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Fix bed filling with more existing instances than needed
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7 changed files with 49 additions and 16 deletions
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@ -83,8 +83,9 @@ struct ArrangeParams {
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/// Progress indicator callback called when an object gets packed.
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/// The unsigned argument is the number of items remaining to pack.
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/// Second is the current bed idx being filled.
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std::function<void(unsigned, unsigned /*bed_idx*/)> progressind;
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std::function<void(unsigned)> progressind;
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std::function<void(const ArrangePolygon &)> on_packed;
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/// A predicate returning true if abort is needed.
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std::function<bool(void)> stopcondition;
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