FIX:The mirrored patch normal vector needs to be reversed

Change-Id: I3a67322eb59355ed91d1af390eb34f7f3d378198
(cherry picked from commit 3187f2b7944ddd2b9b6dc621da07dac6d4b3b31f)
This commit is contained in:
zhou.xu 2023-04-24 17:01:00 +08:00 committed by Lane.Wei
parent aa82c67e5f
commit def87a59c0
2 changed files with 13 additions and 16 deletions

View file

@ -186,7 +186,7 @@ void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
shader->set_uniform("volume_world_matrix", trafo_matrix);
shader->set_uniform("volume_mirrored", is_left_handed);
shader->set_uniform("slope.actived", m_parent.is_using_slope());
shader->set_uniform("slope.volume_world_normal_matrix", static_cast<Matrix3f>(trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>()));
shader->set_uniform("slope.volume_world_normal_matrix", normal_matrix);
shader->set_uniform("slope.normal_z", normal_z);
m_triangle_selectors[mesh_id]->render(m_imgui);