Fixes for Multi Material ramming, increased separation of wipe lines.

This commit is contained in:
bubnikv 2017-05-20 18:59:05 +02:00
parent a99b006b98
commit dfc4717308
3 changed files with 26 additions and 24 deletions

View file

@ -90,14 +90,15 @@ public:
m_current_shape = (! is_first_layer && m_current_shape == SHAPE_NORMAL) ? SHAPE_REVERSED : SHAPE_NORMAL;
++ m_num_layer_changes;
int layer_idx = int(std::floor(layer_height * 100) + 0.5f);
int layer_idx = int(std::floor(layer_height * 1000) + 0.5f);
switch (layer_idx)
{
case 15:
m_extrusion_flow = (float)0.024;
case 150:
m_extrusion_flow = (float)0.0218;
break;
case 20:
case 200:
default:
// Extrusion rate for an extrusion aka perimeter width 0.35mm.
m_extrusion_flow = (float)0.029;
break;
}