diff --git a/localization/i18n/ko/OrcaSlicer_ko.po b/localization/i18n/ko/OrcaSlicer_ko.po index b5d7427c3f..68d8e96165 100644 --- a/localization/i18n/ko/OrcaSlicer_ko.po +++ b/localization/i18n/ko/OrcaSlicer_ko.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: Orca Slicer\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2023-08-22 19:19+0800\n" -"PO-Revision-Date: 2023-08-21 19:07+0900\n" +"PO-Revision-Date: 2023-08-23 15:56+0900\n" "Last-Translator: Hotsolidinfill\n" "Language-Team: \n" "Language: ko_KR\n" @@ -4591,7 +4591,7 @@ msgid "Login Region" msgstr "로그인 지역" msgid "Stealth Mode" -msgstr "" +msgstr "스텔스 모드" msgid "Metric" msgstr "미터법" @@ -5251,8 +5251,8 @@ msgstr "" msgid "" "When recording timelapse without toolhead, it is recommended to add a " "\"Timelapse Wipe Tower\" \n" -"by right-click the empty position of build plate and choose \"Add Primitive" -"\"->\"Timelapse Wipe Tower\"." +"by right-click the empty position of build plate and choose \"Add " +"Primitive\"->\"Timelapse Wipe Tower\"." msgstr "" "툴헤드 없이 시간 경과를 기록할 경우 \"시간 경과 제거 타워\"를 추가하는 것이 " "좋습니다\n" @@ -6282,7 +6282,7 @@ msgid "Gap infill" msgstr "틈(갭) 채우기" msgid "Skirt" -msgstr "" +msgstr "스커트" msgid "Support interface" msgstr "지지대 접점" @@ -6510,16 +6510,21 @@ msgid "" "each layer to prevent loss of floating point accuracy. Add \"G92 E0\" to " "layer_gcode." msgstr "" +"상대 압출 모드에서는 부동 소수점 정확도를 위해 각 레이어에서 압출기 위치를 재" +"설정해야 합니다. layer_gcode에 \"G92 E0\"을 추가하세요." msgid "" "\"G92 E0\" was found in before_layer_gcode, which is incompatible with " "absolute extruder addressing." msgstr "" +"\"G92 E0\"이 before_layer_gcode에서 발견되었으며 절대 압출 모드와 호환되지 않" +"습니다." msgid "" "\"G92 E0\" was found in layer_gcode, which is incompatible with absolute " "extruder addressing." msgstr "" +"\"G92 E0\"이 layer_gcode에서 발견되었으며 절대 압출 모드와 호환되지 않습니다." #, c-format, boost-format msgid "Plate %d: %s does not support filament %s" @@ -6970,7 +6975,7 @@ msgid "Mouse ear" msgstr "생쥐 귀" msgid "Outer brim only" -msgstr "외부 챙(브림)만" +msgstr "외부 챙만" msgid "Inner brim only" msgstr "내부 챙만" @@ -7722,10 +7727,10 @@ msgstr "팬 최대 속도 레이어" msgid "" "Fan speed will be ramped up linearly from zero at layer " -"\"close_fan_the_first_x_layers\" to maximum at layer \"full_fan_speed_layer" -"\". \"full_fan_speed_layer\" will be ignored if lower than " -"\"close_fan_the_first_x_layers\", in which case the fan will be running at " -"maximum allowed speed at layer \"close_fan_the_first_x_layers\" + 1." +"\"close_fan_the_first_x_layers\" to maximum at layer " +"\"full_fan_speed_layer\". \"full_fan_speed_layer\" will be ignored if lower " +"than \"close_fan_the_first_x_layers\", in which case the fan will be running " +"at maximum allowed speed at layer \"close_fan_the_first_x_layers\" + 1." msgstr "" "팬 속도는 \"close_fan_the_first_x_layers\" 의 0에서 \"full_fan_speed_layer\" " "의 최고 속도까지 선형적으로 증가합니다. \"full_fan_speed_layer\"가 " @@ -10193,6 +10198,9 @@ msgstr "" "모델의 강도를 개선하기 위해 더 많은 벽 루프와 더 높은 드문 채우기 밀도를 사용" "할 수 있다는 것을 알고 있습니까?" +#~ msgid "outer_only" +#~ msgstr "외부 챙(브림)만" + #~ msgid "" #~ "The configuration may be generated by a newer version of BambuStudio." #~ msgstr "이 설정은 최신 버전의 뱀부 스튜디오에서 생성되었을 수 있습니다." diff --git a/resources/i18n/ko/OrcaSlicer.mo b/resources/i18n/ko/OrcaSlicer.mo index ec8a65ad89..0a416d3436 100644 Binary files a/resources/i18n/ko/OrcaSlicer.mo and b/resources/i18n/ko/OrcaSlicer.mo differ diff --git a/src/libslic3r/Fill/Fill.cpp b/src/libslic3r/Fill/Fill.cpp index af738c6bed..30b81f4cde 100644 --- a/src/libslic3r/Fill/Fill.cpp +++ b/src/libslic3r/Fill/Fill.cpp @@ -176,18 +176,20 @@ std::vector group_fills(const Layer &layer) params.extrusion_role = erInternalInfill; if (is_bridge) { - if(surface.is_internal_bridge()) + if (surface.is_internal_bridge()) params.extrusion_role = erInternalBridgeInfill; else params.extrusion_role = erBridgeInfill; } else if (surface.is_solid()) { if (surface.is_top()) { params.extrusion_role = erTopSolidInfill; + } else if (surface.is_bottom()) { + params.extrusion_role = erBottomSurface; } else { params.extrusion_role = erSolidInfill; } } - params.bridge_angle = float(surface.bridge_angle); + params.bridge_angle = float(surface.bridge_angle); params.angle = float(Geometry::deg2rad(region_config.infill_direction.value)); // Calculate the actual flow we'll be using for this infill.