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FIX:The mirrored patch normal vector needs to be reversed
Change-Id: I3a67322eb59355ed91d1af390eb34f7f3d378198 (cherry picked from commit 3187f2b7944ddd2b9b6dc621da07dac6d4b3b31f)
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2 changed files with 13 additions and 16 deletions
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@ -186,7 +186,7 @@ void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
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shader->set_uniform("volume_world_matrix", trafo_matrix);
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shader->set_uniform("volume_mirrored", is_left_handed);
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shader->set_uniform("slope.actived", m_parent.is_using_slope());
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shader->set_uniform("slope.volume_world_normal_matrix", static_cast<Matrix3f>(trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>()));
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shader->set_uniform("slope.volume_world_normal_matrix", normal_matrix);
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shader->set_uniform("slope.normal_z", normal_z);
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m_triangle_selectors[mesh_id]->render(m_imgui);
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