Tech ENABLE_CANVAS_GUI_REFACTORING set as default

This commit is contained in:
Enrico Turri 2019-03-20 09:33:30 +01:00
parent da1feb2741
commit df250039df
9 changed files with 1 additions and 540 deletions

View file

@ -31,11 +31,9 @@ wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
class GLToolbarItem
{
public:
#if ENABLE_CANVAS_GUI_REFACTORING
typedef std::function<void()> ActionCallback;
typedef std::function<bool()> VisibilityCallback;
typedef std::function<bool()> EnabledStateCallback;
#endif // ENABLE_CANVAS_GUI_REFACTORING
enum EType : unsigned char
{
@ -63,24 +61,17 @@ public:
std::string tooltip;
unsigned int sprite_id;
bool is_toggable;
#if !ENABLE_CANVAS_GUI_REFACTORING
wxEventType action_event;
#endif // !ENABLE_CANVAS_GUI_REFACTORING
bool visible;
#if ENABLE_CANVAS_GUI_REFACTORING
ActionCallback action_callback;
VisibilityCallback visibility_callback;
EnabledStateCallback enabled_state_callback;
#endif // ENABLE_CANVAS_GUI_REFACTORING
Data();
};
#if ENABLE_CANVAS_GUI_REFACTORING
static const ActionCallback Default_Action_Callback;
static const VisibilityCallback Default_Visibility_Callback;
static const EnabledStateCallback Default_Enabled_State_Callback;
#endif // ENABLE_CANVAS_GUI_REFACTORING
private:
EType m_type;
@ -99,11 +90,7 @@ public:
#endif // ENABLE_SVG_ICONS
const std::string& get_tooltip() const { return m_data.tooltip; }
#if ENABLE_CANVAS_GUI_REFACTORING
void do_action() { m_data.action_callback(); }
#else
void do_action(wxEvtHandler *target);
#endif // ENABLE_CANVAS_GUI_REFACTORING
bool is_enabled() const { return m_state != Disabled; }
bool is_disabled() const { return m_state == Disabled; }
@ -112,27 +99,20 @@ public:
bool is_toggable() const { return m_data.is_toggable; }
bool is_visible() const { return m_data.visible; }
#if !ENABLE_CANVAS_GUI_REFACTORING
void set_visible(bool visible) { m_data.visible = visible; }
#endif // !ENABLE_CANVAS_GUI_REFACTORING
bool is_separator() const { return m_type == Separator; }
#if ENABLE_CANVAS_GUI_REFACTORING
// returns true if the state changes
bool update_visibility();
// returns true if the state changes
bool update_enabled_state();
#endif // ENABLE_CANVAS_GUI_REFACTORING
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
private:
GLTexture::Quad_UVs get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const;
#if ENABLE_CANVAS_GUI_REFACTORING
void set_visible(bool visible) { m_data.visible = visible; }
friend class GLToolbar;
#endif // ENABLE_CANVAS_GUI_REFACTORING
};
#if !ENABLE_SVG_ICONS
@ -250,7 +230,7 @@ private:
mutable Layout m_layout;
ItemsList m_items;
#if ENABLE_CANVAS_GUI_REFACTORING
struct MouseCapture
{
bool left;
@ -262,7 +242,6 @@ private:
MouseCapture m_mouse_capture;
std::string m_tooltip;
#endif // ENABLE_CANVAS_GUI_REFACTORING
public:
#if ENABLE_SVG_ICONS
@ -303,42 +282,21 @@ public:
float get_width() const;
float get_height() const;
#if !ENABLE_CANVAS_GUI_REFACTORING
void enable_item(const std::string& name);
void disable_item(const std::string& name);
#endif // !ENABLE_CANVAS_GUI_REFACTORING
void select_item(const std::string& name);
bool is_item_pressed(const std::string& name) const;
bool is_item_disabled(const std::string& name) const;
bool is_item_visible(const std::string& name) const;
#if ENABLE_CANVAS_GUI_REFACTORING
const std::string& get_tooltip() const { return m_tooltip; }
#endif // ENABLE_CANVAS_GUI_REFACTORING
#if ENABLE_CANVAS_GUI_REFACTORING
// returns true if any item changed its state
bool update_items_state();
#else
void set_item_visible(const std::string& name, bool visible);
#endif // ENABLE_CANVAS_GUI_REFACTORING
#if !ENABLE_CANVAS_GUI_REFACTORING
std::string update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
// returns the id of the item under the given mouse position or -1 if none
int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
void do_action(unsigned int item_id, GLCanvas3D& parent);
#endif // !ENABLE_CANVAS_GUI_REFACTORING
void render(const GLCanvas3D& parent) const;
#if ENABLE_CANVAS_GUI_REFACTORING
bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent);
#endif // ENABLE_CANVAS_GUI_REFACTORING
private:
void calc_layout() const;
@ -347,16 +305,12 @@ private:
float get_height_horizontal() const;
float get_height_vertical() const;
float get_main_size() const;
#if ENABLE_CANVAS_GUI_REFACTORING
void do_action(unsigned int item_id, GLCanvas3D& parent);
std::string update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);
#endif // ENABLE_CANVAS_GUI_REFACTORING
std::string update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent);
std::string update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent);
#if ENABLE_CANVAS_GUI_REFACTORING
// returns the id of the item under the given mouse position or -1 if none
int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
#endif // ENABLE_CANVAS_GUI_REFACTORING
int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
@ -367,12 +321,10 @@ private:
bool generate_icons_texture() const;
#endif // ENABLE_SVG_ICONS
#if ENABLE_CANVAS_GUI_REFACTORING
// returns true if any item changed its state
bool update_items_visibility();
// returns true if any item changed its state
bool update_items_enabled_state();
#endif // ENABLE_CANVAS_GUI_REFACTORING
};
} // namespace GUI