Merge remote-tracking branch 'origin/master' into ys_color_print_extension

This commit is contained in:
YuSanka 2019-11-28 09:01:14 +01:00
commit dfd38c7818
53 changed files with 15880 additions and 502 deletions

View file

@ -271,6 +271,80 @@ void AppConfig::set_recent_projects(const std::vector<std::string>& recent_proje
}
}
void AppConfig::set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone)
{
std::string key = std::string("mouse_device:") + name;
auto it = m_storage.find(key);
if (it == m_storage.end())
it = m_storage.insert(std::map<std::string, std::map<std::string, std::string>>::value_type(key, std::map<std::string, std::string>())).first;
it->second.clear();
it->second["translation_speed"] = std::to_string(translation_speed);
it->second["translation_deadzone"] = std::to_string(translation_deadzone);
it->second["rotation_speed"] = std::to_string(rotation_speed);
it->second["rotation_deadzone"] = std::to_string(rotation_deadzone);
}
bool AppConfig::get_mouse_device_translation_speed(const std::string& name, double& speed)
{
std::string key = std::string("mouse_device:") + name;
auto it = m_storage.find(key);
if (it == m_storage.end())
return false;
auto it_val = it->second.find("translation_speed");
if (it_val == it->second.end())
return false;
speed = ::atof(it_val->second.c_str());
return true;
}
bool AppConfig::get_mouse_device_translation_deadzone(const std::string& name, double& deadzone)
{
std::string key = std::string("mouse_device:") + name;
auto it = m_storage.find(key);
if (it == m_storage.end())
return false;
auto it_val = it->second.find("translation_deadzone");
if (it_val == it->second.end())
return false;
deadzone = ::atof(it_val->second.c_str());
return true;
}
bool AppConfig::get_mouse_device_rotation_speed(const std::string& name, float& speed)
{
std::string key = std::string("mouse_device:") + name;
auto it = m_storage.find(key);
if (it == m_storage.end())
return false;
auto it_val = it->second.find("rotation_speed");
if (it_val == it->second.end())
return false;
speed = (float)::atof(it_val->second.c_str());
return true;
}
bool AppConfig::get_mouse_device_rotation_deadzone(const std::string& name, float& deadzone)
{
std::string key = std::string("mouse_device:") + name;
auto it = m_storage.find(key);
if (it == m_storage.end())
return false;
auto it_val = it->second.find("rotation_deadzone");
if (it_val == it->second.end())
return false;
deadzone = (float)::atof(it_val->second.c_str());
return true;
}
void AppConfig::update_config_dir(const std::string &dir)
{
this->set("recent", "config_directory", dir);

View file

@ -131,8 +131,15 @@ public:
std::vector<std::string> get_recent_projects() const;
void set_recent_projects(const std::vector<std::string>& recent_projects);
void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone);
bool get_mouse_device_translation_speed(const std::string& name, double& speed);
bool get_mouse_device_translation_deadzone(const std::string& name, double& deadzone);
bool get_mouse_device_rotation_speed(const std::string& name, float& speed);
bool get_mouse_device_rotation_deadzone(const std::string& name, float& deadzone);
static const std::string SECTION_FILAMENTS;
static const std::string SECTION_MATERIALS;
private:
// Map of section, name -> value
std::map<std::string, std::map<std::string, std::string>> m_storage;

View file

@ -20,9 +20,6 @@
#include "libslic3r/Utils.hpp"
#include "libslic3r/GCode/PostProcessor.hpp"
#include "libslic3r/GCode/PreviewData.hpp"
#if ENABLE_THUMBNAIL_GENERATOR
#include "libslic3r/GCode/ThumbnailData.hpp"
#endif // ENABLE_THUMBNAIL_GENERATOR
#include "libslic3r/libslic3r.h"
#include <cassert>
@ -92,7 +89,7 @@ void BackgroundSlicingProcess::process_fff()
m_print->process();
wxQueueEvent(GUI::wxGetApp().mainframe->m_plater, new wxCommandEvent(m_event_slicing_completed_id));
#if ENABLE_THUMBNAIL_GENERATOR
m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data, m_thumbnail_data);
m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data, m_thumbnail_cb);
#else
m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data);
#endif // ENABLE_THUMBNAIL_GENERATOR
@ -148,9 +145,12 @@ void BackgroundSlicingProcess::process_sla()
m_sla_print->export_raster(zipper);
#if ENABLE_THUMBNAIL_GENERATOR
if (m_thumbnail_data != nullptr)
if (m_thumbnail_cb != nullptr)
{
for (const ThumbnailData& data : *m_thumbnail_data)
ThumbnailsList thumbnails;
m_thumbnail_cb(thumbnails, current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values, true, true, true);
// m_thumbnail_cb(thumbnails, current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values, true, false, true); // renders also supports and pad
for (const ThumbnailData& data : thumbnails)
{
if (data.is_valid())
write_thumbnail(zipper, data);
@ -470,9 +470,12 @@ void BackgroundSlicingProcess::prepare_upload()
Zipper zipper{source_path.string()};
m_sla_print->export_raster(zipper, m_upload_job.upload_data.upload_path.string());
#if ENABLE_THUMBNAIL_GENERATOR
if (m_thumbnail_data != nullptr)
if (m_thumbnail_cb != nullptr)
{
for (const ThumbnailData& data : *m_thumbnail_data)
ThumbnailsList thumbnails;
m_thumbnail_cb(thumbnails, current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values, true, true, true);
// m_thumbnail_cb(thumbnails, current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values, true, false, true); // renders also supports and pad
for (const ThumbnailData& data : thumbnails)
{
if (data.is_valid())
write_thumbnail(zipper, data);

View file

@ -17,9 +17,6 @@ namespace Slic3r {
class DynamicPrintConfig;
class GCodePreviewData;
#if ENABLE_THUMBNAIL_GENERATOR
struct ThumbnailData;
#endif // ENABLE_THUMBNAIL_GENERATOR
class Model;
class SLAPrint;
@ -53,7 +50,7 @@ public:
void set_sla_print(SLAPrint *print) { m_sla_print = print; }
void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; }
#if ENABLE_THUMBNAIL_GENERATOR
void set_thumbnail_data(const std::vector<ThumbnailData>* data) { m_thumbnail_data = data; }
void set_thumbnail_cb(ThumbnailsGeneratorCallback cb) { m_thumbnail_cb = cb; }
#endif // ENABLE_THUMBNAIL_GENERATOR
// The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished
@ -164,8 +161,8 @@ private:
// Data structure, to which the G-code export writes its annotations.
GCodePreviewData *m_gcode_preview_data = nullptr;
#if ENABLE_THUMBNAIL_GENERATOR
// Data structures, used to write thumbnails into gcode.
const std::vector<ThumbnailData>* m_thumbnail_data = nullptr;
// Callback function, used to write thumbnails into gcode.
ThumbnailsGeneratorCallback m_thumbnail_cb = nullptr;
#endif // ENABLE_THUMBNAIL_GENERATOR
// Temporary G-code, there is one defined for the BackgroundSlicingProcess, differentiated from the other processes by a process ID.
std::string m_temp_output_path;

View file

@ -91,10 +91,16 @@ void Camera::select_next_type()
void Camera::set_target(const Vec3d& target)
{
m_target = target;
m_target(0) = clamp(m_scene_box.min(0), m_scene_box.max(0), m_target(0));
m_target(1) = clamp(m_scene_box.min(1), m_scene_box.max(1), m_target(1));
m_target(2) = clamp(m_scene_box.min(2), m_scene_box.max(2), m_target(2));
BoundingBoxf3 test_box = m_scene_box;
test_box.translate(-m_scene_box.center());
// We may let this factor be customizable
static const double ScaleFactor = 1.5;
test_box.scale(ScaleFactor);
test_box.translate(m_scene_box.center());
m_target(0) = clamp(test_box.min(0), test_box.max(0), target(0));
m_target(1) = clamp(test_box.min(1), test_box.max(1), target(1));
m_target(2) = clamp(test_box.min(2), test_box.max(2), target(2));
}
void Camera::set_theta(float theta, bool apply_limit)
@ -109,20 +115,20 @@ void Camera::set_theta(float theta, bool apply_limit)
}
}
void Camera::set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h)
void Camera::update_zoom(double delta_zoom)
{
zoom = std::max(std::min(zoom, 4.0), -4.0) / 10.0;
zoom = m_zoom / (1.0 - zoom);
set_zoom(m_zoom / (1.0 - std::max(std::min(delta_zoom, 4.0), -4.0) * 0.1));
}
void Camera::set_zoom(double zoom)
{
// Don't allow to zoom too far outside the scene.
double zoom_min = calc_zoom_to_bounding_box_factor(max_box, canvas_w, canvas_h);
double zoom_min = calc_zoom_to_bounding_box_factor(m_scene_box, (int)m_viewport[2], (int)m_viewport[3]);
if (zoom_min > 0.0)
zoom = std::max(zoom, zoom_min * 0.7);
// Don't allow to zoom too close to the scene.
zoom = std::min(zoom, 100.0);
m_zoom = zoom;
m_zoom = std::min(zoom, 100.0);
}
bool Camera::select_view(const std::string& direction)

View file

@ -70,8 +70,8 @@ public:
void set_theta(float theta, bool apply_limit);
double get_zoom() const { return m_zoom; }
void set_zoom(double zoom, const BoundingBoxf3& max_box, int canvas_w, int canvas_h);
void set_zoom(double zoom) { m_zoom = zoom; }
void update_zoom(double delta_zoom);
void set_zoom(double zoom);
const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; }

View file

@ -22,9 +22,11 @@
#include "slic3r/GUI/PresetBundle.hpp"
#include "slic3r/GUI/Tab.hpp"
#include "slic3r/GUI/GUI_Preview.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
#include "GUI_ObjectManipulation.hpp"
#include "Mouse3DController.hpp"
#include "I18N.hpp"
#if ENABLE_RETINA_GL
@ -130,6 +132,9 @@ GLCanvas3D::LayersEditing::LayersEditing()
, m_object_max_z(0.f)
, m_slicing_parameters(nullptr)
, m_layer_height_profile_modified(false)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
, m_adaptive_cusp(0.2f)
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
, state(Unknown)
, band_width(2.0f)
, strength(0.005f)
@ -150,7 +155,9 @@ GLCanvas3D::LayersEditing::~LayersEditing()
}
const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
const float GLCanvas3D::LayersEditing::THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
{
@ -217,13 +224,103 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
if (!m_enabled)
return;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static const ImVec4 orange(0.757f, 0.404f, 0.216f, 1.0f);
const Size& cnv_size = canvas.get_canvas_size();
float canvas_w = (float)cnv_size.get_width();
float canvas_h = (float)cnv_size.get_height();
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
imgui.set_next_window_bg_alpha(0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
imgui.begin(_(L("Layer height profile")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
ImGui::PushStyleColor(ImGuiCol_Text, orange);
imgui.text(_(L("Left mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Add detail")));
ImGui::PushStyleColor(ImGuiCol_Text, orange);
imgui.text(_(L("Right mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Remove detail")));
ImGui::PushStyleColor(ImGuiCol_Text, orange);
imgui.text(_(L("Shift + Left mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Reset to base")));
ImGui::PushStyleColor(ImGuiCol_Text, orange);
imgui.text(_(L("Shift + Right mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Smoothing")));
ImGui::PushStyleColor(ImGuiCol_Text, orange);
imgui.text(_(L("Mouse wheel:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Increase/decrease edit area")));
ImGui::Separator();
if (imgui.button(_(L("Adaptive"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_cusp));
ImGui::SameLine();
float text_align = ImGui::GetCursorPosX();
imgui.text(_(L("Cusp (mm)")));
ImGui::SameLine();
float widget_align = ImGui::GetCursorPosX();
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
m_adaptive_cusp = clamp((float)m_slicing_parameters->min_layer_height, (float)m_slicing_parameters->max_layer_height, m_adaptive_cusp);
ImGui::SliderFloat("", &m_adaptive_cusp, (float)m_slicing_parameters->min_layer_height, (float)m_slicing_parameters->max_layer_height, "%.2f");
ImGui::Separator();
if (imgui.button(_(L("Smooth"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params ));
ImGui::SameLine();
ImGui::SetCursorPosX(text_align);
imgui.text(_(L("Radius")));
ImGui::SameLine();
ImGui::SetCursorPosX(widget_align);
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
int radius = (int)m_smooth_params.radius;
if (ImGui::SliderInt("##1", &radius, 1, 10))
m_smooth_params.radius = (unsigned int)radius;
ImGui::SetCursorPosX(text_align);
imgui.text(_(L("Keep min")));
ImGui::SameLine();
ImGui::SetCursorPosX(widget_align);
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
imgui.checkbox("##2", m_smooth_params.keep_min);
ImGui::Separator();
if (imgui.button(_(L("Reset"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
imgui.end();
ImGui::PopStyleVar();
const Rect& bar_rect = get_bar_rect_viewport(canvas);
#else
const Rect& bar_rect = get_bar_rect_viewport(canvas);
const Rect& reset_rect = get_reset_rect_viewport(canvas);
_render_tooltip_texture(canvas, bar_rect, reset_rect);
_render_reset_texture(reset_rect);
_render_active_object_annotations(canvas, bar_rect);
_render_profile(bar_rect);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
render_active_object_annotations(canvas, bar_rect);
render_profile(bar_rect);
}
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
@ -248,11 +345,13 @@ bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, floa
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
const Rect& rect = get_reset_rect_screen(canvas);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
{
@ -260,9 +359,14 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
return Rect(w - thickness_bar_width(canvas), 0.0f, w, h);
#else
return Rect(w - thickness_bar_width(canvas), 0.0f, w, h - reset_button_height(canvas));
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
@ -271,6 +375,7 @@ Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
return Rect(w - thickness_bar_width(canvas), h - reset_button_height(canvas), w, h);
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
{
@ -281,9 +386,14 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
float zoom = (float)canvas.get_camera().get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
#else
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
@ -295,13 +405,43 @@ Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas
return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::LayersEditing::_is_initialized() const
bool GLCanvas3D::LayersEditing::is_initialized() const
{
return m_shader.is_initialized();
}
std::string GLCanvas3D::LayersEditing::get_tooltip(const GLCanvas3D& canvas) const
{
std::string ret;
if (m_enabled && (m_layer_height_profile.size() >= 4))
{
float z = get_cursor_z_relative(canvas);
if (z != -1000.0f)
{
z *= m_object_max_z;
float h = 0.0f;
for (size_t i = m_layer_height_profile.size() - 2; i >= 2; i -= 2)
{
float zi = m_layer_height_profile[i];
float zi_1 = m_layer_height_profile[i - 2];
if ((zi_1 <= z) && (z <= zi))
{
float dz = zi - zi_1;
h = (dz != 0.0f) ? lerp(m_layer_height_profile[i - 1], m_layer_height_profile[i + 1], (z - zi_1) / dz) : m_layer_height_profile[i + 1];
break;
}
}
if (h > 0.0f)
ret = std::to_string(h);
}
}
return ret;
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
{
// TODO: do this with ImGui
@ -347,8 +487,9 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) co
GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
{
m_shader.start_using();
@ -379,7 +520,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
m_shader.stop_using();
}
void GLCanvas3D::LayersEditing::_render_profile(const Rect& bar_rect) const
void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) const
{
//FIXME show some kind of legend.
@ -496,6 +637,24 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp)
{
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, cusp);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params)
{
m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::generate_layer_height_texture()
{
this->update_slicing_parameters();
@ -530,7 +689,7 @@ void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
{
if (last_object_id >= 0) {
if (m_layer_height_profile_modified) {
wxGetApp().plater()->take_snapshot(_(L("Layers heights")));
wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Manual edit")));
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
@ -557,6 +716,7 @@ float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
* THICKNESS_BAR_WIDTH;
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
{
return
@ -567,6 +727,7 @@ float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
#endif
* THICKNESS_RESET_BUTTON_HEIGHT;
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
@ -1196,6 +1357,11 @@ wxDEFINE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
#if ENABLE_THUMBNAIL_GENERATOR
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
@ -1450,7 +1616,7 @@ void GLCanvas3D::set_model(Model* model)
void GLCanvas3D::bed_shape_changed()
{
m_camera.set_scene_box(scene_bounding_box());
refresh_camera_scene_box();
m_camera.requires_zoom_to_bed = true;
m_dirty = true;
if (m_bed.is_prusa())
@ -1476,7 +1642,7 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
{
BoundingBoxf3 bb = volumes_bounding_box();
bb.merge(m_bed.get_bounding_box(false));
bb.merge(m_bed.get_bounding_box(true));
if (m_config != nullptr)
{
@ -1498,6 +1664,32 @@ bool GLCanvas3D::is_layers_editing_allowed() const
return m_layers_editing.is_allowed();
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::reset_layer_height_profile()
{
wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Reset")));
m_layers_editing.reset_layer_height_profile(*this);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
void GLCanvas3D::adaptive_layer_height_profile(float cusp)
{
wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Adaptive")));
m_layers_editing.adaptive_layer_height_profile(*this, cusp);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params)
{
wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Smooth all")));
m_layers_editing.smooth_layer_height_profile(*this, smoothing_params);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::is_reload_delayed() const
{
return m_reload_delayed;
@ -1624,10 +1816,11 @@ void GLCanvas3D::render()
return;
}
const Size& cnv_size = get_canvas_size();
if (m_camera.requires_zoom_to_bed)
{
zoom_to_bed();
const Size& cnv_size = get_canvas_size();
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
m_camera.requires_zoom_to_bed = false;
}
@ -1718,6 +1911,8 @@ void GLCanvas3D::render()
m_camera.debug_render();
#endif // ENABLE_CAMERA_STATISTICS
wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
wxGetApp().imgui()->render();
m_canvas->SwapBuffers();
@ -2176,7 +2371,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
}
m_camera.set_scene_box(scene_bounding_box());
refresh_camera_scene_box();
if (m_selection.is_empty())
{
@ -2212,12 +2407,12 @@ static void reserve_new_volume_finalize_old_volume(GLVolume& vol_new, GLVolume&
static void load_gcode_retractions(const GCodePreviewData::Retraction& retractions, GLCanvas3D::GCodePreviewVolumeIndex::EType extrusion_type, GLVolumeCollection &volumes, GLCanvas3D::GCodePreviewVolumeIndex &volume_index, bool gl_initialized)
{
volume_index.first_volumes.emplace_back(extrusion_type, 0, (unsigned int)volumes.volumes.size());
// nothing to render, return
if (retractions.positions.empty())
return;
volume_index.first_volumes.emplace_back(extrusion_type, 0, (unsigned int)volumes.volumes.size());
GLVolume *volume = volumes.new_nontoolpath_volume(retractions.color.rgba, VERTEX_BUFFER_RESERVE_SIZE);
GCodePreviewData::Retraction::PositionsList copy(retractions.positions);
@ -2283,6 +2478,9 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
++ idx_volume_index_src;
idx_volume_of_this_type_last = (idx_volume_index_src + 1 == m_gcode_preview_volume_index.first_volumes.size()) ? m_volumes.volumes.size() : m_gcode_preview_volume_index.first_volumes[idx_volume_index_src + 1].id;
idx_volume_of_this_type_first_new = idx_volume_dst;
if (idx_volume_src == idx_volume_of_this_type_last)
// Empty sequence of volumes for the current index item.
continue;
}
if (! m_volumes.volumes[idx_volume_src]->print_zs.empty())
m_volumes.volumes[idx_volume_dst ++] = m_volumes.volumes[idx_volume_src];
@ -2416,14 +2614,21 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
m_dirty |= m_main_toolbar.update_items_state();
m_dirty |= m_undoredo_toolbar.update_items_state();
m_dirty |= m_view_toolbar.update_items_state();
bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(m_camera);
m_dirty |= mouse3d_controller_applied;
if (!m_dirty)
return;
_refresh_if_shown_on_screen();
if (m_keep_dirty)
if (m_keep_dirty || mouse3d_controller_applied)
{
m_dirty = true;
evt.RequestMore();
}
else
m_dirty = false;
}
void GLCanvas3D::on_char(wxKeyEvent& evt)
@ -2468,6 +2673,20 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
#endif /* __APPLE__ */
post_event(SimpleEvent(EVT_GLTOOLBAR_COPY));
break;
#ifdef __APPLE__
case 'm':
case 'M':
#else /* __APPLE__ */
case WXK_CONTROL_M:
#endif /* __APPLE__ */
{
Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
controller.show_settings_dialog(!controller.is_settings_dialog_shown());
m_dirty = true;
break;
}
#ifdef __APPLE__
case 'v':
case 'V':
@ -2535,11 +2754,11 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
case 'B':
case 'b': { zoom_to_bed(); break; }
case 'I':
case 'i': { set_camera_zoom(1.0); break; }
case 'i': { _update_camera_zoom(1.0); break; }
case 'K':
case 'k': { m_camera.select_next_type(); m_dirty = true; break; }
case 'O':
case 'o': { set_camera_zoom(-1.0); break; }
case 'o': { _update_camera_zoom(-1.0); break; }
#if ENABLE_RENDER_PICKING_PASS
case 'T':
case 't': {
@ -2642,6 +2861,11 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
{
// try to filter out events coming from mouse 3d
Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller();
if (controller.process_mouse_wheel())
return;
if (!m_initialized)
return;
@ -2686,7 +2910,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
return;
// Calculate the zoom delta and apply it to the current zoom factor
set_camera_zoom((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
_update_camera_zoom((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
}
void GLCanvas3D::on_timer(wxTimerEvent& evt)
@ -2878,6 +3102,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_layers_editing.state = LayersEditing::Editing;
_perform_layer_editing_action(&evt);
}
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
{
if (evt.LeftDown())
@ -2890,6 +3115,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_dirty = true;
}
}
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
{
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)
@ -3021,6 +3247,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
{
set_tooltip("");
if (m_layers_editing.state == LayersEditing::Editing)
_perform_layer_editing_action(&evt);
}
@ -3130,6 +3357,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_mouse.position = pos.cast<double>();
std::string tooltip = "";
if (tooltip.empty())
tooltip = m_layers_editing.get_tooltip(*this);
if (tooltip.empty())
tooltip = m_gizmos.get_tooltip();
@ -3469,13 +3699,6 @@ void GLCanvas3D::do_mirror(const std::string& snapshot_type)
m_dirty = true;
}
void GLCanvas3D::set_camera_zoom(double zoom)
{
const Size& cnv_size = get_canvas_size();
m_camera.set_zoom(zoom, _max_bounding_box(false, true), cnv_size.get_width(), cnv_size.get_height());
m_dirty = true;
}
void GLCanvas3D::update_gizmos_on_off_state()
{
set_as_dirty();
@ -3702,7 +3925,7 @@ static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volu
camera.apply_projection(box);
if (transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 0.0f));
glsafe(::glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
@ -4261,8 +4484,6 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
// updates camera
m_camera.apply_viewport(0, 0, w, h);
m_dirty = false;
}
BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
@ -4299,6 +4520,12 @@ void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_update_camera_zoom(double zoom)
{
m_camera.update_zoom(zoom);
m_dirty = true;
}
void GLCanvas3D::_refresh_if_shown_on_screen()
{
if (_is_shown_on_screen())

View file

@ -81,6 +81,8 @@ template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
using Vec3dEvent = Event<Vec3d>;
template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
using HeightProfileSmoothEvent = Event<HeightProfileSmoothingParams>;
wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
@ -104,6 +106,11 @@ wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class GLCanvas3D
{
@ -153,13 +160,17 @@ private:
private:
static const float THICKNESS_BAR_WIDTH;
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static const float THICKNESS_RESET_BUTTON_HEIGHT;
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool m_enabled;
Shader m_shader;
unsigned int m_z_texture_id;
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
mutable GLTexture m_tooltip_texture;
mutable GLTexture m_reset_texture;
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// Not owned by LayersEditing.
const DynamicPrintConfig *m_config;
// ModelObject for the currently selected object (Model::objects[last_object_id]).
@ -168,9 +179,14 @@ private:
float m_object_max_z;
// Owned by LayersEditing.
SlicingParameters *m_slicing_parameters;
std::vector<coordf_t> m_layer_height_profile;
std::vector<double> m_layer_height_profile;
bool m_layer_height_profile_modified;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
mutable float m_adaptive_cusp;
mutable HeightProfileSmoothingParams m_smooth_params;
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class LayersTexture
{
public:
@ -217,28 +233,44 @@ private:
void adjust_layer_height_profile();
void accept_changes(GLCanvas3D& canvas);
void reset_layer_height_profile(GLCanvas3D& canvas);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_paramsn);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
float object_max_z() const { return m_object_max_z; }
std::string get_tooltip(const GLCanvas3D& canvas) const;
private:
bool _is_initialized() const;
bool is_initialized() const;
void generate_layer_height_texture();
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
void _render_reset_texture(const Rect& reset_rect) const;
void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
void _render_profile(const Rect& bar_rect) const;
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
void render_profile(const Rect& bar_rect) const;
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float reset_button_height(const GLCanvas3D &canvas);
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
};
struct Mouse
@ -496,6 +528,7 @@ public:
void set_color_by(const std::string& value);
const Camera& get_camera() const { return m_camera; }
Camera& get_camera() { return m_camera; }
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 scene_bounding_box() const;
@ -503,6 +536,12 @@ public:
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void reset_layer_height_profile();
void adaptive_layer_height_profile(float cusp);
void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
@ -579,8 +618,6 @@ public:
void do_flatten(const Vec3d& normal, const std::string& snapshot_type);
void do_mirror(const std::string& snapshot_type);
void set_camera_zoom(double zoom);
void update_gizmos_on_off_state();
void reset_all_gizmos() { m_gizmos.reset_all_states(); }
@ -659,6 +696,7 @@ private:
#else
void _zoom_to_box(const BoundingBoxf3& box);
#endif // ENABLE_THUMBNAIL_GENERATOR
void _update_camera_zoom(double zoom);
void _refresh_if_shown_on_screen();

View file

@ -1126,7 +1126,6 @@ void GUI_App::gcode_thumbnails_debug()
}
else if (reading_image && boost::starts_with(gcode_line, END_MASK))
{
#if ENABLE_THUMBNAIL_GENERATOR_PNG_TO_GCODE
std::string out_filename = out_path + std::to_string(width) + "x" + std::to_string(height) + ".png";
boost::nowide::ofstream out_file(out_filename.c_str(), std::ios::binary);
if (out_file.good())
@ -1138,46 +1137,6 @@ void GUI_App::gcode_thumbnails_debug()
out_file.write(decoded.c_str(), decoded.size());
out_file.close();
}
#else
if (!row.empty())
{
rows.push_back(row);
row.clear();
}
if ((unsigned int)rows.size() == height)
{
std::vector<unsigned char> thumbnail(4 * width * height, 0);
for (unsigned int r = 0; r < (unsigned int)rows.size(); ++r)
{
std::string decoded_row;
decoded_row.resize(boost::beast::detail::base64::decoded_size(rows[r].size()));
decoded_row.resize(boost::beast::detail::base64::decode((void*)&decoded_row[0], rows[r].data(), rows[r].size()).first);
if ((unsigned int)decoded_row.size() == width * 4)
{
void* image_ptr = (void*)(thumbnail.data() + r * width * 4);
::memcpy(image_ptr, (const void*)decoded_row.c_str(), width * 4);
}
}
wxImage image(width, height);
image.InitAlpha();
for (unsigned int r = 0; r < height; ++r)
{
unsigned int rr = r * width;
for (unsigned int c = 0; c < width; ++c)
{
unsigned char* px = thumbnail.data() + 4 * (rr + c);
image.SetRGB((int)c, (int)r, px[0], px[1], px[2]);
image.SetAlpha((int)c, (int)r, px[3]);
}
}
image.SaveFile(out_path + std::to_string(width) + "x" + std::to_string(height) + ".png", wxBITMAP_TYPE_PNG);
}
#endif // ENABLE_THUMBNAIL_GENERATOR_PNG_TO_GCODE
reading_image = false;
width = 0;
@ -1185,17 +1144,7 @@ void GUI_App::gcode_thumbnails_debug()
rows.clear();
}
else if (reading_image)
{
#if !ENABLE_THUMBNAIL_GENERATOR_PNG_TO_GCODE
if (!row.empty() && (gcode_line[1] == ' '))
{
rows.push_back(row);
row.clear();
}
#endif // !ENABLE_THUMBNAIL_GENERATOR_PNG_TO_GCODE
row += gcode_line.substr(2);
}
}
}

View file

@ -528,6 +528,9 @@ void ImGuiWrapper::init_style()
// Slider
set_color(ImGuiCol_SliderGrab, COL_ORANGE_DARK);
set_color(ImGuiCol_SliderGrabActive, COL_ORANGE_LIGHT);
// Separator
set_color(ImGuiCol_Separator, COL_ORANGE_LIGHT);
}
void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)

View file

@ -157,6 +157,7 @@ void KBShortcutsDialog::fill_shortcuts()
plater_shortcuts.push_back(Shortcut("Z", L("Zoom to selected object")));
plater_shortcuts.push_back(Shortcut("I", L("Zoom in")));
plater_shortcuts.push_back(Shortcut("O", L("Zoom out")));
plater_shortcuts.push_back(Shortcut(ctrl+"M", L("Show/Hide 3Dconnexion devices settings dialog")));
plater_shortcuts.push_back(Shortcut("ESC", L("Unselect gizmo / Clear selection")));
#if ENABLE_RENDER_PICKING_PASS
// Don't localize debugging texts.

View file

@ -24,6 +24,7 @@
#include "PrintHostDialogs.hpp"
#include "wxExtensions.hpp"
#include "GUI_ObjectList.hpp"
#include "Mouse3DController.hpp"
#include "I18N.hpp"
#include <fstream>

View file

@ -0,0 +1,821 @@
#include "libslic3r/libslic3r.h"
#include "Mouse3DController.hpp"
#include "Camera.hpp"
#include "GUI_App.hpp"
#include "PresetBundle.hpp"
#include "AppConfig.hpp"
#include <wx/glcanvas.h>
#include <boost/nowide/convert.hpp>
#include <boost/log/trivial.hpp>
#include "I18N.hpp"
#include <bitset>
// WARN: If updating these lists, please also update resources/udev/90-3dconnexion.rules
static const std::vector<int> _3DCONNEXION_VENDORS =
{
0x046d, // LOGITECH = 1133 // Logitech (3Dconnexion is made by Logitech)
0x256F // 3DCONNECTION = 9583 // 3Dconnexion
};
// See: https://github.com/FreeSpacenav/spacenavd/blob/a9eccf34e7cac969ee399f625aef827f4f4aaec6/src/dev.c#L202
static const std::vector<int> _3DCONNEXION_DEVICES =
{
0xc603, /* 50691 spacemouse plus XT */
0xc605, /* 50693 cadman */
0xc606, /* 50694 spacemouse classic */
0xc621, /* 50721 spaceball 5000 */
0xc623, /* 50723 space traveller */
0xc625, /* 50725 space pilot */
0xc626, /* 50726 space navigator *TESTED* */
0xc627, /* 50727 space explorer */
0xc628, /* 50728 space navigator for notebooks*/
0xc629, /* 50729 space pilot pro*/
0xc62b, /* 50731 space mouse pro*/
0xc62e, /* 50734 spacemouse wireless (USB cable) *TESTED* */
0xc62f, /* 50735 spacemouse wireless receiver */
0xc631, /* 50737 spacemouse pro wireless *TESTED* */
0xc632, /* 50738 spacemouse pro wireless receiver */
0xc633, /* 50739 spacemouse enterprise */
0xc635, /* 50741 spacemouse compact *TESTED* */
0xc636, /* 50742 spacemouse module */
0xc640, /* 50752 nulooq */
0xc652, /* 50770 3Dconnexion universal receiver *TESTED* */
};
namespace Slic3r {
namespace GUI {
const double Mouse3DController::State::DefaultTranslationScale = 2.5;
const double Mouse3DController::State::MaxTranslationDeadzone = 0.2;
const double Mouse3DController::State::DefaultTranslationDeadzone = 0.5 * Mouse3DController::State::MaxTranslationDeadzone;
const float Mouse3DController::State::DefaultRotationScale = 1.0f;
const float Mouse3DController::State::MaxRotationDeadzone = (float)Mouse3DController::State::MaxTranslationDeadzone;
const float Mouse3DController::State::DefaultRotationDeadzone = 0.5f * Mouse3DController::State::MaxRotationDeadzone;
Mouse3DController::State::State()
: m_buttons_enabled(false)
, m_translation_params(DefaultTranslationScale, DefaultTranslationDeadzone)
, m_rotation_params(DefaultRotationScale, DefaultRotationDeadzone)
, m_mouse_wheel_counter(0)
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
, m_translation_queue_max_size(0)
, m_rotation_queue_max_size(0)
, m_buttons_queue_max_size(0)
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
{
}
void Mouse3DController::State::append_translation(const Vec3d& translation)
{
while (m_translation.queue.size() >= m_translation.max_size)
{
m_translation.queue.pop();
}
m_translation.queue.push(translation);
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
m_translation_queue_max_size = std::max(m_translation_queue_max_size, m_translation.queue.size());
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
}
void Mouse3DController::State::append_rotation(const Vec3f& rotation)
{
while (m_rotation.queue.size() >= m_rotation.max_size)
{
m_rotation.queue.pop();
}
m_rotation.queue.push(rotation);
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
m_rotation_queue_max_size = std::max(m_rotation_queue_max_size, m_rotation.queue.size());
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
if (rotation(0) != 0.0f)
++m_mouse_wheel_counter;
}
void Mouse3DController::State::append_button(unsigned int id)
{
if (!m_buttons_enabled)
return;
m_buttons.push(id);
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
m_buttons_queue_max_size = std::max(m_buttons_queue_max_size, m_buttons.size());
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
}
bool Mouse3DController::State::process_mouse_wheel()
{
if (m_mouse_wheel_counter == 0)
return false;
else if (!m_rotation.queue.empty())
{
--m_mouse_wheel_counter;
return true;
}
m_mouse_wheel_counter = 0;
return true;
}
void Mouse3DController::State::set_queues_max_size(size_t size)
{
if (size > 0)
{
m_translation.max_size = size;
m_rotation.max_size = size;
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
m_translation_queue_max_size = 0;
m_rotation_queue_max_size = 0;
m_buttons_queue_max_size = 0;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
}
}
bool Mouse3DController::State::apply(Camera& camera)
{
if (!wxGetApp().IsActive())
return false;
bool ret = false;
if (has_translation())
{
const Vec3d& translation = m_translation.queue.front();
camera.set_target(camera.get_target() + m_translation_params.scale * (translation(0) * camera.get_dir_right() + translation(1) * camera.get_dir_forward() + translation(2) * camera.get_dir_up()));
m_translation.queue.pop();
ret = true;
}
if (has_rotation())
{
const Vec3f& rotation = m_rotation.queue.front();
float theta = m_rotation_params.scale * rotation(0);
float phi = m_rotation_params.scale * rotation(2);
float sign = camera.inverted_phi ? -1.0f : 1.0f;
camera.phi += sign * phi;
camera.set_theta(camera.get_theta() + theta, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
m_rotation.queue.pop();
ret = true;
}
if (m_buttons_enabled && has_button())
{
unsigned int button = m_buttons.front();
switch (button)
{
case 0: { camera.update_zoom(1.0); break; }
case 1: { camera.update_zoom(-1.0); break; }
default: { break; }
}
m_buttons.pop();
ret = true;
}
return ret;
}
Mouse3DController::Mouse3DController()
: m_initialized(false)
, m_device(nullptr)
, m_device_str("")
, m_running(false)
, m_settings_dialog(false)
{
m_last_time = std::chrono::high_resolution_clock::now();
}
void Mouse3DController::init()
{
if (m_initialized)
return;
// Initialize the hidapi library
int res = hid_init();
if (res != 0)
{
BOOST_LOG_TRIVIAL(error) << "Unable to initialize hidapi library";
return;
}
m_initialized = true;
}
void Mouse3DController::shutdown()
{
if (!m_initialized)
return;
stop();
disconnect_device();
// Finalize the hidapi library
hid_exit();
m_initialized = false;
}
bool Mouse3DController::apply(Camera& camera)
{
if (!m_initialized)
return false;
std::lock_guard<std::mutex> lock(m_mutex);
// check if the user unplugged the device
if (!m_running && is_device_connected())
{
disconnect_device();
// hides the settings dialog if the user re-plug the device
m_settings_dialog = false;
}
// check if the user plugged the device
if (connect_device())
start();
return is_device_connected() ? m_state.apply(camera) : false;
}
void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const
{
if (!m_running || !m_settings_dialog)
return;
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_pos(0.5f * (float)canvas_width, 0.5f * (float)canvas_height, ImGuiCond_Always, 0.5f, 0.5f);
imgui.set_next_window_bg_alpha(0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator);
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Device:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(m_device_str);
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Speed:")));
ImGui::PopStyleColor();
float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale;
if (ImGui::SliderFloat(_(L("Translation##1")), &translation_scale, 0.5f, 2.0f, "%.1f"))
m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale);
float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale;
if (ImGui::SliderFloat(_(L("Rotation##1")), &rotation_scale, 0.5f, 2.0f, "%.1f"))
m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale);
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Deadzone:")));
ImGui::PopStyleColor();
float translation_deadzone = (float)m_state.get_translation_deadzone();
if (ImGui::SliderFloat(_(L("Translation##2")), &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f"))
m_state.set_translation_deadzone((double)translation_deadzone);
float rotation_deadzone = m_state.get_rotation_deadzone();
if (ImGui::SliderFloat(_(L("Rotation##2")), &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f"))
m_state.set_rotation_deadzone(rotation_deadzone);
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
ImGui::Separator();
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text("DEBUG:");
imgui.text("Vectors:");
ImGui::PopStyleColor();
Vec3f translation = m_state.get_translation().cast<float>();
Vec3f rotation = m_state.get_rotation();
ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text("Queue size:");
ImGui::PopStyleColor();
int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() };
int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() };
int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() };
ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly);
ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly);
ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly);
int queue_size = (int)m_state.get_queues_max_size();
if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly))
{
if (queue_size > 0)
m_state.set_queues_max_size(queue_size);
}
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text("Camera:");
ImGui::PopStyleColor();
Vec3f target = wxGetApp().plater()->get_camera().get_target().cast<float>();
ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly);
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
imgui.end();
ImGui::PopStyleVar();
}
bool Mouse3DController::connect_device()
{
static const long long DETECTION_TIME_MS = 2000; // seconds
if (is_device_connected())
return false;
// check time since last detection took place
if (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - m_last_time).count() < DETECTION_TIME_MS)
return false;
m_last_time = std::chrono::high_resolution_clock::now();
// Enumerates devices
hid_device_info* devices = hid_enumerate(0, 0);
if (devices == nullptr)
{
BOOST_LOG_TRIVIAL(error) << "Unable to enumerate HID devices";
return false;
}
// Searches for 1st connected 3Dconnexion device
struct DeviceData
{
std::string path;
unsigned short usage_page;
unsigned short usage;
DeviceData()
: path(""), usage_page(0), usage(0)
{}
DeviceData(const std::string& path, unsigned short usage_page, unsigned short usage)
: path(path), usage_page(usage_page), usage(usage)
{}
bool has_valid_usage() const { return (usage_page == 1) && (usage == 8); }
};
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
hid_device_info* cur = devices;
std::cout << std::endl << "======================================================================================================================================" << std::endl;
std::cout << "Detected devices:" << std::endl;
while (cur != nullptr)
{
std::cout << "\"";
std::wcout << ((cur->manufacturer_string != nullptr) ? cur->manufacturer_string : L"Unknown");
std::cout << "/";
std::wcout << ((cur->product_string != nullptr) ? cur->product_string : L"Unknown");
std::cout << "\" code: " << cur->vendor_id << "/" << cur->product_id << " (" << std::hex << cur->vendor_id << "/" << cur->product_id << std::dec << ")";
std::cout << " serial number: '";
std::wcout << ((cur->serial_number != nullptr) ? cur->serial_number : L"Unknown");
std::cout << "' usage page: " << cur->usage_page << " usage: " << cur->usage << " interface number: " << cur->interface_number << std::endl;
cur = cur->next;
}
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
// When using 3Dconnexion universal receiver, multiple devices are detected sharing the same vendor_id and product_id.
// To choose from them the right one we use:
// On Windows and Mac: usage_page == 1 and usage == 8
// On Linux: as usage_page and usage are not defined (see hidapi.h) we try all detected devices until one is succesfully open
// When only a single device is detected, as for wired connections, vendor_id and product_id are enough
// First we count all the valid devices from the enumerated list,
hid_device_info* current = devices;
typedef std::pair<unsigned short, unsigned short> DeviceIds;
typedef std::vector<DeviceData> DeviceDataList;
typedef std::map<DeviceIds, DeviceDataList> DetectedDevices;
DetectedDevices detected_devices;
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << std::endl << "Detected 3D connexion devices:" << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
while (current != nullptr)
{
unsigned short vendor_id = 0;
unsigned short product_id = 0;
for (size_t i = 0; i < _3DCONNEXION_VENDORS.size(); ++i)
{
if (_3DCONNEXION_VENDORS[i] == current->vendor_id)
{
vendor_id = current->vendor_id;
break;
}
}
if (vendor_id != 0)
{
for (size_t i = 0; i < _3DCONNEXION_DEVICES.size(); ++i)
{
if (_3DCONNEXION_DEVICES[i] == current->product_id)
{
product_id = current->product_id;
DeviceIds detected_device(vendor_id, product_id);
DetectedDevices::iterator it = detected_devices.find(detected_device);
if (it == detected_devices.end())
it = detected_devices.insert(DetectedDevices::value_type(detected_device, DeviceDataList())).first;
it->second.emplace_back(current->path, current->usage_page, current->usage);
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::wcout << "\"" << ((current->manufacturer_string != nullptr) ? current->manufacturer_string : L"Unknown");
std::cout << "/";
std::wcout << ((current->product_string != nullptr) ? current->product_string : L"Unknown");
std::cout << "\" code: " << current->vendor_id << "/" << current->product_id << " (" << std::hex << current->vendor_id << "/" << current->product_id << std::dec << ")";
std::cout << " serial number: '";
std::wcout << ((current->serial_number != nullptr) ? current->serial_number : L"Unknown");
std::cout << "' usage page: " << current->usage_page << " usage: " << current->usage << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
}
}
}
current = current->next;
}
// Free enumerated devices
hid_free_enumeration(devices);
if (detected_devices.empty())
return false;
std::string path = "";
unsigned short vendor_id = 0;
unsigned short product_id = 0;
// Then we'll decide the choosing logic to apply in dependence of the device count and operating system
for (const DetectedDevices::value_type& device : detected_devices)
{
if (device.second.size() == 1)
{
#ifdef __linux__
hid_device* test_device = hid_open(device.first.first, device.first.second, nullptr);
if (test_device != nullptr)
{
hid_close(test_device);
#else
if (device.second.front().has_valid_usage())
{
#endif // __linux__
vendor_id = device.first.first;
product_id = device.first.second;
break;
}
}
else
{
bool found = false;
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
for (const DeviceData& data : device.second)
{
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << "Test device: " << std::hex << device.first.first << std::dec << "/" << std::hex << device.first.second << std::dec << " \"" << data.path << "\"";
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
#ifdef __linux__
hid_device* test_device = hid_open_path(data.path.c_str());
if (test_device != nullptr)
{
path = data.path;
vendor_id = device.first.first;
product_id = device.first.second;
found = true;
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << "-> PASSED" << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
hid_close(test_device);
break;
}
#else
if (data.has_valid_usage())
{
path = data.path;
vendor_id = device.first.first;
product_id = device.first.second;
found = true;
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << "-> PASSED" << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
break;
}
#endif // __linux__
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
else
std::cout << "-> NOT PASSED" << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
}
if (found)
break;
}
}
if (path.empty())
{
if ((vendor_id != 0) && (product_id != 0))
{
// Open the 3Dconnexion device using vendor_id and product_id
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << std::endl << "Opening device: " << std::hex << vendor_id << std::dec << "/" << std::hex << product_id << std::dec << " using hid_open()" << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
m_device = hid_open(vendor_id, product_id, nullptr);
}
else
return false;
}
else
{
// Open the 3Dconnexion device using the device path
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << std::endl << "Opening device: " << std::hex << vendor_id << std::dec << "/" << std::hex << product_id << std::dec << "\"" << path << "\" using hid_open_path()" << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
m_device = hid_open_path(path.c_str());
}
if (m_device != nullptr)
{
std::vector<wchar_t> manufacturer(1024, 0);
hid_get_manufacturer_string(m_device, manufacturer.data(), 1024);
m_device_str = boost::nowide::narrow(manufacturer.data());
std::vector<wchar_t> product(1024, 0);
hid_get_product_string(m_device, product.data(), 1024);
m_device_str += "/" + boost::nowide::narrow(product.data());
BOOST_LOG_TRIVIAL(info) << "Connected device: " << m_device_str;
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << std::endl << "Connected device:" << std::endl;
std::cout << "Manufacturer/product: " << m_device_str << std::endl;
std::cout << "Manufacturer id.....: " << vendor_id << " (" << std::hex << vendor_id << std::dec << ")" << std::endl;
std::cout << "Product id..........: " << product_id << " (" << std::hex << product_id << std::dec << ")" << std::endl;
std::cout << "Path................: '" << path << "'" << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
// get device parameters from the config, if present
double translation_speed = 1.0;
float rotation_speed = 1.0;
double translation_deadzone = State::DefaultTranslationDeadzone;
float rotation_deadzone = State::DefaultRotationDeadzone;
wxGetApp().app_config->get_mouse_device_translation_speed(m_device_str, translation_speed);
wxGetApp().app_config->get_mouse_device_translation_deadzone(m_device_str, translation_deadzone);
wxGetApp().app_config->get_mouse_device_rotation_speed(m_device_str, rotation_speed);
wxGetApp().app_config->get_mouse_device_rotation_deadzone(m_device_str, rotation_deadzone);
// clamp to valid values
m_state.set_translation_scale(State::DefaultTranslationScale * std::max(0.5, std::min(2.0, translation_speed)));
m_state.set_translation_deadzone(std::max(0.0, std::min(State::MaxTranslationDeadzone, translation_deadzone)));
m_state.set_rotation_scale(State::DefaultRotationScale * std::max(0.5f, std::min(2.0f, rotation_speed)));
m_state.set_rotation_deadzone(std::max(0.0f, std::min(State::MaxRotationDeadzone, rotation_deadzone)));
}
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
else
{
std::cout << std::endl << "Unable to connect to device:" << std::endl;
std::cout << "Manufacturer/product: " << m_device_str << std::endl;
std::cout << "Manufacturer id.....: " << vendor_id << " (" << std::hex << vendor_id << std::dec << ")" << std::endl;
std::cout << "Product id..........: " << product_id << " (" << std::hex << product_id << std::dec << ")" << std::endl;
std::cout << "Path................: '" << path << "'" << std::endl;
}
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
return (m_device != nullptr);
}
void Mouse3DController::disconnect_device()
{
if (!is_device_connected())
return;
// Stop the secondary thread, if running
if (m_thread.joinable())
m_thread.join();
// Store current device parameters into the config
wxGetApp().app_config->set_mouse_device(m_device_str, m_state.get_translation_scale() / State::DefaultTranslationScale, m_state.get_translation_deadzone(),
m_state.get_rotation_scale() / State::DefaultRotationScale, m_state.get_rotation_deadzone());
wxGetApp().app_config->save();
// Close the 3Dconnexion device
hid_close(m_device);
m_device = nullptr;
BOOST_LOG_TRIVIAL(info) << "Disconnected device: " << m_device_str;
m_device_str = "";
}
void Mouse3DController::start()
{
if (!is_device_connected() || m_running)
return;
m_thread = std::thread(&Mouse3DController::run, this);
}
void Mouse3DController::run()
{
m_running = true;
while (m_running)
{
collect_input();
}
}
void Mouse3DController::collect_input()
{
DataPacket packet = { 0 };
int res = hid_read_timeout(m_device, packet.data(), packet.size(), 100);
if (res < 0)
{
// An error occourred (device detached from pc ?)
stop();
return;
}
if (!wxGetApp().IsActive())
return;
std::lock_guard<std::mutex> lock(m_mutex);
bool updated = false;
if (res == 7)
updated = handle_packet(packet);
else if (res == 13)
updated = handle_wireless_packet(packet);
else if ((res == 3) && (packet[0] == 3))
// On Mac button packets can be 3 bytes long
updated = handle_packet(packet);
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
else if (res > 0)
std::cout << "Got unknown data packet of length: " << res << ", code:" << (int)packet[0] << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
if (updated)
// ask for an idle event to update 3D scene
wxWakeUpIdle();
}
bool Mouse3DController::handle_packet(const DataPacket& packet)
{
switch (packet[0])
{
case 1: // Translation
{
if (handle_packet_translation(packet))
return true;
break;
}
case 2: // Rotation
{
if (handle_packet_rotation(packet, 1))
return true;
break;
}
case 3: // Button
{
if (handle_packet_button(packet, packet.size() - 1))
return true;
break;
}
case 23: // Battery charge
{
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << m_device_str << " - battery level: " << (int)packet[1] << " percent" << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
break;
}
default:
{
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << "Got unknown data packet of code: " << (int)packet[0] << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
break;
}
}
return false;
}
bool Mouse3DController::handle_wireless_packet(const DataPacket& packet)
{
switch (packet[0])
{
case 1: // Translation + Rotation
{
bool updated = handle_packet_translation(packet);
updated |= handle_packet_rotation(packet, 7);
if (updated)
return true;
break;
}
case 3: // Button
{
if (handle_packet_button(packet, 12))
return true;
break;
}
case 23: // Battery charge
{
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << m_device_str << " - battery level: " << (int)packet[1] << " percent" << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
break;
}
default:
{
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
std::cout << "Got unknown data packet of code: " << (int)packet[0] << std::endl;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
break;
}
}
return false;
}
double convert_input(unsigned char first, unsigned char second, double deadzone)
{
short value = first | second << 8;
double ret = (double)value / 350.0;
return (std::abs(ret) > deadzone) ? ret : 0.0;
}
bool Mouse3DController::handle_packet_translation(const DataPacket& packet)
{
double deadzone = m_state.get_translation_deadzone();
Vec3d translation(-convert_input(packet[1], packet[2], deadzone),
convert_input(packet[3], packet[4], deadzone),
convert_input(packet[5], packet[6], deadzone));
if (!translation.isApprox(Vec3d::Zero()))
{
m_state.append_translation(translation);
return true;
}
return false;
}
bool Mouse3DController::handle_packet_rotation(const DataPacket& packet, unsigned int first_byte)
{
double deadzone = (double)m_state.get_rotation_deadzone();
Vec3f rotation(-(float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone),
(float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone),
-(float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone));
if (!rotation.isApprox(Vec3f::Zero()))
{
m_state.append_rotation(rotation);
return true;
}
return false;
}
bool Mouse3DController::handle_packet_button(const DataPacket& packet, unsigned int packet_size)
{
unsigned int data = 0;
for (unsigned int i = 1; i < packet_size; ++i)
{
data |= packet[i] << 8 * (i - 1);
}
const std::bitset<32> data_bits{ data };
for (size_t i = 0; i < data_bits.size(); ++i)
{
if (data_bits.test(i))
{
m_state.append_button((unsigned int)i);
return true;
}
}
return false;
}
} // namespace GUI
} // namespace Slic3r

View file

@ -0,0 +1,175 @@
#ifndef slic3r_Mouse3DController_hpp_
#define slic3r_Mouse3DController_hpp_
// Enabled debug output to console and extended imgui dialog
#define ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT 0
#include "libslic3r/Point.hpp"
#include "hidapi.h"
#include <queue>
#include <thread>
#include <mutex>
#include <vector>
#include <chrono>
namespace Slic3r {
namespace GUI {
struct Camera;
class Mouse3DController
{
class State
{
public:
static const double DefaultTranslationScale;
static const double MaxTranslationDeadzone;
static const double DefaultTranslationDeadzone;
static const float DefaultRotationScale;
static const float MaxRotationDeadzone;
static const float DefaultRotationDeadzone;
private:
template <typename Number>
struct CustomParameters
{
Number scale;
Number deadzone;
CustomParameters(Number scale, Number deadzone) : scale(scale), deadzone(deadzone) {}
};
template <class T>
struct InputQueue
{
size_t max_size;
std::queue<T> queue;
// The default value of 5 for max_size seems to work fine on all platforms
// The effects of changing this value can be tested by setting ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT to 1
// and playing with the imgui dialog which shows by pressing CTRL+M
InputQueue() : max_size(5) {}
};
InputQueue<Vec3d> m_translation;
InputQueue<Vec3f> m_rotation;
std::queue<unsigned int> m_buttons;
bool m_buttons_enabled;
CustomParameters<double> m_translation_params;
CustomParameters<float> m_rotation_params;
// When the 3Dconnexion driver is running the system gets, by default, mouse wheel events when rotations around the X axis are detected.
// We want to filter these out because we are getting the data directly from the device, bypassing the driver, and those mouse wheel events interfere
// by triggering unwanted zoom in/out of the scene
// The following variable is used to count the potential mouse wheel events triggered and is updated by:
// Mouse3DController::collect_input() through the call to the append_rotation() method
// GLCanvas3D::on_mouse_wheel() through the call to the process_mouse_wheel() method
// GLCanvas3D::on_idle() through the call to the apply() method
unsigned int m_mouse_wheel_counter;
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
size_t m_translation_queue_max_size;
size_t m_rotation_queue_max_size;
size_t m_buttons_queue_max_size;
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
public:
State();
void append_translation(const Vec3d& translation);
void append_rotation(const Vec3f& rotation);
void append_button(unsigned int id);
bool has_translation() const { return !m_translation.queue.empty(); }
bool has_rotation() const { return !m_rotation.queue.empty(); }
bool has_button() const { return !m_buttons.empty(); }
bool process_mouse_wheel();
double get_translation_scale() const { return m_translation_params.scale; }
void set_translation_scale(double scale) { m_translation_params.scale = scale; }
float get_rotation_scale() const { return m_rotation_params.scale; }
void set_rotation_scale(float scale) { m_rotation_params.scale = scale; }
double get_translation_deadzone() const { return m_translation_params.deadzone; }
void set_translation_deadzone(double deadzone) { m_translation_params.deadzone = deadzone; }
float get_rotation_deadzone() const { return m_rotation_params.deadzone; }
void set_rotation_deadzone(float deadzone) { m_rotation_params.deadzone = deadzone; }
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
Vec3d get_translation() const { return has_translation() ? m_translation.queue.front() : Vec3d::Zero(); }
Vec3f get_rotation() const { return has_rotation() ? m_rotation.queue.front() : Vec3f::Zero(); }
unsigned int get_button() const { return has_button() ? m_buttons.front() : 0; }
unsigned int get_translation_queue_size() const { return (unsigned int)m_translation.queue.size(); }
unsigned int get_rotation_queue_size() const { return (unsigned int)m_rotation.queue.size(); }
unsigned int get_buttons_queue_size() const { return (unsigned int)m_buttons.size(); }
size_t get_translation_queue_max_size() const { return m_translation_queue_max_size; }
size_t get_rotation_queue_max_size() const { return m_rotation_queue_max_size; }
size_t get_buttons_queue_max_size() const { return m_buttons_queue_max_size; }
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
size_t get_queues_max_size() const { return m_translation.max_size; }
void set_queues_max_size(size_t size);
// return true if any change to the camera took place
bool apply(Camera& camera);
};
bool m_initialized;
mutable State m_state;
std::mutex m_mutex;
std::thread m_thread;
hid_device* m_device;
std::string m_device_str;
bool m_running;
bool m_settings_dialog;
std::chrono::time_point<std::chrono::high_resolution_clock> m_last_time;
public:
Mouse3DController();
void init();
void shutdown();
bool is_device_connected() const { return m_device != nullptr; }
bool is_running() const { return m_running; }
bool process_mouse_wheel() { std::lock_guard<std::mutex> lock(m_mutex); return m_state.process_mouse_wheel(); }
bool apply(Camera& camera);
bool is_settings_dialog_shown() const { return m_settings_dialog; }
void show_settings_dialog(bool show) { m_settings_dialog = show && is_running(); }
void render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const;
private:
bool connect_device();
void disconnect_device();
void start();
void stop() { m_running = false; }
// secondary thread methods
void run();
void collect_input();
typedef std::array<unsigned char, 13> DataPacket;
bool handle_packet(const DataPacket& packet);
bool handle_wireless_packet(const DataPacket& packet);
bool handle_packet_translation(const DataPacket& packet);
bool handle_packet_rotation(const DataPacket& packet, unsigned int first_byte);
bool handle_packet_button(const DataPacket& packet, unsigned int packet_size);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_Mouse3DController_hpp_

View file

@ -65,6 +65,7 @@
#include "GUI_Preview.hpp"
#include "3DBed.hpp"
#include "Camera.hpp"
#include "Mouse3DController.hpp"
#include "Tab.hpp"
#include "PresetBundle.hpp"
#include "BackgroundSlicingProcess.hpp"
@ -1387,9 +1388,6 @@ struct Plater::priv
Slic3r::Model model;
PrinterTechnology printer_technology = ptFFF;
Slic3r::GCodePreviewData gcode_preview_data;
#if ENABLE_THUMBNAIL_GENERATOR
std::vector<Slic3r::ThumbnailData> thumbnail_data;
#endif // ENABLE_THUMBNAIL_GENERATOR
// GUI elements
wxSizer* panel_sizer{ nullptr };
@ -1398,6 +1396,7 @@ struct Plater::priv
Sidebar *sidebar;
Bed3D bed;
Camera camera;
Mouse3DController mouse3d_controller;
View3D* view3D;
GLToolbar view_toolbar;
Preview *preview;
@ -1946,6 +1945,7 @@ struct Plater::priv
#if ENABLE_THUMBNAIL_GENERATOR
void generate_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background);
void generate_thumbnails(ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool transparent_background);
#endif // ENABLE_THUMBNAIL_GENERATOR
void msw_rescale_object_menu();
@ -2016,7 +2016,15 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
background_process.set_sla_print(&sla_print);
background_process.set_gcode_preview_data(&gcode_preview_data);
#if ENABLE_THUMBNAIL_GENERATOR
background_process.set_thumbnail_data(&thumbnail_data);
background_process.set_thumbnail_cb([this](ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool transparent_background)
{
std::packaged_task<void(ThumbnailsList&, const Vec2ds&, bool, bool, bool)> task([this](ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool transparent_background) {
generate_thumbnails(thumbnails, sizes, printable_only, parts_only, transparent_background);
});
std::future<void> result = task.get_future();
wxTheApp->CallAfter([&]() { task(thumbnails, sizes, printable_only, parts_only, transparent_background); });
result.wait();
});
#endif // ENABLE_THUMBNAIL_GENERATOR
background_process.set_slicing_completed_event(EVT_SLICING_COMPLETED);
background_process.set_finished_event(EVT_PROCESS_COMPLETED);
@ -2087,6 +2095,11 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D_canvas->Bind(EVT_GLCANVAS_RESETGIZMOS, [this](SimpleEvent&) { reset_all_gizmos(); });
view3D_canvas->Bind(EVT_GLCANVAS_UNDO, [this](SimpleEvent&) { this->undo(); });
view3D_canvas->Bind(EVT_GLCANVAS_REDO, [this](SimpleEvent&) { this->redo(); });
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); });
view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](Event<float>& evt) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(evt.data); });
view3D_canvas->Bind(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, [this](HeightProfileSmoothEvent& evt) { this->view3D->get_canvas3d()->smooth_layer_height_profile(evt.data); });
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// 3DScene/Toolbar:
view3D_canvas->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this);
@ -2136,12 +2149,16 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
// updates camera type from .ini file
camera.set_type(get_config("use_perspective_camera"));
mouse3d_controller.init();
// Initialize the Undo / Redo stack with a first snapshot.
this->take_snapshot(_(L("New Project")));
}
Plater::priv::~priv()
{
mouse3d_controller.shutdown();
if (config != nullptr)
delete config;
}
@ -3064,37 +3081,6 @@ bool Plater::priv::restart_background_process(unsigned int state)
( ((state & UPDATE_BACKGROUND_PROCESS_FORCE_RESTART) != 0 && ! this->background_process.finished()) ||
(state & UPDATE_BACKGROUND_PROCESS_FORCE_EXPORT) != 0 ||
(state & UPDATE_BACKGROUND_PROCESS_RESTART) != 0 ) ) {
#if ENABLE_THUMBNAIL_GENERATOR
if (((state & UPDATE_BACKGROUND_PROCESS_FORCE_EXPORT) == 0) &&
(this->background_process.state() != BackgroundSlicingProcess::STATE_RUNNING))
{
// update thumbnail data
const std::vector<Vec2d> &thumbnail_sizes = this->background_process.current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values;
if (this->printer_technology == ptFFF)
{
// for ptFFF we need to generate the thumbnails before the export of gcode starts
this->thumbnail_data.clear();
for (const Vec2d &sized : thumbnail_sizes)
{
this->thumbnail_data.push_back(ThumbnailData());
Point size(sized); // round to ints
generate_thumbnail(this->thumbnail_data.back(), size.x(), size.y(), true, true, false);
}
}
else if (this->printer_technology == ptSLA)
{
// for ptSLA generate thumbnails without supports and pad (not yet calculated)
// to render also supports and pad see on_slicing_update()
this->thumbnail_data.clear();
for (const Vec2d &sized : thumbnail_sizes)
{
this->thumbnail_data.push_back(ThumbnailData());
Point size(sized); // round to ints
generate_thumbnail(this->thumbnail_data.back(), size.x(), size.y(), true, true, false);
}
}
}
#endif // ENABLE_THUMBNAIL_GENERATOR
// The print is valid and it can be started.
if (this->background_process.start()) {
this->statusbar()->set_cancel_callback([this]() {
@ -3193,9 +3179,13 @@ void Plater::priv::reload_from_disk()
for (unsigned int idx : selected_volumes_idxs)
{
const GLVolume* v = selection.get_volume(idx);
int o_idx = v->object_idx();
int v_idx = v->volume_idx();
selected_volumes.push_back({ o_idx, v_idx });
if (v_idx >= 0)
{
int o_idx = v->object_idx();
if ((0 <= o_idx) && (o_idx < (int)model.objects.size()))
selected_volumes.push_back({ o_idx, v_idx });
}
}
std::sort(selected_volumes.begin(), selected_volumes.end());
selected_volumes.erase(std::unique(selected_volumes.begin(), selected_volumes.end()), selected_volumes.end());
@ -3341,6 +3331,7 @@ void Plater::priv::set_current_panel(wxPanel* panel)
} else
view3D->reload_scene(true);
}
// sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
view3D->set_as_dirty();
view_toolbar.select_item("3D");
@ -3355,6 +3346,7 @@ void Plater::priv::set_current_panel(wxPanel* panel)
this->q->reslice();
// keeps current gcode preview, if any
preview->reload_print(true);
preview->set_canvas_as_dirty();
view_toolbar.select_item("Preview");
}
@ -3432,25 +3424,6 @@ void Plater::priv::on_slicing_update(SlicingStatusEvent &evt)
} else if (evt.status.flags & PrintBase::SlicingStatus::RELOAD_SLA_PREVIEW) {
// Update the SLA preview. Only called if not RELOAD_SLA_SUPPORT_POINTS, as the block above will refresh the preview anyways.
this->preview->reload_print();
// uncomment the following lines if you want to render into the thumbnail also supports and pad for SLA printer
/*
#if ENABLE_THUMBNAIL_GENERATOR
// update thumbnail data
// for ptSLA generate the thumbnail after supports and pad have been calculated to have them rendered
if ((this->printer_technology == ptSLA) && (evt.status.percent == -3))
{
const std::vector<Vec2d>& thumbnail_sizes = this->background_process.current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values;
this->thumbnail_data.clear();
for (const Vec2d &sized : thumbnail_sizes)
{
this->thumbnail_data.push_back(ThumbnailData());
Point size(sized); // round to ints
generate_thumbnail(this->thumbnail_data.back(), size.x(), size.y(), true, false, false);
}
}
#endif // ENABLE_THUMBNAIL_GENERATOR
*/
}
}
@ -3681,6 +3654,19 @@ void Plater::priv::generate_thumbnail(ThumbnailData& data, unsigned int w, unsig
{
view3D->get_canvas3d()->render_thumbnail(data, w, h, printable_only, parts_only, transparent_background);
}
void Plater::priv::generate_thumbnails(ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool transparent_background)
{
thumbnails.clear();
for (const Vec2d& size : sizes)
{
thumbnails.push_back(ThumbnailData());
Point isize(size); // round to ints
generate_thumbnail(thumbnails.back(), isize.x(), isize.y(), printable_only, parts_only, transparent_background);
if (!thumbnails.back().is_valid())
thumbnails.pop_back();
}
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void Plater::priv::msw_rescale_object_menu()
@ -4193,6 +4179,7 @@ void Plater::priv::undo_redo_to(std::vector<UndoRedo::Snapshot>::const_iterator
// Disable layer editing before the Undo / Redo jump.
if (!new_variable_layer_editing_active && view3D->is_layers_editing_enabled())
view3D->get_canvas3d()->force_main_toolbar_left_action(view3D->get_canvas3d()->get_main_toolbar_item_id("layersediting"));
// Make a copy of the snapshot, undo/redo could invalidate the iterator
const UndoRedo::Snapshot snapshot_copy = *it_snapshot;
// Do the jump in time.
@ -5257,6 +5244,16 @@ const Camera& Plater::get_camera() const
return p->camera;
}
const Mouse3DController& Plater::get_mouse3d_controller() const
{
return p->mouse3d_controller;
}
Mouse3DController& Plater::get_mouse3d_controller()
{
return p->mouse3d_controller;
}
bool Plater::can_delete() const { return p->can_delete(); }
bool Plater::can_delete_all() const { return p->can_delete_all(); }
bool Plater::can_increase_instances() const { return p->can_increase_instances(); }

View file

@ -41,6 +41,7 @@ class ObjectSettings;
class ObjectLayers;
class ObjectList;
class GLCanvas3D;
class Mouse3DController;
using t_optgroups = std::vector <std::shared_ptr<ConfigOptionsGroup>>;
@ -261,6 +262,8 @@ public:
void msw_rescale();
const Camera& get_camera() const;
const Mouse3DController& get_mouse3d_controller() const;
Mouse3DController& get_mouse3d_controller();
// ROII wrapper for suppressing the Undo / Redo snapshot to be taken.
class SuppressSnapshots