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	Rename t/stl.t to t/slice.t
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use Test::More;
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use strict;
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use warnings;
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plan tests => 17;
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BEGIN {
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    use FindBin;
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    use lib "$FindBin::Bin/../lib";
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}
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use Slic3r;
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use Slic3r::Geometry qw(X Y Z A B);
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my @lines;
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my $z = 20;
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my @points = ([3, 4], [8, 5], [1, 9]);  # XY coordinates of the facet vertices
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my $mesh = Slic3r::TriangleMesh->new(facets => [], vertices => []);
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# NOTE:
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# the first point of the intersection lines is replaced by -1 because TriangleMesh.pm
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# is saving memory and doesn't store point A anymore since it's not actually needed.
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is_deeply lines(20, 20, 20), [
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    [ -1, $points[1] ],  # $points[0]
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    [ -1, $points[2] ],  # $points[1]
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    [ -1, $points[0] ],  # $points[2]
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], 'horizontal';
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is_deeply lines(22, 20, 20), [ [ -1, $points[2] ] ], 'lower edge on layer';  # $points[1]
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is_deeply lines(20, 20, 22), [ [ -1, $points[1] ] ], 'lower edge on layer';  # $points[0]
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is_deeply lines(20, 22, 20), [ [ -1, $points[0] ] ], 'lower edge on layer';  # $points[2]
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is_deeply lines(20, 20, 10), [ [ -1, $points[0] ] ], 'upper edge on layer';  # $points[1]
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is_deeply lines(10, 20, 20), [ [ -1, $points[1] ] ], 'upper edge on layer';  # $points[2]
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is_deeply lines(20, 10, 20), [ [ -1, $points[2] ] ], 'upper edge on layer';  # $points[0]
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is_deeply lines(20, 15, 10), [                            ], 'upper vertex on layer';
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is_deeply lines(28, 20, 30), [                            ], 'lower vertex on layer';
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{
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    my @z = (24, 10, 16);
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    is_deeply lines(@z), [
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        [
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            -1, # line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
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            line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
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        ]
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    ], 'two edges intersect';
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}
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{
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    my @z = (16, 24, 10);
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    is_deeply lines(@z), [
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        [
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            -1, # line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
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            line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
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        ]
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    ], 'two edges intersect';
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}
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{
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    my @z = (10, 16, 24);
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    is_deeply lines(@z), [
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        [
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            -1, # line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
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            line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
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        ]
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    ], 'two edges intersect';
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}
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{
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    my @z = (24, 10, 20);
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    is_deeply lines(@z), [
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        [
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            -1, # line_plane_intersection([ vertices(@z)->[0], vertices(@z)->[1] ]),
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            $points[2],
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        ]
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    ], 'one vertex on plane and one edge intersects';
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}
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{
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    my @z = (10, 20, 24);
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    is_deeply lines(@z), [
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        [
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            -1, # line_plane_intersection([ vertices(@z)->[2], vertices(@z)->[0] ]),
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            $points[1],
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        ]
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    ], 'one vertex on plane and one edge intersects';
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}
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{
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    my @z = (20, 24, 10);
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    is_deeply lines(@z), [
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        [
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            -1, # line_plane_intersection([ vertices(@z)->[1], vertices(@z)->[2] ]),
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            $points[0],
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        ]
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    ], 'one vertex on plane and one edge intersects';
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}
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my @lower = intersect(22, 20, 20);
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my @upper = intersect(20, 20, 10);
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is $lower[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_BOTTOM, 'bottom edge on layer';
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is $upper[0][Slic3r::TriangleMesh::I_FACET_EDGE], Slic3r::TriangleMesh::FE_TOP, 'upper edge on layer';
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sub vertices {
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    push @{$mesh->vertices}, map [ @{$points[$_]}, $_[$_] ], 0..2;
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    [ ($#{$mesh->vertices}-2) .. $#{$mesh->vertices} ]
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}
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sub add_facet {
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    push @{$mesh->facets}, [ [0,0,0], @{vertices(@_)} ];
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    $mesh->BUILD;
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}
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sub intersect {
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    add_facet(@_);
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    return map Slic3r::TriangleMesh::unpack_line($_), $mesh->intersect_facet($#{$mesh->facets}, $z);
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}
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sub lines {
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    my @lines = intersect(@_);
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    #$_->a->[X] = sprintf('%.0f', $_->a->[X]) for @lines;
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    #$_->a->[Y] = sprintf('%.0f', $_->a->[Y]) for @lines;
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    $_->[Slic3r::TriangleMesh::I_B][X] = sprintf('%.0f', $_->[Slic3r::TriangleMesh::I_B][X]) for @lines;
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    $_->[Slic3r::TriangleMesh::I_B][Y] = sprintf('%.0f', $_->[Slic3r::TriangleMesh::I_B][Y]) for @lines;
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    return [ map [ -1, $_->[Slic3r::TriangleMesh::I_B] ], @lines ];
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}
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sub line_plane_intersection {
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    my ($line) = @_;
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    @$line = map $mesh->vertices->[$_], @$line;
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    return [
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        map sprintf('%.0f', $_),
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            map +($line->[B][$_] + ($line->[A][$_] - $line->[B][$_]) * ($z - $line->[B][Z]) / ($line->[A][Z] - $line->[B][Z])),
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                (X,Y)
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    ];
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}
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__END__
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