SLA gizmo now forces objects to use their normal color (not SELECTED_COLOR)

This commit is contained in:
Lukas Matena 2019-03-20 14:04:20 +01:00
parent 2728e45646
commit df01af975a
3 changed files with 19 additions and 10 deletions

View file

@ -249,6 +249,7 @@ GLVolume::GLVolume(float r, float g, float b, float a)
, is_wipe_tower(false)
, is_extrusion_path(false)
, force_transparent(false)
, force_native_color(false)
, tverts_range(0, size_t(-1))
, qverts_range(0, size_t(-1))
{
@ -280,16 +281,20 @@ void GLVolume::set_render_color(const float* rgba, unsigned int size)
void GLVolume::set_render_color()
{
if (selected)
set_render_color(is_outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR, 4);
else if (hover)
set_render_color(HOVER_COLOR, 4);
else if (disabled)
set_render_color(DISABLED_COLOR, 4);
else if (is_outside && shader_outside_printer_detection_enabled)
set_render_color(OUTSIDE_COLOR, 4);
else
if (force_native_color)
set_render_color(color, 4);
else {
if (selected)
set_render_color(is_outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR, 4);
else if (hover)
set_render_color(HOVER_COLOR, 4);
else if (disabled)
set_render_color(DISABLED_COLOR, 4);
else if (is_outside && shader_outside_printer_detection_enabled)
set_render_color(OUTSIDE_COLOR, 4);
else
set_render_color(color, 4);
}
if (force_transparent)
render_color[3] = color[3];