mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 20:51:12 -06:00 
			
		
		
		
	FIX:The mirrored patch normal vector needs to be reversed
Change-Id: I3a67322eb59355ed91d1af390eb34f7f3d378198 (cherry picked from commit 3187f2b7944ddd2b9b6dc621da07dac6d4b3b31f)
This commit is contained in:
		
							parent
							
								
									aa82c67e5f
								
							
						
					
					
						commit
						def87a59c0
					
				
					 2 changed files with 13 additions and 16 deletions
				
			
		|  | @ -186,7 +186,7 @@ void GLGizmoFdmSupports::render_triangles(const Selection& selection) const | |||
|         shader->set_uniform("volume_world_matrix", trafo_matrix); | ||||
|         shader->set_uniform("volume_mirrored", is_left_handed); | ||||
|         shader->set_uniform("slope.actived", m_parent.is_using_slope()); | ||||
|         shader->set_uniform("slope.volume_world_normal_matrix", static_cast<Matrix3f>(trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>())); | ||||
|         shader->set_uniform("slope.volume_world_normal_matrix", normal_matrix); | ||||
|         shader->set_uniform("slope.normal_z", normal_z); | ||||
|         m_triangle_selectors[mesh_id]->render(m_imgui); | ||||
| 
 | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 zhou.xu
						zhou.xu