline() const;
};
// Single continuous extrusion loop, possibly with varying extrusion thickness, extrusion height or bridging / non bridging.
class ExtrusionLoop : public ExtrusionEntity
{
public:

View file

@ -766,11 +766,33 @@ GCode::extrude(ExtrusionLoop loop, std::string description, double speed)
return gcode;
}
std::string
GCode::extrude(ExtrusionMultiPath multipath, std::string description, double speed)
{
// extrude along the path
std::string gcode;
for (ExtrusionPaths::const_iterator path = multipath.paths.begin(); path != multipath.paths.end(); ++path)
// description += ExtrusionLoopRole2String(loop.role);
// description += ExtrusionRole2String(path->role);
gcode += this->_extrude(*path, description, speed);
// reset acceleration
gcode += this->writer.set_acceleration(this->config.default_acceleration.value);
//FIXME perform wipe on multi paths?
// if (this->wipe.enable)
// this->wipe.path = paths.front().polyline; // TODO: don't limit wipe to last path
return gcode;
}
std::string
GCode::extrude(const ExtrusionEntity &entity, std::string description, double speed)
{
if (const ExtrusionPath* path = dynamic_cast<const ExtrusionPath*>(&entity)) {
return this->extrude(*path, description, speed);
} else if (const ExtrusionMultiPath* multipath = dynamic_cast<const ExtrusionMultiPath*>(&entity)) {
return this->extrude(*multipath, description, speed);
} else if (const ExtrusionLoop* loop = dynamic_cast<const ExtrusionLoop*>(&entity)) {
return this->extrude(*loop, description, speed);
} else {

View file

@ -121,6 +121,7 @@ class GCode {
std::string change_layer(const Layer &layer);
std::string extrude(const ExtrusionEntity &entity, std::string description = "", double speed = -1);
std::string extrude(ExtrusionLoop loop, std::string description = "", double speed = -1);
std::string extrude(ExtrusionMultiPath multipath, std::string description = "", double speed = -1);
std::string extrude(const ExtrusionPath &path, std::string description = "", double speed = -1);
std::string travel_to(const Point &point, ExtrusionRole role, std::string comment);
bool needs_retraction(const Polyline &travel, ExtrusionRole role = erNone);