Not handling logical beds in arrange()

This commit is contained in:
tamasmeszaros 2019-07-12 21:03:49 +02:00
parent 9372f1c6ad
commit df7bb94daf
12 changed files with 256 additions and 272 deletions

View file

@ -5739,7 +5739,7 @@ const SLAPrint* GLCanvas3D::sla_print() const
return (m_process == nullptr) ? nullptr : m_process->sla_print();
}
void GLCanvas3D::WipeTowerInfo::apply_arrange_result(Vec2d offset, double rotation_rads, unsigned /*bed_num*/)
void GLCanvas3D::WipeTowerInfo::apply_arrange_result(Vec2d offset, double rotation_rads)
{
m_pos = offset;
m_rotation = rotation_rads;