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Not handling logical beds in arrange()
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12 changed files with 256 additions and 272 deletions
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@ -5739,7 +5739,7 @@ const SLAPrint* GLCanvas3D::sla_print() const
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return (m_process == nullptr) ? nullptr : m_process->sla_print();
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}
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void GLCanvas3D::WipeTowerInfo::apply_arrange_result(Vec2d offset, double rotation_rads, unsigned /*bed_num*/)
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void GLCanvas3D::WipeTowerInfo::apply_arrange_result(Vec2d offset, double rotation_rads)
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{
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m_pos = offset;
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m_rotation = rotation_rads;
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